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Old Mar 26, 2012, 11:30 PM   #151
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Yeah the original Prey started as a circa 1995/96 3D Realms game and was cancelled. The Prey that actually came out was basically an all new game that used elements from the story of the original, but nothing else. The only thing really "picked up" was the script and then the new game went through a relatively uneventful 3 year dev cycle. It didn't have storied development like Duke Nukem Forever where it went through a constant process of upgrading and rebuilding on old tech.

---

It's pretty disappointing if Prey 2 is cancelled, and that seems to be the case, because companies don't usually say "no comment" to cancellation rumors if they're actually still working on and intend to sell a product. That said, most of my desire for the game was based off it's awesome pre-rendered trailer, which of course represents an idealized concept of the game. In reality, it might be crap.

My theory is that Bethesda found the game would need another year or two of development, and at that point you're talking about releasing near the end of the current consoles' lifespans where it may not be commercially viable given the time invested in it. So either they're either dropping it or announcing it as a launch title for the next XBox
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Old Mar 27, 2012, 05:41 AM   #152
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I have mixed feelings if Prey 2 is canceled. It seemed like a cool concept from the trailer, but then again it never should have been called Prey 2. Especially once they took the portals and altered gravity, there really wasn't much justification for it to be Prey at that point.

It seemed more like someone came up with a concept for a game and then tried to bill it as Prey to increase interest in it. I guess that's a good idea on the one hand, but I'm also not totally surprised if it didn't end up working out.
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Old Mar 27, 2012, 06:48 AM   #153
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bethesda published a few pretty big flops last year (brink, hunted and even rage). it's possible they're cancelling prey because they're tightening their belts so to speak, and don't want to publish a game that they think won't sell well.

plus it's a single player only shooter. that's working heavily against the game.
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Old Mar 27, 2012, 07:24 AM   #154
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all three of those games made a profit. i doubt that is the reason.
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Old Mar 27, 2012, 10:14 AM   #155
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all three of those games made a profit. i doubt that is the reason.
are you sure about that? the games were pretty low on review scores and i don't think they sold well at all.
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Old Mar 27, 2012, 10:17 AM   #156
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Interesting concept but it has no relation to the previous Prey. They should have called it something else.

Any confirmation yet?
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Old Mar 27, 2012, 05:59 PM   #157
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**** YOU Bethesda!!
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Old Mar 27, 2012, 06:03 PM   #158
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I am glad it is cancelled since it never felt like a Prey game.

maybe it will come out later with a different title.
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Old Mar 27, 2012, 06:56 PM   #159
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Originally Posted by spindoctor View Post
are you sure about that? the games were pretty low on review scores and i don't think they sold well at all.
Well at least in Rage's case, while it may have been poorly received PC side it was well received Console side. As many of the technical aspects/issue where less of, or never, a problem there.
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Old Mar 27, 2012, 08:36 PM   #160
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Quote:
Originally Posted by nomore View Post
I am glad it is cancelled since it never felt like a Prey game.

maybe it will come out later with a different title.
My thoughts exactly. I expect this game to get a different name and come out on next generation platforms
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Old Mar 28, 2012, 12:28 AM   #161
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Well at least in Rage's case, while it may have been poorly received PC side it was well received Console side. As many of the technical aspects/issue where less of, or never, a problem there.
the consoles had the same texture problems at the beginning. more to the point though, rage was an id software shooter... it was probably expected to be a blockbuster selling game. which i'm sure it didn't turn out to be, even on the console side. i very much doubt bethesda are happy with the sales that rage got. one indication of this is that there is no word from id about any dlc the game will have. i'm sure they must have had a plan for some kind of dlc before the game released, but it likely didn't sell well enough for bethesda to bother to fund it.
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Old Mar 28, 2012, 12:57 AM   #162
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Originally Posted by spindoctor View Post
the consoles had the same texture problems at the beginning. more to the point though, rage was an id software shooter... it was probably expected to be a blockbuster selling game. which i'm sure it didn't turn out to be, even on the console side. i very much doubt bethesda are happy with the sales that rage got. one indication of this is that there is no word from id about any dlc the game will have. i'm sure they must have had a plan for some kind of dlc before the game released, but it likely didn't sell well enough for bethesda to bother to fund it.
That's a very good point. I think Rage is a pretty good example of jack of all trades, master of none and putting all your eggs in one basket.
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Old Mar 28, 2012, 01:07 AM   #163
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That's a very good point. I think Rage is a pretty good example of jack of all trades, master of none and putting all your eggs in one basket.
I think it's more of an example that id's games haven't evolved much, and they can no longer rely purely on cutting edge graphics to sell tons of copies.
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Old Mar 28, 2012, 06:00 AM   #164
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I think it's more of an example that id's games haven't evolved much, and they can no longer rely purely on cutting edge graphics to sell tons of copies.
i enjoyed rage a lot. it was their oldschool kind of run and gun gameplay that was the most fun part of the it for me personally. but i have to agree with the above statement, there is no real market for this kind of simplistic game anymore. especially not on the console side of things. and not having multiplayer was a big mistake that they made. (yes i know it had that car racing/shooting mp but that doesn't count for much)
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Old Mar 28, 2012, 08:17 PM   #165
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Assuming VGChartz is somewhat accurate, Rage sold 2.32mil worldwide between the 360 and PS3 combined.

