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Old Nov 1, 2011, 11:34 AM   #4141
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Quote:
Originally Posted by RicH(SAD) View Post
You're probably out of VRAM.
Dude if it was a VRAM issue then how come it plays perfect in SP? Doesn't make sense.
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Old Nov 1, 2011, 11:36 AM   #4142
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MW3 has PC as the lead platform. Kotick has been telling the world about it since forever...
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Old Nov 1, 2011, 11:40 AM   #4143
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Originally Posted by Sherv View Post
Dude if it was a VRAM issue then how come it plays perfect in SP? Doesn't make sense.

Trust us, get whatever ati tool shows its usage then tweak your settings until it stays under. I have 1gig ram and was capping at 996, the game jumped all over the place every time i looked a different direction or zoomed.
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Old Nov 1, 2011, 11:54 AM   #4144
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Originally Posted by Sherv View Post
Dude if it was a VRAM issue then how come it plays perfect in SP? Doesn't make sense.
Yes it does. Seems logical to me that MP would require more vram.
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Old Nov 1, 2011, 12:06 PM   #4145
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Old Nov 1, 2011, 12:15 PM   #4146
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Too good...
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Old Nov 1, 2011, 12:18 PM   #4147
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Quote:
Originally Posted by RicH(SAD) View Post
Yes it does. Seems logical to me that MP would require more vram.
Ive seen no discernible difference in the VRAM usage between MP and SP.
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Old Nov 1, 2011, 12:35 PM   #4148
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Still no way to disable the chat window in MP?

How about checking your ping in-game?

Also, how can you set custom graphic settings? I want to see how my FPS are with the Ultra preset minus 4x FSAA?

Thanks =)
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Old Nov 1, 2011, 12:38 PM   #4149
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the.... arrows...
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Old Nov 1, 2011, 01:06 PM   #4150
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Quote:
Originally Posted by RealyPssd View Post
Still no way to disable the chat window in MP?

How about checking your ping in-game?

Also, how can you set custom graphic settings? I want to see how my FPS are with the Ultra preset minus 4x FSAA?

Thanks =)
to set custom settings select the custom preset and adjust each setting individually...
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Old Nov 1, 2011, 02:01 PM   #4151
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Looks like BF3 & the Origin system have been cracked. Doh.
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Old Nov 1, 2011, 02:05 PM   #4152
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Looks like BF3 & the Origin system have been cracked. Doh.
Cracked in what way? Like allowing cracked versions to play online?
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Old Nov 1, 2011, 02:07 PM   #4153
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Originally Posted by AluminumHaste View Post
Cracked in what way? Like allowing cracked versions to play online?
I think it only removes the origin requirement.
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Old Nov 1, 2011, 02:18 PM   #4154
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Originally Posted by Mangler View Post
I think it only removes the origin requirement.
Yes, Razor released a patch that allows playing without Origin in the background.

Meaningless and useless for most but I guess the most tinfoil hat people might like it.
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Old Nov 1, 2011, 02:42 PM   #4155
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BF2 vs. BF3 - By The Numbers
(Originally posted on the Battlelog forums and my website.)

As much as I've been enjoying Battlefield 3 the past few weeks, I couldn't quite shake the feeling that I was playing a game set on a much smaller scale than its incredibly successful prequel. This ate at me for a good while until I finally broke down today and pulled my Battlefield 2 and 3 strategy guides off the shelves to do some number crunching and comparisons. It was time to find out once and for all if my woes were a result of nostalgia for a game I'd once played for so many hours or if Battlefield 3 truly just didn't live up to the size of its prequel. I started with the statistics for the number of vehicles on each map. Please note that for both games, I took into account literally every vehicle that could possibly exist - even the ones that only spawned if a particular faction occupied a control point.

BATTLEFIELD 2 - Number of Vehicles
  • Dalian Plant: 35
  • Daqing Oilfields: 51
  • Dragon Valley: 50
  • FuShe Pass: 58
  • Songhua Stalemate: 42
  • Gulf of Oman: 30
  • Kubra Dam: 37
  • Mashtuur City: 14
  • Clean Sweep: 54
  • Sharqi Peninsula: 19
  • Strike at Karkand: 13
  • Zatar Wetlands: 42
  • MINIMUM: 13
  • MAXIMUM: 58
  • AVERAGE: 37
BATTLEFIELD 3 - Number of Vehicles
  • Caspian Border: 28
  • Damavand Peak: 10
  • Grand Bazaar: 6
  • Kharg Island: 26
  • Noshahr Canals: 25
  • Operation Firestorm: 22
  • Operation Metro: 0
  • Seine Crossing: 4
  • Tehran Highway: 10
  • MINIMUM: 0
  • MAXIMUM: 28
  • AVERAGE: 14.5
The first thing that stood out to me was the maximum number of vehicles you could possibly have on one map in Battlefield 2 in comparison to 3. The difference is absolutely staggering. In Battlefield 2's FuShe Pass, there are nearly 60 vehicles to drive or ride in! Obviously, all 58 of these vehicles won't exist at once because some only spawn if a control point is owned by a particular faction, but it's still an insanely high number. When you factor in the 64-player limit, this means that nearly every player on each team can have a vehicle to himself. Battlefield 3's answer, Caspian Border, features a measly 28 vehicles. That's literally fewer than half the players on a team in a full 64-man server. Intrigued by the stark comparisons with vehicles alone, I decided to do even more number crunching. This time, I went back and took note of how many capturable flags each game's maps had. Keep in mind that I did not count any uncapturable flags or bases for both games.

