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Old Oct 16, 2011, 05:55 PM   #2821
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night
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not sure that is even worth the effort, if i can't try multi i'm not sure i care
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Old Oct 16, 2011, 06:09 PM   #2822
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not sure that is even worth the effort, if i can't try multi i'm not sure i care
Exactly. Without multiplayer, Battlefield isn't Battlefield. The game is just a week away, too, so it isn't like it's a big deal to wait a few more days.
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Old Oct 16, 2011, 06:13 PM   #2823
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I would be nice to be able to complete the singleplayer campaign before the game is officially released and then jump straight into mp when the legit version unlocks.
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Old Oct 16, 2011, 07:21 PM   #2824
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leaked already?

wouldn't happen if it was steamworks
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Old Oct 16, 2011, 07:25 PM   #2825
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Seems like the image is out there, but you cannot play the game since ea/dice used a securom release date check.
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Old Oct 16, 2011, 07:29 PM   #2826
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Seems like the image is out there, but you cannot play the game since ea/dice used a securom release date check.
....and cracked!
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Old Oct 16, 2011, 07:33 PM   #2827
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The usual suspects claims that the crack is not working.
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Old Oct 16, 2011, 09:16 PM   #2828
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Old Oct 16, 2011, 10:02 PM   #2829
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Yeah the crack has been debunked as not working. You can get it to install by extracting each dvd separately but the crack doesn't allow you to continue.
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Old Oct 17, 2011, 01:24 AM   #2830
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Where can we find the clip?
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Old Oct 17, 2011, 02:26 AM   #2831
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Old Oct 17, 2011, 03:27 AM   #2832
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damavand peak deathmatch gameplay
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Old Oct 17, 2011, 05:16 AM   #2833
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I managed to watch half of that vid then had to stop.... the lack of squad play saddens me.
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Old Oct 17, 2011, 06:10 AM   #2834
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It's deathmatch mode what did you expect?
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Old Oct 17, 2011, 06:17 AM   #2835
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Just got back from GeForce LAN 6, man what an epic party that was.

Here is just a little teaser of what I got to see!





If you want to take a look through some of the photos I took you can check out http://geforce3d.net/Gallery/v/geforcelan6/?g2_page=2. Mr. VW_Factor is in a few shots, we were there as press.

You can also see my videos as I post them up at youtube.com/user/geforce3dnet, I have a lot of footage to go over in the next few days.
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Old Oct 17, 2011, 01:09 PM   #2836
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I just got back from the GeForce LAN that was held in Oakland and thought I would share some of my thoughts after getting to play lots and lots of BF3 on the latest build they had there. Hope this brain dump helps to ease the wait for 10/25, if only for a little bit.

General Gameplay/Interface
  • Let me start off by saying that the build we played at the GeForce LAN was light years ahead of the Beta. It's the theme that will probably run through the rest of this post; it was a great relief to see how much work DICE has put into polishing BF3 up for the final release. Off the top of my head, asides from few bugs (noted at the end), I didn't run into any of the glitches people were having in the Beta(such as rubbernecking or map glitches.)
  • Chat interface. FIXED. The chat text now blends in and matches the rest of the GUI. It is in the same location but that black background is no longer there; the chat is overlayed on the screen just like in previous Battlefield games.
  • Squad screen. FIXED. Pictures of the new squad screen have obviously already popped up on Reddit, and I can't really add anything asides from confirming that it looks exactly as it does in the pictures.
  • 3D spotting was quite a bit more refined in this build than it was in the Beta. If you spotted someone and then they got behind cover(buildings or vegitation/rocks), their on-screen 3D spot dissappears immediately. No more firing at doritos in the foliage.
  • Minimap. FIXED! The minimap has been vastly improved and is almost on par with the map found in BF2. It's a nice, full minimap now: you can see all the flags, your teammates, empty vehicles...etc. The only thing that seemed like a minor issue is that the zoom levels seemed funky on some maps (like Operation Firestorm) and there wasn't an option to set whether the map would rotate with the player or remain locked onto the compass.
  • Rocks can no longer be shot through. (LULZ)
  • The Options menu is now accessible while dead or alive.
  • The kill cam screen seems to have been shortened in duration, although this could have just been on TDM.
  • There are customizable camo options available for the picking now. From what I could see there were a few solid color uniforms (Black, Blue, Green, Tan, Grey), a few different types of camoflouge (desert/forest/urban), and a few special ones like the SPECACT uniforms and one named the "Dr. Pepper" camo which I can only assume will be tied into a marketing blitz just like the SPECACT stuff was tied in with them during BC2. Each camo "selection" had a corresponding Russian and US version so that you would never be able to put on the same uniform as the opposing team.
  • Hit detection seemed vastly improved. Granted, we were in a LAN environment, but I believe the BF3 servers were actually being hosted down in LA (7 hours away). TDM and 32-player Rush were silky smooth but there was still some weird lag on the 64-player conquest maps. It was fairly rare though, so maybe it was just actual internet traffic issues.
  • There was a notification now for you to press "Q" if you needed ammo/medic that appeared to pop up automatically if you needed either of those things.
  • The new in-game icons that show up over teammates, dead players, and dead players who need a revive have been completely overhauled. They are thicker and a bit brighter; the end effect is that they are much more noticeable.
  • They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.

