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Old Nov 9, 2011, 01:38 PM   #4651
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Originally Posted by RicH(SAD) View Post
I don't remember if this is actually an option in BF3, but Dolby Headphones generally works best when it is fed an actual 5.1 signal instead of just stereo sound. So if you have DH on and you can set the game to output 5.1 instead of stereo (or the headphones setting), it should provide even better results.
will try that later tonight.. tnx
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Old Nov 9, 2011, 03:12 PM   #4652
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please let this be real...
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Old Nov 9, 2011, 03:30 PM   #4653
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please let this be real...
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Old Nov 9, 2011, 03:42 PM   #4654
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/Facepalm

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Old Nov 9, 2011, 04:32 PM   #4655
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Unfortunately, it's real.

EDIT: Looks like he's part of the "Forum Trolls" platoon on his profile page.
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Old Nov 9, 2011, 05:04 PM   #4656
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Are there many jet/heli addon's which will help the pilots when they start getting more bonuses? Maybe the AA seems too powerful because the first initial loadouts are just too basic? Will pilots get Air-to-ground missiles/bombs at some point? I just got heatseeker and it helps taking down other fighters, but attacking ground targets is still a pain.
the laser guided bombs are not as good because good drivers already have the anti-IR smoke enabled. you might get some kills off of noob drivers who don't know how to activate it, but it is not as good as the rocket pods.you get 14 rockets, and if you can keep the crosshair steady, that's a lot of firepower into an area, and plus you can terrorize infantry as well. with laser guided bombs, it is only against vehicles.
if you don't use up all 14 on a pass, remember to press R to "reload" so you have all 14 ready for next pass. switch weapons quickly by pressing "f". like i said before, what i do is gain huge altitude, dive to the target (usually a tank), but try to dive slowly, not straight down. After you release all ~10-14 onto the tank, you should get the "vehicle disabled" message, and then quickly press f and finish off the tank with the machinegun.
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Old Nov 9, 2011, 05:32 PM   #4657
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Originally Posted by RicH(SAD) View Post
I don't remember if this is actually an option in BF3, but Dolby Headphones generally works best when it is fed an actual 5.1 signal instead of just stereo sound. So if you have DH on and you can set the game to output 5.1 instead of stereo (or the headphones setting), it should provide even better results.
Turn off enhance stereo in BF3 audio settings. Set Xonar control panel to Headphone output stereo, 8 channel input, and check box Dolby Headphone. Enjoy your awesomeness.
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Old Nov 9, 2011, 05:43 PM   #4658
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just tried this out using the dolby headphone option in my xonar settings.. works fn great..

tnx for the tip.
I had a Xonar DS that didn't have a Dolby licence for that stuff. I think it was DTS only. Upgraded to the DX specifically for Dolby Headphone. It does work very well.
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Old Nov 9, 2011, 07:27 PM   #4659
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please let this be real...
someone give that guy a console
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Old Nov 9, 2011, 10:43 PM   #4660
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In regards to the AA thing:

Yes a DICE typical nerf would be bad, they always go too far. My point is that the jets don't move fast enough to evade the lock on before the AA drops them from the sky. Making the jets move faster isn't a good option, so we are left with the AA. I feel like if they just cut the lock on range by 15%, it will make the game far more balanced.

Don't forget- having 2 jets on the bf2 maps worked mostly because there were no stingers. There was maybe 1 or 2 AA vehicles and some land AA, plus you had vehicles highlighted from the cockpit so you knew where they were. They kept the number of jets the same (2) in bf3, but increased the available weapons to shoot them down by having land AA, vehicle AA, and stingers for players, creating a balancing issue.

Another interesting thing is the fact that the maps are more condensed. In bf2 maps, the flags were spread out, so the AA vehicles would be in one area but that might be across the map. In bf3, the flags are all shoved into a COD map with the plains of Hyrule surrounding them, which means you have to fly over the same tiny area to try and do anything, which is where all the AA sit. The maps were clearly not balanced for air combat, and it feels like DICE forced this in to MOH. I just hope they don't do this on Wake and Oman, as that would ruin those maps.

BTW, Battlefield 4 Confirmed:
http://www.egmnow.com/articles/news/...battlefield-4/
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Old Nov 9, 2011, 10:55 PM   #4661
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.....In bf3, the flags are all shoved into a COD map with the plains of Hyrule surrounding them...
Which COD game are you referring to Metro maybe be the only one with COD-ish features, but that's about it imo.
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Old Nov 9, 2011, 11:20 PM   #4662
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Which COD game are you referring to Metro maybe be the only one with COD-ish features, but that's about it imo.

