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#91 | Advertisement (Guests Only)
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Radeon Arctic Islands
Join Date: May 2008
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![]() you know. people see the 70/30 split from valve and think its ****... but you guys dont even. Because valve takes a 30 cut from the total price, the developer/publisher makes MORE from this deal than they ever did from retail stores. Yeah, 12/88 is definitely a better number than valves, but valve is NOT ripping anyone off...
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#92 | |||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,150
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The 1980s gaming crash happened because of the lack of quality control, and it feels like Steam is repeating that history.
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#93 |
What is my purpose?
Join Date: Oct 2001
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![]() 70/30 split with 10k sales is better than 88/12 with 1k sales. Theres a ton of people who just buy games to buy games and buy games for the badges on Steam and right now Epic cant compete with the sheer number of users Steam has. If Epic did get anywhere near Steam user numbers they would probably up their cut at some point. The only reason the cut is better on Epic is because thats the only way they can coax devs to their launcher. As for the steam game clutter issue... its really a non-issue. If your game is good then it will be known and make a name for itself. If its garbage then it will stay at the bottom barrel depths of Steam like all the other trash. That rings true anywhere. And as Epic launcher gets bigger with more games the same thing will happen there. The only reason you dont see it as an issue now is because Epic has what 20 games? ![]() |
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#94 | |||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,150
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Epic store is going to be a curated store, so it won't run into the problem of customers having to sift through thousands upon thousands of new games every year to find something they want to buy and play. And no, the gargabe doesn't get sifted through the bottom at all, every single time I want to look through games on Steam, I have to go through so many pages after pages of crap to hopefully find something I want to buy and play. The shopping experience I get on Steam is horrible and I hate it, I get a massively better experience shopping on places like GoG, or Fanatical or GMG.
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#95 |
Yods be silent!
Join Date: Feb 2003
Posts: 3,485
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![]() At that point, do you ever still find something? Could be you'll have already hit that bottom 90%. Just like with Google Search, if it's not on the first page, trespassers beware.
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#96 | ||
RIP Roxen
Join Date: Jul 2005
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#97 | |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 11,861
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But we're talking about a company bringing in hundreds of millions per year with only a couple hundred employees. The stuff added is really the bare minimum of what should be expected, not something to crow about. To be fair, you can also make the argument that there isn't really that much more they can do to improve the service anyway. But either way, the truth is most of the money is just going into GabeN's pocket. I won't disagree that Steam is currently the best store, but most of the reason people use them is because they were there first not because of Steam's features themselves. I don't hate Steam. I use it myself, but I don't see how more competition can't be a good thing. Hopefully the other stores will improve if they want to compete. For the record, my primary issue with Valve is that they largely stopped making games, despite having plenty of excess cash to fund them. There's no excuse for why we didn't get HL3, for example. Last edited by Nagorak : Dec 31, 2018 at 08:45 AM. |
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#98 | |||
Radeon Arctic Islands
Join Date: Aug 2003
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#99 | |
RIP Roxen
Join Date: Jul 2005
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There are arguments being made here that Steam is somehow doing poorly in certain fields that it clearly does tremendously well in. What features is Steam missing that you think it should have? Mac OSX support is a big deal and something Valve has pushed quite hard, and allowing Mac users to be able to game is a good thing, not some minor "oh we could do without it." The curator and community movements they've pushed forward have been massive successes in terms of bringing gamers together. They haven't just done minor stuff. |
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#100 | |
ESB Sports Bookie
Join Date: Jan 2002
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Do you have a problem with Newegg making a billion dollars a year from taking a cut from each manufacturer? Or your favorite retail store thriving by taking a cut of each sale? That's how sales works. Steam just happens to be the biggest store front end for games/ online digital sales. I could care less if some other platform offers a better cut to developers, because as a consumer I'm only looking at ease of purchasing software. Steam is very convenient, Discord and Epic's store is not. Even Uplay and Origin are miles ahead in terms of user experience. I could care even less when these better cuts aren't passed down to the consumer... so $59 on steam vs $59 on Epic, seems pretty clear which one I will be buying from. |
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#101 |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
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![]() It seems like I've helped take this discussion in a pointless direction. twonha originally called me out for asking "has anything noteworthy been added to steam in the last decade?" I guess that his list was a reasonable response. Those are noteworthy additions, so it was a silly question, at least the way I phrased it. It's a different question of how much actual effort was required to implement those features (ie: Big Picture Mode is basically just a reskin). I don't think the features added justified their 30% cut by any means. But, at the same time, they don't actually have to justify anything. The 30% cut is clearly what the market will bear, whether fair or unfair, deserved or not, so it's irrelevant. They could have added nothing since release and still got the 30% either way. I do think that copying Steam's basic functionality would not be that hard. A lot of the additional features like in-home Streaming are used by such a small minority that it's not going to stop people from using other stores. Whether it's easy to get people to switch over to other stores, rather than sticking to the convenience of having only a single store is a separate issue. Valve certainly has the advantage there. |
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#102 | |
Radeon Arctic Islands
Join Date: May 2008
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Yes, it definitely works, but it still needs to work better. I am also not one of the those people who think steam has to many games, i actually think it's fantastic that there is a large store where people who have made their first game from their basement computer on rpg maker can display it. The store still needs large improvement though.
