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Old Mar 7, 2014, 12:50 AM   #241
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John C Flett
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I'm looking forward to the new F15C flight model. I'm busy with the UH-1 at the moment but I'll give the Eagle another blast when it updates.
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Old Mar 7, 2014, 01:37 PM   #242
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Old Mar 8, 2014, 04:11 AM   #243
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Su-33 6DoF Cockpit WIP

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Old Mar 8, 2014, 04:36 AM   #244
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Update #30 WW2

https://www.kickstarter.com/projects...4/posts/770277
Quote:
Friday March 07, 2014 Development Update – We're Getting THere
6 comments Liked 17 likes
These regular updates are really hard to do when you’re in pre-alpha. If there’s one thing I learned during this project, it’s that there really was a very good reason for the industry standard to announce and market projects after they’re ready and playable.
I yearn for the days of yore when I could just boot up a game, set up a quick scenario, snap a bunch of action screenshots, and be done with a Friday update in an hour.

Actually, I yearn for the day of even yore-er yore. Seems like it was just yesterday when I could say, hey, I’d like to fly plane X. And a month or so later I’d be flying it. It’s only been, what, 10 years since that was the case. Of course, there’s no going back to that. Even the simplest flying games of today probably can’t do an airplane in a month. I myself can barely stand to look, much less to fly, airplanes from 10 years ago. But I am still a bit sad about all the work that goes into the extra quality. If you were to draw a graph on work hours vs simulation quality, the line grows exponentially.

And while you’re here, close but not quite at the self-imposed 100%, progress is very hard to show.

First of all, here’s where we are with the backer rewards section. We really tried to have it operational last Friday, but internal testing showed that once again we had a logical flaw for larger reward tiers with more than one copy of a stock plane selected. Had to drastically redo the flyable selection this week. Lost all the prettiness and ended up with a painfully simple design, but at least it works.

I guess the page is ready for the world, we just have one final task: to merge the kickstarter and paypal database of backers with the DCS site member list, the hardest part of which is dealing with accounts for backers that do not currently have a digitalcombatsimulator.com user profile.



On the aircraft front, we finally do have a delay on one aircraft model, the P-47 external. We had a long unpleasant saga with trying to get high-quality original blueprints for it last summer. That took longer than anticipated, and what we got was not as thorough as we needed. Once we finally got into animating all the bits and pieces of the aircraft, we’ve realized that our data was not good enough, and that some parts would go out of alignment when moved. We had to go chasing pixels, and start fitting parts back together, animating, measuring, refitting, and trying again. This, again, goes back to my earlier point about standards. In an older game, we’d never care that an aileron slightly clips through the wing when fully deflected. We wouldn’t care that a gear strut does a physically impossible warp a few inches to the side in order to move to the down and locked position. And so with DCS, we have to go and make sure every movement is absolutely perfect, spending more time on these details than on the entire model in an older project.

The 109, our flagship, the pinnacle of our hopes and desires, is still a bit shiny everywhere. Not nearly as bad as two weeks ago, but it still fluctuates. Graphics programmers are slowly but surely moving DCS over to DX11, and it’s a process.

The choice for me is extremely painful - show nothing, or show something that does not look great.


Shiny!


From switch to shining switch

The cockpit programming is complete. All the gauges and switches and systems are working, except, annoyingly from the point of a Friday update, you cannot see it in the cockpit yet. We can see it all in debug mode. However DCS cockpits are done in a peculiar complex way, different from what we’re used to from before, and a programmer cannot simply tell a certain needle to rotate a certain number of degrees. As it is during most of the process, the cockpit mesh is a monolith. In our previous projects, we would simply make each moving part a separate object with a pivot, and the programmer would move that object about that pivot when needed. In DCS, we have to do a lot more work on cockpit animations, doing them manually, and we’re still waiting for them to be complete.

