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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#1 | Advertisement (Guests Only)
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Id Software’s John Carmack picks a side in the Nvidia/AMD GPU war
John Carmack picks NVIDIA over ATI generally... Maybe ATI shouldn't have screwed up with IdSoftware around Doom 3/R300 (wasn't it over the leak of the game?) We sat down with legendary John Carmack and picked his brain on a few of our favorite topics. Along the way, we asked him which graphics card–AMD or Nvidia–he would buy right that second and why. His answer might surprise you. Source: PC Magazine |
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#2 | |
Hipster Dufus
Join Date: Mar 2004
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![]() Think the title is sensationalist and stupid though, looking at what he´s acctually saying.. He said similar things back in the D3 development days. Dug that old thing up: http://74.200.65.90/showthread.php?t=3149 Quote:
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#3 |
Banned
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![]() Perhaps I am not recalling the circumstances of the events surrounding ATI and IdSoftware and if they had a relationship problem over the leak of Doom 3... I just recall that somehow the leak was traced back to ATI, and therefore IdSoftware was not going to give ATI the special attention/optimization treatment as much as NVIDIA... I know that Valve had a close tie with ATI about the release of Half-Life 2 (which was delayed) and thus the vouchers with the Radeon 9800s or something, but for some reason I am lead to believe that ATI got a bit alienated from IdSoftware over that leak deal... am I mistaken? |
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#4 |
Radeon Volcanic Islands
Join Date: Jan 2003
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![]() Carmack has been irrelevant for quite a long time. |
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#5 |
Radeon Arctic Islands
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![]() Hate to say it, but I totally agree. ID's games and technology simply aren't pervasive anymore and he's not a central figure in gaming today. I agree that nV has had better dev relations, but in the end, a game has to run on what hardware is popular. ATI and nV will both get attention. |
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#6 |
zero-zero
Join Date: Jun 2006
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![]() plus his engines are opengl i always wonder, what exactly does an opengl centered game run on xbox? call of duty games turned into directx on pc even though they're based on the quake 3 engine, so why not say... brink?
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#7 |
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#8 | |
Radeon Arctic Islands
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![]() Quote:
Then you are not understanding Carmack. He doesn't do this stuff to make games, he codes to solve problems that haven't been solved yet and if a game can be made out of the solution then all the better. Perfect example was Doom3's shadow technique. He wasn't exactly looking to make good looking shadows for Doom 3, he was exploring possibilities and looking for a solution to a difficult problem. He found one and that solution was used in the IdTech4 engine. Which is part of the reason the games sometimes feel like tech demos, because they kind of are. The rest of the team is responsible for making a game out of the tech demonstration. This is part of the reason I liked Quake 4 way better then Doom 3.
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#9 | |
Did someone say, RGSSAA?
Join Date: May 2001
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To add to the point: http://www.bit-tech.net/hardware/gra...l-to-directx/1 I realize Richard Huddy's view did get contorted and out of context to some degree but the PC platform could sprout new wings if developers had more flexibility to do more instead of the restrictions forced upon by just open standards. The innovation that can take place would be welcomed.
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#10 | |
Radeon Arctic Islands
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per·va·sive/pərˈvāsiv/ I was saying that Id's presence in gaming today is much smaller than it was in the past. Id simply isn't a big player any more. Sure, names get dropped in articles, but Carmack and Id don't hold the status that they once held. My comment had nothing to do with the quality of his games or the technology they use. Id simply lacks a presence in gaming today. Their greatness and centrality to gaming has been relegated to history. Thus, Carmack leaning towards one vendor or another means very little today compared to say, what it would have meant in 1993. |
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#11 | |
Lurker Supreme
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To put it more cynically, it comes down to "what have you done for me lately?"...and Carmack and iD hasn't done much, if anything, lately, except for Carmack doing his thing with Armadillo Aerospace.
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#12 | |
GTX 570 SC+ATi GPU
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#13 |
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![]() you guys certainly are pretty cynical about carmack |
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#14 |
Radeon Arctic Islands
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![]() It would be like Steve Wozniak saying he prefers PowerPC over Intel. That may have mattered in the past, but it doesn't matter now. Both have contributed greatly, but neither are relevant to the present state of PC computing/gaming. |
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#15 |
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![]() POWER7 is pretty cool though I hear |
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#16 |
Good ol' ATI
Join Date: Sep 2004
Posts: 17,167
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![]() ATI's previous old cards used to be slow on OpenGL games, but now ATI's modern cards able to perform OpenGL games very fast and could be faster than nvidia cards too.
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#17 |
zero-zero
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![]() except brink ![]() ![]()
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#18 |
All ur gays r belong 2 me
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![]() Mr. Carmack needs to stfu and make a good game to be worth an opinion... ![]() |
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#19 | |
Hipster Dufus
Join Date: Mar 2004
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hehe, anyway, I think he´s more of a technology man then a game designer over at id, now rage might not be the most high end graphical game there is, but then again it IS a console game.. But what it does have going for it is the fact that it has some unique tech with megatextures, and it runs a solid 60fps, which is kinda rare on a console game of that scope, and it looks pretty good while doing so.. Not that psyched about it gameplaywise tbh, but the way you can build a world in that engine, with that editor, is kinda exciting.
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS |
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#20 |
Keeping an open mind
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#21 |
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#22 |
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![]() i highly doubt that Carmack would use the higher-level OpenGL ES development kit for Rage if it comes out for the PS3, but use the much lower level API (LibGCM) |
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#23 |
Fire of Unknown Origin
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![]() Let the man have his personal preference. |
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#24 | ||
Keeping an open mind
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Quote:
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#25 | |
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![]() (hopefully Doom 3 will be open sourced soon too...) |
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#26 | |
Radeon R420
Join Date: Sep 2007
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During Doom 3 / HL2 days, ATI was in bed with Microsoft and NVidia was having relationship issues with MS due to original XBox GPU pricing dispute. DX 9 specs was rectified without NV's participation. NV mispredict some aspect of the spec, and causing FX series performs horribly with DirectX games but not with OpenGL. So at the time it was like NV + Id in OpenGL camp competing with MS + ATI + Valve in DirectX camp. The good old days! ![]() |
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#27 |
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![]() Cramak gona fix it |
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#28 |
All ur gays r belong 2 me
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#29 |
Radeon Arctic Islands
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![]() So having a closer relationship to Nvidia (party girls?), getting Nvidia stuff delivered to him (wrapped in his favorite decorations), and someone answering the phone when John calls when he is in trouble is reason he prefers Nvidia over AMD. Nothing to do with technical aspects of the hardware/software? Did Nvidia just pay ID software a wade of money for him to say this stuff? If that is the true reason then maybe AMD should help out more the new upcoming developers, the small time developers (like John Carmacks of the past) for the next new generation of games. John Carmack use to be excitted about future possibilities and tech, not someone there to hold his hand. Last edited by noko : May 16, 2011 at 10:06 AM. |
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#30 |
Did someone say, RGSSAA?
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![]() I think it runs much deeper than that. Look at what nVidia has done with Cuda working with companies and learning institutions - is it party girls and paying them off? Or is it a commitment of being pro-active, rolling up their sleeves working with developers? nVidia's biggest strength is their pro-active nature. It actually amazes me and they just adapt to the market place and try to become a force in it.
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