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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#151 | Advertisement (Guests Only)
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Did someone say, RGSSAA?
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![]() http://www.youtube.com/watch?v=fgwn6...eature=related Here is a video from CES but an interesting part was he mentioned a lot more monitors will be getting the certification from nVidia moving forward.
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#152 |
Did someone say, RGSSAA?
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#153 |
Bobcats gold weights
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![]() well i got it. It is not easy to get to work. the nvidia driver does not want to turn on the stereo , but the third party app does. after hours of config, i got no games to work yet, but i did test the 3d capability.
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#154 |
Did someone say, RGSSAA?
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![]() LOL! Watch the reactions of people seeing nVidia's Geforce3d vision in PC Perspective's video review above -- priceless! 5 minute mark! ![]()
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#155 | |
ESB Sports Bookie
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Also, that 60hz monitor is going to be a bad experience (30hz effective), unless you meant 60hz effective? (which would be running in 120hz)
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Originally Posted by Jay20016 But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom. |
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#156 |
Bobcats gold weights
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![]() its x3d. I have it working fine now with the newest nvidia driver and the app that came with it to turn it on. My CRT does 100hz @ 1280 res so its not dim at all. amazon.com 4.50$ ![]() its officially sponsored by nvidia all over the package and the instructions and comes with some old nvidia drivers that i dont use. has 15 games with it, but the point is the glasses are the same and the shutter is the same, so all i need is a 120hz lcd to make it work for that. My current lcd will do 85hz but that is dim, yes. did i mention it only costs an old CRT out of the shed and 5$?
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my graphics card is now a physx card ; my cpu is a quad toaster Last edited by mynakedrat2 : Jan 31, 2009 at 03:11 AM. |
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#157 | |
Did someone say, RGSSAA?
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200 dollars may be high and priced for early adoption to me but as time passes these glasses may drop. I have a ChrisRay quote somewhere that nVidia doesn't intend to have these glasses priced high like this moving forward. As with anything new -- there seems to be an early adoption premium. Personally had the Wicked3d glasses -- and they were okay -- but expect this newer technology to wipe the floor over-all when it comes to over-all quality. 1680 x 1050, 60hz per eye with minimal ghosting is what I am expecting -- with great flexibility/quality with the separation effect. Not expecting perfect compatibility with all settings in all gaming titles. Should be easy to add Stereo 3d -- simply enabling it over-all - with some modest tweaking for the titles that are not listed. Expect this to mature over time and drivers improve - performance, compatibility, developer support ( WOW already has a patch), quality, and improvements with Sli and eventually Tri and Quad support, OpenGL support moving forward. What this reminds me of is SLi when it was first introduced - needs maturing but glad the choice is offered to mature. Stereo3d always did take a back seat in many ways but it seems nVidia and the industry may be serious about it this time. This is a gaming experience feature and easy to rip apart with negatives on the surface, but the key is seeing it first hand and will try to.
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Really enjoy 3d gaming flexibility; a gamer's best friend! Last edited by SIrPauly : Jan 31, 2009 at 05:21 AM. |
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#158 |
Radeon R300
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![]() Found this article about DLP compatibility. http://www.avsforum.com/avs-vb/showt...ghlight=nvidia I was worried that my Samsung DLP was not compatible with the Nvidia 3d glasses but from the article, turns out that Nvidia has an exclusive agreement to promote the glasses only with Mitsubishi DLP. Any make/ model DLP that has the 120hz/3d technology from the year 2008 forward should work. ![]() I'm still waiting on more reviews, hopefully with the make/model of my Samsung DLP before I drop the coin on this technology. |
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#159 |
Bobcats gold weights
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![]() yeah, i am going to get the nvidia new technology after seeing just how great this older one is. I am really impressed.
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#160 | |
Radeon R100
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The only difference I've seen so far is the use of LCD monitors instead of CRTs. And even that is only due to the fact that 120Hz monitors weren't available up until now. All you need is a 120Hz display. The method used to achieve 120Hz is unimportant. So the old glasses would function just as good as the Nvidia glasses, AFAIK. |
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#161 |
Did someone say, RGSSAA?
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![]() GeForce 3d Vision is a combination of Eye Glasses, 120hz Display and Software -- not just the glasses to me. Personally trying to gauge what nVidia means by top-of-the-line optics still. To blanket these glasses and technology to older technologies is not the same. Is like me saying my Wicked 3d glasses playing games years ago is the same is this.
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#162 |
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![]() To me, the technology is almost exactly the same. The glasses work the same, you still need a 120Hz capable display and you still need drivers to make it all work. Nvidia dusted off the technology and reintroduced it, but there is nothing really new about it. |
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#163 |
Did someone say, RGSSAA?
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![]() It is improved technology over-all. 1) GPU's are much more powerful to allow higher resolutions than the past 2) Monitors have evolved to offer more quality 3) The optics in the glasses may have improved compared to past glasses but need to talk to an engineer or something to find the info I need. 4) Software has improved and a very important part. 5) The industry is moving toward 3d ready and 3d over-all for displays.
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#164 |
Did someone say, RGSSAA?