In the meantime, all the gauges gauge, and the switches operate all the systems, the radio talks, the AFN2 guides you to airfields (the only objects at the moment you can guide to), everything works, and this would have been a great time to make a cockpit procedures video, except you can only see all of that happening in debug readouts and not in the cockpit 3D model.

So, since I’ve made too many overly optimistic predictions in the past, I won’t this time. I will only say that it’s very frustrating for me to write these kind of updates, that I really want to have a fully functional plane I can take for a spin and screenshot away, and that we really are tantalizingly close.
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Old Mar 12, 2014, 02:02 AM   #245
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http://forums.eagle.ru/showpost.php?...5&postcount=42
Quote:
OK, it's late, I'm still awake, just finished few things with Mike /Rudel/.
I have few minutes for update - not a fancy one /I have low-end PC, no fancy screens.../.

In latest set of weapons tests, Roland and I implemented 3 pods available for RU planes: GUV-7800 G, GUV-7800 M and UPK-23-250. Note that I have never saw 21Bis with any of these.

Most integrated weapon is UPK-23-250. Really impressive thing and closest to MiG-21Bis weapon system. I really recommend that one instead of 7800M. It has 2xGsh 23mm guns /which is the same gun 21 have/ and can pack serious punch. Besides, it fits the ASP natively. Pure Eagle weapon, no tweaks or "guessed" stuff. UPK will come with 21 for sure, well see about other things /more integration and tests needed... time?/.

I have no screens at the moment, sorry. Mike might fire few rounds for you if he has some time tomorrow.

As for the Kh-66, it's done also. You will have difficulties with this weapon, although it is a fun and a challenge to use it. Ill tell you just one thing that will create a lot of problems: asymmetric load after one missile is fired. Asymmetric load for heavy payload is not allowed on 21. However, once you get in the cockpit it will be your problem. At the moment it is ours. You'll have to discover other problems and realize why weapon development went the other way.

We only need to integrate new Kh control box although it could be used even without it.

(Note: screens here are 3 days old, that's all I have at the moment.)



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Old Mar 12, 2014, 06:28 PM   #246
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Originally Posted by Silver_Dragon View Post
Su-33 6DoF Cockpit WIP

Beautiful.

Also thanks for your great great work updating the thread, much appreciated.
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Old Mar 15, 2014, 05:50 AM   #247
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Wags new EDGE update

http://forums.eagle.ru/showpost.php?...50&postcount=3
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Work in progress of the new rendering system in action.

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Old Mar 19, 2014, 11:19 AM   #248
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Mig-21Bis Manual in progress

http://forums.eagle.ru/showpost.php?...90&postcount=1
Quote:
About the manual

Lot of people asked similar questions: will it be available in their language, how does it relate to original 21 manual, is it near completion etc.

Since we are making 21Bis mod for DCSW, there are differences between simulated 21Bis and real 21Bis (as you must have noted so far). Therefore, the only relevant document for DCS MiG-21Bis will be its manual. This does not prevent you from using any other document you might have, but DCSW MiG-21Bis will be what’s written in its manual.

Manual is near completion, still, I have to write and illustrate missing parts concerning recently added features, most notably new weapon use and complex navigation subsection (e.g. radials interception with RSBN). Note that manual can be finished after we finish everything else (e.g we need finished internal/external model and textures for manual illustrations). Before we conclude it (“lock” it), it has to be approved by Eagle.

Manual in your language? Absolutely.
Once concluded in English, manual will be available for translation to anything community can provide. Document containing the detailed “call for translators” will be presented here on time. Translations that satisfy required standards, quality and are delivered in time will be included in official release. Other translations (rejected, late, partial etc.) can still be presented to community here or elsewhere to support local players, but will not be included in release.
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Old Mar 21, 2014, 12:08 PM   #249
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Old Mar 21, 2014, 02:08 PM   #250
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DCS: WW2 update

https://www.kickstarter.com/projects...4/posts/784976
Quote:
No Guts – No Glory
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Well folks,

Frustrating couple of weeks.

