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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

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Old Jan 14, 2022, 02:43 PM   #1141
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Seyiji
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Quote:
Originally Posted by SIrPauly View Post
I'm on last generation -- RTX 280S. It's just not the performance hit but artifacts as well. Just tried playing Tomb Raider GOTYE with the filter and there were odd anomalies like halo outlines. Needs maturing!
Aww damn you Tomb Raider 2013 you were the chosen one !_!

Also oh yeah that's right probably thinking of someone else of who I know not whom.
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Old Jan 14, 2022, 02:55 PM   #1142
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i'm really on an entry level 4k GPU and DLSS and NIS help a lot and offers enough value so I can wait a bit and not be forced to pay a steep premium for Ampere. But if I want to enjoy more fidelity, moving forward, going to need a lot more performance. Never witnessed the market the way it is.
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Old Jan 14, 2022, 05:53 PM   #1143
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Quote:
Originally Posted by SIrPauly View Post
I'm on last generation -- RTX 280S. It's just not the performance hit but artifacts as well. Just tried playing Tomb Raider GOTYE with the filter and there were odd anomalies like halo outlines. Needs maturing!
I get the haloing as well in the area i tested !__!

Also how the poop we supposed to take screenshots of this shiz in action so we can show how it do? MSI ab/steam/gfe all take a shot before the reshade pipeline kicks in its vtec so the shots look normal !__!

EDIT:
Fallout 4 works a treat as far as my eyes can see :3
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Last edited by Seyiji : Jan 14, 2022 at 06:08 PM.
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Old Jan 14, 2022, 06:40 PM   #1144
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Use nVidia's software to take the shots or record video? May take the images later in the pipe?
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Old Jan 14, 2022, 06:58 PM   #1145
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Quote:
Originally Posted by Trunks0 View Post
Use nVidia's software to take the shots or record video? May take the images later in the pipe?
No dice on a screenshot with Geforce Experience at least it didn't look like it was taken to it since I didn't see the haloing in the screenshot for Tomb Raider 2013. I'll try a video when I'm not falling asleep in my chair. Barring someone coming to my rescue and telling me how it do.
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Old Jan 14, 2022, 07:01 PM   #1146
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Old school print screen and paste into an image editor maybe?
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Old Jan 14, 2022, 07:33 PM   #1147
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Quote:
Originally Posted by Trunks0 View Post
Old school print screen and paste into an image editor maybe?
Ayy gai that werks a treat especially since i have dropbox jacked into my print screen button ^__^

No Poopy Haloing


Poopy Haloing
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Old Jan 14, 2022, 07:36 PM   #1148
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It might be because of the fog, doesn't that reshade thingie have problems with effects like that?
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Old Jan 14, 2022, 07:43 PM   #1149
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Fallout 4

Off


On


Quote:
Originally Posted by Mangler View Post
It might be because of the fog, doesn't that reshade thingie have problems with effects like that?
IDK I was trying to mess with the thing in Rise of the Tomb Raider and Lara had a glowstick hanging off her booty and it was haloing as well. Except I think it was a shadow added by the shader cause it only showed the upper half of her body about where the glowstick was hangin. If i moved it just right it made Lara have a halo effect around her that projected out. Fiddling with intensity +% lessened the effect of the halo but looked like trash.


Quote:
Originally Posted by SIrPauly View Post
I'm on last generation -- RTX 280S. It's just not the performance hit but artifacts as well. Just tried playing Tomb Raider GOTYE with the filter and there were odd anomalies like halo outlines. Needs maturing!
Yass plz
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Old Jan 15, 2022, 02:23 AM   #1150
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I may of judged too harshly and too quickly on the new SSRTGI filter. The performance hit is there but there are a lot of subtle differences even with the low setting or default setting. Utilizing NIS makes the setting much more useful for my limited GPU. Going to try more titles.


edit:

Just noticed this:

Quote:
Originally Posted by Seyiji View Post

EDIT:
Fallout 4 works a treat as far as my eyes can see :3

That's good news, been meaning to try that title!

Edit 2:

