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Old Oct 13, 2012, 10:25 AM   #61
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Originally Posted by Dwarden View Post
Nexus 2 and this and Miner Wars ... oh hell yes ... now please someone say HomeWorld 3 is PC game w/o DUMBED DOWN style

btw. i hope authors if Independence Wars series will finally crowdfund the IWAR3
I would love to see a homeworld 3 just imagine it running in this engine with that level of scalable detail at all zoom levels and Independence Wars 3 would be another
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Old Oct 13, 2012, 11:46 AM   #62
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Thread title change please? We now know it's title and for those of us who don't know Chris Roberts off the top of their head, it'd be very helpful to know what this game is called and what it is, instead of "Is a figurehead doing something?"
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Old Oct 14, 2012, 09:25 AM   #63
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http://www.wcsaga.com/

Give this a try guys, i found it last night, sorry if this has already been posted at some point. graphics are not the best but it certainly does have that good old wing commander feel =D

I am enjoying this a lot right now

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Old Oct 18, 2012, 03:01 PM   #64
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http://www.kickstarter.com/projects/cig/star-citizen

Give them all your money!

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Old Oct 18, 2012, 03:03 PM   #65
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Originally Posted by Dwarden View Post
btw. i hope authors if Independence Wars series will finally crowdfund the IWAR3
Wow! There's a thought.
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Old Oct 18, 2012, 06:57 PM   #66
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The original Wing Commander game was ground breaking in terms of graphics and game play that you could do the 386 16MHz computer you had back then. Wing Commander was one of the first 3D games that used scaled images to represent objects in 3D space. Scaling and rotating a bitmap was tedious work for the poor CPUs back then.

What I see now is little bit like Bob Geldof's Live 8, which is based on a previous idea that worked great but in modern time it just doesn't belong and this is what I feel with Chris Roberts new production.

The graphics isn't that great compared other recent games. The game play is also not ground breaking, it's a combat space sim and that's nothing new. If this is going to be game that people wants, Chris Roberts must achieve an absolute polished product. You can always tell the same story twice but you have to it very well in that case.

The game players are really spoiled today and would say take Mass Effect and add space combat to it, then people would turn their heads. People are used to so much more freedom of movement today and just sitting in a space ship would seem limited.

BTW System Shock had a wing commander game in the game.
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Old Oct 19, 2012, 12:24 AM   #67
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Have any of these "kickstarter" projects actually come to light yet? They seem to be a dime a dozen these days but I haven't heard of a single one actually turning into a real game yet...
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Old Oct 19, 2012, 03:04 AM   #68
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Originally Posted by xCLAVEx View Post
Have any of these "kickstarter" projects actually come to light yet? They seem to be a dime a dozen these days but I haven't heard of a single one actually turning into a real game yet...
FTL, Ravage and probably more that I cant remember now
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Old Oct 19, 2012, 09:46 AM   #69
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I'm fine with just sitting in a space ship.


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Old Oct 19, 2012, 12:46 PM   #70
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Originally Posted by UFO View Post
The graphics isn't that great compared other recent games. The game play is also not ground breaking, it's a combat space sim and that's nothing new. If this is going to be game that people wants, Chris Roberts must achieve an absolute polished product. You can always tell the same story twice but you have to it very well in that case.

The game players are really spoiled today and would say take Mass Effect and add space combat to it, then people would turn their heads. People are used to so much more freedom of movement today and just sitting in a space ship would seem limited.

BTW System Shock had a wing commander game in the game.
What a buzz kill.
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Old Oct 19, 2012, 01:12 PM   #71
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Originally Posted by UFO View Post
The original Wing Commander game was ground breaking in terms of graphics and game play that you could do the 386 16MHz computer you had back then. Wing Commander was one of the first 3D games that used scaled images to represent objects in 3D space. Scaling and rotating a bitmap was tedious work for the poor CPUs back then.

What I see now is little bit like Bob Geldof's Live 8, which is based on a previous idea that worked great but in modern time it just doesn't belong and this is what I feel with Chris Roberts new production.

