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Old Jan 14, 2014, 02:30 PM   #181
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Silver_Dragon
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release date and prize for DCS: Hawk, late febrary with clicleable cockpit and two versions, FC3 level (39.99$) and a AFM versión +10$ (49.99$)

El anuncio oficial:
http://forums.eagle.ru/showthread.php?t=119201
Quote:
Hey guys,
I can't believe it's the middle of January already, this year is going to fly by, excuse the pun!!
Development of the Hawk is going very well and she is up and running in DCS World 1.2.7. with full weapons capability so all my stressing on that front is over, thank you ED!!!

This takes us to the next stage of development, BETA...yes you read that correctly

We have a small group of public testers that will become the first closed Beta testers alongside our dedicated VEAO testers team. They will be testing all aircraft functions to make sure it's purring like a kitten and biting like a tiger.

Which will then move us to the next stage, hmmm I wonder what that one is, suggestions anyone??

Following a team discussion last night and pending any natural disasters, zombie outbreak, IPR lawyers putting the breaks on or Tango getting hit by a bus; we are pleased to make the following announcement.

Hawk Open Beta will be released as an FC3 level aircraft with fully clickable cockpit before the end of February 2014!!

Confused? yes we thought you might be so please let me clarify.

We are still working on the AFM, in fact that's going very slowly so we will be releasing the open Beta version of the Hawk as an FC3 level aircraft (as it doesn't have AFM) but it will have the fully clickable cockpit as some of you have got used to in the public alpha release.
Should you not wish to use the clickable cockpit, we are looking at an option to turn that off/on.
Now some of you may argue that this is in fact a DCS level aircraft because of the fidelity of the systems and clickable cockpit but we felt that without AFM it would be unjust to call it DCS level.

So do we call it DCS:Hawk or simply Hawk or something else. We think in line with ED's FC3 products we will simply call it T.1A Trainer to differentiate this version from the full DCS AFM version.

Costings; well we have considered the cost of standard FC3 aircraft add-ons and cost of DCS level add-ons (current and future) and have taken a decision as it will come with fully clickable cockpit functionality.
The product will cost $39.99 and when we have the AFM version ready for release there will be a $10 upgrade charge should you wish to go for that.
Final DCS:Hawk product will be $49.99

We feel that is reasonably priced for what you will get in this version which is basically everything you would expect in a DCS level fidelity aircraft apart from AFM.

By releasing the aircraft next month and taking sales it allows us to further invest in the AFM programming. As you know I have fully funded development over the past few years but further investment is required and this is the best way to do it. We get investment and you get to fly the product, win win on both sides.

To clarify; this will be a paid-for BETA version. Some things will not be implemented fully yet and we will make it very clear at the time of selling what is included and what is still left to be completed.

Thank you again for all of your support and interest in our products.

Chris and the VEAO team.

Also please note that past competition winners will receive the FC3 Hawk and the upgrade to DCS:Hawk when it's available.
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Old Jan 15, 2014, 09:06 AM   #182
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Beczl Mig-21Bis Update

http://forums.eagle.ru/showpost.php?...4&postcount=28
Quote:
Startup and Takeoff demo

http://youtu.be/TDaNALBKgxU
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Old Jan 15, 2014, 01:13 PM   #183
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First Su-27 AFM video
http://youtu.be/F6f71hN2uKQ
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Old Jan 18, 2014, 04:20 AM   #184
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DCS: WW2 update

http://www.kickstarter.com/projects/...4/posts/723040
Quote:
Good evening gentlemen!

We are finally getting back to business after the long Russian holidays.

As I mentioned in my last update, most of the team members were off from December 31st to January 10th, and the calendar being what it is, most did not get back to work until January 13th.

I have used this time to take some much-needed rest myself, spending lots of time with my children, and finally getting lots of sleep. Normally, I work on Moscow time all the way from California with an 11-hour time difference, starting my workday at 10 PM, then converting to single dad mode by 7 am. That makes eight hours of sleep in a single block, well, something out a fairy tale for me.