The entire office spent all of last week trying to figure out what was up with the 109. Kind of a standard thing with all DCS planes when they suddenly begin doing something absolutely unexpected.



Our 109 flight model started as a copy of the P-51, and then we began slowly replacing all systems and all data with Messerschmitt stuff. Well, after another round of replacements something somewhere happened with something that made the 109 decide to crabwalk through the sky rather than fly straight like the Mustang. Check each new system. Nothing. Replace each P-51 system with each new 109 system individually. Nothing. Replace all together in conjunction – screech!

This is the kind of stuff we really can’t afford to be spending so much time on at this stage of the project, especially as it really looked to everyone that we really put more than enough time for the unexpected into the project in the first place. Still, the 109 still doesn’t want to fly right, and it’s not the question of our skills or experience. Like I said, the entire office, including all ED veterans, spent this whole time trying to figure it out alongside our programmers. If anything, their experience had a slightly calming effect. We want to pull our hair out, while they chuckle and say “yup, happens every time.”

To give you a better idea of the kind of work that goes into all of this, here’s some details of the P-47.











To make matters worse, the P-47 is documented so much worse than the P-51, and, surprisingly, even worse than the Bf 109. For example, check the tail gear shots above. This was all done from photos.

The best blueprint we have is this:



Obviously, not nearly enough data to fully model the mechanism. And with all parts that need to move in complex animations, making sure everything fits and doesn’t fall apart or clip through when animating, well, let’s just say that lately the P-47 modeler has had very little joy in his life.
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Old Mar 24, 2014, 01:58 PM   #251
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Updace 32# WW2
https://www.kickstarter.com/projects...4/posts/787617
Quote:
The Backer Rewards Section is Finally Here – in Beta
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Well, it took way, way more blood and guts than anyone could ever imagine, but we finally have it.
If you’re a project backer, you can manage your rewards here:

http://www.digitalcombatsimulator.co...rsonal/backer/

We also have a closed Backers forum here:

http://forums.eagle.ru/forumdisplay.php?f=326

This is currently in beta – feel free to play around with this as much as you like.

Please note that this only shows the rewards from the rewards matrix.

Anticipated problems:

Log-in and email mix-ups;
Wrong reward selection;
Wrong tier selection;
Bad logic when selecting eclectic reward combinations.
Missing features:

Not currently showing Completed Rewards for those of you who have already received your product keys;
Not showing non-matrix rewards for higher tier backers, such as custom aircraft paintschemes.
Here’s how this works.

Whether you backed on kickstarter or via paypal, you should be able to use this system.

Please note that the DCS site requires two separate logins, one for the site, and the other for the forums.

The Backer section is linked to the email address you used for your pledge.

If you already have a digitalcombatsimulator.com account linked to that email, you should be able to log in and immediately use the Backer Rewards page.
If you do not have a digitalcombatsimulator.com account linked to that email, please create one. It will give you access to all features on the site, including the Backer Rewards page.
If you already have a digitalcombatsimulator.com account linked to a different email address, unfortunately we do not have an automated way to deal with that. Please email [email protected] from the email address currently on your DCS profile (not the kickstarter backer email address) and let us know which email address you used to back the project. We’ll be changing the backer email address to your DCS account email address (not the other way around).
Same goes for the forums.

If you already have a forums.eagle.ru account, and it uses the same email you used to back the project, you should be able to log in and get access to the backer forum automatically.
If you do not have a forums.eagle.ru account, create one with the same email you used to back the project, and you should get access to the backer forum.
If you already have a forums.eagle.ru account, but it uses a different email address than the one you used to back the project, unfortunately we do not have an automated way to deal with that. Please email [email protected] from the email address currently on your forum profile (not the kickstarter backer email address) and let us know which email address you used to back the project. We’ll be changing the backer email address to your forum account email address (not the other way around).
Now, if you are using one email for the digitalcombatsimulator.com account and a different email for forums.eagle.ru, then unfortunately we won’t be able to link them. You’ll have to create a new account with a matching email address in one place or the other.

