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#31 | Advertisement (Guests Only)
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Rage3D Spammer
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![]() Pretty harsh article form wccftech but I think he makes a few mistakes: https://wccftech.com/no-amds-fsr-fid...u-should-care/ Quote:
He also used the 1060 demo which used medium setting to draw a comparison. It was enabled for the 1060 but not optimized. Quote:
Hardly fair when nvidia doesnt provide any upscaler for gtx cards. I dont see how we can expect amd to help write nvidia drivers. Its probably not even legal.
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#32 | |
Rage3D Spammer
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![]() Quote:
oh i'm sure NV will pour cash on a game dev here and there but it won't last then RDNA 3 chiplets in a year & RDNA 4 in 2.5 to 3 years may well make it not needed much it the about same time frame |
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#33 |
Hallowed are the Clownies
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![]() It's going to be needed once true ps5/xsx games appear and not crossgen stuff. There's always going to be something to destroy our fps. ![]()
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#34 |
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![]() Here's a full resolution image of "quality mode" on a 1060. Unfortunately, this doesn't look too promising. The right side of the screen where quality is enabled is noticeably blurrier especially in terms of texture detail, like by the columns. Was DLSS 1.0 this bad? Can't remember, but it was rightfully slammed for its blurriness especially in BF5. Don't know what "ultra quality" looks like yet, we'll find out soon enough. But it does look like AMD has go through their "DLSS 1.0" moment before they get their "DLSS 2.0" act together eventually down the road. ![]() |
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#35 | |
RIP Roxen
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#36 | |
One day at a time
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![]() Quote:
![]() To make a point, not start an argument, I would say new consoles easily beat that in games I've seen. Last edited by Lazy8s : Jun 2, 2021 at 05:38 PM. Reason: spelling |
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#37 |
Hardware Enthusiast
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![]() yeah where I see the image distortion on the floor of the right the vegetation on the left looks like garbage. Hopefully folks will get access to be able to give reactions in motion soon.
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Main rig: look at system spec tab Storage Server: Dual AMD Opteron 6120 CPUs, 64Gigs ECC Ram 50TB usable space across 3 zfs2 pools HOURGLASS = most appropriate named ICON/CURSOR in the Windows world :-) In a dank corner of ATI central, the carpet covered with corn flakes, the faint sound of clicking can be heard........Click......click, click............as the fate of the graphics world and the future of the human race hangs in the balance. I know....I know........Keep my day job :-)- catcather Last edited by Gandalfthewhite : Jun 2, 2021 at 05:33 PM. |
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#38 |
Keeping an open mind
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![]() I bet that blurriness would be nicely cleaned up with Radeon Image Sharpening. nVidia has a similar driver side feature doesn't it?
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#39 | |
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but i think AMD will make sure the PC looks better than the new consoles as they will have more power to do so ..... as for this you can't tell by still pictures on the net you need to see it live, DLSS 2.0 looks great in still pictures but drops some in motion |
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#40 |
Did someone say, RGSSAA?
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![]() 4k and lower resolutions with just native and no anti-aliasing component suffer when in motion Bill.
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#41 |
Did someone say, RGSSAA?
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![]() There are three ways: one can use image sharpening in the control panel -- use the sharpening filter in Freestyle -- tweak the lod bias.
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#42 |
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![]() Open source and doesn't require tensor cores. Pretty much torpedoes DLSS, as it should. |
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#43 | |
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Well left side should be native (no super resolution applied), the right side would be with super resolution quality mode enabled. So your eyes aren't deceiving you, it just means AMD has a bit of catching up to do compared to DLSS 2.0. |
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#44 |
RIP Roxen
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#45 | |
space cadet
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![]() Very smart of AMD showing it supported on 1060, that's a blow for NV. Great option to have but as expected, it doesn't look like a real DLSS competitor at this stage.
