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Old May 20, 2020, 12:14 PM   #1
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Trunks0
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Default Fortnite and auto-aim abuse

https://arstechnica.com/gaming/2020/...oller-players/

... Just either disable it entirely or split the player base. Can't help but point out how stupid this is.
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Old May 20, 2020, 12:45 PM   #2
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It's a an issue on Apex as well, where a lot of the top predators are on controller. I seem to remember hearing on Apex it wasn't as powerful though.
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Old May 20, 2020, 12:57 PM   #3
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Yeah when the top players are switching from keyboard & mouse to controller you know something's wrong.
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Old May 20, 2020, 01:05 PM   #4
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Yeah when the top players are switching from keyboard & mouse to controller you know something's wrong.
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Old May 20, 2020, 01:09 PM   #5
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Well I just don't understand how this is allowed at all. Auto-Aim is cheating and if I used it on KB/Mouse I would rightfully be ban hammered. But if I use a controller its ok BS! These player base's shouldn't mix outside of casual play.\

p.s. Or just give the KB/M side the same auto-aim and just make it part of the game.
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Old May 20, 2020, 01:38 PM   #6
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Certain guns in Destiny 2 benefit from this as well. Some more than others.

It doesn't help that a ton of PC players came from consoles, and still prefer to use the controller to play.
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Old May 20, 2020, 01:58 PM   #7
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It's been like this since late last year in Fortnite, the aim assist for controllers (on PC) is almost aim-bot like, to the point where if you watched some of the clips you wouldn't be able to tell if it was legit or an actual aimbot. On consoles aim assist is fairly balanced from what I've read.

It even works like a wallhack by tracking through conditions where there is no visibility, for example in most video games foliage or particle effects (explosions/smoke/debris/fire etc) don't have a hitbox - so kb/mouse players can't see or shoot accurately through those, whereas controller players "wallhack/aimbot" through them just fine.

I'm not surprised to see articles about this hit the gaming press, I knew it would eventually happen as some of the top streamers/pros have switched to other games citing the aim-assist as their primary reason.
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Old May 20, 2020, 10:28 PM   #8
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From what I understand, in Apex there's no wallhack or aimbot or anything like that with aim assist. What it does is kindda slows the crosshair when you are over the enemy, so it is easier to track. The fortnite one seems way more powerful.
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Old May 21, 2020, 12:03 AM   #9
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From what I understand, in Apex there's no wallhack or aimbot or anything like that with aim assist. What it does is kindda slows the crosshair when you are over the enemy, so it is easier to track. The fortnite one seems way more powerful.
Yea the one in Apex is balanced. The one in Fortnite is almost straight up like a cheat.
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Old May 21, 2020, 01:18 AM   #10
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Originally Posted by Drexion View Post
It's been like this since late last year in Fortnite, the aim assist for controllers (on PC) is almost aim-bot like, to the point where if you watched some of the clips you wouldn't be able to tell if it was legit or an actual aimbot. On consoles aim assist is fairly balanced from what I've read.

It even works like a wallhack by tracking through conditions where there is no visibility, for example in most video games foliage or particle effects (explosions/smoke/debris/fire etc) don't have a hitbox - so kb/mouse players can't see or shoot accurately through those, whereas controller players "wallhack/aimbot" through them just fine.

I'm not surprised to see articles about this hit the gaming press, I knew it would eventually happen as some of the top streamers/pros have switched to other games citing the aim-assist as their primary reason.
Sounds like they gave the junior dev the job to create the auto aim with no supervision
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Old May 21, 2020, 06:59 AM   #11
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The whole auto aim for gamepads is so ****ing dumb as it is. I've both played fps games without it and owned, and seen some amazing constant headshot play from hard core gamepad players. Gamepads dont NEED auto aim. The learning curve is the same as with m&k, and the top end gameplay is almost identical.
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Old May 21, 2020, 10:21 AM   #12
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The whole auto aim for gamepads is so ****ing dumb as it is. I've both played fps games without it and owned, and seen some amazing constant headshot play from hard core gamepad players. Gamepads dont NEED auto aim. The learning curve is the same as with m&k, and the top end gameplay is almost identical.
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Old May 21, 2020, 10:29 AM   #13
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Yeah, I can't see that even being remotely possible. If someone claims that, I want to see the video or the match result of two top tier/pro players with mouse and controller.
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Old May 21, 2020, 10:49 AM   #14
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Yeah, I can't see that even being remotely possible. If someone claims that, I want to see the video or the match result of two top tier/pro players with mouse and controller.

I do this all the time in Watch Dogs 2 Bounty Hunter against mouse and keyboard players. If you don't believe, feel free to play Watch Dogs 2 with me my handle is "istolethis" .
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Old May 21, 2020, 11:19 AM   #15
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I do this all the time in Watch Dogs 2 Bounty Hunter against mouse and keyboard players. If you don't believe, feel free to play Watch Dogs 2 with me my handle is "istolethis" .
But that's no way to determine which is actually better, you know that.

