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#1 | Advertisement (Guests Only)
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Radeon Arctic Islands
Join Date: Dec 2002
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![]() I remember playing Deus Ex Human Revolution and gagging at the blur from the FXAA it offered. In general, at the time, the blur was ridiculous on anything with FXAA. So here I am are today trying forcing FXAA in some older games again and you know what, it's pretty darn good. It's like this is not your father's FXAA any more. Did something change with FXAA and how it looks or works on games?
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#2 |
Master Troll
Join Date: May 2004
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![]() IIRC FXAA has been greatly improved over time and it could be implemented in engine by the dev or forced in driver CP.
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By your retarded posts i can only conclude you haven't been spanked enough. yoz |
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#3 |
Radeon 8500
Join Date: Dec 2001
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![]() I never understood the claims that FXAA made things blurry. To be fair, by memory only KingRoLo said anything about it. I assumed he liked the sharpness of the jaggies. |
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#4 |
OT Moderator
Join Date: Aug 2003
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![]() smaa was (is?) superior to fxaa, since it doesn't blur textures. Maybe they changed the implementation? Also got to keep in mind a lot of new games will look blurry because they use temporal AA which blends two frames together. |
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#5 |
Radeon Arctic Islands
Join Date: Mar 2005
Posts: 6,814
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![]() isn't TAA the norm for AAA games now?
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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port |
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#6 |
RGB mofo, do you have it!
Join Date: Apr 2003
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![]() I don’t even know if AA is really a thing. Everyone these days has a decent implementation and once maxed out things look amazing. Mostly I am seeing SMAA T2X in games which I don’t fully know what it does. |
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#7 |
Radeon R420
Join Date: Apr 2015
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![]() CoD black ops needs DLSS to not have fuzzy pixels spilling everywhere. Those same pixels are always all over the place in RE Engine games (RE2, RE3 remakes). What's that about?
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Perennial CSGO addict & busy nazi Twitch mod |
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#8 |
Keeping an open mind
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Gigabyte Z87X D3H - Intel i5 4670k @ 4.2Ghz - CoolerMaster Hyper 212 Black RGB - 16Gb Kingston HyperX Black DDR3-1600 - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - Asus Radeon R9 Fury STRIX - Creative AE-5 Plus - Windows 10 64-bit |
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#9 |
PC
Join Date: Sep 2002
Posts: 20,494
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#10 | |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 11,852
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#11 | |
Team 🌙 Moon
Join Date: Jun 2004
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![]() Quote:
Running FXAA at 4k is actually pretty tits :3 More info to work with and the blurriness is less noticeable imo. It's when you roll dick with it at lower resolutions is where the facade starts to chip away.
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#12 |
Keeping an open mind
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![]() I usually just layer some Radeon Image Sharpening on top of games where the games shader based AA blurs things toooooo much. Doesn't always help of course.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Gigabyte Z87X D3H - Intel i5 4670k @ 4.2Ghz - CoolerMaster Hyper 212 Black RGB - 16Gb Kingston HyperX Black DDR3-1600 - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - Asus Radeon R9 Fury STRIX - Creative AE-5 Plus - Windows 10 64-bit |
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#13 | ||
dAMD fanATical nVidiot
Join Date: Aug 2004
Posts: 6,735
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![]() Honestly, I don't mind the smoothed look.
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#14 |
Radeon Sea Islands
Join Date: Sep 2003
Posts: 3,302
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![]() The R3D crowd skews older, so most people here will be familiar with MSAA from the good old days, which gave almost flawless AA results. This was possible because back then videogames were relatively simple in terms of polycounts and draw distance, so the forward rendering techniques used by games/video cards was fine. As time went on and videogame scenery became more complex, most game engines switched over to deferred rendering which allowed better/faster techniques for drawing those hundreds of thousands of triangles/shaders on screen without performance issues. The catch is that deferred rendering doesn't support "proper" techniques like MSAA, so post-process alternatives like fxaa and tmaa had to take it's place, but they aren't perfect and even though they've improved over the years - depending on the title there may still be drawbacks to enabling them. Google for "deferred rendering vs forward rending" if this sort if thing interests you. It's a complex topic with some engines doing some interesting modifications of those.
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#15 | |
Keeping an open mind
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![]() Quote:
MSAA = Multi-Sampling AA. The AA method that swooped in after SuperSampling AA. Works pretty great for cleaning up the edges of geometry, but it doesn't clean up texture aliasing at all. SMAA = Subpixel Morphological AA. This is another shader based post-processing AA method like FXAA and MLAA. How good it is, is completely dependant on how the developers tweak it.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Gigabyte Z87X D3H - Intel i5 4670k @ 4.2Ghz - CoolerMaster Hyper 212 Black RGB - 16Gb Kingston HyperX Black DDR3-1600 - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - Asus Radeon R9 Fury STRIX - Creative AE-5 Plus - Windows 10 64-bit |
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#16 |
space cadet
Join Date: Sep 2007
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![]() I've always found SMAA looks good in static images but is horrid in motion. SMAA x 2 improves on this and isn't too bad. Never been a fan of FXAA but as resolution goes up it does indeed look better. Back when it was introduced most of us were on 1080p give or take, at which FXAA looks rather blurry. At 4k it's honestly not too bad. I like TAA but most of the time it needs some sort of sharpening filter IMO.
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#17 |
Radeon Sea Islands
Join Date: Sep 2003
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[Proc: Intel Core i7 [email protected]][GPU: MSI GTX980Ti 6GB][Mem: 64GB Crucial Ballistix Elite 2666-DDR4][Mobo: Asus X99-A][HD: Samsung 500GB SSD 840 EVO][PSU: EVGA SuperNova 850W G2][Audio: Yamaha RX-V673 7.2/JBL 7.2 Surround] |
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#18 |
RGB mofo, do you have it!
Join Date: Apr 2003
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![]() I like S&M and T&A as well. I don’t like F&A because I am more a “knock the front door” man. |
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#19 |
Radeon 8500
Join Date: Dec 2001
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Posts: 18,671
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