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Old Sep 13, 2016, 05:34 AM   #481
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Mi-8 Belsimtek new develop news

https://forums.eagle.ru/showpost.php...&postcount=667
Quote:
News №30.

For the purpose of bigger approach of perception of management Mi-8MTB2 of DCS to real, specialists of the company Belsimtek enter into game new control for joysticks - "JOYSTICK WITHOUT SPRINGS AND FFB".



That is trimming option for joysticks without springs and without feedback (FFB – Force Feedback)."

Features of use of joysticks of various designs.

As in the real helicopter the handle of a cyclic step of the helicopter, practically never is in strictly central situation and at the same time the mechanism of trim effect is actively used (fixing by springs of any situation CYCLIC CONTROL SYSTEM), the joystick with feedback (FFB) which also, as well as in real can fix the handle in any place of admissible range of movements, is ideal option for management of helicopter model. Position of the handle of the joystick with feedback (FFB) always corresponds to situation CYCLIC CONTROL SYSTEM in a virtual cabin. Almost exact imitation of work of CYCLIC CONTROL SYSTEM, as in the real helicopter is created. In the ordinary joystick the handle is kept by springs in the central situation, and the player needs or to overcome constantly efforts of springs, or to use function of the "EXPECTATION of RETURN TO the CENTER" control that does not allow to play comfortably on models of helicopters.

Because joysticks with FFB feedback, are rather rare on sale presently, and also are quite expensive, enthusiasts of the Mi-8MTB2 module with support Belsimtek conducted research on the basis of the COBRA M5 joystick



, for the purpose of a possibility of its completion regarding acquisition of the main property by it from FFB joysticks – possibilities of free movement and deduction without efforts of the handle of the game device on any mode of flight of model of the helicopter.,
Centering springs which keep the handle in the center were removed from the COBRA M5 joystick. And under axes of longitudinal and cross rocking chairs, washers, for the purpose of creation of loading effect for the joystick handle were enclosed (that there was no "falling" of the handle at a hand).

For a perception correctness the simulator of such modifed joystick and at the same time preservations of sound effect of trimming into game entered new control for joysticks with the withdrawn springs - "JOYSTICK WITHOUT SPRINGS AND FFB".
This function allows to synchronize when pressing the button of the trimmer position of the virtual handle with position of the handle of the joystick on various modes of flight.

Flights on DCS: Mi-8 MTB2, with use of the COBRA M5 joystick and remote springs, showed excellent imitation of work of CYCLIC CONTROL SYSTEM, full compliance of situation CYCLIC CONTROL SYSTEM in a virtual cabin and joystick handles. Running start of indexes of the autopilot decreased, management became more exact, unpleasant twitchings of the handle of management when using the "trimming with return to the center" mode due to the lack of need of return of the handle of the joystick to the central situation for removal of effort from joystick springs disappeared. In general flights became more smooth.

Testing was carried out by real pilots of MI-8 who confirmed high extent of approach of motility of movements with the handle of the COBRA M5 joystick with remote springs to work as real CYCLIC CONTROL SYSTEM.

It is natural that some time should be spent for accustoming to the new scheme of management, to wean from finding of the handle of management of the joystick in the center. But more real feelings received subsequently when flying on "eight", compensate everything!

At desire to feel how moves in flight of CYCLIC CONTROL SYSTEM of the real helicopter, to receive more exact skills of management of the eight, each user, using these recommendations, will be able to make simple alterations of the joystick.


http://forums.eagle.ru/showpost.php?...50&postcount=1

Cleaning of springs from pedals will add more real perception of control of helicopter.
https://forums.eagle.ru/showpost.php...&postcount=725
Quote:
News №31.

