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Old Nov 28, 2018, 10:52 PM   #91
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Eisberg
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Quote:
Originally Posted by KAC View Post
Rather than unintelligent conversations at least Meteor spent the time to name some games. It goes to show how little there is in AAA games on PC. This year alone on consoles I enjoyed

HZD expansion
Monster Hunter World (almost 4-5 months prior)
God of War
Spider Man
Detroit
RDR2

Not including many multi plats. Whereas, literally nothing on PC comes close to this. I would love to be proven wrong.
No one can prove you wrong, because your taste in games is far different than those who see PC gaming is currently kicking ass and taking names, and what I mean my PC gaming is actual PC games where at the very least the PC and it's audience was the prime target and they might have made a console version as well or PC exclusive games, and not Console games that were also made for the PC which is what AAA gaming is.
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Old Nov 29, 2018, 01:38 AM   #92
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Give an example of a kick ass game released in 2018 on PC. I want to try it.
Also the AAA games I mentioned were for consoles only.
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Old Nov 29, 2018, 01:48 AM   #93
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These are the games I bought this year, though not all of them released in 2018

Overload
Bard's Tale IV
Battletech
Seven: Days Long Gone
Stories Path of Destinies
A Hat in Time
Battlechasers
Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong
Cuphead
Vaporum
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Quote:
Originally Posted by David O. McKay
The home is the first and most effective place to learn the lessons of life: truth, honor, virtue, self control, the value of education, honest work, and the purpose and privilege of life. Nothing can take the place of home in rearing and teaching children, and no other success can compensate for failure in the home.
Quote:
Originally Posted by Albert Einstein
Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.
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Old Nov 29, 2018, 02:50 AM   #94
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Quote:
Originally Posted by Eisberg View Post
These are the games I bought this year, though not all of them released in 2018

Overload
Bard's Tale IV
Battletech
Seven: Days Long Gone
Stories Path of Destinies
A Hat in Time
Battlechasers
Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong
Cuphead
Vaporum
those games are going to kick his brain not his ass why even bother, console peasants aren't going to play those.
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Old Nov 29, 2018, 03:03 AM   #95
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Originally Posted by Napoleonic View Post
those games are going to kick his brain not his ass why even bother, console peasants aren't going to play those.
I don't know Battletech has Battle in the name so his console peasant brain may confuse it with a new EA game so you never know.
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Old Nov 29, 2018, 03:33 AM   #96
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Originally Posted by KAC View Post
It goes to show how little there is in AAA games on PC. This year alone on consoles I enjoyed...
TripleA game development is in a bubble right now, just like the US housing market back in 2008 - and it's going to burst sometime soon. Budgets are bloated, studios are too large, costs are growing exponentially and sales expectations are too high. There have been multiple games which sold 3-4million copies at full price and still the studios behind them said they barely made back the development cost and were disappointed. It's ridiculous.

The PC platform isn't the primary development target for most tripleA studios, but that means when the bubble bursts it will largely remain unaffected from the fallout. PC gaming is in a great spot at the moment - even though most tripleA titles on it are ports - the wide variety offered by indies and the backwards compatibility of the past 30 years of pc games make it the most diverse and deep platform out there right now.

It's actually a weakness for your platform to be reliant on big budget bloated tripleA 'open-world-formula' titles, it's not a surprise other platforms are trying to integrate indies into their online markets.
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Old Nov 29, 2018, 03:50 AM   #97
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Originally Posted by Drexion View Post
TripleA game development is in a bubble right now, just like the US housing market back in 2008 - and it's going to burst sometime soon. Budgets are bloated, studios are too large, costs are growing exponentially and sales expectations are too high. There have been multiple games which sold 3-4million copies at full price and still the studios behind them said they barely made back the development cost and were disappointed. It's ridiculous.

The PC platform isn't the primary development target for most tripleA studios, but that means when the bubble bursts it will largely remain unaffected from the fallout. PC gaming is in a great spot at the moment - even though most tripleA titles on it are ports - the wide variety offered by indies and the backwards compatibility of the past 30 years of pc games make it the most diverse and deep platform out there right now.

It's actually a weakness for your platform to be reliant on big budget bloated tripleA 'open-world-formula' titles, it's not a surprise other platforms are trying to integrate indies into their online markets.

And that bubble might be bursting sooner rather than later when all these countries, including the USA, are either outlawing loot boxes or are investigating the effects of lootboxes on kids and adults, and end up making laws/oversight dealing with loot boxes.
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The home is the first and most effective place to learn the lessons of life: truth, honor, virtue, self control, the value of education, honest work, and the purpose and privilege of life. Nothing can take the place of home in rearing and teaching children, and no other success can compensate for failure in the home.
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Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.
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Old Nov 29, 2018, 03:51 AM   #98
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most of the so called "triple A"-titles fell flat on their faces right after release. But "Gamers" seem to be buying all the crap, no matter how bad it is. That's btw. not a new trend, sadly.
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Old Nov 29, 2018, 03:51 AM   #99
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this indie driving game alone is interesting and more fresh than annual need for speed / forza / crew titles.

