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Old May 12, 2022, 11:55 AM   #121
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pax
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Originally Posted by bill dennison View Post
a 4K 55 inch w/120hz freesync oled is fine here
it's wall mounted about 4 feet away

i think a 65 inch in 8k would be good
Used to think that would be too big... now not so sure... at 4 feet must feel a little like an Imax lol.
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Old May 12, 2022, 12:13 PM   #122
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Used to think that would be too big... now not so sure... at 4 feet must feel a little like an Imax lol.
i like it

i did turn down the brightness a bit

OLED will give you retina burn a little
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Old May 12, 2022, 05:06 PM   #123
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FSR 2 looking pretty good. Strangely he says that DLSS had a slight edge and in the video it seemed like DLSS had far more obvious trails in motion. But they seem pretty close. Just gotta hope devs add it to more games now...
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Old May 12, 2022, 08:00 PM   #124
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Looks like dlss still has some ghosting but the fsr2 had ever so slightly less detail in motion but its always when they blow it up 300% which no one would notice.

I call it a draw between the 2 which is pretty amazing considering they dont use any ai with FSR.
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Old May 12, 2022, 11:49 PM   #125
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AMD FSR 2.0 Goes Head-to-Head With DLSS and
Quote:
Works on 'All' GPUs
https://www.tomshardware.com/news/am...thloop-vs-dlss

Quote:
AMD says its framerate-boosting FSR 2.0 is also headed to Xbox and these Nvidia graphics cards
https://store.steampowered.com/news/...es.%E 2%80%9D

how long will DLSS last now ?

since it only works on RTX cards not even all NV cards
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Old May 13, 2022, 02:01 AM   #126
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The steam deck is going to love 2.0.
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Old May 13, 2022, 09:53 AM   #127
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Originally Posted by bill dennison View Post
how long will DLSS last now ?

since it only works on RTX cards not even all NV cards
Plus FSR will work on consoles. I expect within a few months we'll be seeing EVERY major release supporting FSR. I really think this is a sea-change moment, and we'll be seeing quite a bump in image quality that will be very noticeable on current-gen consoles.

Don't count out DLSS. They're working on their 3.0 version, and there's likely to be some really great improvements. At this point though, I think we're going to be hitting diminishing-returns for upscaling image quality. But there's other areas that DLSS can push that will be meaningful.
  • Ease of implementation. nvidia needs to move away from game-specific training sets & models to a general model. Game-specific training is a GIGANTIC amount of work for devs (rumor is that nvidia almost always has to do it themselves). The existence of competitive technologies like FSR 2.0 that don't require any training at all... Honestly I think DLSS 3.0 will be DOA if it still requires game-specific training. I've already seen people successfully applying newer games DLSS models to older games and seeing some improvements there, so this is entirely doable if nvidia wants to.

  • Performance. If nvidia can improve image quality for lower-resolution rendering, that would be a major competitive advantage.

  • Compatibility with all modern nvidia cards. This means building fall-backs for older hardware, and could theoretically even allow them to run on competitors' cards if they chose to. None of this sounds like stuff nvidia will want to do. But as their competitors are using "ubiquity" (including consoles) as their competitive advantage, nvidia will need to find some way to stay competitive.

  • AI upscaling has the potential to grow into doing lots of graphical things that FSR can never do. Theoretically, AI upscaling could change the graphics style of a game: stylize your game into a cartoon? make it look like an old-timey film? Add a level of photo-realism? Researchers are currently doing tons of crazy stuff with AI-based images, and all of those are theoretically possible for DLSS to grow into.
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Old May 13, 2022, 10:01 AM   #128
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Plus FSR will work on consoles. I expect within a few months we'll be seeing EVERY major release supporting FSR. I really think this is a sea-change moment, and we'll be seeing quite a bump in image quality that will be very noticeable on current-gen consoles.

Don't count out DLSS. They're working on their 3.0 version, and there's likely to be some really great improvements. At this point though, I think we're going to be hitting diminishing-returns for upscaling image quality. But there's other areas that DLSS can push that will be meaningful.
  • Ease of implementation. nvidia needs to move away from game-specific training sets & models to a general model. Game-specific training is a GIGANTIC amount of work for devs (rumor is that nvidia almost always has to do it themselves). The existence of competitive technologies like FSR 2.0 that don't require any training at all... Honestly I think DLSS 3.0 will be DOA if it still requires game-specific training. I've already seen people successfully applying newer games DLSS models to older games and seeing some improvements there, so this is entirely doable if nvidia wants to.

  • Performance. If nvidia can improve image quality for lower-resolution rendering, that would be a major competitive advantage.

  • Compatibility with all modern nvidia cards. This means building fall-backs for older hardware, and could theoretically even allow them to run on competitors' cards if they chose to. None of this sounds like stuff nvidia will want to do. But as their competitors are using "ubiquity" (including consoles) as their competitive advantage, nvidia will need to find some way to stay competitive.