Downloading Fallout 4!
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Old Jan 16, 2022, 01:24 AM   #1151
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The SSRTGI filter does a really nice job of enhancing Fallout 4. There is a stark difference between on and off.
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Old Jan 16, 2022, 02:58 AM   #1152
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Here is a quick screenshot comparison of SSRTGI on and off at 4k:



https://imgsli.com/OTEyMDI
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Old Jan 16, 2022, 03:07 AM   #1153
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Adds some nice depth to the scene.
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Old Jan 16, 2022, 03:17 AM   #1154
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Here is another at the start of the game:


https://imgsli.com/OTEyMDU
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Old Jan 17, 2022, 10:24 PM   #1155
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Quote:
Originally Posted by SIrPauly View Post
Here is another at the start of the game:


https://imgsli.com/OTEyMDU

Impressive!
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Old Jan 18, 2022, 08:15 PM   #1156
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Hrmm I tried DLDSR and while performance at x2.25 DL is certainly much better than x4 DSR with similar IQ, there is still a rather large performance hit. I was hoping there would be a mode that offered similar to native performance.
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Old Jan 18, 2022, 08:26 PM   #1157
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Hopefully they improve on the DLDSR like they did DLSS and give us better performance with refined versions of it in future driver releases
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Old Jan 18, 2022, 08:34 PM   #1158
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It's very promising tech, IQ is fantastic in Hell Let Loose. I feel it just needs more scaling options and as you said hopefully more performance optimisations. I think I'm running from a fairly high native res to begin with, 3840x1600, which scales to 5120x2133 x1.78DL or 5700x2400 x2.25DL which are still rather taxing. At lower resolutions you may not see as much of a performance hit as what I'm seeing.
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Old Jan 19, 2022, 12:39 AM   #1159
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I tried DLDSR at 3413 X 1920 on my 1440p monitor in WD Legion with everything maxed and noticed some nice crispy IQ upgrade but the performance did drop, was still playable though.
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Old Jan 22, 2022, 11:44 AM   #1160
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Alex from Digital Foundry investigates DLDsr:

https://www.youtube.com/watch?v=c3voyiojWl4&t=20s
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Old Jan 22, 2022, 11:53 AM   #1161
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Quote:
Originally Posted by demo View Post
It's very promising tech, IQ is fantastic in Hell Let Loose. I feel it just needs more scaling options and as you said hopefully more performance optimisations. I think I'm running from a fairly high native res to begin with, 3840x1600, which scales to 5120x2133 x1.78DL or 5700x2400 x2.25DL which are still rather taxing. At lower resolutions you may not see as much of a performance hit as what I'm seeing.
Oh can't wait to try that out in HLL since the standard AA implementation is pretty awful.
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Old Jan 23, 2022, 05:24 AM   #1162
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Quake 2 RTX 1.6 released and some new abilities are HDR and AMD's FidelityFX:




https://github.com/NVIDIA/Q2RTX/releases/tag/v1.6.0
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Old Jan 23, 2022, 07:14 AM   #1163
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Quote:
Originally Posted by SIrPauly View Post
Quake 2 RTX 1.6 released and some new abilities are HDR and AMD's FidelityFX:




https://github.com/NVIDIA/Q2RTX/releases/tag/v1.6.0
Nice. I have the game but haven't played it as yet.
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Old Jan 24, 2022, 04:06 AM   #1164
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Quote:
Originally Posted by SIrPauly View Post
Quake 2 RTX 1.6 released and some new abilities are HDR and AMD's FidelityFX:




https://github.com/NVIDIA/Q2RTX/releases/tag/v1.6.0
Just tried it out. It's nice, as the temporal AA upscaler has kinda terrible motion stability.

Manged +/- 30 FPS @ 3840x1080, in HDR, FSR on, Res scale to 90%, GI to Low with 2 bounces. If I dropped the res scale to 85% I could bump the bounced to 8 and get 35ish fps. Or GI to Medium and Bounces to 4 also worked well. All playable for SP, not bad for a little 6600XT
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Old Jan 26, 2022, 07:53 PM   #1165
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I've been chatting with Blaire about Microsoft Flight Simulator and how it would be nice to have Dlss in the title. Been playing the title through Game Pass and usually not my cup of tea, but enjoying it. Blaire just shared this link and it looks like DLSS is coming to Flight Simulator in a future update:


Quote:
DX12 improvement with DLSS and multiscreen is being worked on, Sim update 10 or later. They have an internal branch with this stuff already, and seem pleased with DLSS
https://old.reddit.com/r/MicrosoftFl...yk/qa_summary/
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Old Jan 26, 2022, 08:47 PM   #1166
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Awesome.

Does DLSS work in VR?
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Old Jan 26, 2022, 11:20 PM   #1167
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Yes, NMS has dlss+vr support.
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Old Jan 26, 2022, 11:30 PM   #1168
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Sweet, cant wait to try it in MSFS
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Old Jan 30, 2022, 05:10 AM   #1169
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https://www.tomshardware.com/amp/new...ng-performance

Good read. NV coming up with new ways to speed up RT performance without requiring more transistors. As always, NV leading the way..

This type of research is going to become more and more crucial as we go. We are seeing the power requirements skyrocket in order to continue performance increases; time for some creativity in the sector and finding ways to make the same amount of transistors more efficient.
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Old Jan 30, 2022, 05:33 AM   #1170
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Shame they can’t through something like that in a driver update.
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