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#1 | Advertisement (Guests Only)
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Radeon HD 6770
Join Date: Oct 2000
Location: Oak Hill,Wv UsA
Posts: 79
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I'm getting on the Nature game and some directx 8 tests the error no hardware support.... What's up with that?? I have to 7089 drivers and directx8.. any suggestions??
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Why is it that we don't have clear spray paint? Athlon xp 2000+ Radeon All in Wonder 9800 Pro giga byte mobo 80 gig raid configured setup. |
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#2 |
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Troll Patrol
Join Date: Jan 2001
Location: Bloomington, MN USA
Posts: 2,401
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are you sure the video card is in there? no hardware support could definatly come from not having hardware... ![]() i would help, but my computer is out until tomorrow when my new cpu comes in ![]() ![]() ![]() ![]() ![]() ![]() |
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#3 |
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Radeon HD 6770
Join Date: Oct 2000
Location: Oak Hill,Wv UsA
Posts: 79
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I know it is in there... do you mean securely or what??
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Why is it that we don't have clear spray paint? Athlon xp 2000+ Radeon All in Wonder 9800 Pro giga byte mobo 80 gig raid configured setup. |
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#4 |
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Radeon HD 6670
Join Date: Mar 2001
Posts: 31
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Probably because the Radeon doesn't have a pixel shader, or it's not available in the current drivers? Not sure which of the above it is. |
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#5 |
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Radeon HD 6770
Join Date: Oct 2000
Location: Oak Hill,Wv UsA
Posts: 79
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I'm gonna try using the ati 7072 drivers... A lot of other people seem to see the nature seen on the radeon.. I'm just left out :-(
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Why is it that we don't have clear spray paint? Athlon xp 2000+ Radeon All in Wonder 9800 Pro giga byte mobo 80 gig raid configured setup. |
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#6 |
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Radeon HD 6870
Join Date: Oct 2000
Location: Sydney, Australia
Posts: 232
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I don't thing the radeon has the capabilities to do that tests, seems like 3Dmark 2K1 is made for the upcomming Geforce 3, which i shall be getting.
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- intel pentium iii 700e (overclocked to 1.02ghz) - 512mb pc133 infineon sdram (cas 2-2-2) - Soundblaster Live - asus cusl2 i815e motherboard - 30gb western digital ata 100 hdd (primary master) - 30gb western digital ata 100 hdd (secondary master) - ati radeon 2 8500 oem (overclocked to 280/270) - windows xp professional SP1 - 3dmark 2001 score | 6474 (compare link) |
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#7 | |
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Troll Patrol
Join Date: Jan 2001
Location: Bloomington, MN USA
Posts: 2,401
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Quote:
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#8 |
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Radeon HD 6770
Join Date: Oct 2000
Location: Oak Hill,Wv UsA
Posts: 79
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I know you were kidding.. But it's odd that everyone seems to be able to see this, but mine skips all of the dx8 tests eevn in software mode... Must this be a dx8 problem?? I reinstalled it, and still same problem.. I'm gonna try redownloading the dx8a setup and try it again in the morning.. Leave me some suggestions guys.. I would love to have them waiting for me in the mornin ;-) Thanx again.
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Why is it that we don't have clear spray paint? Athlon xp 2000+ Radeon All in Wonder 9800 Pro giga byte mobo 80 gig raid configured setup. |
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#9 |
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Radeon HD 6670
Join Date: Mar 2001
Posts: 31
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Dude, that test doesn't run for me either and I'm using the 7089 drivers. Problems I encounter: Lobby - low: One guy's head flickers next to him for a sec. Lobby - High: Same as low, but also another guy's legs do the same thing. Nature: Not supported by hardware Pixel Shader: Not supported by hardware Point Sprites: Black screen for 30sec or so, then on to next test. Results show N/A for this test. If I hit escape to abort it, it will abort at the end of the 30sec and I see a flash of a beige horse or something before it exists. Otherwise, no problems other than frame rate on the high detail tests Of course, I only have a 500Mhz Athlon, so that could use an upgrading.Does anyone know if the Radeon has a vertex shader or is that vertex test using software calculations? |
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#10 |
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Radeon HD 7970
Join Date: Feb 2001
Posts: 848
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Except the skipping of the nature and pixel shader test, which is in it's current form not supported by the Radeon, all the other glitches, you mentioned, aren't present in software mode, which leads to the suspicion, that ATI has to rework the drivers a lot.