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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port
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Old Nov 29, 2018, 03:52 AM   #100
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Which one was mind blowing good? Eisberg?
I tried Shadowrun and it had potential. Too bad too much to read.
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Old Nov 29, 2018, 04:17 AM   #101
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Quote:
Originally Posted by KAC View Post
Which one was mind blowing good? Eisberg?
I tried Shadowrun and it had potential. Too bad too much to read.
All of them.
They are all so good, that I have been rotating through all of them, and then taking them out of rotation as I finish a game.
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Originally Posted by David O. McKay
The home is the first and most effective place to learn the lessons of life: truth, honor, virtue, self control, the value of education, honest work, and the purpose and privilege of life. Nothing can take the place of home in rearing and teaching children, and no other success can compensate for failure in the home.
Quote:
Originally Posted by Albert Einstein
Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.
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Old Nov 29, 2018, 05:41 AM   #102
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Ok will try a couple and report back. After I am done with AC O, RDR2 and BFV.
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Old Nov 29, 2018, 08:32 AM   #103
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Quote:
Originally Posted by KAC View Post
Rather than unintelligent conversations at least Meteor spent the time to name some games. It goes to show how little there is in AAA games on PC. This year alone on consoles I enjoyed

HZD expansion
Monster Hunter World (almost 4-5 months prior)
God of War
Spider Man
Detroit
RDR2

Not including many multi plats. Whereas, literally nothing on PC comes close to this. I would love to be proven wrong.
Well those games I listed were to make a point about good indie games, not necessarily PC only games. Pretty sure most (maybe all?) of the games I mentioned can also be played on consoles.

You are right though in that there's really no big name must have PC exclusives lately, especially by your personal standard. Its a shame, but no surprise as it benefits game publishers to put their focus on multiplatform or console exclusives. Just the way it is and has been going that way ever since consoles basically became compact PCs themselves. These days people game on PC for the superior technical experience of it, as well as cheaper games and massive game library going back 30+ years.
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Old Nov 29, 2018, 08:38 AM   #104
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Quote:
Originally Posted by Drexion View Post
TripleA game development is in a bubble right now, just like the US housing market back in 2008 - and it's going to burst sometime soon. Budgets are bloated, studios are too large, costs are growing exponentially and sales expectations are too high. There have been multiple games which sold 3-4million copies at full price and still the studios behind them said they barely made back the development cost and were disappointed. It's ridiculous.

The PC platform isn't the primary development target for most tripleA studios, but that means when the bubble bursts it will largely remain unaffected from the fallout. PC gaming is in a great spot at the moment - even though most tripleA titles on it are ports - the wide variety offered by indies and the backwards compatibility of the past 30 years of pc games make it the most diverse and deep platform out there right now.

It's actually a weakness for your platform to be reliant on big budget bloated tripleA 'open-world-formula' titles, it's not a surprise other platforms are trying to integrate indies into their online markets.
Great post, well said!
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Old Nov 29, 2018, 09:05 PM   #105
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Originally Posted by daPhoenix View Post
So what would you call the state of VR?

Last I saw the combined sales of Oculus and VIVE (lifetime) weren't even a million units, I think they barely got 500k in a few years. PSVR fared a bit better, shipping 3 million units in 2 years (with 30 million PS4 units being sold during the same period of time).

Facebook is currently dumping Oculus at a loss just to clear out inventory - that's how fabulous a success it has been.
There's a lot of middle ground between "amazing, immediate, world changing success" and "failure". There are tons of niche hobbies that have only small populations. That doesn't mean they are dead. It just means they aren't mainstream. For that matter even PC gaming as a whole isn't mainstream.

The technology behind VR is just going to keep getting better and better and the price will continue to get more affordable. In fifty years VR is almost certain to be a big thing. It offers an experience that is different than basically anything else, and has many applications not just for gaming but outside of it.

It's simply going to have a slow start. The problem is we live in a low attention span time where news about something is always binary: it either "rulez" or it "sucks". The idea some people seemed to have that VR would revolutionize the world in only a couple years was clearly overblown, and it should have been obvious based on the price and hardware requirements that it wouldn't happen. Most people haven't tried VR and rejected it. Most haven't even tried it. Many may barely even have heard of it.

As for Oculus, the entire Facebook acquisition of Oculus was a huge blunder from the start, so them flailing around now is no surprise to me. They vastly overpaid for Oculus I guess because they believed they had some sort of technological advantage (not sure why since it was cobbled together by some kid who happened to get the attention of John Carmack; why couldn't that be replicated?). In the end Steam VR and the Vive came out and cut the legs completely out from under them. You now have small teams like Pimax throwing together VR headsets with better tech than Oculus. Microsoft is revolutionizing inside out tracking with their headsets.

Oculus's tech advantage amounted to absolutely nothing. So Facebook paid $2B for basically the brand name, since that's all they ended up with. Just another example of Zuckerberg's "genius". And since their entire projection of what Oculus would amount to was wrong, now they are struggling to figure out what to do to make the "investment" pay off.