BATTLEFIELD 2 - Number of Capturable Flags
  • Dalian Plant: 6
  • Daqing Oilfields: 7
  • Dragon Valley: 10
  • FuShe Pass: 8
  • Songhua Stalemate: 8
  • Gulf of Oman: 7
  • Kubra Dam: 8
  • Mashtuur City: 7
  • Clean Sweep: 7
  • Sharqi Peninsula: 6
  • Strike at Karkand: 8
  • Zatar Wetlands: 7
  • MINIMUM: 6
  • MAXIMUM: 10
  • AVERAGE: 7.4
BATTLEFIELD 3 - Number of Capturable Flags
  • Caspian Border: 5
  • Damavand Peak: 5
  • Grand Bazaar: 5
  • Kharg Island: 5
  • Noshahr Canals: 5
  • Operation Firestorm: 5
  • Operation Metro: 3
  • Seine Crossing: 5
  • Tehran Highway: 4
  • MINIMUM: 3
  • MAXIMUM: 5
  • AVERAGE: 4.7
Although these results weren't quite as shocking as those that came before, at this point it was clear to me that my feelings were not just fueled by nostalgia. Even taking into account the number of capturable flags, Battlefield 3 simply falls short in comparison to 2. It is here that I'll make my conclusion. As much as I enjoy Battlefield 3, I feel that DICE is still stuck in what I like to call "Bad Company" mode and is struggling to reproduce the same gigantic maps and experiences we once had. I don't know if it's a matter of being limited by the technology or catering to consoles, but I do know one thing: It's very disappointing to me that even the big, bad Battlefield 3 can't get us away from small-scale stuff when Battlefield has always been about huge maps with tons of vehicles and plenty capturable flags. One of DICE's employees made a statement earlier this year that Battlefield 3 features the "largest maps" they've ever created. I think these numbers speak for themselves and show just how misleading that statement really is. If these maps are the largest they've ever done, why are the average numbers of vehicles so down from Battlefield 2? And why are there nearly three fewer capturable flags on average in Battlefield 3, even with the flags clustered so closely together now?

That being said, I hope that you enjoyed these comparisons and found them as interesting and shocking as I did. I also hope that this will open some eyes and perhaps lead the way for bigger, better Battlefield maps in the future - not just for Battlefield 3, but also its inevitable sequels. DICE is improving, there's no doubt about it, but Battlefield as we know it is far from what it used to be.
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Old Nov 1, 2011, 02:49 PM   #4156
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Whoa
I doubt he'll be able to repeat that, but still, pure skill
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Old Nov 1, 2011, 02:53 PM   #4157
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Exactly how many hits can a tank take from the javelin?

I unlocked it yesterday and I honestly don't see the point in using it since you get less ammo, can't use it against anything else but vehicles and it does not seem to kill a tank in 2 hits.
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Old Nov 1, 2011, 02:56 PM   #4158
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I remember in the Beta it felt like I was playing a newer version of BC2. It really feels like they were limited in map size by consoles again.
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Old Nov 1, 2011, 03:00 PM   #4159
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Originally Posted by Mangler View Post
Exactly how many hits can a tank take from the javelin?

I unlocked it yesterday and I honestly don't see the point in using it since you get less ammo, can't use it against anything else but vehicles and it does not seem to kill a tank in 2 hits.

Yeah, 2 hits will only get you a disable. Use it in combo with a recon and the laser designator and the support class and you'll be killing vehicles out of line of sight and the support class will keep you stocked with ammo. Someone said you could opt for the ammo specialization which will give you more rockets.
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Old Nov 1, 2011, 03:01 PM   #4160
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i'd say if the 'new' maps don't fix it, then it can't be fixed.
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Old Nov 1, 2011, 03:10 PM   #4161
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I swear when I scrolled through the graphics settings all I got was: Auto, Low, High, Ultra....

Custom is there now though.
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Old Nov 1, 2011, 04:45 PM   #4162
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Anyone feel like Dice have problems with light sources being overpowering? The flashlights.. the laser... and most of all THE GODDAMN SUN.

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Old Nov 1, 2011, 04:52 PM   #4163
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Hey now.. I almost did that a couple days ago. Sort of. I shot the pilot out from hovering a few stories over my head. The chopper floated down and landed next to me so I hoped in then capped a flag with it.
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Old Nov 1, 2011, 05:17 PM   #4164
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Have read on a few places there are bundles with GPUs in route, anyone hear anything or know anything on this?
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Old Nov 1, 2011, 05:25 PM   #4165
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Anyone feel like Dice have problems with light sources being overpowering? The flashlights.. the laser... and most of all THE GODDAMN SUN.

[/IMG]
To be honest, i love it. Its noticeable and has an real effect on the game. Also i think it adds some nice stylish points... but i can see why people wont like it.
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Old Nov 1, 2011, 05:38 PM   #4166
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To be honest, i love it. Its noticeable and has an real effect on the game. Also i think it adds some nice stylish points... but i can see why people wont like it.
i gotta agree with this. i especially like flying towards the sun in caspian to lose pilots who are engaging me.
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Old Nov 1, 2011, 05:52 PM   #4167
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i gotta agree with this. i especially like flying towards the sun in caspian to lose pilots who are engaging me.
I agree as well... I Don't think the sunlight is overpowering at all! Has anyone looked at the sun before? (not recommended...)
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Old Nov 1, 2011, 06:13 PM   #4168
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I think its retardedly blinding.
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Old Nov 1, 2011, 07:01 PM   #4169
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Originally Posted by logical View Post
I think its retardedly blinding.
The real sun or the BF3 sun?

Trick question, the correct answer is both.
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Old Nov 1, 2011, 07:07 PM   #4170
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The real sun or the BF3 sun?

Trick question, the correct answer is both.
The game... Seriously though even when the sun is in your eye(obviously not directly looking at it) its not THAT blinding.
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