We'll be adding the missing features in the next couple of days. Hopefully no serious issues will be found in beta, in which case we'll be going live ASAP.

For any issues, please post in the Backer Forum, or email [email protected].
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Old Mar 24, 2014, 02:22 PM   #252
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Pilot Mi8 tell over the AFM F-15C release
http://forums.eagle.ru/showpost.php?...5&postcount=61
Quote:
Quote:
Originally Posted by WildBillKelsoe View Post
I hope they release it this month. .....!
Maybe add 1 week... 10 days: final testing and tuning is bit longer, for high level quality of model dynamic
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Old Mar 24, 2014, 05:46 PM   #253
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Can't wait for the AFM for the f-15 and the su-27.
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Old Mar 25, 2014, 09:45 AM   #254
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Spring Discount:
http://forums.eagle.ru/showpost.php?...45&postcount=1
Quote:
From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)

DCS: Black Shark 2. $39.99 now $27.99 (30% off)

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)

DCS: Combined Arms. $29.99 now $23.99 (20% off)

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

http://www.digitalcombatsimulator.com/en/shop/

Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.
Chizh confirm the next Su-25T 6DoF will be release on the 1.2.8. Russian forum (google translation).
http://forums.eagle.ru/showpost.php?...&postcount=185
Quote:
Quote:
Originally Posted by Mista View Post
1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
New 3D cabin Su-25T will be in the near patch
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Old Mar 25, 2014, 11:49 AM   #255
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Mini Update LN Mig-21Bis. Incoming release?
http://forums.eagle.ru/showthread.php?t=122019
Quote:
Folks,

We're all hard at work behind the scenes, hence the slight gap in structured information. We've been aiming at providing you with a more "meaty" update, but hopefully this stop-gap measure will provide a small measure of relief until that one is completely ready.

Every feature and system that is required for release is now implemented.
All of these components are undergoing testing and iteration, to make sure everything is working as intended.
In the past few weeks we have also replaced several legacy components, including a full overhaul of the weapons and their definitions. (See weapons thread)

The AFM has been finished for several months.

Essentially -- we are preparing the aircraft for testing and approval.

We've made considerable progress in mission and campaign construction, including tutorial missions. These are going to be voice-acted in the next few days. Another critical learning component: the manual, will soon reach its' final iteration, at which point we can initiate localizated translations.

Art-wise; -Rudel- is now working on the last, and final, exterior component of the aircraft, which is the tail and vertical/horizontal stabilisers.

Livery creation is in full swing on already completed parts. Stencils (decals) have proved to be a major timesink.
We're recreating these in multiple languages, as several countries had localized ones.

In the past few weeks we've also completely overhauled the art of roughly 60% of our custom weapon models and textures.

Apart from the aforementioned; all other art is ready for release.

Hopefully this gives you a small overview of the state of the aircraft,
and we look forward to sharing much more with you in the coming update.


Thank you for your patience and support,

Leatherneck Simulations
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Old Mar 26, 2014, 02:44 PM   #256
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DCS: World Preliminary Changelog
http://forums.eagle.ru/showthread.php?t=122086
Quote:
1.2.8 Preliminary Change Log


Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.

DCS World
• Added Su-25T 6 DOF cockpit.
• Added initial Oculus Rift support, this does not include front end GUI yet.
• AGM-114L/K: Increased speed to about 1.4M.
• TACAN added to Lochini International (25X; TBS).
• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
• MQ-1 Predator: The radar has been removed.
• Corrected wingtips vortex position for flyable aircraft.
• Corrected HE warheads for unguided rockets.
• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
• Su-25T: SPO-15 sound is now muted when electric power is OFF.
• "LockOn" label has been deleted from FC3 module description in Main Menu.
• User images in Kneeboard will no longer disappear after window switching.
• ME: Fixed toolbar becoming inactive in some conditions.
• ME: Corrected location of the buttons in mission goals window.
• Added internal cargo trigger.
• Reworked chaff and flare rejecting logic for AA and SAM missiles.

