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Old Nov 7, 2009, 11:53 AM   #331
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pradvan
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Quote:
Originally Posted by yoz View Post
They probably did that to balance enchanting a bit.
the functionality was already a part of the game. they just added a text description
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Old Nov 7, 2009, 11:56 AM   #332
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Quote:
Originally Posted by spajdr View Post
Patch is on STEAM now.
I can't figure out how to update it via there. It didn't do it automatically like my setting says (I don't use Steam often)
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Old Nov 7, 2009, 12:04 PM   #333
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Originally Posted by monkeydust View Post
I can't figure out how to update it via there. It didn't do it automatically like my setting says (I don't use Steam often)
restart steam and it should update.
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Old Nov 7, 2009, 12:05 PM   #334
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Originally Posted by monkeydust View Post
I can't figure out how to update it via there. It didn't do it automatically like my setting says (I don't use Steam often)
Maybe its updated already and you didnt see it, dunno
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Old Nov 7, 2009, 12:29 PM   #335
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Patched from Runic, game won't run now. Safe mode or normal. Just crashes in safe mode and hangs in normal mode and I force it to quit.
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Old Nov 7, 2009, 12:34 PM   #336
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Originally Posted by Poacan View Post
Patched from Runic, game won't run now. Safe mode or normal. Just crashes in safe mode and hangs in normal mode and I force it to quit.
Make sure you dont have any mods installed, they need to be updated ones, otherwise it makes game crash.
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Old Nov 7, 2009, 01:09 PM   #337
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Oh cool, got it working. Had to delete the one that was causing my issue, the potion stack size increase one. Hopefully they get a new one out soon. Saves on space!
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Old Nov 7, 2009, 01:18 PM   #338
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Originally Posted by spajdr View Post
Maybe its updated already and you didnt see it, dunno
thats probably what happened. as soon as i started steam it auto updated it, even though it never did that for other games. updated quick too
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Old Nov 8, 2009, 07:02 AM   #339
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Quote:
Originally Posted by GanjaStar View Post
restart steam and it should update.
Didn't work.

Quote:
Originally Posted by spajdr View Post
Maybe its updated already and you didnt see it, dunno
My version says v1.11.

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Old Nov 8, 2009, 07:09 AM   #340
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it's a bug with the patch apparently. it's 1.12, but the version number shows 1.11
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Old Nov 8, 2009, 07:59 AM   #341
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If you have vsync as an option in the settings menu you've been patched.
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Old Nov 8, 2009, 08:00 AM   #342
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Originally Posted by spindoctor View Post
it's a bug with the patch apparently. it's 1.12, but the version number shows 1.11
Oh, thanks.
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Old Nov 8, 2009, 01:49 PM   #343
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So I just died for the very first time at level 40 in the shadow vault (infinite dungeon), only to learn that it has no waypoint system and no means of returning to the level you were on without having to drudge through all the levels again.

Thinking there was no way the devs would be that farking stupid I checked online only to learn that's the way it is. Ugh that's almost as bad as releasing a loot based rpg with no means of respeccing unless you install a mod to do so. No dev would be that stupid in this day and age right ? oh wait.

Uninstalled.

I got my money's worth though, it was fun while it lasted and I'd recommend it to anyone who wants a fun and simple solo loot based hack and slash game to kill some time.
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Old Nov 8, 2009, 02:00 PM   #344
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Enchanting doesn't work correctly so the patch is going to need a patch.
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Old Nov 8, 2009, 02:14 PM   #345
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Quote:
Originally Posted by Drexion View Post
So I just died for the very first time at level 40 in the shadow vault (infinite dungeon), only to learn that it has no waypoint system and no means of returning to the level you were on without having to drudge through all the levels again.=
Umm... its an Infinite Dungeon... i think you missed the point...
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Old Nov 8, 2009, 02:44 PM   #346
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Umm... its an Infinite Dungeon... i think you missed the point...
Agreed. No need for waypoints because uhm its an infinite dungeon, you just try and get as deep as you can.
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Old Nov 8, 2009, 02:50 PM   #347
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So...game still worth getting?
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Old Nov 8, 2009, 02:58 PM   #348
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Definitely worth it.
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Old Nov 8, 2009, 03:01 PM   #349
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Originally Posted by Drexion View Post
So I just died for the very first time at level 40 in the shadow vault (infinite dungeon), only to learn that it has no waypoint system and no means of returning to the level you were on without having to drudge through all the levels again.

Thinking there was no way the devs would be that farking stupid I checked online only to learn that's the way it is. Ugh that's almost as bad as releasing a loot based rpg with no means of respeccing unless you install a mod to do so. No dev would be that stupid in this day and age right ? oh wait.

Uninstalled.

