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Old May 30, 2011, 10:31 PM   #751
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Originally Posted by Trunks0 View Post
Having to many ways to get to the objective can make things to easy. If the game boundaries are to open, positions start to become to indefensible and that can kinda kill the point of the rush game-type.

Imho maps with lots of flaking opportunities lend them selves better to the capture & hold style game modes imho.
Very true about rush mode, the whole point of rush is to be pushed back from one general direction and so the attacking team being able to get behind would defeat the purpose.

But with that said on a 64 player game the map would have to be pretty open other wise it would suck being on the attacking team and running into 32 people laying in wait while you run at them from one direction. Large maps can work out pretty well if the design is good it all comes down to a balance of cover and openness, and maybe a few extra cap points in order to push.
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Old May 31, 2011, 12:38 AM   #752
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i would prefer tug of war to rush.
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Old May 31, 2011, 06:35 AM   #753
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Yea give me a mix of rush with conquest style cap points and a map that gets pushed in both directions that would be pretty cool.
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Old May 31, 2011, 08:25 AM   #754
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I think it would be tough to have the same maps used for Rush and Conquest. If they had linear maps for Rush and free-roam maps for Conquest, then i'd be happy with that, however we all know that won't happen.
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Old May 31, 2011, 11:39 AM   #755
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I think it would be tough to have the same maps used for Rush and Conquest. If they had linear maps for Rush and free-roam maps for Conquest, then i'd be happy with that, however we all know that won't happen.
... So what exactly does Bad Company 2 have at the moment?

Conquest and rush on the same maps is perfectly viable. Why? Because a gameplay mode should NEVER EVER dictate the design of a map. Good map design stand on its own, whatever gameplay mode you slap on later is irrelevant.

Besides, DICE already know how to use the map borders to focus gameplay on maps. Most BF maps are huge, but you're only playing on a small part.
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Old May 31, 2011, 04:11 PM   #756
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I really wish they would go all old school and bring back ctf. I loved CTF in bf1942.
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Old Jun 1, 2011, 01:36 AM   #757
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I think rush is the best thing to happen to BF myself however many of the maps are far too tight, there should be multiple ways past every part of a rush map.
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Old Jun 1, 2011, 02:07 AM   #758
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Rush is a horrible thing to happen to the BF series, that's why all the maps are just horribly designed.
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Old Jun 1, 2011, 05:03 AM   #759
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Rush is a horrible thing to happen to the BF series, that's why all the maps are just horribly designed.
Rush is the perfect gamemode though for a console - centric game. Small maps, tight / linear gameplay, every console kid loves it.
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Old Jun 1, 2011, 05:40 AM   #760
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lol

I'm no console kiddie and think rush ftw & objectives ftw. Its far better than running around in circles capturing flag poles rofl.. plus it brings out the best in players, quick rush down a flank with squad, kill a few enemies and defend the plant till it explodes ftw.. none of this running around is circles to empty flags..zzzzzzzzz.

I'd say about half the rush maps are fine, the others are too tight like moh. Every checkpoint on the map should have multiple ways to enter imo.
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Old Jun 1, 2011, 12:31 PM   #761
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I have mixed feelings on Rush mode.

It's nice because it actually makes people move or lose, instead of the usual camp/snipe fest. Unfortunately it also makes the online play incredibly linear and repetitive. Every time you play a map it's- go to A, go to B, go to C, as opposed to BF2 where it was go wherever the **** you feel like. The other downside is that the conquest maps are just the stupid rush maps- so they are so linear that the gametype becomes pointless- as you have to walk through A, B, and C to get to D.
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Old Jun 1, 2011, 01:15 PM   #762
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Originally Posted by Rifle_shot View Post
I have mixed feelings on Rush mode.

It's nice because it actually makes people move or lose, instead of the usual camp/snipe fest. Unfortunately it also makes the online play incredibly linear and repetitive. Every time you play a map it's- go to A, go to B, go to C, as opposed to BF2 where it was go wherever the **** you feel like. The other downside is that the conquest maps are just the stupid rush maps- so they are so linear that the gametype becomes pointless- as you have to walk through A, B, and C to get to D.
Exactly.
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Old Jun 1, 2011, 02:18 PM   #763
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lol

I'm no console kiddie and think rush ftw & objectives ftw. Its far better than running around in circles capturing flag poles rofl.. plus it brings out the best in players, quick rush down a flank with squad, kill a few enemies and defend the plant till it explodes ftw.. none of this running around is circles to empty flags..zzzzzzzzz.
Indeed, anyone who claims that conquest is soooo superior to rush has forgotten all about the crappy sides of BF2 - ie the constant circle jerk of capping flags defended by anywhere from 0 to possibly 1 people (but mostly 0).