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#103 | ||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,150
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![]() Here is an example of a great indie game that clearly did not get enough exposure and deserves to get better exposure and sales than what it got. This game released earlier this year and I never even saw it on Steam, it got missed in the pile of garbage. The only reason I found out about this game is because I got it free with Twitch Prime. I have been playing it for the last couple of days and it is a fantastic game, and if it wasn't for Twitch Prime I most likely would not have ever found out about this game. https://store.steampowered.com/app/6...and_Sacrifice/ Ghost of a Tale was another game that I didn't know about from Steam, and never saw it on Steam in my search, or it was easily missed some how, I ended up finding about it on GoG. Death Squared, fun game I play with my son, didn't know about it till I got it for free on Twitch Prime Same with Steamworld Dig and Adventure Pals (another game I play with my son)
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#104 |
Radeon Arctic Islands
Join Date: May 2008
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![]() It also doesnt help that the game tags are not regulated, and anyone can nominate any tag for any game, making the searches definitely not accurate. Number of times ive seen horror tags on kids games, or rpg tags on games with not a single rpg element in them at all is quite high.
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#105 |
Fire of Unknown Origin
Join Date: Jun 2004
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#106 | ||
Radeon Arctic Islands
Join Date: Aug 2003
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#107 | |
Radeon Volcanic Islands
Join Date: May 2003
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As a developer, having an 88% takeaway certainly sounds better than 70%, but if I only sell 1,000 copies at 88% and 1,000,000 copies at 70%, I'm better off with Valve. But if I expect to only sell a small number of copies either way, take the bigger cut. Most developers will probably take both and try not to alienate or split their fan base, though. Exclusives will only continue as long as Epic is willing to shell out cash to attract people to their platform which will either steal first place from Valve, and we'll all switch - or will fail to attract, and Epic will stop throwing money away. |
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#108 | |
ESB Sports Bookie
Join Date: Jan 2002
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Just look at Agony. An indie game that got attention because of its unique content and the fact the developers went out of their way to make it known. What did that RPG developer do to make his game known? |
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#109 |
Rage3D Veteran
Join Date: Dec 2001
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![]() I have seen both of "Smoke and Sacrifice" and "Ghost of a Tale" in Steam's discovery list (it is in my wishlist). I didn't like the visual design of the first and had some minor interest on the second. The system worked for me, I don't know. |
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#110 |
RIP Roxen
Join Date: Jul 2005
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![]() Those games are part of the “pile of garbage” he’s complaining about ![]() |
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#111 | |
Radeon 8500
Join Date: Dec 2001
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To say Steam does "nothing" for their cut is not putting it accurately. Each game gets a discussion board, a community hub which collaborates user created content, guides, etc. There's an activity feed where you can see what your friends bought, what achievements they have, and any random web/interface screenshots with no description (Eisberg :tisk: ). This is all great stuff. I agree the biggest issue with Steam is the amount of crap that you have to filter through from indie devs that look good but end up being crap. The user reviews (another feature lacking with Epic) is open to chaos, but is generally a good way to do this. A game I recently played like this was Spirits of Xanadu. As enjoyable as it is, there are probably five hundred games equally enjoyable from indie devs that I haven't played, and can never play. One of the things I'm having a hard time grappling with is the sheer amount of games to pick from. Signing up for the Humble Monthly was the worst good idea I've ever had. |
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#112 | ||
Radeon Arctic Islands
Join Date: Aug 2003
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#113 |
RIP Roxen
Join Date: Jul 2005
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#114 |
Radeon Caribbean Islands
Join Date: Jul 2001
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![]() Isn't that all that matters is his own opinion about what is fun and great to him? Think about how boring this world would be if everyone had the same ideas, opinions, and theories on what is fun and what is not. We would all just be mindless drones if that was the case. (we already have enough people like that in this world). Honestly, I took a look at the game lettuce mentioned, and It looks like a game I would enjoy, but even on sale for $7.49, it is not in the budget right now.
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I speak my mind! if you can't handle that, you might want to leave, because **** is going to get real!! ~I had the right to remain silent, I just didn't have the ability. ~ Ron White ~You can't fix Stupid! ~ Ron White ~There's not a pill you can take; there's not a class you can go to. - ~Stupid is forever. ~ Ron White ~Life is a hard teacher, it gives you the test before it teaches you the lesson. ~It's never to late to have a good childhood! The older you are, the better the toys! ~ My Dad ~Live everyday as though it is your last, it can all end at any moment! |
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#115 | |
Yods be silent!
Join Date: Feb 2003
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Lastly, since Steam has been going in pretty much the same direction for a decade now, so you know what you get. Complaining about the competition and blaming that on Steam, feels deluded to me. If you want your exclusive attention, use a store that allows for that - there are plenty of them out there by now.
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#116 |
Radeon R700
Join Date: Apr 2003
Posts: 900
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![]() What seems to be misunderstood is that the 200 million figure is registered users which is not the same as people with the Epic launcher/store installed on their PC. As far as I'm aware Epic has not published any data about splits of either installs, registrations or concurrent players per platform. It should also be borne in mind that a curated experience doesn't necessarily mean the games you like will or might become available on the platform. So yes it may be easier to spot a game you like, but you might well miss many more because they aren't ever available. |
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#117 |
RIP Roxen
Join Date: Jul 2005
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#118 | |||
Radeon Arctic Islands
Join Date: Aug 2003
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And it is a steam problem, and it will only get worse. No doubt theyll get 11000 to 12000 new games this year, then 13000 to 15000 new games the year after that, and15000 to 18000 new games year after that... How can you not see that as a problem? How can you not see how Steam is becoming a bad place and a bad deal for the good indie developers? It is going to be an even bigger problem for Steam if the AAA developers don't come back, and the good indie developers leave Steam.
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#119 | |||
Radeon Arctic Islands
Join Date: Aug 2003
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A curated store with all of its faults is still far better then a Store that lets 9000+ games on ( and growing that number by 2000 to 3000 per year) where the vast majority are objectively garbage.
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#120 | ||
Radeon Arctic Islands
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