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![]() When I was investigating David Cook and Gerrit Slavenburg earlier in this thread -- did find this patent awhile back: http://www.wipo.int/pctdb/en/wo.jsp?WO=2007126904
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Really enjoy 3d gaming flexibility; a gamer's best friend! |
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#165 |
Did someone say, RGSSAA?
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![]() http://abclocal.go.com/kabc/story?se...rticle-6636491 Small video from a tech ABC news site and also touches on how the industry is moving toward 3d with Super Bowl content that was in 3d.
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#166 |
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![]() 1) GPU's are much more powerful to allow higher resolutions than the past Which can be used in conjunction with the older style glasses as well. 2) Monitors have evolved to offer more quality Which can be used in conjunction with the older style glasses as well. 3) The optics in the glasses may have improved compared to past glasses but need to talk to an engineer or something to find the info I need. Possibly. As of right now, I haven't seen anything to prove or disprove this. 4) Software has improved and a very important part. Which could be used in conjunction with the older style glasses as well, but I'm sure Nvidia would never allow this. Although I believe that one of the freeware utility programs out there re-enables stereoscopic support with the newer Nvidia video drivers. I can't recall which one it is off my top of my head. 5) The industry is moving toward 3d ready and 3d over-all for displays. Which can be used in conjunction with the older style glasses as well. Again, there isn't all that much that has come out of Nvidia regarding stereovision other than updated software and more stylish glasses. The older style glasses will work just fine with 120Hz LCD and DLP displays, too. |
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#167 |
Did someone say, RGSSAA?
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![]() Then buy or use older glasses if you believe that. Edit: If the older glasses work great with the software offered from nVidia --- even better since some may get the glasses cheaper or valued priced for some. Over-all it's great to see stereo get a good kick in the ass. What I am trying to gauge is how this kit has improved over past products -- things like clarity, ghosting, quality differences but subjective.
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Really enjoy 3d gaming flexibility; a gamer's best friend! Last edited by SIrPauly : Feb 2, 2009 at 05:26 PM. |
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#168 |
Did someone say, RGSSAA?
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![]() MTBS3d offered some infomation on the stereo panel which consisted of nVidia, Iz3d, DDD and LightSpeed. http://www.mtbs3d.com/cgi-bin/newsle...ws_id=70#Panel The site will have a video of the panel - which is good -- like to watch it.
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#169 | ||
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![]() I don't think one can use the newer stereo3d drivers with older glasses and technologies and the kit consists of the glasses and software. Quote:
Quote:
![]() http://www.mtbs3d.com/phpbb/viewtopi...f571&start=195
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Really enjoy 3d gaming flexibility; a gamer's best friend! Last edited by SIrPauly : Feb 2, 2009 at 06:06 PM. |
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#170 | |
Did someone say, RGSSAA?
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![]() These views are the ones I like to hear, meaning, the ones that have compared GeForce3d Vision to past or current methods from others: Quote:
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#171 |
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![]() I like Anandtech's review of the glasses -writtern from a tech-loving-gamer and not from a company boi... Seems like it isnt a glitch free experience , even when Nvidia has labeled the game 'excellent' for their support of the glasses.. It does have great potential but the support and reality is that it is not a solid product yet.. not enough support and annoying glitches.. not too mention possible long session health problems.. I do like the idea of having a universal API as Anand suggested...developers would then be able to use this when building a game from the ground up and provide much better effects and glitch-free support.. I certainly will not be rushing out for these glasses or replacing my 30" monitor for this .... seems like the support from game developers needs to be much stronger ... lookn fwd to see if game developers lap this up or not... |
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#172 |
Did someone say, RGSSAA?
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![]() I didn't -- not enough testing for me. Didn't like many of the reviews: 1) Don't know much about performance in many titles 2) Don't know about Sli performance 3) Don't know too much about visual quality. What I've learned is many think the effect is amazing or awesome -- and that is good. Have learned it works in most titles but one may have to turn off some settings and was hoping for more with compatibility with in-game settings but over-all happy about the ability to add stereo3d in most titles. The question is: Does the 3d stereo effect worth turning off some in-game settings at times right now? I don't know yet 'till I see it first hand. Then we have the bigger monitor view, " I don't need to replace my current monitor!" Why would anyone replace a nice monitor like that? One may desire to have another monitor that offers more flexibility to enhance your current monitor. I have a 25.5 monitor and a 20.1 monitor and looking to replace my 20.1 monitor. I am not going to get rid of my 25.5 monitor if I make the move. If someone isn't excited about the prospect of stereo3d may take negatives and may lock on these -- and very understandable. Someone that is excited about the prospect of stereo 3d may lock on positives -- and very understandable. The key is does the positives out weigh the negatives? To some no and to some yes but appreciate the kick in the ass and this choice. And will continue to learn more moving forward and hopefully see it first hand.
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#173 |
Did someone say, RGSSAA?
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![]() On the API: Don't see why there is a need for one if nVidia can do most of the work at the driver level -- so there isn't a need to design a gaming engine specifically for stereo3d, imho. That is why that news was great to hear last year. It would be nice to have more compatible aspects though and hopefully nVidia can improve on this. I know WoW did receive a patch to help improve Stereo 3d -- which was good to know.