Anyway, I thought it would be best to begin 2014 with our most important single task from 2013, the highlight of our kickstarter drive, the cockpit for the Me.262.









Unlike most other team members, the two-man crew working on this pit worked through the holidays. With that kind of a work ethic, coupled with doubling up on projects that are usually made single-handedly, these DCS heroes are doing an amazing job staying ahead of schedule and producing consistently stellar quality work. They make the rest of the tasks look bad in comparison, but of course, the overall number of working hours for their cockpits is about the same as for the others. It’s just they need half the calendar time to do the same amount of work.

That concludes this week’s update. Please stay tuned for more next Friday!
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Old Jan 19, 2014, 12:31 PM   #185
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Mig-21Bis bad news

http://forums.eagle.ru/showthread.php?t=119362
Quote:
We beczl studio announce with regrets the following bad news in relation with DCS:MiG-21Bis project.

The project is on hold till the unknown date due we are faced of several development problems in general also a very serious disagreement
and financial issues within the team that affect the whole project finalization and future.

That means the finalization of the MiG-21 and publishing as well is freezes until these issues fully clarified. If it is won't possible very soon we must be drop whole project.
So the beczl studios will not and never been publish the DCS:MiG-21Bis. In case we'll be working on the project closure and after the backers will give back their money
as soon as possible.

The method how we can transfer these money's back to our backers will be communicated and available as soon as possible. We will be contact
with each backers individually via mail with the possible solutions in relation about money back transfer.

We willpost details on www.dcs-mig21.com, in our facebook page, and also in this forum thread as well.

Nevertheless, it was a pleasure to working on this project even it is not published and I spent more than two year (with previous version more than four year) for that project from my life.

Through our regular updates, news and videos you can clearly see the DCSW possibilities, how long and hard work need to be a successfully (or unsuccessfully within this context) project. We can experienced how
hard to develop a DCS level planes with a limited 3rd party support, but also met a lot of talented and experienced 3rd party teams who's help each other, share their knowledge that help each party to achieve their goal.

Anyway, we wish to all player, 3rd party group and TFC/ED to a better success with the other possible upcoming DCS planes.

For any furter info, inquery and help you can countact us at [email protected]
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Old Jan 19, 2014, 03:25 PM   #186
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That's too bad, I was really looking forward to flying that. Hopefully they get things sorted out.
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Old Jan 19, 2014, 04:08 PM   #187
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the mig-21 news has been "deleted" to the ED forums. A false alarm?
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Old Jan 20, 2014, 04:53 AM   #188
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If you have an AMD GPU AVOID THIS SIM AT ALL COSTS.

Even reducing graphics settings from ultra high settings and 2560x1600 to 1024x768 and extremely low settings gives the exact same performance.

Expect FPS in the low 20s even with an R9 290x (or 2 in Crossfire). A GTX650 Ti gives higher FPS than my R9 290X.

The developers are claiming excruciatingly poor FPS in this sim on AMD cards is down to AMD ripping out DX9 optimisations since Catalyst 12.XX
http://forums.eagle.ru/showpost.php?...4&postcount=32

This is strange because FSX is a sim that uses DX9 and in no way a AAA game. Funny how performance on that is just as good or even better than Nvidia equivalent cards.

Very poorly optimised game engine on AMD cards.
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Old Jan 20, 2014, 10:30 AM   #189
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I thing that can be change with the future EDGE engine integration into DCS: W.

Meanwhile, good news over Mig-21Bis

http://forums.eagle.ru/showpost.php?...postcount=2767
Quote:
Hi Everyone,

We know you are all concerned. This is a difficult time for us.
It was never our intention for this to go public: as such we were wholly unprepared for the massive task of needing to mitigate damage to the aircraft and team. We are all still very busy with development itself.

We believe we are reasonable people who are working to resolve this in a way that will work for everyone.
Things will be cleared up to some extent as soon as it is possible.

Have faith. Even in the worst case scenario we will make amends. We are commited to DCS, its' future, and the MiG-21.
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Old Jan 20, 2014, 04:25 PM   #190
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Quote:
Originally Posted by Silver_Dragon View Post
I thing that can be change with the future EDGE engine integration into DCS: W.