Just signing on to some lobby and going up against players of unknown skill really doesn't prove anything either way. I know, I know...everyone just claims they are VERY good and their opponents are exceptionally talented as well.

I'd have to see two pro players head to head before I believe it.
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Old May 21, 2020, 11:19 AM   #16
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Just because a person is on Game-Pad doesn't mean they can't tear you a new one quick. Play style may be different, but they can hold their own without a cheat style auto-aim system like fortnite.
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Old May 21, 2020, 11:40 AM   #17
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It's difficult though. Epic is scared that if all the console people are getting stomped they will quit playing and there goes massive amounts of revenue.
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Old May 21, 2020, 12:49 PM   #18
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It's difficult though. Epic is scared that if all the console people are getting stomped they will quit playing and there goes massive amounts of revenue.
They have 3 choices

1) Re-balance and tweak it(See a vast array of games that do it better)
2) Split the player-base
3) Give everyone lock-on functionality

Imho it should probably just do 3 if they are worried about splitting the player base or pissing off game-padders. If everyone has it, no one will feel slighted.
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Old May 21, 2020, 01:53 PM   #19
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But that's no way to determine which is actually better, you know that.

Just signing on to some lobby and going up against players of unknown skill really doesn't prove anything either way. I know, I know...everyone just claims they are VERY good and their opponents are exceptionally talented as well.

I'd have to see two pro players head to head before I believe it.

Well they're not random, the best Watch Dogs 2 bounty hunters are known on Ubi/ WD2 platforms. Not everyone still plays WD2 these days, and those that do are the long time Master level players like myself.



However this is one of those games where skills trumps input, the game is balanced for both controllers and k/m players, though for rookies k/m players still hold an advantage. There is no auto aim for controllers, not even a little bit, against other players, but the game just plays so smooth/fluid with a controller, even with high powered (and overpowered YourBoySerge) sniper rifles. In bounty hunt I enjoy setting myself as the target and cap ****ers as they try to get me, which can be 3 bounty hunters at one time. IUsually I'm able to get about 20 kills before someone finally figures out how to kill me or I escape by jumping on a bike (and that is an adventure in itself, escaping from 3 Master level bounty hunters who knows all the tricks you do, all with heat level 5 NPC cops after you ).
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Old May 21, 2020, 02:22 PM   #20
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I do this all the time in Watch Dogs 2 Bounty Hunter against mouse and keyboard players. If you don't believe, feel free to play Watch Dogs 2 with me my handle is "istolethis" .
Part of the problem with such analysis is that games usually include aim-assist for controllers already. I expect that the reason you're able to compete is because you're benefiting from generous auto-aim and you just haven't noticed it.

A quick google search shows people complaining that aim-assist cannot be turned off. I'm finding posts that are a few years old... maybe they've patched out the aim-assist since then, but I really doubt that controller players are competitive with m+k players without it.

https://gamefaqs.gamespot.com/boards...ogs-2/74614437
https://forums.ubisoft.com/showthrea...ers-COMPLETELY
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Old May 21, 2020, 02:36 PM   #21
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Just because a person is on Game-Pad doesn't mean they can't tear you a new one quick. Play style may be different, but they can hold their own without a cheat style auto-aim system like fortnite.
I remember having this discussion with a friend-of-a-friend a couple decades back. He was a competitive halo2 player on xbox, and insisted that he could destroy anyone, regardless of their controller type. I challenged him to Quake3 on dreamcast, with him on controller and me on m+k. I was never a great player, but I absolutely destroyed him... I don't think he ever scored a single point against me. The difference was gigantic.

I remember reading similar findings from microsoft's play-testing as well... there was a time early in the 360 era when they were experimenting with combining console & pc gamers into the same servers, and ultimately determined that it was just better to segregate them.

The difference for fortnight is that most people play casually so the difference doesn't matter much.
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Old May 21, 2020, 04:00 PM   #22
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Part of the problem with such analysis is that games usually include aim-assist for controllers already. I expect that the reason you're able to compete is because you're benefiting from generous auto-aim and you just haven't noticed it.

A quick google search shows people complaining that aim-assist cannot be turned off. I'm finding posts that are a few years old... maybe they've patched out the aim-assist since then, but I really doubt that controller players are competitive with m+k players without it.

https://gamefaqs.gamespot.com/boards...ogs-2/74614437
https://forums.ubisoft.com/showthrea...ers-COMPLETELY
That refers to NPC's, in which there is a soft aim assist.

There is NO aim assist for multiplayer players. You could try loading up the game and see for yourself. The WD2 community would be up in a storm if aim assist existed for multiplayer modes like Bounty Hunter, Hacking Invasion, and Showdown. Those links are describing the single player experience.
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