Go Back   Rage3D » Rage3D Discussion Area » Gaming and Computing Forums » Console Gaming
Rage3D Subscribe Register FAQ Members List Calendar Mark Forums Read

Console Gaming A place to discuss our favourite past and present gaming consoles. Talk about your favorite games, get nostalgic and share tips and strategies.

Reply
 
Thread Tools Display Modes
Old Mar 6, 2008, 01:02 PM   #1
Advertisement (Guests Only)

Login or Register to remove this ad
Razeus
Radeon Arctic Islands
 
Join Date: Apr 2004
Location: United States Houston, TX
Posts: 24,125
Razeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single boundRazeus can leap small-ish buildings in a single bound


Default New mobile gaming device unveiled

Applie showing off the new things that can be done with iPhone:


Now he’s showing a game Apple wrote in two weeks. It’s got a spaceship. You can touch the screen to fire, and move the phone around to steer. (This elicits rousing applause from the audience.) It’s fewer than 10,000 lines of code, he says.


Travis Boatman from Electronic Arts is taking the stage to talk about it. He says that given that EA had just two weeks, they chose a game called Spore that EA is developing, and did that on the iPhone. (This game already has a cult following in gamer circles.) EA is using the accelerometer on the phone to control a character, basically tilting the phone to steer. He says the accelerometer is really comfortable for controlling things. (I think a racing game or a shooter will probably be the truest test of this.)

Last, Sega. Ethan Einhorn is coming up to talk about Sega’s experience. SuperMonkeyBall. They’ve got a demo going. The most important thing he’s saying here: the accelerometer is good for game control. “It’s going to be very hard for me to go back and play this on a regular game controller,” Einhorn says. “This is not a cell phone game. This is a full console game.” He says they had to fly in an extra artist to make the graphics look better, because they underestimated how good the iPhone could make things look.




http://bigtech.blogs.fortune.cnn.com...-announcement/

Last edited by Razeus : Mar 6, 2008 at 01:12 PM.
Razeus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Intel Arrandale Core i5 and Core i3 Mobile Unveiled @ HotHardware Android1 Front Page News 0 Jan 4, 2010 02:21 PM
Mobile Device Gaming [Handhelds] erek Other Graphics Cards and 3D Technologies 6 Nov 12, 2009 11:09 PM
Mobile Internet Device (MID) erek General Hardware 1 May 3, 2009 02:23 PM
NVIDIA Enables The World's First $99 HD Mobile Internet Device Uber_Tiny Front Page News 5 Feb 21, 2009 05:30 PM
AOL mobile media device... by Haier? vitocorleone Off Topic Lounge 0 Jan 8, 2007 05:05 PM


All times are GMT -5. The time now is 04:24 PM.



Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2011 Rage3D.com
Links monetized by VigLink