Windshield wiper work!

https://youtu.be/p13nzHlw6LI
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Old Sep 13, 2016, 01:46 PM   #482
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New RAZBAM FB Pics from Mirage IIICJ:

https://www.facebook.com/RazbamSims/...73791174390388
Quote:
Alejandro at it...dumped what looked good but was not accurate and started all over again, Mirage III CJ Shahak for DCS




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Old Sep 13, 2016, 04:16 PM   #483
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From VEAO FB, new P-40F update and pics:

https://www.facebook.com/veaosimulat...c_ref=NEWSFEED
Quote:
The fine tuning that goes into getting the bombs and tank to sit right in the racks is insane. Been at it for 3 hours now. Rotate a little bit here, move in a tad there, down a tad there....

Export the model, load DCS, Open mission and see how it is.

Back to Max, tweak some more...rinse and repeat.

All for you lot to then go and drop the darn things off the racks!!!

Note: I stopped the engine during flight so I could see more clearly the positions.
Anyway, I hope you enjoy the details of what we go through making a module.

Chris

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Old Sep 13, 2016, 06:46 PM   #484
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From RAZBAM FB. AV-8B Night Attack wing update:

https://www.facebook.com/RazbamSims/...WSFEED&fref=nf

Quote:
Wing correction, you can see the difference
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Old Sep 14, 2016, 12:29 PM   #485
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More updates by VEAO FB about P-40F.

https://www.facebook.com/veaosimulat...MELINE&fref=nf
Quote:
And for my next work task; get the auto-start and auto-stop sequences coded - Check
It's so clever what you can do with DCS and these macro sequences and training tools.
Ah yeah...next task; training missions.

No rest for the wicked....

Chris
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Old Sep 15, 2016, 06:27 PM   #486
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Develop update by Cobra on Leathernenck AJS-37 Viggen project

https://forums.eagle.ru/showpost.php...postcount=2865
Quote:
And just a quick update for everyone:

We're still working on solving bugs and merging new artwork into our existing codebase.
Many of the items in the July update are being checked off-- but we're still a ways out.

A few odds and ends (features that were "missed" or set as future Todos) are also being taken care of.

It's important to us that the Viggen is a very complete release, so that we can minimize the post-release support timeframe and focus our resources on the F-14 and other, future aircraft.
That said though, due to the size and complexity of the project, in comparison to the MiG-21, it's going to be an all hands on deck situation.

I wouldn't expect more than a few weeks between announcement and release. That's the hope and plan, in any case!

Thanks for all of your support.
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Old Sep 16, 2016, 05:21 PM   #487
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Bunyap show a pre-Alpha develop version of Leatherneck F-14 Tomcat.

Actually F-14 Team has centred on develop functionality. The F-14 Team has separate of other LN project teams.

Quote:
This is early development footage of the DCS: F-14A/B Tomcat module being produced by Leatherneck Simulations:

Check here for the latest updates:
http://www.leatherneck-sim.com/f14/
https://www.facebook.com/leathernecksim/
https://forums.eagle.ru/forumdisplay....

F-14 Tomcat Design Evolution:
https://youtu.be/SsUCixAeZ0A

One correction: The F-14 development team is completely separate from the Viggen team with programmers working on the Tomcat full time. It is only Cobra who is moving from one to another as I noted.
https://youtu.be/WCaCa2ZMrRI
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Old Sep 16, 2016, 05:27 PM   #488
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Update de Cobra
https://forums.eagle.ru/showpost.php...32&postcount=1
Quote:
Dear All,

Bunyap was awesome enough to take the time and help us with releasing some very early carrier physics trapping and mechanics footage!

We've made a lot of progress over the past few weeks in implementing appropriate physics forces and other mechanics that allow for extremely accurate carrier trapping mechanics. This also brought with it a lot of work on the suspension of the aircraft.

