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Old Mar 30, 2011, 10:30 AM   #511
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damages, destructibles and bullet casings
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Old Mar 30, 2011, 12:29 PM   #512
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Im sure it'll scale treeck. I just hope the maps are bigger.
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Old Mar 30, 2011, 12:32 PM   #513
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Originally Posted by Treeckcold57 View Post
I hope my 4870 1 gig and AMD PHII X2 /w unlock quad-core @ stock can handle this BF3.
You can't even start the game with that setup, you will have to invest in a new gpu if you want to play bf3 since it's dx11 only.

Or did it also support dx10, I cant remember.


/edit
Seems like it supports both.

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Old Mar 30, 2011, 12:38 PM   #514
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Just doesn't support dx9.
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Old Mar 30, 2011, 12:44 PM   #515
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Just what we need: More "quicktime" events! Bulletstorm did it, Crysis 2 did it, and now Battlefield 3 is doing it. It's the new "cool" thing to do!

I'm still very unimpressed with what I've seen of this game's single-player. The visuals/animations are the only positives I've seen, and the little destruction they've shown. I'm confident they'll give us some excellent goodies in multiplayer though. In this month's PC Gamer issue, a DICE represenative also stated that the PC will be getting some goodies that console players will not get other than the 64-player limit. I can't wait to see what it is they're hinting at.
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Old Mar 30, 2011, 02:55 PM   #516
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It said the full 12 minute reveal will be on April 17th. Can't wait to see what they'll show then.
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Old Mar 30, 2011, 03:05 PM   #517
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Originally Posted by Mangler View Post
You can't even start the game with that setup, you will have to invest in a new gpu if you want to play bf3 since it's dx11 only.

Or did it also support dx10, I cant remember.


/edit
Seems like it supports both.
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Just doesn't support dx9.
Yup, it seems only support DX10 and DX11. But if it is only support DX11, it would forces me to upgrade my GPU.
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Old Mar 30, 2011, 03:27 PM   #518
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I think it's going to prompt me to get a new computer.

Use my old one for music stuff only.
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Old Mar 30, 2011, 04:11 PM   #519
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I thought green was the new brown
Since when was green associated with 'realism'?
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Old Mar 30, 2011, 04:13 PM   #520
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Wtf they doing with colors these days?

EVERYTHINGS grey. Did the same too MoH.
Its like they used a color pattete of 16 colors and 25million shades of grey.

Sand and grey are boring me now. I wanna see some lush greens/greenery.
I hope this aint a trend.
Well the trend moved from post apocalyptic brown to 'realistic' grey.
I think the next logical step would be black and white. Not even sure these graphics engines support other colors........
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Old Mar 30, 2011, 07:56 PM   #521
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Am I seeing some tessellation there?
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Old Mar 30, 2011, 07:58 PM   #522
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Am I seeing some tessellation there?
i think it might be too much of a performance hit. no?
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Old Mar 30, 2011, 08:00 PM   #523
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Originally Posted by ragejg View Post
Am I seeing some tessellation there?
Quote:
Originally Posted by bob saget View Post
i think it might be too much of a performance hit. no?
It ran on the single GTX 580. I think they were using an i7 processor.
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Old Mar 30, 2011, 08:27 PM   #524
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Am I seeing some tessellation there?
how culd you tell....??
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Old Mar 31, 2011, 05:30 PM   #525
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Damn april fools in Australia
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Old Mar 31, 2011, 09:26 PM   #526
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Quote:
Originally Posted by ragejg View Post
Am I seeing some tessellation there?
Well so far nVidia's strongest point in regards to gaming performance has been tessellation, and that's running on a 580gtx.
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Old Apr 1, 2011, 05:34 PM   #527
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Thread Defibrillator activated.......
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Old Apr 4, 2011, 06:55 PM   #528
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Old Apr 5, 2011, 11:32 AM   #529
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http://www.next-gen.biz/news/dice-%E...oring%E2%80%9D

Battlefield 3’s campaign to be more tightly scripted than DICE's open Bad Company titles, says Patrick Bach.

Swedish developer DICE has revealed that combat in its upcoming shooter Battlefield 3’s campaign more closely resembles the tightly-scripted likes of the Call Of Duty series, rather than the open, sandbox style of its previous Battlefield 2: Bad Company games.

Executive producer Patrick Bach told us: “I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.

“In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”

Battlefield 3 is powered by DICE’s new Frostbite 2 engine, meaning that the series’ trademark destructible environments will be even more impressive than before. Bach, however, points out that the technology is posing its fair share of problems during development.

“Just the fact that the environment can change dynamically creates a huge challenge for us when it comes to AI,” he explains. “[It] puts a lot of challenges to our AI code when it comes to finding new cover, reacting to the fact that it has disappeared, moving and flanking based on the new situation.”


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Old Apr 5, 2011, 11:42 AM   #530
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Quote:
Originally Posted by spindoctor View Post
http://www.next-gen.biz/news/dice-&#...oring%E2%80%9D

Battlefield 3’s campaign to be more tightly scripted than DICE's open Bad Company titles, says Patrick Bach.

