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Old Aug 22, 2011, 08:27 AM   #1531
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Originally Posted by nomore View Post
oh don't worry about that.
once EA uses Origin to do horrible things gamers don't like, we are gonna love saying "we told you so" or "look what you have done".
By then I would have played the piss out of BF3.
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Old Aug 22, 2011, 09:01 AM   #1532
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Originally Posted by CoolNitro View Post
So preordered people only get the beta for 2 extra days before its open to all? I would have thought they would do a week or so early closed beta before the open version but oh well I was going to pre-order it anyways just haven't gotten around to it yet.
Yup, im glad I wasn't suckered into buying MOH just for the "early" beta access of two days...
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Old Aug 22, 2011, 09:36 AM   #1533
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By then I would have played the piss out of BF3.
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Old Aug 22, 2011, 10:13 AM   #1534
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Originally Posted by spindoctor View Post
Battlefield 3 GamesCom news roundup

General newsBatlefield 3 game modes confirmed:
  • Conquest
  • Conquest 64
  • Rush
  • Squad Rush
  • Team Deathmatch
  • Squad Deathmatch
Gameplay features
  • Commo Rose has been confirmed. DICE is working on a console version of Commo Rose as well.
  • 3D spotting has been revised.
  • Motion sensors are back, but cannot be thrown, and have to be deployed.
  • The EOD bot can be used to arm MCOMs, repair vehicles and disarm mines.
  • Players can spawn on any squad member now, but DICE is looking into it.
  • Kill-cam is back.
  • Jet max height is 1000m (same as BF2).
  • Jets will be available on consoles as well.
  • Bullets from different weapons have different velocity speeds, bullet drop is back as well.
  • Weapons are faction specific, but you can unlock other faction’s weapons once your rank up high enough.
  • Weapon silencers will be available on almost all weapons except shotguns.
  • Assault rifles with long, high-zoom scopes will have “glint” as well.
  • Claymores are back. You can crouch past them, but have to use explosives to blow up claymores and mines.
  • Vehicles will have regenerative health until being disabled.


vehicles regenerate health?! what the ****?
looooooooooooooooooooooooooooooooooooooooooool
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Old Aug 22, 2011, 10:38 AM   #1535
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If vehicles have regenerative health, I will assume that they can also transform into giant robots.

That would be so awesome...

Also, I had hoped they would leave that ****stain on the series known as "infantry only mode" down in the hole where it came from. Its a disgrace to the Battlefield series, it makes the developers look bad and its a pathetic work-around for the fact they could never balance vehicle combat in Battlefield 2.

And wtf is the point of faction specific weapons if you unlock other the other factions weapons?

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Old Aug 22, 2011, 10:52 AM   #1536
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Originally Posted by dawdler View Post
And wtf is the point of faction specific weapons if you unlock other the other factions weapons?
I don't get that either playing a faction in BF games was generally down to which team had space for you and your friends to jump on to.
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Old Aug 22, 2011, 11:32 AM   #1537
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I don't get that either playing a faction in BF games was generally down to which team had space for you and your friends to jump on to.
That has nothing to do with faction specific weapons.

Faction specific weaponry was all about the audio and belonging to a army. Knowing that an RPK fired to your left was friendly, the AK74 firing to your right was friendly, the RPG flying over your head is fired by a friendly. The M16 fired in front in hostile, the M249 buzzing in the background is hostile, etc and so on. You learn to take in the entire battlefield by sound alone.

You can still pickup enemy weapons... Or get killed by your own side because people thought you where an enemy because you had the "wrong" weapon (well it doesnt exactly happen with FF off).

This was the core of Battlefield combat since 1942. Then it all went down the crapper with BC2 and its retarded free-for-all weapon system. I am still amazed we're not seeing Russians drive Abrams tank and flying Apaches from their spawns. For some reason vehicles turned out to be a no go zone in terms of universal weaponry. Got to ask yourself why? What is the difference? Why is there faction specific vehicles in BC2?

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Old Aug 22, 2011, 01:11 PM   #1538
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Originally Posted by {0}Salamander{0} View Post
The vehicle regeneration and no server browser for PC is surely a joke...?
You already have player health regeneration (yes, you regen to full health from a headshot if you camp in some corner, how's that for realism) and have had it since BC series, it's just something that some people expect of a modern title to keep it "interesting and fast paced".