Big thanks from the LN team to Bunyap and his awesome work to the community

Enjoy!
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Old Sep 16, 2016, 06:12 PM   #489
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AvioDev FB Mirage F-1 Update
https://www.facebook.com/Aviodev/?hc...MELINE&fref=nf
Quote:
Still in a very early WIP of texturing stage for our new F1 model, but we wanted to share with you the beginning of this process.
-----------------
Todavía en una fase muy temprana de la parte de texturización de nuestro nuevo modelo de F1, pero queríamos compartir con vosotros el comienzo de este proceso.
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Old Sep 16, 2016, 07:04 PM   #490
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Virtual Horseman fly with VEAO P-40F
https://forums.eagle.ru/showpost.php...&postcount=436
Quote:
Or this one....
https://youtu.be/NOJKinBIZgY

A slightly earlier build. Sounds have been updated since this build and the cockpit has had a second pass.

The Virtual Horsemen had some fun in the Kitty's that's for sure
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Old Sep 17, 2016, 07:56 AM   #491
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Big Seasonal Sale!

Starting today at 1500 GMT and lasting until 26 September 2016 at 0900 GMT, we are offering 40% off on all DCS modules except DCS: F-5E Tiger II and DCS: SA342 Gazelle. This sale is only for countries outside of the EAEU. You can find these special deals on DCS E-shop

Bundle Deals

In addition to the autumn 2016 sale, we are also offering bundle deals that take 50% off list prices. These bundle deals start today at 1500 GMT and lasting until 26 September 2016 at 0900 GMT.
  • DCS: A-10C Warthog + DCS: Black Shark II
  • DCS: F-86F Sabre + DCS: MiG-15bis
  • F-15C for DCS World + Su-27 for DCS World
  • DCS: P-51D Mustang + DCS: Fw 190 D-9 Dora
  • DCS: UH-1H Huey + DCS: Mi-8MTV2 Magnificent Eight
  • A-10C: 16-2 Red Flag Campaign + F-15C: 16-2 Red Flag Campaign
I just got all the flaming cliffs 3 aircraft in the sale!
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Old Sep 24, 2016, 11:02 AM   #492
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C-101 AvioDev Update

https://www.facebook.com/Aviodev/

Quote:
Not a big priority right now (as we have already the 3D model completed and released), but we will update the 3D model of C-101EB/CC, starting from the scratch. The reason? is simple, with all the time we have invested on this project, we want to care about each single detail. So we feel that we can provide a more detailed 3D model and updated to the new standards. In the same way we are revising and rewriting most of the systems in order to provide the module we once dreamed.
-------------------------------------
No es una gran prioridad en este momento (ya que se ha completado el modelo 3D y lanzado), pero vamos a actualizar el modelo 3D del C-101EB /CC, comenzando desde cero. La razón? es simple, con todo el tiempo que hemos invertido en este proyecto, queremos cuidar cada uno de los detalles. Por lo que creemos que podemos proporcionar un modelo 3D más detallado y actualizado a los nuevos estandares. De la misma manera estamos revisando y reescribiendo la mayoría de los sistemas con el fin de proporcionar el módulo que una vez soñamos.
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Old Sep 25, 2016, 05:41 PM   #493
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unofficial DCS: World week report (disclaimer by the bad quality).
https://youtu.be/p43jyBxIUMA
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Old Sep 28, 2016, 10:56 AM   #494
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Racoon, Normady WW2 member.... incoming news about WW2.

https://forums.eagle.ru/showpost.php...&postcount=577
Quote:
Early announcement of further news...
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Old Sep 30, 2016, 10:42 AM   #495
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DCS: World 1.5.4 Update 7

https://forums.eagle.ru/showpost.php...0&postcount=37
Quote:
Added support of A-10C Advanced Aircraft Training Qualification campaign by Maple Flag

DCS World.
Improved net extrapolator
Removed the scale that was displayed in the Campaign window

Separate FC-3 module Su-27
Position indicator (ИП-52) corrected

L-39
Fixed the incorrect liveries on LODs

DCS C-101 by AvioDev
Remodel Magnetic Compass
Coded many gauges and systems of rear cocpit, 80% completed
Added Adjustement pedals Front rear cockpit (model and system)
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Old Sep 30, 2016, 11:04 AM   #496
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Old Oct 2, 2016, 04:46 PM   #497
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DCS: World news recompilation (Oct 02)
https://youtu.be/etuZnqv_swY
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Old Oct 7, 2016, 11:13 AM   #498
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DCS: World 2.0.3 Update 3 available

https://forums.eagle.ru/showpost.php...7&postcount=18
Quote:
DCS World 2.0.3.57442 Update 3