Swedish developer DICE has revealed that combat in its upcoming shooter Battlefield 3’s campaign more closely resembles the tightly-scripted likes of the Call Of Duty series, rather than the open, sandbox style of its previous Battlefield 2: Bad Company games.

Executive producer Patrick Bach told us: “I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.

“In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”

Battlefield 3 is powered by DICE’s new Frostbite 2 engine, meaning that the series’ trademark destructible environments will be even more impressive than before. Bach, however, points out that the technology is posing its fair share of problems during development.

“Just the fact that the environment can change dynamically creates a huge challenge for us when it comes to AI,” he explains. “[It] puts a lot of challenges to our AI code when it comes to finding new cover, reacting to the fact that it has disappeared, moving and flanking based on the new situation.”



not sure if that entire thing was a joke but bit about the AI is funny if its true considering even back as far as half life 1 and before it enemy AI would move to another wall if say a destroyable box they where hiding behind got blown up.

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Old Apr 5, 2011, 11:42 AM   #531
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Quote:
Originally Posted by spindoctor View Post
http://www.next-gen.biz/news/dice-%E...oring%E2%80%9D

Battlefield 3’s campaign to be more tightly scripted than DICE's open Bad Company titles, says Patrick Bach.

Swedish developer DICE has revealed that combat in its upcoming shooter Battlefield 3’s campaign more closely resembles the tightly-scripted likes of the Call Of Duty series, rather than the open, sandbox style of its previous Battlefield 2: Bad Company games.

Executive producer Patrick Bach told us: “I don’t see it as an absolute goal for all games to be sandbox games. We’ve been building sandbox games for quite some time and we’ve got pretty good at it, but I don’t see that as the only way of building games, because then we wouldn’t build campaigns at all.

“In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”

Battlefield 3 is powered by DICE’s new Frostbite 2 engine, meaning that the series’ trademark destructible environments will be even more impressive than before. Bach, however, points out that the technology is posing its fair share of problems during development.

“Just the fact that the environment can change dynamically creates a huge challenge for us when it comes to AI,” he explains. “[It] puts a lot of challenges to our AI code when it comes to finding new cover, reacting to the fact that it has disappeared, moving and flanking based on the new situation.”


Seriously, this is epic lol-iness
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Old Apr 5, 2011, 11:43 AM   #532
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Hmm, not sure I agree there. Sure, some scripted moments can be kinda cool, but when you see them for the 20th time they kinda get old. I don't mind scripted stuff as long as there are multiple paths to achieve the same eventual goal.

However it just sounds to me as though DICE wants to show off its destruction, and probably has some "sweet" scripted destruction sequences planned, therefore a sandbox game wouldn't work with that.
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Old Apr 5, 2011, 11:57 AM   #533
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Great so theyre gonna spend their time and resources making a tight, scripted, cod clone, sp campaign when they should be making big kick ass sandbox MP maps...

If this game comes out with under 8 MP maps I will be pissed, and they better not be too tight MoH/Vietnam style..
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Old Apr 5, 2011, 11:58 AM   #534
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Great so theyre gonna spend their time and resources making a tight, scripted, cod clone, sp campaign when they should be making big kick ass sandbox MP maps...

If this game comes out with under 8 MP maps I will be pissed, and they better not be too tight MoH/Vietnam style..
I think that I speak for the majority when saying that BF3 has a SP campaign as a bonus, not as the main attraction.
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Old Apr 5, 2011, 12:00 PM   #535
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I think that I speak for the majority when saying that BF3 has a SP campaign as a bonus, not as the main attraction.
Yes I would hope so, my point is I'd rather see them make more MP maps than a cod style campaign.
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Old Apr 5, 2011, 12:52 PM   #536
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This just in-

Battlefield 3: Special Forces announced!
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Old Apr 5, 2011, 01:45 PM   #537
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“In some cases they aren’t, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”



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Old Apr 5, 2011, 01:48 PM   #538
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What, didn't you hear, oblivion, fallout/nv, gta4 and rdr flopped horribly, they only sold like 5 million+ copies per title.
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Old Apr 5, 2011, 01:51 PM   #539
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What, didn't you hear, oblivion, fallout/nv, gta4 and rdr flopped horribly, they only sold like 5 million+ copies per title.
Yeah, it's almost as if they are saying, "if you are not CoD you are not very popular" which is a pretty stupid statement since every game could fill that blanket statement.
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Old Apr 6, 2011, 01:35 AM   #540
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wow, that is completely retarded (in the proper sense) if they want people to like their campaign... the best parts of the BC2 campaign were the later levels when the game opened up and gave you room to move around and attack objectives as you like.. hell even then it was extremely scripted and you could usually only take each objective from a certain attack route... for **** sake, they are choking their own game

EDIT: Example, the most open level in the game.



Want to tell me how that is not already linear corridor level design? (when you actually fight that is)
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