Meanwhile, good news over Mig-21Bis

http://forums.eagle.ru/showpost.php?...postcount=2767
I hope Edge fixes it but I wouldn't get my hopes up. Making crap up that AMD has removed DX9 optimisations is pure bullshit on the side of the developers. I have many DX9 games that would never class as AAA and they all run perfectly fine in DX9.

FSX
Rise of Flight
Steel Fury
Steel Armor: Blaze of War
Divinity II Eco Draconis

As you can see every single one of these games are AAA DX9 titles. Obviously they all run like crap on my R9 290X. No matter what graphical setting or resolution I use I always get FPS in low 20s.

You will obviously note the sarcasm in my post. I spent a LOT of money on this sim only to see the developers point blank lie that AMD are at fault for my poor R9 290X performance. They even have the gall to claim ALL DX9 optimisations have been removed since Catalyst 12.XX. Strange that every other game I listed above (and man more) all run absolutely perfectly.

I suppose AMD singled out DCS series of sims for DX9 anti-optimisations. Yeah that's it.
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Old Jan 20, 2014, 06:24 PM   #191
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well as I understand it, DCS has always run better on the green side.
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Old Jan 21, 2014, 03:18 AM   #192
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Quote:
Originally Posted by Napoleonic View Post
well as I understand it, DCS has always run better on the green side.
Not always. At one point I bench-marked a HD6970 vs GTX580 and was getting similar results. FPS on a HD7950 halved in DCS A10C after a patch release by ED, no driver changes involved.

This is purely down to the developers and IMHO any dev who refuses to (or can't) optimise for AMD hardware does not deserve our support. I will not tie myself to Nvidia only based on a game coded by amateurs. Espcecialy when they are happy to blatantly lie to their customers.
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Old Jan 21, 2014, 08:58 AM   #193
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DCS: World Update: 1.2.7.22998.348 Update 2

http://forums.eagle.ru/showpost.php?...38&postcount=3
Quote:
AIM-7M missile. Corrected motor data: thrust, time and fuel flow.
Reduced smokiness level for many planes.
Ka-50 Deployment campaign. Corrected mission #5 Night Hunt.
Fixed ARM missile explodes right after launch.
Czech, German, French and Russian localisation updates.
Fixed JTAC doesn't answer.
Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor.
Fixed bug with A2A refueling of AI.
Fixed crash at ground unit sounds.
CA. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view.
JTAC callsign will display in F10 menu.
Su-27. RLS lock lamps blinks correctly.
Multiplayer. Fixed client’s crash when switching slot after changing radio receive mode.
Added more compatibility with earlier DCS mission.
Corrected JTAC assignment procedure in ME.
FC3. Localizer bar on HSI for russian airplanes is fixed.
Mi-8. Server crash, when client fires GUV id fixed.
UH-1H. Corrected animation of door gunners.
UH-1H. Corrected AI targeting of door gunners.
Fixed error when player try contact JTAC.
Mi-8MTV2. Pedals work with keyboard.
Fixed crash when SA-6 missile hits the target.
Fixed bug with wrong course set of Patriot template.
The Su-33 location on carrier deck is corrected.
Fixed gun sound freezes, if aircraft is damaged.
Mi-8: R-863 radio fix.
CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun.
CA. Tanks ammo count and reload time are adjusted.
CA. Corrected AP shots 105, 120, 125mm.
UH-1H. Corrupted cockpit night illumination is fixed.
F-15C. The holes in the cockpit external model are eliminated.
UH-1H. The tail rotor drive shaft arguments are corrected.
UH-1H. Updated fight dynamics.
UH-1 and Mi-8. Corrected some weights.
UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected.
UH1H. Tail rotor direction fix.
UH-1H. Tail rotor rotation in multiplayer is corrected.
UH-1H. Corrected hints of crew control.
UH-1H. Spinup time decreased.
Mi-8. Adjusted wheels friction.
Mi-8. The engine’s IR suppressor will impact to engine dynamics.
The ALQ-131 weight is adjusted.
The ALQ-184 weight and drag are adjusted.
UH-1H. Updating UH-1H instant missions
P-51D. Added new P-51D takeoff training track.
Corrected sound effect of Mach cone.
Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.
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Old Jan 23, 2014, 02:50 PM   #194
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Wags update FC-3 press release

http://forums.eagle.ru/showthread.php?t=119545
Quote:
Press Release

DCS: FLAMING CLIFFS 3 COMING SOON!

