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Old Oct 28, 2019, 04:01 PM   #301
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CurrentlyPissed
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I'm throughly enjoying this game, only level 27 right now, people complaining about nerfs.. Not sure how I feel about it, game feels pretty well scaled at my current level. I'd even say it's pretty easy atm. Finding videos of people 1 clipping bosses and I'd nerf it too, more so in mayhem. I mean come on it's not supposed to be that easy.
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Old Oct 28, 2019, 04:29 PM   #302
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Originally Posted by CurrentlyPissed View Post
I'm throughly enjoying this game, only level 27 right now, people complaining about nerfs.. Not sure how I feel about it, game feels pretty well scaled at my current level. I'd even say it's pretty easy atm. Finding videos of people 1 clipping bosses and I'd nerf it too, more so in mayhem. I mean come on it's not supposed to be that easy.
It's more of a thing where when you had it and then you lost it referring to nerfs. People got used to playing a certain way to maximize damage and efficiency only to have it completely upended or for the weapons they spent days farming for only to be rendered worthless or obsolete after a nerf.

Since you are playing late into the fray, you literally don't know what you are missing. In that regard consider yourself fortunate.
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Old Oct 28, 2019, 05:21 PM   #303
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Originally Posted by xCLAVEx View Post
It's more of a thing where when you had it and then you lost it referring to nerfs. People got used to playing a certain way to maximize damage and efficiency only to have it completely upended or for the weapons they spent days farming for only to be rendered worthless or obsolete after a nerf.

Since you are playing late into the fray, you literally don't know what you are missing. In that regard consider yourself fortunate.
I mean, you shouldn't be expecting to one shot end game bosses and think that's the normal though. I'd say people are lucky they dont rollback. And consider the advantages they've taken and just be quiet about it and play the game it was intended.
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Old Oct 28, 2019, 05:52 PM   #304
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I mean, you shouldn't be expecting to one shot end game bosses and think that's the normal though. I'd say people are lucky they dont rollback. And consider the advantages they've taken and just be quiet about it and play the game it was intended.
They can still one shot end game bosses, that wasn't the issue. The issue was they were being told to change their playstyles each time they released a "hotfix". The nerfs weren't even understood because the game is not competitive it's PVE. They didn't really effect me all that much because I never used the exploits or have much in the way of legendaries (I stopped once I beat the game until they actually fix bugs). I never even made it to level 50 lol.

The main source of frustration with folks was that they were in a hurry to rush out nerfs while the games fundamental issues remained unfixed. There are still many, many bugs to squash out. Personally the most annoying for me is the random enemy spawn behind an area you can't get to forcing you to restart the game and do the mission all over again. I had that happen TWICE in the arena mission where you can easily put in half an hour of work, only to be stopped by that mission breaking bug. Consequently, after the second time I just gave up and moved on.
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Old Nov 21, 2019, 07:37 PM   #305
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NOTES FOR PATCH 4
NEW CONTENT:
Takedown at the Maliwan Blacksite

Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.

Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!

Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!

Mayhem 4

Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.

In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!

To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!

Bank Expansion

All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!

Dedicated Loot Pools for Bosses

All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!

Additional Vending Machines

The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

Athenas

Atlas HQ

Lectra City

Jakobs Estate

Voracious Canopy

Tazendeer Ruins

The Pyre of Stars

Target Dummy

Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

END GAME CHARACTER BALANCE
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.

Moze

Iron Bear Damage increased per level, to a total of just under 150% at max level

Desperate Measures now gives Iron Bear the bonus too

Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits

Scorching RPM's also grants increased Hard Point damage by 5% per level

Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus

Iron Bear now launches barrels when the player melees them

Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health

Zane

SNTL damage scale increased by 2% per level

Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, andViolent Speed bonuses now stack twice

Fixed Violent Momentum to scale more at higher movement speeds

Best Served Cold radius and damage increased by 2% per level

Confident Confidence increased max weapon damage bonus from 20% to 35%

Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%

Borrowed Time duration increased from 15% to 30% per active skill

Double Barrel's bonus increased from 20% to 25%

Quick Breather now restores 50% of the clone's health after a swap

Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks

Violent Violence bonus slightly decreased from 4% to 3% as it now stacks

FL4K

Ambush Predator now has a HUD Icon when the buff is active

Increased the pet damage to scale 10/5% per level instead of 9%

Added pet damage to Grim Harvest at 7% per level

Added pet damage to The Most Dangerous Game at 9% per level

Added pet damage to Interplanetary Stalker at 1% per stack, per level

Added pet damage to Furious Attack at 0.6% per stack

Added pet damage to The Fast and the Furryous at 10% per level

Lick the Wounds gained a pet damage buff after reviving the player

Increased pet damage for Psycho Head on a Stick from 10% to 20%

Increased damage in Pack Tactics from 5% to 7% per level

Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage

STABILITY
Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu

Fixed a crash that occasionally occurred after quitting to the main menu multiple times

Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session

Fixed a crash that occasionally occurred when Iron Bear was destroyed

Fixed a crash that occasionally occurred when entering or exiting Iron Bear

Fixed a crash that occasionally occurred while in heavy combat with Varkids

Fixed a crash that occasionally occurred in networked games

Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro

Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu

Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC

Fixed a rare crash that occasionally occurred after 3 clients joined the host

Fixed a rare crash that occasionally occurred when destructible environmental art took damage

Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge

Fixed a rare crash that could occur when entering Fade Away

Fixed a rare crash related to the Time of Day of an environment

Fixed a rare crash that occasionally occurred as a result of improper text fields

Fixed a crash related to the Minimap Widget

Fixed multiple crashes that occasionally occurred when players fast traveled

Fixed a reported issue that prevent the application from terminating properly

Fixed a reported issue where the news widget would hang indefinitely

Disabled the benchmark feature when in a coop group

UI
Improved overall performance in menus

Note: we are still working on additional performance updates that will be implemented in future updates.