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#46 | ||
dAMD fanATical nVidiot
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![]() For anyone who's been paying attention, UE 5 already relies on temporal super resolution for its rendering. It seems like AMD has taken a page out of Epic's playbook (who in turn seem to have been keeping up with research). You can literally see the effect in motion right now by downloading the UE5 dev kit. I don't know much about the newer papers on them, but there do seem to be a lot. And I suspect a bunch of them take object recognition into account, so there will almost be nothing in it between DLSS and this.
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#47 |
9700PRO RIP
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![]() yup first thing that struck me as well. Really interested to see this in action for myself, in a game.
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#48 | |
Keeping an open mind
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![]() Quote:
But what EPIC has done... it kinda the logical fallout as upscaling tech gets more common.
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#49 | |||
dAMD fanATical nVidiot
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![]() Quote:
That's DLSS 1. ![]() DLSS 2 uses motion information. https://www.anandtech.com/show/16723...game-upscaling
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#50 | |
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![]() Nvidia added motion info to spatial upscaling but seems spatial is still the root of the tech of dlss. Quote:
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#51 |
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![]() FSR will not match DLSS in image quality. The best hope is that it will be a "good enough" solution, with massive adoption rates, and kindof brand DLSS as the snooty master-race option, while FSR is the every-day working man solution. btw, I used to go to church with the guy who led the R&D for DLSS. He's got quite an amazing team over there, and Nvidia has invested in them for several years. This is an area where AMD is simply out-gunned... they're not going to spend a couple years throwing together a solution that matches the work Nvidia has done. FSR will improve over the next couple years, but so will DLSS, and DLSS will ALWAYS have better quality. FSR will be fine. DLSS will be fine. There's room for both in the market. |
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#52 |
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![]() While I cant see myself using anything other than the top quality option in any upscaler I can see that the top amd upscaler might be one notch below the top dlss. And thats with adding CAS to FSR but the thing is I cant see myself using any upscaler unless absolutely necessary. If the game runs ok at native I wont use any upscaler. If Id have to run a lower level quality setting Id rather just upgrade.
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#53 | |
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![]() Finally some games that support both dlss and fsr to compare. Quote:
![]() https://videocardz.com/newz/amd-fsr-...unda-hired-gun
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#54 |
RIP Roxen
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![]() Necromunda looks insane. FSR looks phenomenal as well .. much better than any other game has shown. Here's FSR in Necromunda on a 6900XT, comparing 4K Native vs FSR 1.0: Make sure you watch in 4K. |
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#55 |
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![]() Nice, was wondering if the chainlink fence would show it but cant tell the diff...
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#56 |
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![]() looks considerably better than ''just an upscaler'' that I read from the other fanboys. Because if it is, than A.I is looking more and more like a marketing flex. |
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#57 |
RIP Roxen
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![]() To be fair, this is really the only game that I think FSR looks good in. It's new tech, and in classic AMD fashion, they did not showcase FSR in a good way when they revealed it. If Necromunda will be the standard for FSR implementation, then woo! The other thing, is that DLSS has an Ultra Quality feature also on the way, which should put it back on top. IIRC, DLSS Quality is using a lower resolution image for the upscaling than FSR Ultra Quality. Once Ultra Quality DLSS comes out, I'd expect it to take back the throne. I think the A.I. implementation of DLSS is shown just how good it is, in this case, because it's able to take a lower resolution image and make it look as good or slightly better than the higher resolution image that FSR is starting with. Either way, I'm glad this isn't turning out to be a **** implementation. I was not impressed whatsoever with FSR in any other examples thus far. This was a great sight to see ![]() |
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#58 | |
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#59 |
RIP Roxen
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![]() Nah. The much smoother frametimes are welcomed at 4K. FSR/DLSS, in the case of Necromunda, actually looks better in some ways than native 4K; the hair is a big improvement with DLSS over FSR/Native. |
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#60 |
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![]() I mean 4k FSR highest setting. If you can, because from all the games I have seen it is either the same or better than native. Pretty impressive start. Not sure if they can improve the lower resolutions that much. A lot less pixel information to work with. |
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