  • AI upscaling has the potential to grow into doing lots of graphical things that FSR can never do. Theoretically, AI upscaling could change the graphics style of a game: stylize your game into a cartoon? make it look like an old-timey film? Add a level of photo-realism? Researchers are currently doing tons of crazy stuff with AI-based images, and all of those are theoretically possible for DLSS to grow into.
Didn't nvidia ditch game specific training like two years ago with the release of dlss 2.X?
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Old May 13, 2022, 10:13 AM   #129
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Old May 13, 2022, 10:42 AM   #130
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Didn't nvidia ditch game specific training like two years ago with the release of dlss 2.X?
Yes. It helps to know what you're talking about sometimes
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Old May 13, 2022, 10:44 AM   #131
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Didn't nvidia ditch game specific training like two years ago with the release of dlss 2.X?
Oh, looks like you're correct. I didn't realize they had moved away from per-game training.

Because temporal artifacts occur in most art styles and environments in broadly the same way, the neural network that powers DLSS 2.0 does not need to be retrained when being used in different games. Despite this, Nvidia does frequently ship new minor revisions of DLSS 2.0 with new titles, so this could suggest some minor training optimizations may be performed as games are released, although Nvidia does not provide changelogs for these minor revisions to confirm this.

https://en.wikipedia.org/wiki/Deep_l...super_sampling

Well that's good.
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Old May 13, 2022, 11:22 AM   #132
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Old May 13, 2022, 12:42 PM   #133
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Old May 13, 2022, 12:56 PM   #134
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It's good to see a dev including the sharpness slider, I hate that oversharpened look.
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Old May 13, 2022, 01:43 PM   #135
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Very pleased to see Fsr 2.0 -- 4k quality mode offer comparable image quality in some respects to Dlss and offer a flexible sharpening slider.
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Old May 17, 2022, 09:42 AM   #136
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Lisa Su just got a MIT building named after her. If you work hard and become a good CEO you can have a building named after you too. She graduated from MIT so that helped a bit.

https://www.pcgamer.com/mit-names-na...eo-dr-lisa-su/
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Old May 17, 2022, 05:14 PM   #137
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Lisa Su just got a MIT building named after her. If you work hard and become a good CEO you can have a building named after you too. She graduated from MIT so that helped a bit.

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Old May 27, 2022, 02:33 AM   #138
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Annoying, Farming Simulator 22 doesn't have the update with FSR 2.0 yet on the XBox app
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Old May 28, 2022, 04:54 PM   #139
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Pretty good comparison between FSR and DLSS in Farming Simulator 22
https://www.reddit.com/r/Amd/comment..._simulator_22/
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Old May 31, 2022, 12:46 PM   #140
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God of War now has FSR 2.0.
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Old May 31, 2022, 01:30 PM   #141
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God of War now has FSR 2.0.
Oh good!
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Old Jun 2, 2022, 12:30 AM   #142
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It's kinda broken though. There are all kinda of visual artifacts that are just... weird? Reflections & highlights doing odd ball things, the image darkens the lower the base res it upscales from etc etc etc. It's promising... but it needs to be patched.


https://www.youtube.com/watch?v=ks3tpDJhp8k
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Old Jun 2, 2022, 10:42 AM   #143
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I love how nit-picky we have to be with these comparisons. Means we're in a good place.
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Old Jun 2, 2022, 12:46 PM   #144
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I thought based on that video is FSR 2.0 did a good job over-all compared to native but would of been nice to see 4k. Also would like to see more content on temporal stability instead of zoomed in 400 percent detail ad nauseum.

FWIW: I was fooling around with DeathLoop with FSR 2.0 and works well overall in conjunction with DLDSR.
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Old Jun 2, 2022, 12:47 PM   #145
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Originally Posted by SubCog View Post
I love how nit-picky we have to be with these comparisons. Means we're in a good place.
yeah that is worth noting as well. It honestly looks pretty great and I would probably end up using it. Same goes for DLSS, generally speaking you should just use it unless it's doing something that bothers you.
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Old Jun 10, 2022, 07:12 PM   #146
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Old Jun 11, 2022, 05:51 PM   #147
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I don't see the option for FSR in FS2020 yet. Can't wait, it'll be of huge benefit in that title. Hopefully it works in VR.
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Old Jun 13, 2022, 01:06 AM   #148
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Digital Foundry did an in-depth on God of War. Seems imperfect, not better than DLSS, but better than the built in scaler. Some of these issue highlighted... you may not even notice when playing. Others however... pretty noticeable. Upside is most look like they come down to issues with how FSR 2.0's TAA implementation is handling elements(like that water blurring issue). So they are resolvable... question will come down to if games ever patch if they get resolved.



https://www.youtube.com/watch?v=ZNJT6i8zpHQ
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Old Jun 13, 2022, 06:44 AM   #149
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Isn't god of war also a special case since FSR 2.0 isn't really supposed to be dx11 compatible?
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Old Jun 13, 2022, 03:42 PM   #150
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Quote:
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Isn't god of war also a special case since FSR 2.0 isn't really supposed to be dx11 compatible?
Curious, interesting catch there. AMD doesn't mention DX11 anywhere for FSR 2.0 with a quick googling. Odd . Must have been easy to adapt given its one of the earliest games to patch in the tech.
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