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Old Nov 30, 2011, 05:04 AM   #5101
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LOL! IRNV nerfed in the PS3 patch...

Looks like they made it more like the IR on vehicles, except green and blurry as hell.

Range is like 20m, hahaha
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Old Nov 30, 2011, 05:23 AM   #5102
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Originally Posted by nutcrackr View Post
LOL! IRNV nerfed in the PS3 patch...

Looks like they made it more like the IR on vehicles, except green and blurry as hell.

Range is like 20m, hahaha
When this comes to PC(if ever) garbage players are going to quit playing or be even worse.
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Old Nov 30, 2011, 06:46 AM   #5103
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Thats more than a nerf, they made it totally useless.
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Old Nov 30, 2011, 06:51 AM   #5104
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Originally Posted by Syl66 View Post
Thats more than a nerf, they made it totally useless.
That's what I'm thinking. Went from OP to useless.
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Old Nov 30, 2011, 07:39 AM   #5105
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Originally Posted by Greasy View Post
That's what I'm thinking. Went from OP to useless.
Typical DICE.

See Blackhawk in BF2.
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Old Nov 30, 2011, 08:44 AM   #5106
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There is no mention of this nerf in the release notes for the ps3 patch that's due out today. It's basically the same as the one we got earlier.
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Old Nov 30, 2011, 08:44 AM   #5107
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Maybe they should have just removed the IRNV if they planned on making it 100% useless.
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Old Nov 30, 2011, 09:18 AM   #5108
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seems to be some people saying that video is a fake. here's another one supposedly from this new ps3 patch and it doesn't seem nerfed at all here - http://www.youtube.com/watch?v=Picz26O0UVA
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Old Nov 30, 2011, 10:46 AM   #5109
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I seriously don't quite understand why people bitch and want the IR scope nerfed.

I don't use it much myself, maybe on Metro more than anything.
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Old Nov 30, 2011, 10:55 AM   #5110
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Well it is a bit of an 'easy mode'. Still, like mangler has said a few times, just lower the range on wich objects lit up and its fixed.
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Old Nov 30, 2011, 10:57 AM   #5111
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Originally Posted by Melhisedek View Post
Anyone playing this on a Dual core? I have e8400 @ 3.9 GHz and 5850 and plan on playing in 1080 res. Any ideas how it will run?
i heard the game does not run well on duel core at all.
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Old Nov 30, 2011, 10:59 AM   #5112
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Originally Posted by Danny Nissan View Post
Well it is a bit of an 'easy mode'. Still, like mangler has said a few times, just lower the range on wich objects lit up and its fixed.
What about it needs to be fixed? Increased sight range and extremely decreased vision to your sides, making it extremely easy to sneak up on someone "overusing" the scope.

Again, I'm confused.
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Old Nov 30, 2011, 11:00 AM   #5113
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Originally Posted by VW_Factor View Post
What about it needs to be fixed? Increased sight range and extremely decreased vision to your sides, making it extremely easy to sneak up on someone "overusing" the scope.

Again, I'm confused.
It's a 1x scope that allows you to easily spot people that are way out of the visible range of a "normal" 1x scope, that's what's wrong with the irnv.
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Old Nov 30, 2011, 11:03 AM   #5114
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Originally Posted by VW_Factor View Post
What about it needs to be fixed? Increased sight range and extremely decreased vision to your sides, making it extremely easy to sneak up on someone "overusing" the scope.

Again, I'm confused.
That is not the problem.

It´s the easy mode of finding enemies that is. See no enemies? Use IRNV move mouse left and right, now you know where everyone is, IF they are there. Even if just their heads pop up over some rock, or they are hiding in a bush, its a bright yellow over the background green, you WILL spot them if using the IRNV - and its TOO easy.

THAT is what people is complaining about. 1on1 combat vs IRNV is no problem, holo/rds have faster ads so they are better.
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Old Nov 30, 2011, 11:07 AM   #5115
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Quote:
Originally Posted by Mangler View Post
It's a 1x scope that allows you to easily spot people that are way out of the visible range of a "normal" 1x scope
That is what they are made for doing..
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Old Nov 30, 2011, 11:15 AM   #5116
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Originally Posted by VW_Factor View Post
That is what they are made for doing..
This is a game, it does not make any sense for a 1x scope to have the same range as a 4x scope.
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Old Nov 30, 2011, 11:19 AM   #5117
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Quote:
Originally Posted by Mangler View Post
This is a game, it does not make any sense for a 1x scope to have the same range as a 4x scope.
They don't really. Also, stop standing still.

For a comparison.



Problem?
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Old Nov 30, 2011, 11:22 AM   #5118
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Originally Posted by VW_Factor View Post
They don't really. Also, stop standing still.

For a comparison.



Problem?
?
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Old Nov 30, 2011, 11:42 AM   #5119
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Quote:
Originally Posted by VW_Factor View Post
They don't really. Also, stop standing still.

For a comparison.



Problem?
Yes, in BF3:



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Old Nov 30, 2011, 11:54 AM   #5120
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Originally Posted by Melhisedek View Post
Anyone playing this on a Dual core? I have e8400 @ 3.9 GHz and 5850 and plan on playing in 1080 res. Any ideas how it will run?
It will run quite good, but not very well. DICE games love them some quad action.
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Old Nov 30, 2011, 11:57 AM   #5121
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Everybody can mount the scope

I don't see a problem with it.

It's probably mostly no-skill-coward-hiding-snipers that are complaining about the irnv, when they are hiding on the edge of the map, far from the fight , shitting their pants and crying because they have no skill and reaction time so all they can do is lay still and take pot-shots .