Weapons
  • The damage model for the weapons, on the whole, feels much more polished than the Beta. The damage glitch where people would take more damage due to sprinting is noticably gone and the gun play now feels much more balanced and even.
  • Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.
  • The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I didn't run into too many people using it.
  • UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at range.
  • M39 EMR: Pretty sexy, didn't play with it a lot but it seemed like a slightly better version of the SKS.
  • SKS/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a result of the fixes to the damage model that DICE made. (See above)
  • Bolt Action Snipers: Seems like the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2 and the Beta.
  • T-UGS (Recon Emitter): Now works as advertised with people popping up on your mini-map who are moving within the range of the emitter.
  • SOFLAM: Didn't try it. Sorry :'(
  • Javelin: Worked like a ground version of the stinger missile, it didn't pack much of a punch against heavy armor. Only played with it a few times. Locks on, fire and forget.
  • Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire, wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding a squad that is camping a certain area. More info down here.
  • M16A4: This 3-round burst varient of the classic workhorse was a ton of fun to play with. Combined with the "Heavy Barrel" attachment it seemed to be really solid at long range.
  • KH2002: This was the other assault rifle that wasn't in the Beta. It had a nice burst mode and seemed suited for medium-range engagements.
  • T88: Didn't play but one round with it: didn't even fire it. No info. Sorry :'(
  • M1911: Pretty sexy. Packs a punch. Has the most varients of all the pistols (Regular, Suppressed, Tac Light, Suppressed AND Tac Light). Good times.
  • M44 Scoped: Sniped a few dudes on Firestorm with this, seems like a great weapon to finish people off at medium range. However, the firing speed was slow.
  • SG552: Decent engineer weapon. Didn't play with it much. No info. Sorry :'(

Maps
  • Damavand Peak. (TDM). They only had this map playing during the TDM 4v4 tournament (unless I missed something?). It took place in a fun quarry area that had lots of industrial machinery and massive dump trucks (TONKA TRUCKS!) all over. Tight infantry action. I tried to peek around to see the rest of the map beyond where the TDM area was and it looks really big. Awesome vibe.
  • Grand Bazaar. (TDM). Again, I only played this one in the 4v4 tournament on TDM. There was a mosque, a market area, and then some streets and backalleys that were intertwined to make a really layered TDM map. It was obvious that DICE really put time in to give each of these maps character; Grand Bazaar had a unique sense of place. Can't wait to see 32p Conquest on it.
  • Operation Firestorm. (TDM, 64p Conquest, 32p Rush). First things first: this map is huge. Hell, each side starts off with something like SIX heavy armor vehicles on each side at their main spawns. Rush was just the 64p conquest map, but you fought from the US spawn across four stages to the RU spawn. TDM took place at one of the flags and involved three warehouses and a crate yard that had a lot of awesome terrain for tight TDM combat.
  • Caspian Border. (64p Conquest). Not much to say here. The fences were fixed so that jeeps no longer get stuck on them. I didn't manage to take down the massive antenna, although you are now able to take down the radio tower that sits at the "Hilltop" spawn; it falls over on to the rocky area behind the flag.
  • Operation Metro (TDM, 32p Rush). There were a few minor changes to the map in regards to shrubbery placement. Asides from that, it seemed just like it did in the Beta. TDM takes place all through the last stage of Rush: the "Apartments" area. It looked like fun, but they were having issues with it on TDM so they took it out of the tournament rotation.