Improved performance of bank

[PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4

Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score

Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling

Clients now receive an indication of why their travel attempt failed

Updated names in the credits

Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese

Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese

Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards

Addressed a reported issue where items slots could sometimes overlap when viewing player storage

Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window

[PC Only] Addressed a reported issue where occasionally mouse input could be lost

Addressed a reported issue where Item Cards at the beginning of the game didn't display

Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log

Addressed a reported issue where the friends list could occasionally be too long for split screen

Addressed a reported issue where a player could sometimes lose their HUD in split screen

Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges

Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map

Addressed a rare issue where a dialog box could not be dismissed

MISSIONS
Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport

Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game

Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"

Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"

Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"

Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"

Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"

Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area

Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"

Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"

Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"

Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"

Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"

Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"

Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"

Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"

Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"

Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"

Addressed a few reported progression blockers during the mission "The Trial of Survival"

GAMEPLAY
Rare, Hunt, and Bounty Enemies now always match the players level

Made adjustment to default zoom speed for gamepad

Mayhem Mods that cancel each other out can no longer be active at the same time

Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.

Rough Rider shield properly triggers depleted augments when equipped

Addressed a reported issue where certain shields could provide buffs to players even when not equipped
- Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.

Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing

Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted

Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles

Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen

Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time

Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets

Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained

Addressed a reported issue where parts of The Anvil were sometimes not properly balanced

Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot

Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session

Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings

GENERAL
DX12 is now the default Graphics API on Windows 10 for users with AMD video cards

Added support for future types of hotfixes

Added Spectator mode for Takedowns

Explosion effects now dissipate faster

Bullet tracers passing through Zane's shield are more transparent

Improved the general audio performance and memory usage

Save games triggered by money or changes in the inventory have been throttled

Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving

Addressed a reported issue where Guardian Rank and tokens could potentially be lost

Addressed a reported issue where equipped weapon skins were sometimes not properly displayed

Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players

Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards

Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear

Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight

Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction

Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts

Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter

Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying

Addressed a reported issue where Depth of Field would sometimes not work properly in split screen

Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD

Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles

Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map

Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension

Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles

Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data

Addressed a reported issue where player characters would sometimes call out health vials when already at max health

Addressed multiple issues where audio was sometimes muffled or lost

Addressed multiple issues where players would sometimes lose gravity permanently

Edit group hint is now hidden when input is not available

HOTFIX NOTES
Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!

Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts

Adjusted Rampager's item pool to allow for specific Legendaries to drop

Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.

We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.
Huge patch day, looks like they finally fixed some of the problems.

Also side note from a dev;

Quote:
Hey guys. I know there is some weird stuff happening with the PC version, and some weird rumors on the PS4 version. I am trying to verify things.

Edit one- It seems like you need to restart your download. I am still trying to get verification on the PS4 issue.

Hey guys. I know there is some weird stuff happening with the PC version, and some weird rumors on the PS4 version. I am trying to verify things.

Edit 2: This is from the Borderlands Discord. "Hey everyone, there was unfortunately an issue with the download making Maliwan Takedown a 42GB update on PC. This was because of the game uninstalling your Windows version and installing the Mac version, please restart your Epic Games client and see if it is fixed - the patch should only be 2 GB.
Wow, that is a new one for an Epic level bug. Uninstalls the game and re-installs a completely different platform version of it!
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Old Nov 22, 2019, 01:30 AM   #306
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They added an optimizing shader bar when launching dx12 for the first time. Seems it didn't help with load times though.
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Old Nov 22, 2019, 04:11 AM   #307
KAC
That postcount though...
 
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Just boned a large tree. Man this game keeps on giving just like Megaman’s Mum last night.
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Old Nov 22, 2019, 05:03 AM   #308
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As ashamed as I am in saying this, KAC, you shouldn’t be speaking about your grand mother like that!
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Old Nov 22, 2019, 11:35 AM   #309
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Originally Posted by Dungeoncrawler View Post
They added an optimizing shader bar when launching dx12 for the first time. Seems it didn't help with load times though.
At least it gives you an idea of where it is on the load instead of just guestimating, but yeah something has to be done about it's load times...especially since there is virtually zero difference between 12 and 11 both visually and performance wise.
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Old Nov 22, 2019, 01:45 PM   #310
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Originally Posted by KAC View Post
Just boned a large tree. Man this game keeps on giving just like Megaman’s Mum last night.
I heard both of yours were awfully "giving"
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Old Nov 23, 2019, 02:44 PM   #311
KAC
That postcount though...
 
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Finished the game. 9.5/10. What a blast to play through. Great storyline and boss fights. Like able characters plus amazing music. Thoroughly enjoyed it.
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