DUXFORD, UK, January 23rd, 2014 – The Fighter Collection and Eagle Dynamics will release DCS: Flaming Cliffs 3 as a digital download for $49.99 in the first quarter of 2014.

DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series that operates as part of DCS World. Feel the exhilaration of flying multiple fighter and attack aircraft from both the United States and Russia in engaging and dangerous combat missions. Jump into the American F-15C air superiority fighter and A-10A close air support attack jet; or the Russian Su-27, Su-33, and MiG-29 fighters and the Su-25 attack jet to test your flying skills.

The FC3 aircraft provide an easy learning curve for new players and focus on a broad range combat missions. FC3 adds many new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS World, which makes it compatible with all other DCS World titles like A-10C, Black Shark 2, P-51D, Combined Arms, UH-1H Huey and Mi-8MTV2 Magnificent Eight.

Trailer video: http://www.youtube.com/watch?v=ae3uc0jD3AM

New Key Features for the Flaming Cliffs Series:

• No longer is an installation Lock On: Modern Air Combat required!
• A DCS World module that is compatible with all other DCS titles.
• New Advanced Flights Models (AFM) for the A-10A and Su-25. New AFM coming for the Su-27 and F-15C coming soon!
• New 6 degrees of freedom (6DOF) cockpit and model for the F-15C, A-10C, Su-27 and Su-33. New MiG-29 cockpit coming soon!
• New campaigns and single player missions.
• Improved flight dynamics for air-to-air missiles.
• Updated and improved HUDs and other cockpit systems.
• Resource Manager that adds logistics control to missions.
• Expanded theatre of operations map into eastern Georgia.
• Countless other improvements in the areas of the mission editor, special effects, new models, improved terrain detail and AI.

About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.

The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Contact: [email protected]
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Old Jan 24, 2014, 02:13 AM   #195
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All these changes are great but I wish they would hurry up and release it officially.
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Old Jan 24, 2014, 07:04 AM   #196
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Quote:
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All these changes are great but I wish they would hurry up and release it officially.

No sooner said...

Quote:

DCS 1.2.7 is now available

Friday, 24 January 2014
We have released DCS version 1.2.7!
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Old Jan 24, 2014, 10:19 AM   #197
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Asso, ED team confirm future Beta versions incoming on the future.

http://forums.eagle.ru/showpost.php?...4&postcount=59
Quote:
New betas will follow soon. If you'd like to test new versions, keep open beta on your disk.
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Old Jan 24, 2014, 03:42 PM   #198
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Wags update FC-3 press release

http://forums.eagle.ru/showthread.php?t=119545
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Old Jan 24, 2014, 05:09 PM   #199
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Still looks like a very dated game tbh, sure for the sim cockpit fans probably a real ace sim but for the rest of us a mediocre mil game which is just too hard to get into. I would assume as they are still updating someone is buying.

I would love to get into the game btw but even with video instruction, printed off loads of papers, keyboard overlays, wearing goggles and stuff I still couldnt get immersed...
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Old Jan 24, 2014, 05:34 PM   #200
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I play with a pretty crappy saitek st290 pro and a mouse and keyboard. The only thing there is to learn with flaming cliffs is how to use the radar for A2A combat. And even that can be switched to game mode for simple lock and fire type gameplay. No doubt the terrain and whatnot is a bit dated. The game looks pretty damn good in game and with all the new updated models and now cockpits (super stoked for 6dof mig 29 cockpit)it looks even better. I don't play this game for the graphics though so it's just a bonus.

