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Old Nov 14, 2019, 12:01 PM   #481
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Meteor_of_War
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They should release a free benchmark for this game.

I'd probably be satisfied running the game at medium settings if I knew I could get at or close to a smooth 60fps.
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Old Nov 14, 2019, 12:02 PM   #482
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No ultrawide resolution benchmarks there.


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Originally Posted by Meteor_of_War View Post
They should release a free benchmark for this game.

I'd probably be satisfied running the game at medium settings if I knew I could get at or close to a smooth 60fps.

150GB benchmark
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Old Nov 14, 2019, 12:06 PM   #483
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150GB benchmark
Yeah would probably be the biggest benchmark download ever.
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Old Nov 15, 2019, 07:36 PM   #484
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Quote:
Red Dead Redemption 2's PC port may have a Dark Souls 2 problem.
Quote:
One of the big selling points for the PC version of Red Dead Redemption 2 is the uncapped framerate and being able to potentially experience Rockstar's Western at more than 60 fps. Players who have avoided Red Dead's various stuttering and performance issues at launch have discovered that this high performance seems to come at a cost, however, and it's a problem that Dark Souls II PC players may remember from the early days of that game.

It all comes down to the way the game reckons time passing. In Dark Souls 2, you may recall, weapons degraded over time. PC players noticed this was happening suspiciously quickly, and it turned out that the problem was that playing the game at 60 fps rather than 30 fps made the game think, for the purposes of weapon durability, that time was passing twice as fast.

As Gamespot reports, some players believe the same phenomenon is happening in Red Dead Redemption 2. Arthur Morgan runs on three "cores": health, stamina, and Dead Eye. You keep these full by resting and using consumables, making eating regular healthy meals an important part of keeping Arthur in fighting shape. They'll decay over time, so if Arthur doesn't eat for a while he'll start to lose weight and his stamina and HP regeneration will suffer.

A redditor named jimmyoneshot says he thinks Arthur's cores decay in the PC version of Red Dead similarly to how weapons degrade in Dark Souls II. He's noticed that once the weight mechanic is introduced in Chapter 2, it's been impossible to keep Arthur from becoming malnourished—an issue that he'd never had while playing on the PlayStation 4.

After testing the game at framerates as high as 160 fps and comparing his results with the same activity level and food intake at 30 fps, jimmyoneshot is pretty convinced that the game logic for core decay is tied to framerate, which means playing at 120 fps or above gives Arthur the metabolism of a shrew (which regularly eats three times its body weight in a single day).

Other players have chimed in, noting that they've found the game's day/night cycle to pass strangely quickly, and that weather systems seem to move through areas too fast. It's conceivable that these too are moving faster due to being tied to framerate.

Anecdotally, I've noticed the same issue: Arthur in my game is perpetually malnourished, but I had chalked that up to being too lazy to do much hunting and possibly having the consumption.

One possible solution, of course, is to simply lock the framerate to 30 in the graphics options menu. However, that does eliminate one of the PC version's big advantages over its console counterparts.

Rockstar has not yet officially acknowledged this issue, but it has been rolling out patches for Red Dead Redemption 2 on PC at a pretty steady clip since the game launched. Hopefully they'll work out a fix before too long.

https://www.pcgamer.com/red-dead-red.../#comment-jump
Well that seems like a seriously bad problem! Herp-dee-derp!
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Old Nov 15, 2019, 08:24 PM   #485
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The food thing I haven't really noticed since I always have enough food on me to eat. But I have seen a storm come and go in the span of 10 seconds


Nothing I consider game breaking.
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Old Nov 15, 2019, 08:46 PM   #486
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Welp, time to cap the framerate at 30.
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Old Nov 15, 2019, 10:21 PM   #487
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Welp, time to cap the framerate at 30.
Why cap it when your GPU probably does it automatically?
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Old Nov 16, 2019, 02:14 AM   #488
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I thought the passage of time was too quick in this game. Regardless of whether it's a bug or not, is there any way to force it to be "real-time" speed?
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Old Nov 16, 2019, 02:16 AM   #489
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I thought the passage of time was too quick in this game. Regardless of whether it's a bug or not, is there any way to force it to be "real-time" speed?
30 FPS lock should do it.
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Old Nov 16, 2019, 02:23 AM   #490
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30 FPS lock should do it.
Are you implying that on the console, a day in-game really lasts 24 hours in real time? If not, then I don't see how what you are suggesting should do it.
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Old Nov 16, 2019, 04:20 AM   #491
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You put "real time" in quotes, implying that you were referring to the game's natural passage of time.
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Old Nov 16, 2019, 04:36 AM   #492
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Well that seems like a seriously bad problem! Herp-dee-derp!
They had a year and one job >:E

Fer frog snax Cockstar

Thanks again for beta testing for the steam release gais
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Old Nov 16, 2019, 05:35 AM   #493
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Originally Posted by Crawdaddy79 View Post
You put "real time" in quotes, implying that you were referring to the game's natural passage of time.
Ah, OK. I was really referring to real-life time.