There's a reason why Karkand is one of the most popular maps in BF2 - its the map most similar to BC2 maps (DICE learned well), you basicly cap in a certain sequence (ie Rush-esque). Yeah you can go around, that's the great thing with conquest. But Conquest fails hard on larger maps where its completely open and there isnt enough players to go around (literally).

In comparison, Rush can be great fun even if there's just a handfull of players. There's always action at every point of interest.

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Old Jun 1, 2011, 03:46 PM   #764
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Well yes and no, whole point of conquest is that it is open to more tactics. Like going around the enemy and capturing "behind" them.
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Old Jun 1, 2011, 05:37 PM   #765
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Well yes and no, whole point of conquest is that it is open to more tactics. Like going around the enemy and capturing "behind" them.
Tactics assume some sort of planning. You're generally not planning anything by capturing a flag behind enemy lines - you're just circle jerking to get more points. Attacks against undefended flags is free points, while it offer little to no tactical advantage - by assigning resources to cap a flag, you've probably already lost another flag.

Conquest is open, yes. But to more tactics? No I dont think so. If anything, a gameplay mode such as Rush is what requires tactics. In a team of 16 random players, 2 or 4 of them can literally win the game by employing tactics either in defense or offense. Try that in a Conquest round. If your 4 tactical guys hold a flag the entire round, the offense will more than likely utterly fail because the rest of the team run around like headless chicken. If those 4 attack, they'll probably just be circle-jerking while the rest of the team fail to hold what they captured.

I would say that the whole point of Conquest is open chaos. Cause chaos is fun
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Old Jun 1, 2011, 05:48 PM   #766
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Yes open chaos is a lot of fun. I dunno I enjoy BC2's gameplay, however I do not enjoy the new influx of hackers. People literally spraying with a machine gun and getting 62-1 kill ratios.

I hope they crack down on this immediately.
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Old Jun 1, 2011, 06:15 PM   #767
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Tactics assume some sort of planning. You're generally not planning anything by capturing a flag behind enemy lines - you're just circle jerking to get more points. Attacks against undefended flags is free points, while it offer little to no tactical advantage - by assigning resources to cap a flag, you've probably already lost another flag.

Conquest is open, yes. But to more tactics? No I dont think so. If anything, a gameplay mode such as Rush is what requires tactics. In a team of 16 random players, 2 or 4 of them can literally win the game by employing tactics either in defense or offense. Try that in a Conquest round. If your 4 tactical guys hold a flag the entire round, the offense will more than likely utterly fail because the rest of the team run around like headless chicken. If those 4 attack, they'll probably just be circle-jerking while the rest of the team fail to hold what they captured.

I would say that the whole point of Conquest is open chaos. Cause chaos is fun
Again yes and no. I've watched a flag captured behind a team completely flip a match more times than I can count in public games (through out the series). Of course, I've seen the BS cap n' run just as often.
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Old Jun 1, 2011, 06:36 PM   #768
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Personally I prefer Rush to Conquest type game modes. I like when there is a certain order and predictability to the battlefield. I absolutely hate to be put in a situation where no where is really safe and some guy could just come out of nowhere and shoot me in the back because he happened to spawn behind me.
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Old Jun 2, 2011, 08:53 AM   #769
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Personally I prefer Rush to Conquest type game modes. I like when there is a certain order and predictability to the battlefield. I absolutely hate to be put in a situation where no where is really safe and some guy could just come out of nowhere and shoot me in the back because he happened to spawn behind me.
That's what urban combat is all about though.

I'm glad we have a choice
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Old Jun 6, 2011, 06:24 PM   #770
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Old Jun 6, 2011, 06:51 PM   #771
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Old Jun 6, 2011, 06:53 PM   #772
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watched that live... mind****ing blowing.
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Old Jun 6, 2011, 07:12 PM   #773
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I like good graphics, but it is getting scary when games look this ridiculously good...
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Old Jun 6, 2011, 07:26 PM   #774
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I'm gonna need a new PC.
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Old Jun 6, 2011, 07:28 PM   #775
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Old Jun 6, 2011, 08:13 PM   #776
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I see they still don't have tracks left behind by the tanks. looks pretty good either way
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Old Jun 6, 2011, 08:44 PM   #777
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so apparently the bf3 campaign is co-op, that's be fun
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Old Jun 6, 2011, 08:48 PM   #778
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I like tank missions...
I think I enjoyed the tank missions in Crysis 1 as well.

is there any other shooter game that had tank missions?
I feel like I might have played few more games like that but I can't remember.
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Old Jun 6, 2011, 09:01 PM   #779
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What I like the most about the tanks is the night vision-ish stuff you can enable. Just imagine that during a night-time city map, especially on MP! Oh man, I'm drooling all over the keyboard right now just thinking about it.
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Old Jun 6, 2011, 09:30 PM   #780
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Sounds like nice audio too.
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