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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#1 | Advertisement (Guests Only)
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Did someone say, RGSSAA?
Join Date: May 2001
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![]() This is the very beginning of the PhysX thread as we attempt to find out more data and resources about this new GPU technology moving forward. This info will be updated from time-to-time and hopefully others may join in to share views – positive or negative – or share info they may find while surfing the web or from first hand views. Some of the aspects that are important to me are these areas: 1) What type of effects can be offered and how can they improve immersion? 2) What kind of performance compared to the CPU and performance hit over-all compared to without these new effects? 3) How many titles? 4) What does multi-GPU and SLI do to help here? What’s the use of this new technology if the new 3d effects didn’t offer more immersion and improve game-play? What’s the use of this new technology didn’t offer more dynamic abilities than what the CPU may offer? What’s the use of this new technology if there isn’t any content of gaming titles moving forward? What’s the use without flexibility? So what this thread may hopefully do is build a data-point or resource about PhysX moving forward. |
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#3 | |||||
Did someone say, RGSSAA?
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![]() Latest Driver: Quote:
Here are two unofficial sites that offer some nice info on PhySX: http://personal.inet.fi/atk/kjh2348fs/physx.html http://physx.cwx.ru/ Two titles this month of September that I believe offer GPU Physic support are Space Siege and Hell's Highway! Space Siege: Here is a quote from Chris Taylor about PhysX and Space Siege: Quote:
Quote:
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Brothers In Arms: Hell Highway: A very impressive trailer: http://www.gametrailers.com/player/40244.html http://www.nvidia.co.uk/object/io_1219845966676.html Quote:
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#4 |
Radeon Arctic Islands
Join Date: Oct 2004
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![]() YAY!! Stuck for great justice!! ![]()
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"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth." - Oscar Wilde |
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#5 |
Did someone say, RGSSAA?
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![]() Thanks, this way data and resouces can be added without disrupting, hehe! ![]() |
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#6 |
Did someone say, RGSSAA?
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![]() PhysX is nothing or not worthwhile unless there is content that improves immersion -- pretty safe guess, hehe! ![]() Will set up a post on games that have been officially named and will try to scour the Internet for any interviews, etc, on PhysX. It's really not about just nVidia's PhysX but more so about what the GPU can do to enhance dynamic aspects for games. nVidia happens to be more aggressive and spending the resources to try to bring this now. As a gamer, of course, I'm going to appreciate this commitment now and very excited about it moving forward. |
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#7 |
Did someone say, RGSSAA?
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![]() Found this interview with nVidia's Roy Taylor and discusses PhysX and other subjects: http://www.bit-tech.net/bits/2008/09...ng-games-fun/1 |
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#8 | |
Did someone say, RGSSAA?
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![]() Fudzilla and Roy Taylor discussion: http://www.fudzilla.com/index.php?op...9095&Itemid=65 Quote:
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#9 |
Did someone say, RGSSAA?
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![]() This is a nice article on the first Power Pack and somehow missed this one -- enjoyed the amount or type of products used and some of his discussion. http://techgage.com/print/nvidias_ph...eport_-_part_2 |
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#10 | |
Did someone say, RGSSAA?
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![]() Quote:
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#11 | ||
Did someone say, RGSSAA?
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![]() http://66.102.9.104/translate_c?hl=e...q1jpnrNhCrZ3_Q nVidia did get 12 AAA titles in one month when taking over PhysX - which is more than Ageia did in two years according to the slide offered -- that's amazing to me. Also, after watching the video in the post above was curious about rigid body acceleration with the GPU and according to this info it's not enabled or may not be possible. From the link above: Quote:
The above rigid bodies point has been raised as not available, etc.......but according to this PR: Quote:
More clarity and data is needed here to learn more Last edited by SIrPauly : Sep 25, 2008 at 08:04 PM. |
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#12 |
Resident Mac Hater
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![]() I'm actually pretty stoked about PhysX having been enabled on cards all the way back to G80. I've had this card for almost 2 years which is unheard of since the Voodoo 2 days for a card to stay relevant for this long. Then to have even newer features like this added this far down the road of ownership is like the cherry on top of the sunday.
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#13 |
Master Troll
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![]() Agreed. |
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#14 |
Did someone say, RGSSAA?