Any mod for that?
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Old Nov 16, 2019, 09:36 AM   #494
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Why cap it when your GPU probably does it automatically?
Actually I was getting close to 60fps with most settings at medium @ 1080p. I did notice time was going fast and found it annoying, but assumed it was by design.

I hope Rockstar fixes this. Tying in-game time to framerate is beyond stupid for a PC game.
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Old Nov 16, 2019, 11:40 AM   #495
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Actually I was getting close to 60fps with most settings at medium @ 1080p. I did notice time was going fast and found it annoying, but assumed it was by design.

I hope Rockstar fixes this. Tying in-game time to framerate is beyond stupid for a PC game.
Indeed, very odd.
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Old Nov 16, 2019, 12:47 PM   #496
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I did notice time was going fast and found it annoying, but assumed it was by design.
There was some testing done recently, night time is intentionally quicker than day (set by R*), and PC is on par with console for day night cycles, regardless of the FPS
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Old Nov 17, 2019, 09:33 AM   #497
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There was some testing done recently, night time is intentionally quicker than day (set by R*), and PC is on par with console for day night cycles, regardless of the FPS
Well that's good, at least. Still, other people are reporting that core depletion and hunger clocks are tied to FPS, so those go down faster unless the framerate is locked. Maybe everyone is just being paranoid? ¯\_(ツ)_/¯

I dunno. My system can't achieve massive FPS anyway, so locking it at 30 is still very playable and alleviates any concerns I might have about it.

This game is like crack. Luckily the family is out of town for the weekend so I can indulge.
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Old Nov 17, 2019, 01:09 PM   #498
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might be a coincidence, but yesterday I played at half vsync and the weather stayed the same for longer than I have ever experienced since starting the game.

totally unrelated, but for those that like carrying sacks, have you noticed how the sack folds on your shoulder if you stop and straightens out suddenly when you walk? looks wonky

and on a side note, RDR2 + Fallen Order just too larger than life. gaming really sucks if you have a job
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Old Nov 17, 2019, 03:16 PM   #499
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Does this time issue occur if locked at 60 fps?
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Old Nov 18, 2019, 09:55 AM   #500
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When playing with regular vsync, i.e. fps locked at 60 on my 60hz lcd, I did notice odd weather behaviour such as clouds coming and going in a matter of seconds.
As I said, might be pure coincidence, but playing at half vsync gave me more realistic weather conditions with no awkward and sudden changes.
Will have to play a bit more to confirm.
If it's a bug, it's a nasty one indeed and I'm afraid it might not be easy for Rstar to fix; having to play at 30fps kind of defeats the whole purpose of RDR2 on pc
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Old Nov 18, 2019, 09:23 PM   #501
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I'm going to a house Auction Nov 30th. If I win, I settle Jan 2nd. Give an extra 3 or 4 days to get the internet working, I should be able to play this early January the earliest.


















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Old Nov 18, 2019, 11:41 PM   #502
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This game is just so beautiful. The best fog, lighting & sun rays I've ever seen. So worth the wait. The crash every couple of hours sucks, but I don't care.
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Old Nov 19, 2019, 12:42 AM   #503
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The crash every couple of hours sucks, but I don't care.
Eisberg’s thoughts about his last job as a Dish Network van driver...
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Old Nov 19, 2019, 09:41 AM   #504
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Eisberg’s thoughts about his last job as a Dish Network van driver...
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Old Nov 19, 2019, 10:43 AM   #505
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Old Nov 19, 2019, 11:19 AM   #506
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This game is just so beautiful. The best fog, lighting & sun rays I've ever seen. So worth the wait. The crash every couple of hours sucks, but I don't care.
On my list to get in Jan 2020, want to give time for patches and I have too many games on roster right now.
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Old Nov 19, 2019, 11:45 AM   #507
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This game is a great example of why raytraced lighting is completely unnecessary and not worth the resources needed to generate them..
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Old Nov 19, 2019, 12:47 PM   #508
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New minor patch out, seems to have solved the mouse cursor issue for me. Game runs smooth so far no crashes, with a mix of medium, high and ultra settings on my system at 1440p.
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Old Nov 19, 2019, 02:00 PM   #509
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On my list to get in Jan 2020, want to give time for patches and I have too many games on roster right now.
Same, still playing it on Xbox X any who. Missing out on the super awesome graphics my 2080 could be giving me on my 35" ultra wide but the HDR 4k will have to do for now
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Old Nov 19, 2019, 06:03 PM   #510
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Megaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling fresh


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NV hot fix driver 441.34

Quote:
NVIDIA issued a hotfix driver that addresses Red Dead Redemption 2 Vulkan: Stalling on some systems with 4-core and 6-core CPUs
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