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TBird 1.2 GHz Asus A7V133 512 MB RAM Radeon 8500LE Philips Acoustic Edge Adaptec 2940 Netgear NIC IBM DTLA 30 Gig Windows ME Saeco Espresso machine (most important component) |
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#11 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 152
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Benchmark rules! this 3dmark is a very good game. |
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#12 |
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Radeon HD 7970
Join Date: Feb 2001
Posts: 848
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ALthough getting the highest benchmarks can be a quite amusing game, I'd rather find out, what of the promised features aren't working, by a free download, than after I have payed my bucks for a game and find out then.
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TBird 1.2 GHz Asus A7V133 512 MB RAM Radeon 8500LE Philips Acoustic Edge Adaptec 2940 Netgear NIC IBM DTLA 30 Gig Windows ME Saeco Espresso machine (most important component) |
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#13 |
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Radeon HD 6870
Join Date: Feb 2001
Location: Finland
Posts: 248
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ATI h&w pixel shaders are based on dx8 beta, which is incompatible with dx8 final. what this means is, basically that we are not going to see Radeon pixels shaders ever used. too bad .. |
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#14 |
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Wild Coder
Join Date: Dec 2000
Location: Woippy, France
Posts: 428
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Here's what Jason from ATI posted about Pixel Shaders yesterday in the opengl.org forums ! "Unless you hack the registry, we will report 0.0 pixel shaders. The whole "0.5 pixel shader" thing turned into a real hairball, and you can get a lot of the RADEON™ functionality through DX8's enhancements to SetTextureStageState (stuff like LERP, MAD, TEMP and ARG0), so we decided to focus on other areas. -Jason" No comment ... ![]()
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Patrick "Paddy" Pausé Software Engineer & Beer Tester "Playing a game, having a bug ..." |
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#15 |
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Radeon HD 7970
Join Date: Feb 2001
Posts: 848
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What does that mean "it turned into a hairball"? Aren't these people getting paid, to sort those problems ? I really would be interested, in what other areas they are going to focus. Probably drinking coffee and looking out of the windows. These people should get off their lazy a**es and get some work done!
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TBird 1.2 GHz Asus A7V133 512 MB RAM Radeon 8500LE Philips Acoustic Edge Adaptec 2940 Netgear NIC IBM DTLA 30 Gig Windows ME Saeco Espresso machine (most important component) |
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#16 |
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Rage3D Veteran
Join Date: May 1999
Location:
is everything...
Posts: 1,833
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Well I tried enabling pixel shaders in the registry but now I get an "Unable to initialize the video card" error. Hmmmm. I'll keep looking into this.
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Is taking an arrow in the knee covered by Obamacare? |
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#17 |
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Radeon HD 6850
Join Date: Feb 2001
Posts: 169
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"The whole "0.5 pixel shader" thing turned into a real hairball, and you can get a lot of the RADEON™ functionality through DX8's enhancements to SetTextureStageState (stuff like LERP, MAD, TEMP and ARG0), so we decided to focus on other areas." I am not encouraged by this statement. It does not put much confidence in ATI's driver team. i.e. "We can't get it to work right now, so we give up. You should use other features instead." ![]() |
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#18 |
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Computer: 2000 dollars, Internet: 40 dollars, Getting owned by an Admin after crashing his computer with a stupid link = Priceless
Join Date: Sep 2000
Location: Ontario, eh?
Posts: 1,178
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I don't know about you guys, but I refuse to stand for these goddamned excuses from ATI. I say we write up a large petition and demand that ATI explain to use why the DX8 features that we were promised are not working, and apparently, they are not trying to get them to work. I know now that I'm never ever buying an ATI product again, unless things change dramatically. And I know that that's not going to happen.