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![]() It's a neat feature to add dynamic aspects moving forward. Will try to add some videos of content in-case some haven't seen it. It's an evolving thread but hopefully in time an end-user may appreciate the data in here -- pro's with con's. |
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#15 | |
Deposed King of Rage3D
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![]() Quote:
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#16 |
Did someone say, RGSSAA?
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![]() Thanks, that offers some more clarity on this issue. Speculated something similar to what you're offering but nice to learn more. |
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#17 |
Did someone say, RGSSAA?
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![]() Looks like nVidia may brand PhysX/Sli as Sli 2 -- makes sense to separate the two. http://www.fudzilla.com/index.php?op...=9660&Itemid=1 |
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#18 | |
Did someone say, RGSSAA?
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![]() This was actually a pretty informative article and where I did find this original quote some time ago but might as well add it in this thread" Quote:
http://www.pcper.com/article.php?aid=584 |
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#19 |
Did someone say, RGSSAA?
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![]() Sort of older news but a newer article though: http://www.developmag.com/news/30550...des-with-PhysX Here is the video of the developer here: http://www.nzone.com/object/nzone_cr...is_videos.html Never would of imagined effects like this with Physics. |
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#20 |
Did someone say, RGSSAA?
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![]() Trying to learn more about the GameBryo engine from Emergent. nVidia and Emergent did come to an agreement utilizing PhysX: http://www.gamasutra.com/php-bin/new...hp?story=19919 This is some info on Emergent: http://www.emergent.net One title that is listed is Divinity2 that may be utililizing GPU Physics and the GameBryo engine: http://physx.cwx.ru/ http://www.divinity2.com/ Don't know any others but will continue to look around utilizing the Gamebryo engine. |
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#21 | |
Did someone say, RGSSAA?
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![]() Found another Gamebryo game called World Shift and uses PhysX but not GPU Physics though based on the interview: http://www.emergent.net/en/Products/...gy/WorldShift/ Interview with the developer: http://www.pcgameshardware.de/aid,63...dA_WorldShift/ However, thought these comments offered some irony: Quote:
Last edited by SIrPauly : Sep 29, 2008 at 07:22 PM. |
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#22 |
Did someone say, RGSSAA?
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![]() Getting tough to find info now -- and found this article that touches on PhysX a bit -- it's a bit dated but what the hell, hehe! ![]() http://www.techradar.com/news/comput...obscene-364646 |
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#23 |
Did someone say, RGSSAA?
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![]() I didn't want to really add ATI in this discussion but this article touches on the decision making on ATI's part on why they didn't want to have PhysX on ATI products. One of the views was the "Open" aspects and lack of control that has been raised but this question always was on my mind: If ATI is so adamant about "open" why are they going with "Havok" which isn't open? Always thought that was a bit odd -- Thankfully this question was asked and ATI responded to this and is in the article. Good read here: http://www.extremetech.com/article2/...2324555,00.asp |
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#24 |
Resident Mac Hater
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![]() I would have thought AMD would be quicker to jump in bed with Nvidia then Intel anyday. Havok is Intel, PhysX is Nvidia. But maybe AMD is playing the "safer" bet by going with Intel on this one?
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#25 |
Did someone say, RGSSAA?
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![]() Here is another title that has PhysX -- but don't know what type yet: http://www.gametrailers.com/player/40282.html Actually enjoyed this music video of Sacred 2 above -- well done I thought! http://www.sacred2.com/landingpage/index_en.html |
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#26 |
Did someone say, RGSSAA?
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![]() The developers of Sacred2 did sign an agreement with Ageia for the PPU back a few years ago but wonder with future drivers one may enjoy Physics with the GPU with this title? Could be something to do with rigid bodies maybe, wish I knew. http://www.gamezone.com/news/09_19_05_10_49AM.htm |
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#27 |
Did someone say, RGSSAA?
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![]() A small sampling of data on the nuts-and-bolts of PhysX from nVidia's site -- good reads: http://origin-developer.nvidia.com/o...8-PhysX_X.html http://origin-developer.nvidia.com/o...ion08-PhysX_X2 http://origin-developer.nvidia.com/o...ion08-PhysX_X3 |
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#28 |
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#29 |
That postcount though...
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![]() Some PhysX demos and a free game called Warmonger... http://www.nvidia.com/content/forcew...s/download.asp |
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#30 |
Did someone say, RGSSAA?
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![]() There is going to be a second power pack coming some-time this month as well. |
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