The graphics isn't that great compared other recent games. The game play is also not ground breaking, it's a combat space sim and that's nothing new. If this is going to be game that people wants, Chris Roberts must achieve an absolute polished product. You can always tell the same story twice but you have to it very well in that case.

The game players are really spoiled today and would say take Mass Effect and add space combat to it, then people would turn their heads. People are used to so much more freedom of movement today and just sitting in a space ship would seem limited.

BTW System Shock had a wing commander game in the game.
Have you seen a final product? Is this even in Alpha yet? I'd wager the graphics will be extremely competitive if not in a leage of their own for a space sim by the time this launches.

Further more, this is PC only so by default it's not targetting the masses. It seems to me like he's got some money to spend, as well as depending on the die-hard fans of this genre, to fund it and make this possible. There's quite a few wing commander fans out there with deep pockets now days to help support this title if it lives up to their expectations.

I do agree about being limited to the cockpit. Some may be satisfied just flying around- me I'd love to be able to explore the ship I'm on, or the space station, or even the city I'm docked at. Been begging for this level of detail in a space sim for so very long. Add to the fact it's using CryEngine 3 and I'm certain this will please. The strong SP story-telling and later open world approach is just epic.

So far, this seems to be exactly what I've been begging for in a game. See a nebula far off in the distance you want to explore? Great- go explore it. Discovery and exploration are both encouraged and rewarded. EM had a hint of this but ultimately failed to deliver. How cool would it be to fly into a massive nebula only to discover a planet or asteroid cluster rich in resources for you to mine, and make an amazing fortune off of! Word would likely spread of your discovery so you'd have to defend it... the possiblities.

Yeah, I'm stoked for this. EM was fun, X3 is fun but neither are what I've been looking for in a space sim. This title so far, looks to deliver on all fronts.
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Old Oct 19, 2012, 01:28 PM   #72
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Originally Posted by UFO View Post
The graphics isn't that great compared other recent games. The game play is also not ground breaking, it's a combat space sim and that's nothing new. If this is going to be game that people wants, Chris Roberts must achieve an absolute polished product. You can always tell the same story twice but you have to it very well in that case.

The game players are really spoiled today and would say take Mass Effect and add space combat to it, then people would turn their heads. People are used to so much more freedom of movement today and just sitting in a space ship would seem limited.
I understand what you are saying but I'm not sure I would agree totally. Besides, COD has made a fortune on not making anything new. I feel it is best to focus on what this game is intending to be. If it is a space fighter sim then that's where I think the focus should be spent. Sometimes too much freedom hurts the game because there is too much content to worry about. I would rather all attention be spent on the simulation of flying a spaceship and engaging in epic battles with some limited movement around a carrier or space port. I feel like if you try to add too much it gets spread too thin and then content can seem lacking. For example if you get to leave your ship and walk around you need to be able to do stuff. If that's the case you must make sure there is enough stuff to do on every planet and port you land on, and each planet is unique or it gets boring. I say make the battles unique and engaging and it will make people craving the next trip out of the hanger.

I've got tons of games where I can walk around, do quests, following a story, alter my character, mine resources, craft equipment, get married and shoot stuff. What I don't have is a lot of space combat simulators. I think this is what made the original Wing Commander and X-Wing/Tie Fighter games so much fun.

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Old Oct 28, 2012, 01:09 PM   #73
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It's been a while someone posted info here, so I'll post some new stuff:
Comprehensive Stretch Goals
List of the different stretch goals
Also, the Kickstarter webpage for Star Citizen have been updated with some Kickstarter specific stretch goals

Star Citizen Ships Development Document
Some info about the different ships you can pledge for ...

Interview with Chris Roberts:
http://www.rockpapershotgun.com/2012...ce-crime-lord/
http://www.rockpapershotgun.com/2012...e/#more-129483
http://www.dualshockers.com/2012/10/...d-squadron-42/

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Old Oct 28, 2012, 10:07 PM   #74
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very ambitious project...
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Old Nov 14, 2012, 07:31 PM   #75
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Thread title change please? We now know it's title and for those of us who don't know Chris Roberts off the top of their head, it'd be very helpful to know what this game is called and what it is, instead of "Is a figurehead doing something?"
^^^^^^This.