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#19 |
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Radeon HD 6770
Join Date: Oct 2000
Location: Oak Hill,Wv UsA
Posts: 79
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I agree about possibly not getting another ati product. At the time I purchased it, I thought I was going to get something reliable and would last a long time. Instead, I have ran into endless problems, some possibly because of my poor motherboard... I'm thinking of getting a different one along with a new processor.. Anyone have any suggestions?? Let me know because I would liek to have something affordable and would make the best of my Radeon until I move on.
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Why is it that we don't have clear spray paint? Athlon xp 2000+ Radeon All in Wonder 9800 Pro giga byte mobo 80 gig raid configured setup. |
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#20 |
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Radeon HD 7970
Join Date: Feb 2001
Posts: 848
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I, for one, will keep my eyes at the Kyro2. Quite affordable and the Overdraw features could make up for the missing T&L engine. At least with a powerful cpu, you will probably smoke the Radeon, like the first tests showed. Well, let's see how it does, when it really comes out, driverwise and in real games performance.
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TBird 1.2 GHz Asus A7V133 512 MB RAM Radeon 8500LE Philips Acoustic Edge Adaptec 2940 Netgear NIC IBM DTLA 30 Gig Windows ME Saeco Espresso machine (most important component) |
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#21 | |
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Troll Hunter
Join Date: Dec 2000
Location: Earth (Atlanta, GA)
Posts: 791
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Quote:
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#22 |
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Radeon HD 6670
Join Date: Jan 2001
Location: Zaanstad (The Netherlands)
Posts: 42
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Yeah i must say that i'm dissapointed by ATI. By spending over 800 DutchGilders (over $300) for a Full-proof DX8 grafix-card i was thinking that it would last long before showing any lack of hardware support. Now i've got the card only shortly and already it is showing big shortages... If this does not change, i don't think i will have much faith left to ever buy ATI again. No matter what reviews state or ATI claims. It's a sad day |
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#23 |
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Radeon HD 6950
Join Date: Sep 2000
Location: UK
Posts: 380
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Cheer up guys! I'm sorry to hear that you are disapointed eith your Radeons. You say that you are disapointed with the lack of support for DX8 stuff. But you had a choice of that or none in the way of the GF2 series or V5's etc.. I mean so some of the stuff wont work, so what. You can have everything. If you had bought a GF2 GTS then you would have been saying for the last 6 months, hahhaha look at my faster card than yours. Now we have the faster card, well sorta. We also have better visuals. I think we got a good deal outta it. |
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#24 |
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Rage3D Veteran
Join Date: Jul 2000
Location:
Glenrothes, UK
Posts: 7,001
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For the PointSprite test I get a slideshow of 6 or so frames of a horse being rotated. Is the horser supposed to be made out of dots or sumfing?
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"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music...." -- - Kristian Wilson, CEO, Nintendo Gaming Corporation, Inc, 1989 |
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#25 |
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Computer: 2000 dollars, Internet: 40 dollars, Getting owned by an Admin after crashing his computer with a stupid link = Priceless
Join Date: Sep 2000
Location: Ontario, eh?
Posts: 1,178
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Yep, about 50,000 or 50 million particles or something like that, I forget now There's another post in the forums that has the details on what exactly it does, etc etc. but I don't remember where
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#26 | |
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Rage3D Veteran
Join Date: May 1999
Location:
is everything...