DCS World
Fixed GUI error when choosing a place in the supply list.
Fixed explosion sounds after mission restart
Fixed FPS drop when using RADAR
Corrected score points for Armed House 2 (10 instead of 100)
No more Thrustmaster HOTAS, XBox 360, Cobra axis stuck when player moves it quickly
AI weird behavior at the mission start fixed
Fixed DCS World crash when unactivated module started
F10 Map view and clickable area fixed in multimonitor configuration
Scale icon removed from Campaign window

Network
Net phantom extrapolator improved
Server always get all network events to get game statistics.
Export API: a way to get own unit type implemented even when allow_ownship_export is turned off in server settings

A-10C
Fixed random crash on exit from mission

Bf 109 K-4
Slats movement fixed
DE Fw-190 Quick Start manual filename corrected
2 dogfight skin added

L-39
Speed calculation with rain fixed
Livery changing on different LODs fixed
Fixed random crash on exit from mission
Fixed crash on restart Instant Action missions

UH-1
Trimmer mode option added (now the same as Mi-8 )

Su-27
Position indicator (ИП-52) color corrected

FW-190
Fixed flap assignment for HOTAS Warthog

M-2000C
added separate mode for M-2000c ground ranging
TAS (radar ranging) upgrade.
AG gunsight upgrade.
HSI VAD enabled.
WP display on VTB bug fix.
OBL not displaying bug fix.
TAS for OBL/IP bug fix.
RWR Threat library updated
RWR Sounds updated
RWR Launch detection mode enabled
Radar NCTR library included
Radar NCTR enabled
Decoy release program enabled.
Built-in Jammer upgraded.
New keyboard bindings.
INS N.DEG light bug fixed
Bullseye coordinates fixed
INS "Always Aligned" not working bug fixed
Radar CCM bug fixed
DRM button added to Module Manager

HAWK
Smoke pylon added (pylon 6) within the body of the aircraft
Smokewinders removed from pylon 3 (fuselage) and added to pylon 6 on weapon loadout in mission editor (Note:
AI smoke functional, player smoke still bugged and working on)
DRM button added to Module Manager.


DCS MiG-21Bis by Leatherneck Simulations
Fixed radar causing FPS loss and/or occasional crash.
Fixed SRZO IFF causing a crash.
Increased roll rate.
Improved AFM flaps & airbrakes’ logic.
Improved AFM on supercritical AoA
Corrected vertical tail & rudder efficiency on critical and supercritical AoA
DRM button added to Module Manager
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Old Oct 7, 2016, 11:28 AM   #499
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Normandy WW2

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Old Oct 8, 2016, 06:01 PM   #500
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Old Oct 9, 2016, 08:49 AM   #501
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DCS: World October 09 recompilation.
https://youtu.be/dXX8BuGhzCg
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Old Oct 9, 2016, 10:22 PM   #502
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Still no news about the f18? It has been in development longer than star citizen ffs...
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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port
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Old Oct 11, 2016, 04:48 PM   #503
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by Wags.....little update about F/A-18C develop.

https://forums.eagle.ru/showpost.php...6&postcount=79
Quote:
I'd love to but I'm neck deep in the Hornet manual and systems implementation with the SMEs (we have two Hornet pilots that also play DCS) and engineers.
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Old Oct 16, 2016, 01:55 PM   #504
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Week Update DCS: World 10-16 October
https://youtu.be/ZWcwnJt87zU
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Old Oct 19, 2016, 07:49 AM   #505
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Old Oct 23, 2016, 11:07 AM   #506
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Week Update 17-23 Oct DCS: World
https://youtu.be/ZQ6qoiFV4p0
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Old Oct 30, 2016, 05:04 AM   #507
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Leatherneck AJS-37 Viggen second teaser, Ghosts and Thunder