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Old Nov 30, 2018, 12:22 AM   #106
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Probably true to say that your opinion of VR will vary with the kind of gamer you are. For the hoards who are addicted to DOTA and Starcraft I cannot imagine it brings much and that is a large market.


For sims type titles the sense of space and immersion is astonishing but the low resolution does impact on titles like DCS.


Lastly for FPS or first person adventures movement is an issue. Until somebody finds an effective way of allowing full freedom of movement in large environments ( and VR footwear looks interesting ) it won't reach its full potential.


I think it's great and a game changer but it will be years before it's really all it can be. I think less than Nagorak's 50 years but it will still be a while.
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Old Nov 30, 2018, 02:06 AM   #107
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And that bubble might be bursting sooner rather than later when all these countries, including the USA, are either outlawing loot boxes or are investigating the effects of lootboxes on kids and adults, and end up making laws/oversight dealing with loot boxes.
nah. loot boxes have been around for 5 years, and bring in many millions to steam and others. if something is changed the companies will just find a way around it.
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Groundhog Day. 6.5/10.
Too predictable.
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Old Dec 1, 2018, 03:05 AM   #108
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Only game I am boning on PC is BFV and sometimes Division which I have been trying to finish since 2016.
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Old Jan 26, 2019, 03:37 PM   #109
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Quote:
GDC 2019: PC remains the best platform as the majority of developers are interested/making games for it
https://www.dsogaming.com/news/pc-re...-games-for-it/
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Old Jan 27, 2019, 08:20 AM   #110
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Quote:
The GDC State of the Game Industry survey is an annual study that asks current game developers about trends in the business. This year, the 4,000 survey respondents indicated yet again that the PC remains their favored platform for development, with mobile devices at a distant second. Consoles show up down the list from there.
https://www.pcgamesn.com/developers-favor-pc-gdc-2019
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Old Jan 27, 2019, 08:36 AM   #111
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This isn't news.... they literally design ALL games on pc, and convert them to other systems. When you can ignore not only the conversion steps, but also a lot of the manufacturer bullshit they deal with from sony and microsoft. There isnt really any competition. This has always been the case, it's never changed.

It's like a news article saying, that after a poll result, it was determined that this year, the sky is once again blue...
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Old Jan 27, 2019, 09:14 AM   #112
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Originally Posted by theshadowcult View Post
This isn't news.... they literally design ALL games on pc, and convert them to other systems. When you can ignore not only the conversion steps, but also a lot of the manufacturer bullshit they deal with from sony and microsoft. There isnt really any competition. This has always been the case, it's never changed.

It's like a news article saying, that after a poll result, it was determined that this year, the sky is once again blue...
Maybe read the article? It's discussing release platforms not the platform they program on, otherwise yes, it would be a stupid survey:

Quote:
This year, 56% of respondents to the survey said that their last completed game shipped on PC, while 66% said the game they are currently working on will include a PC launch. That’s more than twice the number for either PlayStation 4 or Xbox One, and in both cases the PC improved slightly over last year’s results.
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Old Jan 28, 2019, 06:35 PM   #113
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Someone should send the memo to Rockstar and drill that report to their heads.
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But hey, let us not forget that while you bemoan about how Hollywood is bending over backwards for that market, you're also asking them to simultaneously consider the 'delicate' sensibilities of those state side who need to see a flag plastered all over the place like some Michael Bay movie barfed into another equally worse Michael Bay movie that then **** into the mouth of the team who designs the Call of Duty campaigns with all of their red, white and blue awesomeness with such an overly large boner for America that one does not need to actually 'fly' to the moon, they simply could tight rope on top if it. And if you're concerned about whether or not that penis is strong enough to be load bearing for such a journey, you forget that what fills all of those engorged crevices is freedom.
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Old Jan 28, 2019, 08:30 PM   #114
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I have such a hard time playing games with shitty graphics since I played RDR2. Everything on PC looks bland af.
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Old Jan 28, 2019, 09:56 PM   #115
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I have such a hard time playing games with shitty graphics since I played RDR2. Everything on PC looks bland af.
Yet you still buyin games on PC....


Blows my dome gai....
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Old Jan 28, 2019, 10:56 PM   #116
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I am because those shitty games still look better on PC.
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Old Feb 3, 2019, 07:43 AM   #117
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No, and that's also because pro gaming, and watching tournaments is blowing up at the moment.

CSGO, Dota, LoL



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Old Feb 7, 2019, 06:11 AM   #118
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For me too PC gaming is almost dead excep:


DMC5
New FrictionalGames horror Game
Ashes Cricket 2007
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Old Feb 7, 2019, 06:55 AM   #119
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Sadly two of my most beloved PC franchises (COD and Battlefield) have moved to consoles in the last 15 years and the design direction became much more streamlined and "casualised" which is a shame as I spent hundreds of hours on Battlefield 2 and COD1 + United Offensive.
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Old Feb 7, 2019, 07:21 AM   #120
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Yeah PC gaming is quite deader than before. Only battle TOYAKE or indie crap being spewed out mostly. Better to get a 200-350 boner console and push the omgrafix on some great console only titles.
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