I was thinking firestorm mostly, but most of the maps follow this principle. I don't mean COD by literal identical dimensions, but rather by concept. The maps are clearly designed for 24/32 players, with tightly gathered flags, and the space outside the maps is useless unless you're a sniper or in a jet.

Open up any BF2 map and you will realize this right away. While there were some maps that were close-knit (Sharqi), they did not force jets on them, and there was the option to play on maps like Oman, Wake, Clean Sweep, etc. where the flags were spread out over almost the entire map.

I do like the game, don't get me wrong, I'm just pointing out my observations. DiCE is taking the series in a slightly different direction, by trying to increase the amount of action you will see in battle by condensing the combat area, even in maps like Caspian (There was a post a while back about this in this thread that proved this point and had comparisons of maps in both bf2 and 3). Jets and vehicle fights are included, but if they are off in the fields they are almost separate from the infantry. Think about it, do you ever get terrified when a jet comes your way in BF3? Do you even notice anymore? I stopped caring because they can't bomb anymore and the AA keeps them in check.

Idk, I guess I'm in the crowd who misses the glory days when you got in a blackhawk and flew for 2-3 solid minutes to flank an enemy position and tag a flag across the map. Whereas now you just fly for 35 seconds and you have covered all the flags. I still will recommend this game to people, and compared to the trash on the market now (in the shooter genre at least) it's miles ahead, but it lost the battle of keeping up with it's predecessor the moment it went multi-platform. I play it, I have fun, and I will continue to play it, but I doubt in 3 years I will be still playing it (especially if EA pushes out BF4), unlike BF2 which I still play after 6 years. But that gets into a whole different topic and I understand publishers don't want you to play a game for 5 years from a financial perspective.
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Old Nov 9, 2011, 11:25 PM   #4663
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fair enough. i never played BF2... BC2 was my first battlefield-saga game. i do however like that the vehicles are fairly well balanced, and you can't really wh*re them for the duration of the match like in BC2. Who knows, maybe when people get better, we will see it more often, but for now, i never see it.
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Old Nov 9, 2011, 11:56 PM   #4664
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I've been using my mortar on-and-off since I unlocked it a couple days ago and man it's been fun. There's something about finding a "safe" spot, deploying the mortar, and studying the activity on the mini-map that feels so cool and strategical. It's one of the only things that takes me back to the Battlefield 2 "commander" days because of the birds-eye view of the action. It's hilarious pounding enemy positions at chokepoints and seeing them scurry back to safety on the minimap. Being mortared by mortars is very neat, too, because it forces you to change your position and will sometimes even kill you before you have a chance to. There's just one gripe I have, and that's the fact that every time you get up you have to tediously recollect your mortar as if you're picking up a kit off the ground. This just doesn't make sense to me. Why did they leave this unnecessary step in the game? I understand that if you run away and leave it on the ground, enemy players can find it and start using it for themselves - that's cool - but even if you didn't have to recollect it after stopping to change positions, they could still "capture" it by killing its user and making their way over to his mortar on the ground, just like his fallen kit.
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Old Nov 10, 2011, 12:00 AM   #4665
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I was thinking firestorm mostly, but most of the maps follow this principle. I don't mean COD by literal identical dimensions, but rather by concept. The maps are clearly designed for 24/32 players, with tightly gathered flags, and the space outside the maps is useless unless you're a sniper or in a jet.

Open up any BF2 map and you will realize this right away. While there were some maps that were close-knit (Sharqi), they did not force jets on them, and there was the option to play on maps like Oman, Wake, Clean Sweep, etc. where the flags were spread out over almost the entire map.
Oman, Wake and Clean Sweep had water and severly limiting out of bounds areas. Remove that and it would be just like Firestorm or Caspian.

Its really quite simple: The "perfect" flag distance is around 200m (some are a little closer, some are further away depending on how you want to tweak the instensity of combat in that area), all BF maps are pretty much based around this. Oman for example had all flags close together in the center along two lines, with pretty much equal distances. Wake has them in a U shape and distance north from south, but its still around the same combat distances. Clean Sweep is a huge beast which focused the flags in the center and had the flanking flags a little further away.