Cough.
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Old Aug 22, 2011, 01:12 PM   #1539
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erm regenerative vehicles??? are they serious?? Lol.
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Old Aug 22, 2011, 03:02 PM   #1540
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erm regenerative vehicles??? are they serious?? Lol.
What? No? please NO!. That's too consol-ish.
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Old Aug 22, 2011, 03:05 PM   #1541
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Being a support engineer is one of my favourite, and usually first jobs I like to perform in Battlefield. Regenerating Vehicles makes that somewhat redundant... Will they even need Engineers, or what?

This game so far is a huge roller coaster ride... Every other minute I'm "Oh man, that's awesome, I want it... " and then "WTF? I don't even want to bother with this, I'll play Red Orchestra instead..."
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Old Aug 22, 2011, 03:08 PM   #1542
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regen vehicles makes a sad panda as if the tanks wernt annoying enough, now they have super powers too.
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Old Aug 22, 2011, 03:19 PM   #1543
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Can you imagine regenerating jets or helicopters? I sure hope the regen is super slow, else we're going to have a huge problem on our hands. Imagine an idiot racking up kills in a helicopter, then as soon as he's in trouble he ascends high enough so that almost nothing can hit him until the helicopter's armor is entirely regenerated, at which point he descends and continues raising hell. Air whores were bad enough in Battlefield 2 without regenerating armor...
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Old Aug 22, 2011, 03:42 PM   #1544
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Helos and Jets should not have regen at all. Tanks and IFVs on the other hand are so aboslutely useless in BC2 that I welcome regen whole heartedly.
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Old Aug 22, 2011, 03:48 PM   #1545
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Tanks useless?? have you never played with a friend as engineer riding in the gunner seat?
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Old Aug 22, 2011, 03:54 PM   #1546
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Originally Posted by Chubz View Post
Can you imagine regenerating jets or helicopters? I sure hope the regen is super slow, else we're going to have a huge problem on our hands. Imagine an idiot racking up kills in a helicopter, then as soon as he's in trouble he ascends high enough so that almost nothing can hit him until the helicopter's armor is entirely regenerated, at which point he descends and continues raising hell. Air whores were bad enough in Battlefield 2 without regenerating armor...
In BC2 when you just have engineers piggybacking in the passenger seats in the back they can just fix the plane midair.......

Unless you get a direct missle hit that thing aint ever dying......
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Old Aug 22, 2011, 04:09 PM   #1547
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Tanks useless?? have you never played with a friend as engineer riding in the gunner seat?
Yeah and your friend gets taken out by a single Carl to the face :P
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Old Aug 22, 2011, 04:12 PM   #1548
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Yeah and your friend gets taken out by a single Carl to the face :P
Well theres that too, although I've played with 3 friends as engineer before and we didnt lose a tank the whole map
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Old Aug 22, 2011, 05:28 PM   #1549
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Yeah seriously, Tanks and IFVs are so useless, I just use them for point spam. Run around with Carl Gustavs or recon role with the Claymore.

Oh **** a tank! Yay, run in

500 points.

Health regen for land vehicles are very beneficial since they can get destroyed so easily.

However, aircraft, they will be shooting themselves in the foot if they allow that. Engineers in helos repairing already makes me want to shoot someone.
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Old Aug 22, 2011, 05:34 PM   #1550
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Totally disagree wanks. Even when a tank has been marked and rockets are hitting it, if you have engineers you can keep repairing untill the lock wears off.. Plus you can jump out before death, so really you get to be bullet proof while in the tank pwning n00bs running around with small arms, while also being virtually indestructable if you have enough good engineers around you, aswell as having a "second chance" by jumping out of the tank before it explodes when hit with a critical hit.

Vehicle regen is a bad idea imo.
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Old Aug 22, 2011, 05:40 PM   #1551
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Your logic is sort of flawed from a game design point of view.

You pwn noobs at the expense of 3-4 other people. On a real fight, everyone wants to play a role, and tanks just aren't effective or interesting enough. They need too much support to be effective.