I am speaking on the flaming cliffs series and not ED's full clickable cockpit releases such as DCS A-10c or Blackshark 2.
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Old Jan 24, 2014, 06:46 PM   #201
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Quote:
Originally Posted by Thr0tt View Post
Still looks like a very dated game tbh, sure for the sim cockpit fans probably a real ace sim but for the rest of us a mediocre mil game which is just too hard to get into. I would assume as they are still updating someone is buying.

I would love to get into the game btw but even with video instruction, printed off loads of papers, keyboard overlays, wearing goggles and stuff I still couldnt get immersed...
if you have no passion toward military aviation, why bother
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Old Jan 25, 2014, 02:59 PM   #202
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Update #26

http://www.kickstarter.com/projects/...4/posts/729345
Quote:
Hello folks,
Wait, isn’t it still Friday somewhere?
The project is moving along. I have been putting insane hours into DCS the past couple of weeks, so much that it almost feels like a pre-release crunch.

On the development front, the Me.262 cockpit shown last week has had the last few kinks straightened out and is considered finished. Just waiting for the flight dynamics programmers, currently hard at work o the Bf.109K, to finish that plane and get on the 262.

The P-47 is also nearly there. The cockpit is virtually ready, while the external model is a bit farther along. The general pipeline for this project is a bit strange. Our cockpits are built a lot faster than our external models, and the programming time that comes after the 3D models are complete is even longer.

The order in which the planes will be completed is as follows. The FW.190D-9, in the development of which our team is also taking part, will be completed first (no ETA, not up to me too announce). The Bf.109K-4 will come next. Then the P-47. Then the Me.262. Then the Spitfire. The plan is still to release these piece-meal to all alpha-access backers as they are being done.

The landscape is also moving along. The most important part of the process is engine integration, that is, getting the DCS aircraft to fly over the new terrain, and all the other objects, vehicles, ships, and so on, to properly interact with it. This task is in late testing stages, and in the meantime creating the landscape itself has slowed down a bit. Once that task is complete, we’re going to dump an entire large team onto landscape creation, and will be looking at an alpha of a Normandy chunk in a matter of weeks.

As for myself, well, I have been doing a whole lot of writing and graphic design, and brushing up on my German as well. I’ll just show a single screenshot for now.



I am catching a flight to Moscow tomorrow afternoon. My main priority there is to finish the English version of the manual as well as its Russian translation, and to get started on the Bf.109 manual. I also want to get back to doing video updates, and hopefully give you guys a much better look at what’s happening with terrain and the 109K in video format.
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Old Jan 26, 2014, 04:27 AM   #203
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VEAO Bae Hawk update

http://forums.eagle.ru/showpost.php?...51&postcount=1
Quote:
For the first bit of eye candy for 2014 we thought we'd have a go at the Mach Loop Challenge by Baron.
This is Javelin and I flying the mach loop and some formation fun.

I just love the cloud reflections and wingtip vortices!!

http://www.twitch.tv/ells228/b/497833582

I'll be making a high res video soon showing some portions of this flight but you can see the raw live footage here.

We'll include the mission in the Hawk release and will run a competition using it.

We hope you enjoy watching it as much as we enjoyed flying it ~

Chris and Mike
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Old Jan 28, 2014, 01:17 PM   #204
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Glowind Facebook

https://www.facebook.com/glowingproductions?ref=stream
Quote:
Released!

A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.

This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.

Feel free to subscribe for more videos!

http://www.youtube.com/watch?v=5eR1T...re=c4-overview
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Old Jan 29, 2014, 09:12 AM   #205
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New WIP Project 1164 Atlant [Slava] Class Cruisers (AI) to DCS: World

https://www.facebook.com/media/set/?...9040340&type=1



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Old Jan 29, 2014, 12:55 PM   #206
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Originally Posted by Thr0tt View Post
Still looks like a very dated game tbh, sure for the sim cockpit fans probably a real ace sim but for the rest of us a mediocre mil game which is just too hard to get into. I would assume as they are still updating someone is buying.

