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Old Aug 4, 2015, 12:41 AM   #121
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nutcrackr
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Quote:
Originally Posted by Napoleonic View Post
Why? There is no advantage for any potential buyers to wait for this game leaving early access considering you can get it now cheaper, and afaik they already upped the price a bit compared to when it first entered early access
Don't really care about price, just want to open a game and play it with 90%+ of all the tracks, cars and content finished. A game that won't see major changes, so the handling and base features are locked and done. I could buy it now and just wait to play it, but I prefer to know what I'm buying.
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Old Aug 25, 2015, 06:22 PM   #122
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New features, in addition to online competitive play.


Quote:
Dirt Rally's v0.7 update is out now, and—in addition to the online RX events—it brings the following new features:
A new World RX track – Hell, Norway
New Rallycross drivers including, Liam Doran and Petter Solberg
Wet weather for all Rallycross tracks
Three new cars: DS3, MINI Countryman Rallycross and Subaru WRX STI
Brand new Wager Daily Event
Some new advanced gamepad options
Added a “Very Early” option for your Co-Driver calls
A frankly amazing set of Hints and Tips for you to read during loading screens
Removed the additional time penalty when the Off Track Reset Countdown expires and upped the limit on the timer
We’ll now show you your ‘Fastest lap’ onscreen for an entire Rallycross Event
Clutch Override which will give you the ability to use your clutch to override the automatic gearbox clutch

Fixes


Quote:
*bleep bloop* new achievements
Added a toggle for ‘Clutch Override’, which allows you to override the automatic clutch (allowing for clutch kicking)
‘Advanced gamepad options’ are now available for joysticks… Yup somebody out there is playing DiRT Rally with a joystick
Message added indicating if you’ve missed the entrance or exit of the joker lap.
Optimised all routes for Lydden Hill so it chugs less
Graphical Improvements to all stages on the Holjes Circuit as well as the routes for Powys, Wales and Pikes Peak
Those excessive gravel surface sounds have been toned down – which should also help with stuttering audio
Fixed an issue where the Community delta time splits were being incorrectly shown in the Pant Mawr stage from Wales
Light pods no longer show on day routes when using the bonnet / interior cameras on certain vehicles
Direct Input slider axis enumeration has been fixed which is a fancy way of saying this should solve issues with pedal bindings, most frequently the clutch
Rallycross friend leaderboards now only show the players fastest lap time
Abandoning a Rallycross Daily Event now uploads the stage maximum, rather than the time the game was paused… oops
Jump starting certain Rallycross tracks no longer results in the players lap counter refusing to increment when passing the start/finish line
Fix for the Founder liveries disappearing after the player resets their profile
Community delta times are now displayed correctly in the standings before the event begins
The Community delta times that were invalid on some tracks have now been reset
Crossing a reset line will now always result in you receiving a penalty
The Rallycross AI will now find the correct gear at the start of the race and not comically reverse
Joker laps will now register even when exiting the joker sector backwards… Because sometimes it’s fun to show off
The AI will now take the Joker lap in a Rallycross event less than 4 laps
The AI should no longer accidently take a Joker lap when switching paths after losing control.
Did you ever see that bug where the Rallycross AI would drive into a barrier, reverse, then drive into again? It was pretty funny but we thought we better fix it
Used your data to improve our AI across all Rallycross routes. They’ll now put up much more of a challenge






Now that I moved away from the Lancia and into a Ford Escort, it is so much more enjoyable. I understand now why the game got a lot of praise, something the Lancia didn't show at first.
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Old Aug 26, 2015, 10:08 PM   #123
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theres AI and competitors? am I playing this wrong?
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Old Sep 8, 2015, 12:58 PM   #124
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Quote:
Originally Posted by mynakedrat2 View Post
theres AI and competitors? am I playing this wrong?
Depending on your event type, they may or may not be on the course with you at the same time. i.e. rallycross, there will be AI with you at the same time.. normal rally stages, there are AI competitors but you won't have them on the track with you at the same time...


I finally got a chance this past holiday weekend to mess with it even though I've owned it for a while.. It's not bad and definitely better than I expected. The main complaint I have with it seems to be something that has always been this way with the DiRT series, which is how quickly the cars decelerate when you take your foot off the gas. It's like they are driving in quicksand... Still some good fun with it, but it's no Richard Burns Rally.
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Old Oct 1, 2015, 05:02 AM   #125
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.

Quote:
It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history.

Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests.

Oh, and did we mention mouse support for the menus? You did want that right...?

So here is what’s new:

12 new rally stages near Jämsä, Finland
All new 2000s vehicle class
2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001
Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.
Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it.
We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.
We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!
We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.
We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races.