DCS Mi-8MTV2 Magnificent Eight
• Corrected campaign and single missions.
• Emergency jettison switches are now wired correctly.
• Fixed swapped buttons on the UV-26.
• Hardpoint racks and additional armor can now be disabled.

DCS: UH-1H Huey
• ADF AN/ARN-83: Audio signal can now be heard in all modes.
• Fixed animation of control lamp on flare dispenser control panel.
• Fixed side M134 bracket arms clipping with side doors.
• Added 3D model for wipers motor in cockpit.
• Barrel block of M134 minigun now rotates in correct direction.
• Pilot and co-pilot sights are now removed from the "civilian" variant.
• Added additional armor option to the ME.
• Fixed blurred texture of the tail rotor when damaged.

DCS: Flaming Cliffs 3
• Added F-15C Advanced Flight Model (AFM)
• Added Su-33 6DOF cockpit.
• Su-25: SPO-15 sound is now muted when electric power is OFF.
• A-10A: "Minimum Speed" sound is no longer heard during repairs.
• MiG-29: EOS has had its detection range reduced to realistic performance levels.

DCS: P-51D Mustang
• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
• Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
• Corrected gun shell cases appearance point.

DCS: Combined Arms
• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
• Added SAM unit acquisition/search radar display.
• Added ability to control naval units from the Command Map.
• Laser ranging and automatic barrel elevation for tanks.
• Increase destructiveness of 155mm artillery round.
• Control of air units now possible for clients in multiplayer.
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Old Mar 28, 2014, 09:56 AM   #257
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ED March Newsletter, interesting future develops

Quote:
Dear Pilots!
In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!

DCS Spring Sale

Eagle Dynamics E-Shop.

Friday, 25th March 2014

From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
Trailer

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
Trailer

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
Trailer

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
Trailer

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
Trailer

DCS: Black Shark 2. $39.99 now $27.99 (30% off)
Trailer

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
Trailer

DCS: Combined Arms. $29.99 now $23.99 (20% off)
Trailer

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer


Note:
As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.


2014 is already shaping up to be a very exciting year for DCS with some great developments:

1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.

2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!

3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.

4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.

5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.
Exciting times!
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Old Mar 28, 2014, 05:03 PM   #258
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Holy smokes 1.2.8 is going to be amazing. Two 6dof cockpits and the F-15 AFM, can't get here soon enough.
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Old Mar 28, 2014, 08:22 PM   #259
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Quote:
Originally Posted by Silver_Dragon View Post
Wow I thought this was a real picture for a second.
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Old Mar 31, 2014, 09:17 AM   #260
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http://forums.eagle.ru/showpost.php?...83&postcount=5
Quote:
Updated Su-24M WIP images.





New additions to the preliminary changelog DCS: World 1.2.8
http://forums.eagle.ru/showthread.php?t=122086
Quote:
DCS: World
Added FREE TF-51D for DCS World!
Improvements to the multiplayer scoring system.

DCS: Flaming Cliffs 3
Russian fighters. The angular size of HUD indication was reduced to real volumes.
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Old Apr 2, 2014, 07:49 AM   #261
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BO-105 Update
http://forums.eagle.ru/showpost.php?...&postcount=324
Quote:
Update 02.04.2014

First on. If you were wondering for the lack of updates. I'm still busy doing the stuff for Coretex (for the guys who ran out of patience, check the coretex threat !!). When this is done, the
BO-105 development will continue in a regular state. Further on - I'm still waiting for additional cockpit-photos which are expected this summer from
a guy who have good contacts, since the german army didn't allow me to take photos of a helicopter which is almost in the museum.

