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Old Sep 24, 2007, 11:58 AM   #1
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Android1
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Mouse Unreal Battlefield: Enemy Territory Quake Wars Performance Preview

X-bit Labs gives us a glimpse of what sort of performance we should expect from ET:QW.

Waiting for the official release of ET: Quake Wars we couldn’t help trying to run the demo of the game on graphics cards we had in our labs. We used the official demo version of the game that contained one level, Valley, and allowed playing with bots in offline mode.

We tested our graphics cards in Quake Wars on the following testbed:

* Intel Core 2 Extreme X6800 CPU (3.0GHz, 9x333MHz FSB)
* DFI LANParty UT ICFX3200-T2R/G (AMD RD600) for ATI Radeon cards
* Asus P5N32-E SLI Plus (Nvidia nForce 680i SLI) for Nvidia GeForce cards
* Corsair TWIN2X2048-8500C5 memory (2x1GB, 1066MHz, 5-5-5-15, 2T)
* Maxtor MaXLine III 7B250S0 hard disk drive (250GB, SATA-150, 16MB buffer)
* Enermax Galaxy DXX power supply (EGX1000EWL, 1000W)
* Dell 3007WFP monitor (30”, [email protected] max display mode)
* Microsoft Windows Vista Ultimate 32-bit
* ATI Catalyst 7.9
* Nvidia ForceWare 162.22


We recorded about 60 seconds of gameplay in real gaming conditions, with a team run, shooting, explosions, etc. The integrated frame rater limiter and the performance smoothing mechanism were disabled with the console commands “seta com_unlockFPS 1” and “seta com_unlock_timingMethod 0”, respectively.

It is necessary to point out that the game speed is limited at 30fps and this is the rate at which the physical model is being refreshed at the server. This must be enough for EQ: Quake Wars to run smoothly according to id Software. Thus, every result above 30fps is considered acceptable unless the speed drops below 30fps. Unfortunately, the game doesn’t show the minimum of speed.


Source: X-bit Labs
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