Bugs/Complaints
  • The only two recurring bugs I noticed both involved the ret. The first one happened quite often when I switched back to my main assault rifle after being scoped in on the M320 grenade launcher. I would get the grenade launcher ret from BF2 overlayed on top of the normal ret from the rifle.
  • The second reticle bug was one that I noticed happening a few times in the Beta. I would unsight from my iron sights only to not have my normal white reticle pop back up. Switching to pistol and then back again usually fixed it. Hopefully this gets fixed.
  • The only design complaint I had with the new build is that for some reason they've change the medic pack icon on the minimap and in-game to this funky-looking band aid instead of the standard "Red Cross" in BF2 and BC2. It looks really dumb and isn't intuitive in the least bit.

TL;DR, DICE fixed most bugs and issues, game is super polished, the Beta woes are no more. The (almost) final build is looky QUITE SEXY. 10/25 can't come soon enough.
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Old Oct 17, 2011, 02:31 PM   #2837
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sexy, I think i'm sold now
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Old Oct 17, 2011, 02:37 PM   #2838
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same here. just needs to come to steam
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Old Oct 17, 2011, 02:42 PM   #2839
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Wouldn't it be easier to just buy the retail version and add it to steam as a not-steam game?
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Old Oct 17, 2011, 02:42 PM   #2840
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Wouldn't it be easier to just buy the retail version and add it to steam as a not-steam game?
maybe but im stubborn.
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Old Oct 17, 2011, 03:03 PM   #2841
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current best place to get this? Amazon limited edition preload for $51?
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Old Oct 17, 2011, 04:07 PM   #2842
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Finally just bit the bullet and went with Origin for the limited edition.

Now all I have to do is schedule some hours out of the week dedicated to playing this beast.

I am one determined soon to be father and career man that will budget time for this thing. The last five years of not shooting someone online has gotten me to the breaking point.

Say what you will, but sometimes coming home from a hard day at the office and sitting down with a cold beer and locked and loaded machine gun, making some retard in Oklahoma slam his fist into his desk, is my version of aroma therapy.

Can I get a Hoo Ahh!
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Old Oct 17, 2011, 04:16 PM   #2843
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Wouldn't it be easier to just buy the retail version and add it to steam as a not-steam game?
Nah cause if you lose the disk, youre gonna need another disk.
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Old Oct 17, 2011, 04:17 PM   #2844
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Nah cause if you lose the disk, youre gonna need another disk.
Or download it through origin.
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Old Oct 17, 2011, 04:19 PM   #2845
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Or download it through origin.
For me and a lot of people having their game in one central place is the reason to have it on steam. Plenty of people are already dug in on steam and would rather have it there. I havent pre-ordered and probably wont until a day or 2 before to see if it hits steam.
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Old Oct 17, 2011, 04:22 PM   #2846
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Quote:
Originally Posted by logical View Post
For me and a lot of people having their game in one central place is the reason to have it on steam. Plenty of people are already dug in on steam and would rather have it there. I havent pre-ordered and probably wont until a day or 2 before to see if it hits steam.
I just don't see how it matters since you need to have origin running even if they sold it on steam.
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Old Oct 17, 2011, 04:22 PM   #2847
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I figure if impulse has it and steam doesn't... then steam won't ever, or at least for a long time.
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Old Oct 17, 2011, 04:25 PM   #2848
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i guess my biggest issue about not getting it on steam is i cant communicate with friends on steam while playing bf3. unless they fixed the steam overlay not working since beta.
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Old Oct 17, 2011, 04:27 PM   #2849
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i guess my biggest issue about not getting it on steam is i cant communicate with friends on steam while playing bf3. unless they fixed the steam overlay not working since beta.
I thought that people got it working during the beta?
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Old Oct 17, 2011, 04:28 PM   #2850
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I just don't see how it matters since you need to have origin running even if they sold it on steam.
Yeah, not sure how its going to work out yet. Hopefully you dont ahve to have origin running. But Id still rather have it on steam and then have it open origin if it needs to. If I got it on origin it will be the only game on origin I have.
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