Not an amazing number, but still that's a good chunk of change. I think the biggest loss for them is really on the engine side. I mean when Zenimax bought id, I'm sure they were at least in part banking on getting some decent revenue from id's engine business. However, it took so long for them to finish Tech5 that it was is pretty much DOA as far as 3rd party licensing goes. Everyone has been using UE3 for the last half-decade and don't really have any motive to switch given the technical foibles Rage showed.
---

Kind of back on topic, looked up Prey while I was on VGChartz, worldwide console sales for Prey 1: 280,000

So why exactly were they calling this game Prey 2 again? Maybe it's just really, really difficult to find an available trademark for a game titles these days, because they certainly couldn't be trying to capitalize on the original game's fan base for sales...
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Old Mar 28, 2012, 08:53 PM   #166
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VGCharts numbers are inaccurate, Prey was burning up the sales charts in 2006 and was officially said to have sold over 1 million copies in just the first 2 months. via Neowin.net

Not to mention Steam actually sold out of keys for it in 2009 when it went on sale for $5 bux.
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Old Mar 29, 2012, 12:43 AM   #167
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Assuming VGChartz is somewhat accurate
that's never true . vgchartz estimates have been proven to be significantly off the mark time and again.
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Old Mar 29, 2012, 08:12 AM   #168
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Quote:
Originally Posted by Sweetz View Post

Kind of back on topic, looked up Prey while I was on VGChartz, worldwide console sales for Prey 1: 280,000
Yeah that's total bullshit. Prey was one of the most popular game releases that year. Every gamer I knew had a copy.
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Old Mar 29, 2012, 08:28 AM   #169
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Yeah that's total bullshit. Prey was one of the most popular game releases that year. Every gamer I knew had a copy.
It was not that popular, it "only" managed break 1 million copies sold when they combined the xbox 360 and pc sales.
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Old Mar 29, 2012, 09:08 AM   #170
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Quote:
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It was not that popular, it "only" managed break 1 million copies sold when they combined the xbox 360 and pc sales.
Does that not still qualify as "one of the most popular game releases that year"?
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Old Mar 29, 2012, 09:11 AM   #171
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Does that not still qualify as "one of the most popular game releases that year"?
Nope, you need to sell 2 million copies to belong in that category.
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Old Mar 29, 2012, 09:15 AM   #172
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Nope, you need to sell 2 million copies to belong in that category.
Ahh OK, I wasn't aware of that "rule."
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Old Apr 19, 2012, 09:47 AM   #173
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delayed, not cancelled

http://www.theverge.com/gaming/2012/...-not-cancelled

rather harsh sounding official statement though, imo.
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Old Apr 19, 2012, 09:49 AM   #174
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It must be pretty bad then considering Bethesda had no problems releasing gems like Rogue Warrior.
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Old Apr 19, 2012, 09:55 AM   #175
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honestly, i think the stinkers they've published lately (brink, hunted and even rage) is making them reconsider the quality of the work they're willing to put on shelves.
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Old Apr 19, 2012, 10:37 AM   #176
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I have been eagerly waiting for Prey 2. I hope there is no serious problems with it that they can't fix.
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Old Apr 19, 2012, 01:02 PM   #177
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honestly, i think the stinkers they've published lately (brink, hunted and even rage) is making them reconsider the quality of the work they're willing to put on shelves.
I hope this is good news for not just Prey 2 but Doom IV as well.
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Old Apr 20, 2012, 05:40 AM   #178
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this could explain why the press release was so tense

http://www.shacknews.com/article/734...since-november
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Old Apr 20, 2012, 05:50 AM   #179
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I had no idea that rebellion was not the original developer of Rogue warrior.
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Old Apr 20, 2012, 08:07 AM   #180
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One positive way to look at it is at least Bethesda is starting to get serious about quality.

Another spin on that could be they have a lot of nerve and are hypocrites to complain about quality given the messes they've put out in years past.
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