Also, you never flew a blackhawk 2-3 minutes to flank... Come on. Stop looking at BF2 through a caleidoscope. Oman for example was big, yes. But you still reached the beach in seconds.
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Old Nov 10, 2011, 12:45 AM   #4666
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Originally Posted by RicH(SAD) View Post
I don't remember if this is actually an option in BF3, but Dolby Headphones generally works best when it is fed an actual 5.1 signal instead of just stereo sound. So if you have DH on and you can set the game to output 5.1 instead of stereo (or the headphones setting), it should provide even better results.
havent played with it set to 5.1 in BF3 yet.. but I just watched the latest Once Upon a Time on Hulu and holy wow.. amazing..
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Old Nov 10, 2011, 01:36 AM   #4667
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I've been using my mortar on-and-off since I unlocked it a couple days ago and man it's been fun. There's something about finding a "safe" spot, deploying the mortar, and studying the activity on the mini-map that feels so cool and strategical. It's one of the only things that takes me back to the Battlefield 2 "commander" days because of the birds-eye view of the action. It's hilarious pounding enemy positions at chokepoints and seeing them scurry back to safety on the minimap. Being mortared by mortars is very neat, too, because it forces you to change your position and will sometimes even kill you before you have a chance to. There's just one gripe I have, and that's the fact that every time you get up you have to tediously recollect your mortar as if you're picking up a kit off the ground. This just doesn't make sense to me. Why did they leave this unnecessary step in the game? I understand that if you run away and leave it on the ground, enemy players can find it and start using it for themselves - that's cool - but even if you didn't have to recollect it after stopping to change positions, they could still "capture" it by killing its user and making their way over to his mortar on the ground, just like his fallen kit.
IMO mortar is the next most OP thing in the game, after the mobile AA guns. Maybe I am just sour that I haven't unlocked it yet O_o
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Old Nov 10, 2011, 01:40 AM   #4668
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IMO mortar is the next most OP thing in the game, after the mobile AA guns. Maybe I am just sour that I haven't unlocked it yet O_o
It's easy to take out so I disagree. As soon as a guy fires a mortar he shows up on the mini-map. counter-mortar him... problem solved.
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Old Nov 10, 2011, 02:15 AM   #4669
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It's easy to take out so I disagree. As soon as a guy fires a mortar he shows up on the mini-map. counter-mortar him... problem solved.
i dont have it unlocked though
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Old Nov 10, 2011, 04:36 AM   #4670
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If the mortar can only be countered by another mortar, it is overpowered...
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Old Nov 10, 2011, 04:53 AM   #4671
Ego
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someone give that guy a console
2 consoles !
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Old Nov 10, 2011, 06:55 AM   #4672
demo
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Mortar is the gheyest thing to happen to MP FPS since recon.

They should only get 1 or 2 rounds or something..
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Old Nov 10, 2011, 07:32 AM   #4673
Litennörd
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Nvidia users, go ahead and try the new Beta drivers
The release notes mention fixes for the problems on DX10 cards and improvements of the performance for both DX10 and DX11 cards
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Old Nov 10, 2011, 07:35 AM   #4674
RicH(SAD)
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Yeah Mortar is really annoying, even when there is just one of them. I played on Damanvan Peak yesterday and the attacking team had 3 Mortar spammers. I had to put on a suppressor and hide in a building the whole game as otherwise I would just blow up instantly as soon as I opened fire or someone spotted me.

Imo, they should give the Mortar to the Recon class and give it a finite amount of ammo. This would further cement the recon class as the gheyest class in MP FPS history.
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Old Nov 10, 2011, 08:16 AM   #4675
demo
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Seriously wtf, try play metro on defense, the first section is total mortar fest.. at least the payback comes straight away in the tunnels..
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Old Nov 10, 2011, 08:22 AM   #4676
RicH(SAD)
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Yeah, two mortars on the attacking team and then as soon as someone plants it is literally impossible to defuse.
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Old Nov 10, 2011, 10:21 AM   #4677
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Quote:
Originally Posted by RicH(SAD) View Post
give it a finite amount of ammo.
Just this. Would balance it nicely I think. Also, it should use the slot of the ammo bag. (I don't know what slot it uses I don't quite have it yet) So you can pick one or the other. Like the assault class can pick either the medic bag, or M320 launcher.

I don't think many other assault class are going to want to hang out with him bored to resupply while the mortar guy blasts away.
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Old Nov 10, 2011, 10:37 AM   #4678
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Quote:
Originally Posted by VW_Factor View Post
Just this. Would balance it nicely I think. Also, it should use the slot of the ammo bag. (I don't know what slot it uses I don't quite have it yet) So you can pick one or the other. Like the assault class can pick either the medic bag, or M320 launcher.

I don't think many other assault class are going to want to hang out with him bored to resupply while the mortar guy blasts away.
So I could get mortar AND C4? YES! This would be fantastic, then I could deal with tanks still!
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Old Nov 10, 2011, 10:39 AM   #4679
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can the mortar take out a tank? I haven't bothered to unlock it yet.
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Old Nov 10, 2011, 10:40 AM   #4680
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can the mortar take out a tank? I haven't bothered to unlock it yet.
Yes, but not in one hit.
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