https://forums.eagle.ru/showthread.php?t=176200
https://youtu.be/YKLRctxPY6k

LN twitch transmission (28/11 20:00 CET)
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Old Oct 30, 2016, 07:16 AM   #508
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Old Oct 30, 2016, 03:49 PM   #509
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Week Update 24-30 Oct DCS: World
https://youtu.be/D9SJoJ3uETg
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Old Oct 31, 2016, 07:26 AM   #510
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VEAO Bae Hawk T.1 multicrew cockpit total reconstruction by ED and VEAO team

https://www.facebook.com/veaosimulat...MELINE&fref=nf
Quote:
Hi all.
It's very rare that I post in the forums but now I feel compelled to tell you of the background behind the exciting developments coming to the Hawk version 2.

The thing is Ells is a modest chap so you won't know the amount of work he puts into rectifying the Hawk and how much he cares about the product.

The pressure is really on VEAO at the moment with the imminent release of the P40f and, as a result, Pman and his teams are working flat out on producing, what I believe, will be a fantastic warbird in every sense. But there has been little resource left for our little Hawk.

However Ells and I have been secretly working on this new update for the last few weeks and I have to say it has been an absolute pleasure to watch and learn. From working with 3D models to understanding program structure and module coding Ells has worked tirelessly and as a result we can bring to you now a major update to the Hawk.

So what's the big deal.....

Well right from the beginning Ells has always wanted to have 2 seat capability in the Hawk but we have always hit problems when we tried to implement it. The final straw was when the L39 came out and we realised that we would have to rewrite the entire Hawk code as (learning from the L39) ED coding required separate instances of clickable j based on seat occupied. Our Hawk was coded such that all cockpit switches were available from either seat. This meant in practice that you may be able to mouse over and click on forward cockpit switches from the rear seat through the front ejection seat. Clearly undesirable . This lead Ells to reluctantly announce that the rear cockpit would not be available until after a complete code rewrite.

Then we had a eureka moment.

We found that, buried in the code, there was a maximum distance which, once exceeded you would no longer be able to operate a switch with the mouse. The rear cockpit was again viable!

Many thanks to Alex at ED for his help in uncovering this and many other programming functions in DCS world

Now it was dark back there in the rear. Half the gauges didn't work properly, no lighting, misplaced 3D objects and no inter connectivity with the front cockpit. The weapons panel had to report and indicate switch selections in the front and we couldn't get the rear head position to work correctly. All in all we produced a list of over 25 project stopping bugs which, as mentioned earlier, Ells enthusiastically worked through, with me, to the end result that I can now tell you that we have single player rear seat capability in the Hawk and the view is great from back there!

If you're using track i/r or VR you can look round the front ejector seat and see everything functioning correctly in the front and the elevated seat position is great for take off and landing. You can even map a joystick function to swap seats on the fly for the best of both worlds.

Whilst working on the rear seat we also took the time to rectify and energise some of the systems that were non functional in Hawk version 1. We now have working brake pressure gauges and transponder functionality anyway, Ells will let you know the full list of upgrades in due course.

I was very fortunate to be given by a friend of mine, who used to fly the Hawk, an original Hawk t1 ,hard bound, flight manual and checklist, including hand written notes. I've scanned the checklists and emergency checklist into the kneeboard so that now, when you fly, you'll be using the actual checklist that's travelled at 400Kts through the valleys many times in the real Hawk. It's a testament to the ASM coding by The team that the checklist works very well with our Hawk.

That's it from me. I'm sure you'll hear a lot more from the guys about further improvements to the Hawk in future including new textures and multiplayer capability etc etc. But, as I said at the beginning, Ells is a modest chap and I just wanted to convey the excitement and pleasure, I've seen in him bringing, to you, something ,I know, he's wanted you to have all along........ Enjoy.
instructor crew pics
https://forums.eagle.ru/showpost.php...21&postcount=1



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