Last weekend I had time to texture the roof and the window-frames. I also baked some AO's for a more realistic effect.

Modeling ToDo's (INTERIOR MODEL)

- Rotorbrake
- 2 Cable holders
- Pilot/Co-Pilot
- Door grips

Modeling ToDo's (EXTERIOR MODEL)
-> Cockpit for the exterior model will be applied as soon as the Interior Model is done. <-

Texturing (INTERIOR MODEL)

80 % done

Texturing (EXTERIOR MODEL)

not done yet, but the unwrapping is already done

Thanks for the patience !
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Old Apr 2, 2014, 07:00 PM   #262
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Getting anxious every time I see this thread updated for that 1.2.8 patch. The wait is killing me!
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Old Apr 4, 2014, 04:30 AM   #263
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DCS: World 1.2.8 changelog final... Beta available to download

http://forums.eagle.ru/showpost.php?...20&postcount=5
Quote:
DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.

DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD
added instruments: magnetic compass, G-metr, outdoor thermometer

DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN

DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.

DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.

DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.
Beta link (1.2.7 Beta can update by autoupdater): http://www.digitalcombatsimulator.co...rld_open_beta/
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Old Apr 4, 2014, 11:24 PM   #264
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OMG OMG OMG yes!! downloading now!

So stoked!
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Old Apr 5, 2014, 02:40 AM   #265
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Even with a few bugs in the beta release this is just awesome, the SU-33 is amazing to fly now, and with the SU-25t getting its cockpit overhaul it's sparked my interest in it again. It's really nice to look at and fly.

Didn't try the F-15c too much yet but from what I've flown of it it's a totally different experience. No longer feels like it's on rails.

All we need now is the Mig-29s/a to get a 6DOF new cockpit and FC3 will have been worth every single penny. That's the only poor plane still without a new cockpit. And it's my favorite damn plane!!
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Old Apr 6, 2014, 05:35 PM   #266
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Nevada (NTTR) update, waiting to 1.3.0
http://forums.eagle.ru/showpost.php?...7&postcount=15
Quote:
With the completion of the airbase lights at Nellis and Creech, all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR.

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Old Apr 9, 2014, 03:58 AM   #267
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ED add DCS: F-15C Eagle to your product line.
http://www.digitalcombatsimulator.co...roducts/eagle/
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Old Apr 9, 2014, 05:48 AM   #268
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F-15C Flamming Clifft seguregate module is "near".
http://www.digitalcombatsimulator.co...laming_cliffs/
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Old Apr 10, 2014, 04:43 AM   #269
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Wags put a term update list and modules:
http://forums.eagle.ru/showthread.ph...47#post2039947
Quote:
The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing:

Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time.

Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A.

Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:

• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).

External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer.

Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft.

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.

In the coming weeks, we will be updating our store pages to use these product definitions.

The content of the module matrix

Su-25T Advanced Flight Model (AFM) Standard Systems Modeling (SSM)
Su-25 Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
A-10A Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
F-15C Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-27 (In Development) Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-33 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
MiG-29 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
A-10C Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Ka-50 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
UH-1H Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Fw190-D9 (In Development) Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Mi-8MTV2 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
P-51D Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
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Old Apr 10, 2014, 09:31 AM   #270
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VEAO Hawk update
http://forums.eagle.ru/showthread.php?t=122826
Quote:
Following the announcement from Wags on DCS Product Terms, we are pleased to clarify the following for the Hawk:

Hawk for DCS - Standard Flight Model (SFM) and Advanced Systems Modelling (ASM) - Initial Release
DCS Hawk - (in development) Professional Flight Modeling (PFM) and Advanced Systems Modelling (ASM)

Definitions:
Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting.

Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:
• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.

For Wags original post, please see here:http://forums.eagle.ru/showthread.ph...47#post2039947

I will be updating the Hawk product page today and will release the link shortly.

Thanks,
Chris.
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