Again, everybody can use it. So what's the problem.

I know what the problem is, the people bitching (besides snipahz) are the people that MUST have magnification on their scope.

Well, you can't have your cake and eat it to. You need to make a choice. So either use the irnv scope as well, or stop whining about it while you look at your x6 scope.
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Old Nov 30, 2011, 12:09 PM   #5122
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Why does everyone pretend that "campers" don't get any benefits from the IRNV?
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Old Nov 30, 2011, 12:11 PM   #5123
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Campers do, but not snipers that hide FAR away.

Also, campers are more easy to spot with the irnv scope. Good thing if you ask me
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Old Nov 30, 2011, 12:24 PM   #5124
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Great. Now, thanks to the complainers, one of the game's most effective scopes in dark environments (like warehouse interiors and night maps) is going to be 100% useless. The IRNV was fine before and needed to be tweaked just slightly to be more balanced. Sure, you could see people easy as Hell, but it had no level of zoom at all and was slower to pull up in CQB than iron or red dot sights. At long and very close ranges, I found myself being beaten on a regular basis. That's actually why I started using red dot sights and other, longer ranged scopes more often than the IRNV itself unless I knew I'd be fighting in dark environments. I think the IRNV was a great scope for spotting enemies at long range and taking them out at medium-ish range, but not necessarily great for anything else. Now, post-patch, it's going to be completely and utterly pointless to use. It's gone from being slightly overpowered to pointless to have in the game. Great job, DICE. You're now one step closer to having gone full retard on us.
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Old Nov 30, 2011, 12:27 PM   #5125
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Great. Now, thanks to the complainers, one of the game's most effective scopes in dark environments (like warehouse interiors and night maps) is going to be 100% useless. The IRNV was fine before and needed to be tweaked just slightly to be more balanced. Sure, you could see people easy as Hell, but it had no level of zoom at all and was slower to pull up in CQB than iron or red dot sights. At long and very close ranges, I found myself being beaten on a regular basis. That's actually why I started using red dot sights and other, longer ranged scopes more often than the IRNV itself unless I knew I'd be fighting in dark environments. I think the IRNV was a great scope for spotting enemies at long range and taking them out at medium-ish range, but not necessarily great for anything else. Now, post-patch, it's going to be completely and utterly pointless to use. It's gone from being slightly overpowered to pointless to have in the game. Great job, DICE. You're now one step closer to having gone full retard on us.
Read the rest of the page, the first video was not real.
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Old Nov 30, 2011, 12:31 PM   #5126
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call me crazy, but i think IR scope is fine as is.
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Old Nov 30, 2011, 12:45 PM   #5127
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Originally Posted by spindoctor View Post
seems to be some people saying that video is a fake. here's another one supposedly from this new ps3 patch and it doesn't seem nerfed at all here - http://www.youtube.com/watch?v=Picz26O0UVA
Yup, that looks like the real one. It's also found from them.
tweet.

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Old Nov 30, 2011, 12:55 PM   #5128
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Originally Posted by Mangler View Post
Read the rest of the page, the first video was not real.
Yeah, but with the massive amounts of complaints over its effectiveness, I just know DICE will find some way to ruin it just like what we saw in the video.
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Old Nov 30, 2011, 01:14 PM   #5129
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Quote:
Originally Posted by Mangler View Post
Why does everyone pretend that "campers" don't get any benefits from the IRNV?
Yes they do get a benfit - as all do...you can see clearly...
As g-a-m-e said before its also my experience that the IRNV eliminates the camping to a given extend...like I see you yes - but can I hit you? You`re forced to spot your enemies, move - and use your environment accordingly or move in a vehicle - just like you would in real life...on big maps qonquest mode that is...and thats what it should like or not?

I cant really speak of other modes and maps - as all I play is caspian border - 24 or 32 slots - qonquest...for this setup I clearly see no prob with it...it is a tool like in real life that lets me see clearly - dont understand why the word "wallhack" came up either...as a wallhack read it again XD ...is something whole different...

And someone mentioned "skill" - for me - skill in battlefield means - to know what will be the enemies next step /beeing one step ahead of my enemy choose my gear /vehicle accordingly... do the right thing with the right gear at the right time in order to fullfill my objectives -> qonquer ground..and for that IRNV is just another tool...

Just this:
  • server side switch IRNV /on /off
  • shader fix (blue tint and so on)
  • whatever solutions to spawn camping /base raping
  • some restrictions in maps and modes as some setups clearly not work (example small maps with 64 slots)
  • increases loading time by 2000% XD
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Old Nov 30, 2011, 01:15 PM   #5130
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Originally Posted by Melhisedek View Post
Anyone playing this on a Dual core? I have e8400 @ 3.9 GHz and 5850 and plan on playing in 1080 res. Any ideas how it will run?
i just upgrade today to i5 2320. But i used e7400 @ 3.6 ghz on BF3 last 2 weeks.

no matters what i did, the cpu usage would stay at 95-100% of all time whenever i am playing ONLINE BF3 game with my e7400.

as for the performance goes, i can really tell it is being cpu bound. even tho i tried all graphic setting. even changing my res from 1080p to 720p or highest setting to lowest estting, and the game performance is still being the same. This is with a 6950 1gb.

The game does lags alot but still playable with dual core, the fact that the cpu will run at 95% -100 % at all time is bugging me.

now i have upgraded to i5, and i can really say that even 6950 1gb does not run this game 100% smoothly


Note: i didn't not reinstall windows 7 when upgrade my mobo, cpu , ram from CORE 2duo to I5. maybe this is one issue?
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Last edited by wc326 : Nov 30, 2011 at 01:22 PM.
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