I got my money's worth though, it was fun while it lasted and I'd recommend it to anyone who wants a fun and simple solo loot based hack and slash game to kill some time.
When I die in the shadow vault it's the same as anywhere else in the game: I get 3 resurrection options: at town, at beginning of level, at the same spot I died at. Now why anyone would wanna resurrect in town...
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Old Nov 8, 2009, 03:49 PM   #350
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Old Nov 8, 2009, 04:39 PM   #351
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Umm... its an Infinite Dungeon... i think you missed the point...
Whatever "point" that is, some people are getting around it by casting a town portal as soon as they enter a new level. So either your "point" is moot or those people are exploiting.

There's also quests which say "kill this Mob on X level", or "collect this item on X level" and the mob/item only spawns on that specific level - so its not like you can say "well just replay from the start every time, its infinite lol".

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Now why anyone would wanna resurrect in town...
As I mentioned in my post it was the very first time I died in the game, so I had no idea how the resurrection system worked. The cost of respawning on the same level, especially the lower levels is extremely exorbitant.

Either way there's too many other games out there with a competent waypoint/save/fast-travel/quicksave/etc etc system, so I doubt I'll be getting back into this game. It's still worth the cost, it is indeed fun to play.
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Old Nov 8, 2009, 05:45 PM   #352
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Either way there's too many other games out there with a competent waypoint/
This has major portals at the beginning of every level. Plus town portal scrolls (and the "Town Portal" spell which I luckily found early)

Quote:
save/quicksave/
The game saves at whatever point you exit the game. You don't have to go back to town to save or press a button or anything. You close the game and your progress is saved.
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Old Nov 8, 2009, 05:47 PM   #353
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Landed this nice ring. Was a drop from a mob.

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Old Nov 8, 2009, 06:03 PM   #354
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damn i wish this game was multi
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Old Nov 8, 2009, 11:34 PM   #355
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Originally Posted by Drexion View Post

There's also quests which say "kill this Mob on X level", or "collect this item on X level" and the mob/item only spawns on that specific level - so its not like you can say "well just replay from the start every time, its infinite lol".
This changes things, i did not know about the quests.
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Old Nov 9, 2009, 12:14 AM   #356
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This changes things, i did not know about the quests.
I've abandoned some of the quests before and it'll let me skip to the next quest.
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Old Nov 9, 2009, 03:09 AM   #357
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Quote:
Originally Posted by Cartigan View Post
This has major portals at the beginning of every level.
We are talking about the Shadow Vault, which has 0 waypoints.
Quote:
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The game saves at whatever point you exit the game.
It saves your character. It does not save your character's progress in the Shadow Vault, unless you are either lucky enough to not die or have an *unused* town portal up *before* you die. Mobs respawn close to or at your character-level which means if you die on the 30th floor and res in town, you have to go through 29 fully respawned levels to get where you were before.

The game really should have warned the player about this, I saw many complaints about it on the forums. There was no hint given by the game whatsoever you needed to cast an unused TP everytime you enter a new level. I guess it's a consequence of designing dungeons with tons of levels, instead of many dungeons with 2-3 levels as most other games.
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Old Nov 9, 2009, 03:12 AM   #358
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Quote:
Originally Posted by Drexion View Post
We are talking about the Shadow Vault, which has 0 waypoints.
It saves your character. It does not save your character's progress in the Shadow Vault, unless you are either lucky enough to not die or have an *unused* town portal up *before* you die. Mobs respawn close to or at your character-level which means if you die on the 30th floor and res in town, you have to go through 29 fully respawned levels to get where you were before.

The game really should have warned the player about this, I saw many complaints about it on the forums. There was no hint given by the game whatsoever you needed to cast an unused TP everytime you enter a new level. I guess it's a consequence of designing dungeons with tons of levels, instead of many dungeons with 2-3 levels as most other games.


Just kidding, it's pretty annoying.
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Old Nov 9, 2009, 12:22 PM   #359
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Quote:
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damn i wish this game was multi
QFT! This game feels a like it should have been multiplayer.
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Old Nov 9, 2009, 03:28 PM   #360
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Yeah, co-op or even multiplayer would be awesome. I'm now level 58 and died maybe 4 times, most of em cause i didn't payed enough attention to my hp which is as alchemist not that much. I do enjoy my minions going rampart, and ember-lancing full rooms of mobs. The only thing i miss in that game is the chance to get bigger inventory. I send my cat back to town every few rooms. As for the death-penalty, well, no problem so far for me. The few bucks you have to pay for getting rezzed right at the entrance of your current dungeon is a joke. I really dunno what's your problem with that. That being said, my two chests are completely overloaded with rares and set-pieces and of course with gems. The only annoyance is the fusion-part. But no big deal either. My char carries a 1h-axe with above 1k-base-dmg and a wand with lifesteal (more lifesteal than he has hp ^^)



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