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#174 |
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![]() The Anand tester noticed glitches to varying degree in all the games he tested.. this is not eveidence of a product that seems ready to me.. Of course it is an exciting tech.. but after reading this unbiased review by Anand.. seems like it is not a solid experience across the board.. even worse.. it works but you have to put up with some annoying glitches.. that would annoy me especially considering the financial outley.. Prior to reading that article I was under the impression it works 100% 3D... but no, that is not the case.. it is a product with conditions.. I don't like that.. too hit and miss.. Yes I heard WoW works well with stereo 3d , prolly the most glitch free game is what Ive heard, however that is only 1 game, plus I dont play it.. great news for WoW'ers tho.. As for the API, I disagree with you.. a universal API would allow ground up game level 3d stereo support.. instead of tach'd-on driver support after.. the evidence of how this method is lacking is already out there in plain sight..ie. visual glitches in every game.. Perhaps Nvidia with time will get this right, but at the moment it is not as solid as I would like.. While I do think this tech is worthy of being excited about.. the finer details of visual glitches and game support arn't as exciting.. I would require this to be ironed out before going for it..
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#175 | |
Radeon Arctic Islands
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![]() One of the reviews I read clearly states that on some games you have to turn down/off some of the more advanced gpu 3d settings to get the games to work. I don't want to do that. That's like having sli and being told a game does not support it (which still happens today).
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#176 | |
Did someone say, RGSSAA?
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I want all the in-game settings to work and don't desire to lower shadows or bloom and such but what if the effect raises the bar so much more with the effect than the shadows or bloom does with a specific title you may have to lower or disable some in-game settings? I'm allowing for this possibility because I don't know. Did you see the reaction of the girl with Left 4 dead? Did you see the instant smiles with their reactions? That means a lot to me because it's not biased and real. This is an experience that needs to be seen -- not words. That PC perspective reviewer had a clue.
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#177 | |
Did someone say, RGSSAA?
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Eventually 120hz monitors become main-stream and eventually be replaced as monitors evolve. GeForce 3d vision will be much more affordable and may even be bundled to help sell video cards moving forward. Drivers will mature more as they did with Sli when first introduced --- but probably never be ideal for all, in all circumstances and examples. There may be some developers that may include some patches or abilities for out-of-screen effects, too. If this happens and costs are low -- can see many gamers try it and may enjoy it and will help sell GPU's over-all for nVidia. The whole point of this is to sell GPU's -- not just 3d glasses. Right now where in early adoption mode..........has holes, negatives, cons but what is important is the effect -- what is the quality of the effect? If the effect isn't quality -- it will not have a chance at all to me. I'm not targeting holes right now -- targeting the effect.
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#178 | |
Did someone say, RGSSAA?
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![]() When I read Anand's piece about Fallout 3 -- thought it was odd based on it didn't match the other views I have read: Here is a new GeForce3d vision owner talking about Fall out 3: I really enjoyed, how he infected his wife with Geek -- that was so funny ![]() Quote:
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Really enjoy 3d gaming flexibility; a gamer's best friend! Last edited by SIrPauly : Feb 3, 2009 at 12:39 PM. |
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#179 | |
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I dont want an image where Im distracted by gitches, it would take away lots from submersion for me.. |
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#180 |
Did someone say, RGSSAA?
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![]() Personally can't put up with glitches like flashing shadows or ghosting but think I could disable certain in-game settings if the effect was quality though. Let's take a title where shadows are distracting and have to lower the quality of the shadows. So the choice is: 1) Play the title without the stereo effect and have nicer shadows. 2) Play the title with the stereo effect and have a lower quality shadow. Those are your choices for maybe a specific title -- not all of them but some, maybe. The key to find out is to test them to see first hand. What if the effect does so much more than what the shadows do without the effect? It's more about flexibility of choice to play a title instead of being locked in and told how to play your game. That's what this stereo3d choice is: Another way to try to play your games if the end-user chooses -- not for everyone -- but a choice. When some looked at Sli in it's infancy -- it was buggy -- not too many titles but evolved over time and much more seamless than the past. However, still isn't perfect and has some limitations. This is the way I see Stereo3d -- it may improve over time and may never be perfect or ideal in all circumstances and may have some limitations. But as with Sli -- the extra perfomance is so very welcomed. As with Stereo3d - the extra immersion is so very welcomed. Not excited a ton right now this second about Stereo3d but excited about the choice that is Stereo3d and how it may evolve over time. I may go totally bonkers though when I see it first hand -- don't know yet. On the API: It sounds great on paper but it has to be created and what guarantee is there that the developer will even add it to their gaming titles? It's like pulling teeth to get AA in some titles now from some developers and does anyone expect them all to add stereo3d? Sure, some would but most? What about older titles -- how would you get Stereo3d in them? The best way to me is for the IHV to do most of the work and work with developers to offer seamless abilities through a patch -- instead of an engine designed from the ground-up. It's nVidia's resources to do it.........if they want to.........more power to them and hopefully it will mature and improve like Sli did. The choice may not be for everyone but there is that choice now -- let's see what happens while we move through time.
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