I would love to get into the game btw but even with video instruction, printed off loads of papers, keyboard overlays, wearing goggles and stuff I still couldnt get immersed...
I'm not sure what it's missing for you... In terms of it looking dated I agree it does but that is changing all the time. EDGE DX11 is on it's way which could help with performance for some and add some modern technologies to an aging engine. That said there is a ton of new content being worked on even by the likes of Oleg Maddox the creator of IL2. It will take some time but right now DCS has some legs and it looks to have a very bright future.

I'm starting to get back into it starting with the FC3 stuff which is an easier entry point than the hardcore DCS content like A10C etc. The key for me will be if the community grows in the MP area.
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Old Jan 30, 2014, 12:27 PM   #207
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VEAO Hawk Mk1 Update

http://forums.eagle.ru/showpost.php?...&postcount=959
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Hey guys,
It's been a while since the last dev diary update so apologies for that and you'll read below why that is.

No news is good news right

The team have been extremely busy over the past few weeks getting a Beta release ready for the beta testers to have a play with and I think judging by the feedback we're getting they are loving the improvements to the jet.
We've had a couple of bugs running around the system; things like HUD not working and weapons unexpectedly not firing from one wing but they are under control and will be fixed in the next patch for the testers.

We also had a good multiplayer test last week and all jet slots in the mission were filled with testers lining up to get some flight time. Thanks to Snoopy for organising that and it went very well. It was also very humbling to see over 9 Hawk's flying around in the same airspace, and not all doing aerobatics.

Damage Model
And now to talk about something we haven't really mentioned before; the Damage Model.
We've kept this a very closely guarded secret and for good reasons.
Crow has done some amazing work on the damage model and break down of the collision model ready for the February release which will then be further worked on during the public Beta phase.

The aircraft has been broken down into "cells" which are specific to certain parts of the airframe, and systems within them.
When a cell gets hit by a bullet as an example, the part of the 3d model within the cell will show damage but we're not stopping there.
Within each cell we know what "system" is affected, be it hydraulics, electrical, etc. and that system will either degrade over time or outright be non functional upon the hit. This will have knock effects to other systems that the damaged system is tied into.

One simple example could be that a wire leading to the nav light, within a wing section is damaged. The nav light may work perfectly for an amount of time before ceasing to function.
This is the level of detail we will be going into throughout the Beta stage.

I'm not going to reveal any graphics, renders or screenshots just yet but let me throw some numbers at you.

So, to the numbers. Here is a breakdown of the amount of cells for each section of the aircraft:
Front section - 12 cells
Mid section - 12 cells
Aft section - 19 cells
Wing section - 17 cells
Total damage cells - 60

That's a whole lot of damage to be taken on specific sections of the aircraft and the systems within them that can be affected, I hope you agree.

The model has been updated to incorporate these cells and like I said some of the cells have had the damage 3d model applied to them. Blondie is re-texturing the main skins to take account of the new 3d model and Snoopy is looking at the US skins as well.
Once we put all of the pieces back together again and into the mod and released to the testers I'll post up some screens.

To the Future
We are still on track for a release at the end of February.
Ed have done some updates to core DCS World for us that affects multiplayer capability, I.e. if you don't have the mod installed, you can't get in the aircraft and we'll be testing those out over the next couple of weeks.
We're working on our backend and frontend payment and licensing process, with integration into ED's own website system, module manager and of course Steam.

So the next four weeks for the team are going to be our busiest I think to get this amazing product out to you.

Once again thank you for all of your support and enthusiasm, it is amazing!!!

Chris and the team.
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Old Jan 31, 2014, 09:24 AM   #208
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Combined Arms 1.5 Develop update

http://youtu.be/QbtPL27O7e8
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T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.
• Red -- target out of range. Fire is not permitted.
• Green -- target in range. Gun is ready. Weapons free.
• Yellow -- gun is aiming by fire control computer.
Range counter in meters
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Old Jan 31, 2014, 10:20 AM   #209
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Update #27 WW2

https://www.kickstarter.com/projects...4/posts/734565
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Hello folks,
A few things for today’s update.