Game is looking and design sounding darn good. Updated Wing Commander should be sweet.

Hit $3.5 million btw.
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Old Nov 14, 2012, 08:02 PM   #76
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or a Wing Commander: Privateer

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Old Nov 14, 2012, 09:07 PM   #77
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Have any of these "kickstarter" projects actually come to light yet? They seem to be a dime a dozen these days but I haven't heard of a single one actually turning into a real game yet...
A few, but FTL comes to mind. I play it regularly.
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Old Nov 15, 2012, 01:46 AM   #78
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The amount of features this game has planned is crazy and if it's pulled off it will be amazing but I actually think they may have said too much, the things they are aiming for such as boarding of ships and fighting within ships on top of the main game not that I think they can't pull it off but it feels like they are setting us up for disappointment when it turns out they got ahead of themselves.

Aside from that I really hope they keep the player skill component and not dumb things down too much so that anyone can do anything within a few minutes of trying a task.

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Old Nov 15, 2012, 02:22 AM   #79
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This isn't like battlecruiser where Derek Smart is overhyping his ****. Chris has actually delivered great space games in the past. If he says he can make this work, I believe him. Besides, the main reason features get cut is because the publisher is being a jackass. He won't have that problem with this.
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Old Nov 15, 2012, 02:26 AM   #80
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It looks like a good sophisticated space combat sim, but i think the open world bit sounds too ambitious and will turn out poor and the single player is nothing ground breaking. At least it attempts to be uncompromising in its vision.
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Old Nov 15, 2012, 03:50 AM   #81
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It looks like a good sophisticated space combat sim, but i think the open world bit sounds too ambitious and will turn out poor and the single player is nothing ground breaking. At least it attempts to be uncompromising in its vision.
Open world means endless mods and possibilities later.
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Old Nov 15, 2012, 04:53 AM   #82
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You guys know that RSI website and kickstarter are 2 separate ways to fund it? And the total is almost 5 million...

So this game is getting a lot of attention, and I can't wait for it to come out.
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Old Nov 15, 2012, 05:11 AM   #83
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You guys know that RSI website and kickstarter are 2 separate ways to fund it? And the total is almost 5 million...

So this game is getting a lot of attention, and I can't wait for it to come out.
They are including the kickstarter funding into the total on the website
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Old Nov 15, 2012, 08:56 AM   #84
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They are including the kickstarter funding into the total on the website
True, and they also are going to have additional private investors. Their total budget is about $12 - 14 million. (Maybe even more now, since it was originally planned for $2 million in crowd funding)
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Old Nov 17, 2012, 02:05 PM   #85
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FLYABLE CARRIERS AT 5.5 MIL. I they get to that amount, oh jizz.


At 4.5 mil total (their page + kickstarter) ALL KICKSTARTER goals are unlocked! So donate though THEIR site, so they get more money. Kickstarter takes 10%.
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Old Nov 17, 2012, 03:30 PM   #86
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FLYABLE CARRIERS AT 5.5 MIL. I they get to that amount, oh jizz.


At 4.5 mil total (their page + kickstarter) ALL KICKSTARTER goals are unlocked! So donate though THEIR site, so they get more money. Kickstarter takes 10%.

10% seems really high, is that actually true?


Also, "I they get to that amount, oh jizz", sounds like oh jizz has already happened
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Old Nov 17, 2012, 03:51 PM   #87
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10% seems really high, is that actually true?
I think kickstarter takes 5% and amazon 5%
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Old Nov 17, 2012, 04:09 PM   #88
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Though, compared to Steam, who takes 30 %, 10 % isen't that much ...
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Old Nov 18, 2012, 02:39 AM   #89
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10% seems really high, is that actually true?


Also, "I they get to that amount, oh jizz", sounds like oh jizz has already happened


Upgraded pledged to 125$. God damn this game and their promises


Cutlass fighter with pirate skin :jizz:

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Old Nov 19, 2012, 01:02 AM   #90
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LOL! its near 5.5 mill!!!!
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