This way, you don't need to have 4 guys on tank repair duty (which isn't fun at all) you have everyone in the battle.
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Old Aug 22, 2011, 05:41 PM   #1552
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any engineer with half a brain can keep a tank up in bc2 for a long time. a good engineer + a smart driver will make the tank almost invincible. any tanks that are getting taken out quickly have dumbasses handling them.

regenerating health for vehicles. man even saying that out loud sounds stupid. wtf are they thinking?
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Old Aug 22, 2011, 05:45 PM   #1553
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i love jumping on the turret of a tank and jump out to repair when necessary, i just get the most retarded drivers sometimes


also at "were building it for the pc first", consoles having jets and vehicle regen
they sure know how to piss off their fans
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Old Aug 22, 2011, 05:47 PM   #1554
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Originally Posted by VVanks View Post
Your logic is sort of flawed from a game design point of view.

You pwn noobs at the expense of 3-4 other people. On a real fight, everyone wants to play a role, and tanks just aren't effective or interesting enough. They need too much support to be effective.

This way, you don't need to have 4 guys on tank repair duty (which isn't fun at all) you have everyone in the battle.
Nah, Spindoctor said it well. You dont need 4 guys on tank repair duty, infact a great method is to have 2 tanks with engineers side by side and the engineers can quickly jump out of the gunner seats when needed, both repairing 1 tank or a tank each, let alone the fact the driver can withdraw from the line of fire a little to allow repair if needed. Tanks can be virtaully indestructable as it is, I dont think regen is needed.

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even saying that out loud sounds stupid.
doesnt it!
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Old Aug 22, 2011, 05:49 PM   #1555
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Nah, Spindoctor said it well. You dont need 4 guys on tank repair duty, infact a great method is to have 2 tanks with engineers side by side and the engineers can quickly jump out of the gunner seats when needed, both repairing 1 tank or a tank each, let alone the fact the driver can withdraw from the line of fire a little to allow repair if needed. Tanks can be virtaully indestructable as it is, I dont think regen is needed.



doesnt it!
that is the way i love to play engineer, its retarded when im trying to repair the tank and the dumbass driver just sits there in the line of fire of 2 enemy tanks
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Old Aug 22, 2011, 06:00 PM   #1556
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No server browser for pc? Not buying.
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Old Aug 22, 2011, 06:04 PM   #1557
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I hope they optimized the game more since the alpha. I was running around 70fps outside, and op metro was a relatively small map. I hope caspian is the beta map so we can really get a feel for the game... and they include the ultra setting.
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Old Aug 22, 2011, 10:31 PM   #1558
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I wouldn't sweat the things like vehicle regen. Don't forget this is DICE, who is known to change the game balance every patch. So they might disable this feature by 1.01. Also, the server browser thing does exist. If you read carefully, you will find that they are saying you launch the game from battlelog and it goes into a server. So it sounds like EA is making a version of the game that allows you to sit on your pc and chat with friends and look at the servers without having the entire game running and eating up your cpu. As long as I can choose which game I join, idc how it is implemented.
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Old Aug 23, 2011, 12:29 AM   #1559
VVanks
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Originally Posted by spindoctor View Post
any engineer with half a brain can keep a tank up in bc2 for a long time. a good engineer + a smart driver will make the tank almost invincible. any tanks that are getting taken out quickly have dumbasses handling them.

regenerating health for vehicles. man even saying that out loud sounds stupid. wtf are they thinking?
How is it stupid? The same people were probably saying how do people regenerate?
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Old Aug 23, 2011, 01:23 AM   #1560
Ub3r_n00b
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Originally Posted by VVanks View Post
How is it stupid? The same people were probably saying how do people regenerate?
If tanks are too weak, make them tougher, or make the AT weapons weaker. Introducing an illogical mechanic that does nothing to fix the problem IS stupid.

Health regen is one of the worst ideas that has ever been brought into gaming, but for people at least it has a shred of logic; adrenaline kicking in. On tanks, it makes no ****ing sense, makes one of the classes less useful, and does nothing to aid your "tanks are useless" problem. If you could run in and take it out with claymores before, you're still going to be able to do it because regen is only useful if it survives the attack and manages to get away... which it won't.
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