Here’s what we’ve fixed:
The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.
We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.
Now that they can see better they are also setting faster laps.
We’ve fixed the camera clipping in certain camera angles when you changed the Field of View.
We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.
We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events.
Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.
The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.
Cars will no longer roll over on the start in PVP races, ROFL.
We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though.
Your PVP opponents won’t be showboating and driving around with the handbrake on anymore.
The gear setup will no longer be changing between stages without a service area.
We’ve fixed those odd camera angles that were being used in spectate mode.
The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.
When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.
We’ve fixed a whole host of other stuff too but they were too boring to call out in this list.
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Old Oct 1, 2015, 10:29 AM   #126
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Old school rally with great graphics and not this useless light bloom / bluer!
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Old Oct 1, 2015, 03:46 PM   #127
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Game still stutters on my rig, complete bullshit.
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Old Oct 4, 2015, 08:26 AM   #128
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Originally Posted by HyperNovae View Post
Game still stutters on my rig, complete bullshit.
Strange that it does. It's fine on my similar, but comparatively lower end rig,
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Old Oct 4, 2015, 09:57 AM   #129
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It's something to do with having an ati card.
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Old Oct 4, 2015, 01:23 PM   #130
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Quote:
Originally Posted by HyperNovae View Post
It's something to do with having an ati card.
Maybe you should upgrade to an AMD card
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Old Oct 4, 2015, 03:43 PM   #131
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finally grabbed it. 17gb download, gonna take a bit. hope it's playable with a gamepad.
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Old Oct 22, 2015, 02:30 AM   #132
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This game, so challenging, and yet rewarding. spent around 5 hours in total on this stage, and yet still didn't beat the top AI guy

open the vid in yt for 60 fps, rage doesn't seem to allow 60 fps.

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Old Oct 22, 2015, 06:43 PM   #133
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So I did a full uninstall of my amd drivers and ran display cleaner or whatever driver sweeper is called now in safemode, reinstalled the new amd beta drivers and the game runs awesome now.

AND WOW from the last time I quit playing due to the stuttering to now the game has come a very, very long way. It is extremely good. I'd go as far to say that it is a serious competitor to RBR, it's very unforgiving, and the AI times are insane. The game is so much fun and the graphics are astounding as well for this type of game.

So glad I fixed my driver issue, I bet a lot of my other games will behave better as well. Could have had them installed improperly or old files in the way I dunno. The new betas with a clean sweep are running really good.
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Old Oct 22, 2015, 11:45 PM   #134
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I really need to get a wheel and pedals so I can play this properly.

Any suggestions?
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Old Oct 23, 2015, 08:05 AM   #135
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Quote:
Originally Posted by OzzieBloke View Post
I really need to get a wheel and pedals so I can play this properly.

Any suggestions?
http://www.thrustmaster.com/en_US/pr...eather-edition
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Old Oct 23, 2015, 01:37 PM   #136
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Quote:
Originally Posted by GanjaStar View Post
This game, so challenging, and yet rewarding. spent around 5 hours in total on this stage, and yet still didn't beat the top AI guy

open the vid in yt for 60 fps, rage doesn't seem to allow 60 fps.

I get 82 fps average in Ultra mode on the benchmark in 1440p. Max 99 and minimum 70.
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Old Oct 23, 2015, 05:03 PM   #137
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that sounds great, but why did you quote me to say that

I was talking about the vid being recorded at 60 fps, but embedded on rage it won't allow you to select the 60 fps version.

also, youtube is down atm, never seen that in my life
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Old Oct 23, 2015, 05:04 PM   #138
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He wanted to shame you and your 7970.


Know UR place peasant!


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Old Oct 23, 2015, 05:08 PM   #139
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Originally Posted by Mangler View Post
He wanted to shame you and your 7970.


Know UR place peasant!



How dare ye, I am a lord!
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Old Dec 8, 2015, 05:55 PM   #140
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Game is now released, an early access success story?
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Old Dec 8, 2015, 06:38 PM   #141
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Quality wise it's probably the only thing that's come out of early access that shows triple A gameplay and polish.
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Old Dec 8, 2015, 06:46 PM   #142
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Yeah, Dirt Rally has been solid though and through.
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Old Dec 8, 2015, 07:03 PM   #143
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The new sweden rally is really cool the soft snow banks are awesome. No longer does the snow seem like concrete, it's a shame they said they couldn't port it to monte carlo though.
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Old Dec 9, 2015, 03:23 AM   #144
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its pretty good so far, finland is 6 crest 6 crest 6 jump, 5 crest
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Old Dec 9, 2015, 12:16 PM   #145
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Originally Posted by nutcrackr View Post
its pretty good so far, finland is 6 crest 6 crest 6 jump, 5 crest
yeah, but a tiniest mistake can cost you a lot due to the high speed momentum that's lost. I found it the toughest to place top 3 in finland because of it.
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Old Dec 9, 2015, 06:38 PM   #146
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It's weird how ditches can really mess you up on the sides of roads, brutal in some legs. Also the rocks in Germany rustle my jimmies.
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Old Dec 9, 2015, 06:53 PM   #147
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Megaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling freshMegaman kills 99.99% of germs and leaves hands feeling fresh


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I find that once you come off the track even the slightest, it tends to be a real bitch to get back on.
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Old Dec 10, 2015, 02:58 AM   #148
daPhoenix
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Quote:
Originally Posted by GanjaStar View Post
yeah, but a tiniest mistake can cost you a lot due to the high speed momentum that's lost. I found it the toughest to place top 3 in finland because of it.
Ouninpohja (Kakaristo) is fun to drive in real life It's much narrower in real life though.
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Old Dec 12, 2015, 02:32 PM   #149
nutcrackr
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This game is brutal but I quite enjoy it like that. Jumping up to a new car and it was like learning the game from scratch.
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Old Dec 12, 2015, 02:57 PM   #150
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Originally Posted by nutcrackr View Post
This game is brutal but I quite enjoy it like that. Jumping up to a new car and it was like learning the game from scratch.
I jumped into the WRX STI for some Rallycross, was not ready for that! But I got the hang of it. Super slippery feeling cars, but if upi just hammer the power down in every turn, it'll just pull you along like you're on a rope.

Last edited by eNforcer : Dec 12, 2015 at 03:19 PM.
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