Posts: 1,833
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Quote:
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Is taking an arrow in the knee covered by Obamacare? |
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#27 |
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Radeon HD 6670
Join Date: Dec 2000
Posts: 35
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Remember that directX8 was only recently added to the drivers? DX8 support only first appeared in the 3100 drivers. Now, using a tweaker to enable the pixel shader, I am then able to play about with the pixel shader instructions using an application that came with the DX8 sdk. It should be noted, that in Direct3D8 there are two versions of the pixel shaders defined: 1.0 and 1.1. At the moment the drivers only support 1.0. Big deal, 1.1 aint much better than 1.0, but if 3dmark uses 1.1 that would explain it's reporting the non-presence of the pixel shaders. It isn't easy writing something as complex as driver sets for modern video cards, especially when there are elements as complex as programmable pixel shaders to worry about. I am absolutely confident we'll see support for version 1.1 pixelshaders in a future driver revision, after all, 1.1 and 1.0 are not very different, the main difference being that in 1.1 texture registers are read/write and read only in 1.0. Just remember that dx8 support in the drivers is new and it's really suprising that they work this well. Stay calm, there's nothing really to worry about.. |
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#28 |
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Radeon HD 6670
Join Date: Oct 2000
Location: San Diego
Posts: 27
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Well, i loved 3DMark2k, and love 2001 even better. But the lack of being able to see the nature shots which are in the demo, just kinda suck. I will be building a new machine here soon, and how ATI handles this fiasco will decide weather the machine i build had an ATI product in it or an nVidia card in it.
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SPANDEX: A Privledge, Not A Right! Athalon Slot A T-Bird 700 ASUS K7V 512 of Micron PC-133 Sony 8x4x10 ATI RadeOn DDR SB Live Win2k prof/SuSE 7.0 Prof |
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#29 |
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Rage3D Veteran
Join Date: Aug 2000
Location:
Ontario, Canada
Posts: 1,243
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I can see the nature parts of the demo (they look incredible), but not in the benchmark. Go figure!?!
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#30 | ||
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ATI Guru
Join Date: Oct 2000
Location: Seattle, WA
Posts: 127
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Paddy, would you mind dropping me a line when you're going to quote me like that, mate? By quoting me out of context like that, it feels like you'd rather not get the straight story. When I make a post to the Advanced Developer forum on OpenGL.org, I assume a certain level of knowledge among the readers of that forum. When you randomly spray sub-quotes into general end-user forums without the surrounding context, it's really easy for people to misinterpret what was originally intended. FullAction wrote: Quote:
Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics term. Basically, we hardware manufacturers started using the word "shader" a lot once we were able to do per-pixel dot products (i.e. the RADEON / GF generation of chips). Even earlier than that, "ATI_shader_op" was our multitexture OpenGL extension on Rage128 (which was replaced by the multivendor EXT_texture_env_combine extension). QuakeIII has ".shader" files it uses to describe how materials are lit. These are just a few examples of the use of the word shader in the game industry (nevermind the movie production industry which uses many different types of shaders, including those used by Pixar's RenderMan). With the final release of DirectX 8.0, the term "shader" has become more crystalized in that it is actually used in the interface that developers use to write their programs rather than just general "industry lingo." In DirectX 8.0, there are two versions of pixel shaders: 1.0 and 1.1. (Future releases of DirectX will have 2.0 shaders, 3.0 shaders and so on.) Because of what I stated earlier, RADEON doesn't support either of the pixel shader versions in DirectX 8.0. Some of you have tweaked the registry and gotten the driver to export a 1.0 pixel shader version number to 3DMark2001. This causes 3DMark2001 to think it can run certain tests. Surely, we shouldn't crash when you do this, but you are forcing the (leaked and/or unsupported) driver down a path it isn't intended to ever go. The chip doesn't support 1.0 or 1.1 pixel shaders, therefore you won't see correct rendering even if we don't crash. The fact that that registry key exists indicates that we did some experiments in the driver, not that we are half way done implementing pixel shaders on RADEON. DirectX 8.0's 1.0 and 1.1 pixel shaders are not supported by RADEON and never will be. The silicon just can't do what is required to support 1.0 or 1.1 shaders. This is also true of GeForce and GeForce2. There are no shipping products that support pixel shaders from any vendor. You'll have to wait for those. j0harris wrote: Quote:
-Jason
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Jason L. Mitchell 3D Application Research Group Lead ATI Research Last edited by JasonM [ATI] : Mar 15, 2001 at 03:49 AM. |
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