First of all, it’s a bit cold in Moscow right now. Catching a LAX-MOW flight is always fun in winter, especially in late January – early February. Board the plane in balmy LA with +82 F outside (+27 C), bam, 12 hours later walk out to -16 F (-27 C). It’s so cold inside my apartment, I literally have to sleep wearing outside clothes under two sets of blankets. Managed to land here during the coldest week of the entire Russian winter. Eagle Dynamics offices are a bit better, especially during the day when the outside warms up a bit. Early in the morning when you just get in though, well, today we’ve been joking about working at Igloo Dynamics.

The FW.190 manual is progressing very well. Been keeping me very busy. Sometimes jet lag is a good thing, gives me so much more time to work on those charts and graphics, but working from home at night with the world frozen stiff around me and the winds howling outside, well, it’s quite an experience.

The Bf 109 is getting along nicely. Two programmers are working on it at the moment, one dealing with various internal systems, and the second one doing cockpit gauges and animations. The internal systems are pretty much done, there’s just a bit of work left on the engine model. The cockpit is kind of half-baked at the moment, the visuals are a bit messy, especially the connection between the external and the internal model that’s all glitchy. That’s why we’re just going to look down today. I’d rather not show the gunsight and the canopy framework.




The P-47 external currently looks like this. Very long process to get the model to this point because so much of the work cannot be shown with screenshots. The model is fully articulated, and has all the internal parts that are all mapped and animated. There’s also a few sub-variants all in there, with and without the dorsal fin, a couple of different propellers. Only one variant is going to make it into the final game, but it’ll be decided later once the programming begins. Otherwise it’s at least a month of extra work for each of the changes in airframe or the propeller.







With that, I’m off to the exciting world of Triebswerkanschlüsse and Kaltstartvorbereitung.
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Old Feb 2, 2014, 04:57 AM   #210
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VEAO Hawk update

http://forums.eagle.ru/showpost.php?...&postcount=994
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Good morning guys and what a beautiful sunny morning it is in London today, I feel a productive day coming up

Damage Model
To carry on the discussion about our damage model; essentially Crow has finished the modeling for the damage model and I have to say what an amazing job he has done!!

Here is a list of the cells that I talked about earlier and as you can see there are a lot!!




Each cell within the sim recognises when it has been hit and the damage will vary from small bullet holes to large holes to complete damage.

That's now handed over to Tango who will start to code the damage model to the systems which is no easy task.
The damage model as it is now will be included in the February release but the systems damage model will be worked on through the public Beta phase as it's a mammoth task.

As an example here is the schematic of the modelled hydraulic system.




You can see the level of detail that has been coded into the Hawk in just this one system and there are a few to work through.

For future reference I'll be describing these as "systems damage model" so you know what I'm talking about.

Apologies about the blurred pictures bit I want our testers to have a go at shooting each other and testing the damage model first before posting up images publically.
This is the part I don't like, seeing out jet all shot up

HUD
The HUD has been tweaked and the HUD glass 3d model has been put into the mod.
Still a little bit of tweaking to do to make it fit perfectly but at least the testers can actually aim the rockets and guns now.

To Do
What's on my to-do list today:
Keyboard and joystick controls integration - I'm going around the cockpit coding in all the switches, dials and levers into the default templates so it makes it easier to assign your controls. I'll then hand that to Tango to integrate into our code so they actually work.

Training missions - The engine start up sequence has changed, so I need to amend the first training mission and then carry on writing the other missions for navigation, weapons, etc.
And as this is a British aircraft I'm afraid no Morgan Freeman voice over, you'll have an expert airline pilot Captains voice instead

CRM - I think i've mentioned this before but we will have a CRM system where you can log in to retrieve your activation codes. We're still working with ED on hooking our system into the module manager within DCS World but we also need this independently for our licence system, so I'm working on some of that today. This also includes the Paypal integration and testing so I feel my credit card getting a bit heavier today. I just hope the refund section works!!!

Here is my current test page:



That's all for today and I hope you have a lovely Sunday,
Chris.
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