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Old May 5, 2012, 09:44 AM   #2101
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Originally Posted by Nunz View Post
The health numbers are a little scary.

This means that the damage output by players is going to be absolutely insane. Health and Damage are going to scale to ridiculous numbers and imo this hurts PVP.
they could always scale differently for pvp. i.e. player 5 levels below you 50% dmg reduction.
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Old May 5, 2012, 10:35 AM   #2102
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Originally Posted by Nunz View Post
The health numbers are a little scary.

This means that the damage output by players is going to be absolutely insane. Health and Damage are going to scale to ridiculous numbers and imo this hurts PVP.
pve and pvp damage will be very different. they'll introduce something like resilience to mitigate 70% of all damage

besides, i don't think player damage will scale in any proportion to the hp of that boss. the boss has ~8800 times more hp in inferno to normal, but i'd expect player damage to only increase by a fraction of that. inferno is supposed to be hard as **** and you should only do it with a full party anyway.
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Old May 5, 2012, 12:40 PM   #2103
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Originally Posted by spindoctor View Post
inferno is supposed to be hard as **** and you should only do it with a full party anyway.
They specifically said Inferno is soloable, and you don't need other players for any of the content.
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Old May 5, 2012, 01:01 PM   #2104
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Originally Posted by Ego View Post
They specifically said Inferno is soloable, and you don't need other players for any of the content.
don't even want to imagine how hard that is going to be
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Old May 5, 2012, 01:05 PM   #2105
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don't even want to imagine how hard that is going to be
Probably as hard as soloing it, considering everything scales up when players join
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Old May 5, 2012, 03:14 PM   #2106
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Originally Posted by Nunz View Post
The health numbers are a little scary.

This means that the damage output by players is going to be absolutely insane. Health and Damage are going to scale to ridiculous numbers and imo this hurts PVP.
This. Game. Is. Not. About. Balanced. PvP. Seriously guys, how many times does it need to be said. They don't give a rats ass about balancing PvP because it will affect PvM which is what Diablo is about. If you want PvP go play WoW and see the catastrophic cluster**** it is trying to balance PvP and PvE. There's a reason this game doesn't have any focus on balanced PvP or PvP rewards. The series never has been and never will be about PvP other than a side effect, which frankly I'm happy about. Keeps a lot of kiddie idiots away because it's "boring".

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Originally Posted by spindoctor View Post
pve and pvp damage will be very different. they'll introduce something like resilience to mitigate 70% of all damage
No. They specifically said it'll be hilarious blowing the **** out of your friends with insanely powerful abilities.

Quote:
besides, i don't think player damage will scale in any proportion to the hp of that boss. the boss has ~8800 times more hp in inferno to normal, but i'd expect player damage to only increase by a fraction of that. inferno is supposed to be hard as **** and you should only do it with a full party anyway.
Inferno if anything is more complex and difficult with a group, as people could be massively undergeared for it. Inferno is soloable. It also increases in difficulty as more players join. Player HP etc will increase primarily through gear. There's a reason they said you'll be fighting in Hell for a while to get the gear needed to survive inferno.
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.

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Old May 5, 2012, 03:29 PM   #2107
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I'm actually in favor of UNBALANCED PVP in games like this.

Hello, what is the point of leveling and getting the best loot if it doesn't make you ridiculously powerful?!
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Old May 5, 2012, 03:34 PM   #2108
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I'm in favor of **** PvP. Why does everything need PvP? Action RPG? Needs moar PvP! MMO? Needs more PvP! Animal Crossing? PvP or I'm not buying it.
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Old May 5, 2012, 03:41 PM   #2109
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Originally Posted by A2597 View Post
I'm actually in favor of UNBALANCED PVP in games like this.

Hello, what is the point of leveling and getting the best loot if it doesn't make you ridiculously powerful?!
THANK YOU.

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Originally Posted by Cartigan View Post
I'm in favor of **** PvP. Why does everything need PvP? Action RPG? Needs moar PvP! MMO? Needs more PvP! Animal Crossing? PvP or I'm not buying it.
Thank this annoying new gen of COD players who want to basically troll and curb stomp other players in an unfair fight, and whine on forums while showing off their PvP rewards that no one cares about. Most are interested in exploiting class advantages or glitches, not genuine balanced and fair PvP, which would be impossible to do in a game with 2.7 trillion possible builds (literally) like Diablo 3 has. Hence why they aren't even attempting it and instead focusing their efforts before launch on bug and stability fixes as well as making the content right. Though apparently the game itself has been done for a few weeks.
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.

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Old May 5, 2012, 03:44 PM   #2110
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Thank this annoying new gen of COD players who want to basically troll and curb stomp other players in an unfair fight, and whine on forums while showing off their PvP rewards that no one cares about. Most are interested in exploiting class advantages or glitches, not genuine balanced and fair PvP, which would be impossible to do in a game with 2.7 trillion possible builds like Diablo 3 has. Hence why they aren't even attempting it.
New gen CoD players? No. This has been a 'thing' with trolls and jerkasses since before Call of Duty became a thing.
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Old May 5, 2012, 03:51 PM   #2111
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Originally Posted by Cartigan View Post
New gen CoD players? No. This has been a 'thing' with trolls and jerkasses since before Call of Duty became a thing.
I shouldn't say new gen, however relatively new. When I played UT99 and Quake 3 online it was never like it is now. I'd say since the inception of console based online PvP gaming is when it really took off. Which when you think about it wasn't many years ago. That kind of crap has seeped into PC gaming too. There are a few mature younger gamers out there, but it's hard. Most of the ones I come across are in their 20's and not part of this "new wave" of kids playing 18+ intended games.
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old May 5, 2012, 10:39 PM   #2112
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Originally Posted by Alientank View Post
THANK YOU.



Thank this annoying new gen of COD players who want to basically troll and curb stomp other players in an unfair fight, and whine on forums while showing off their PvP rewards that no one cares about. Most are interested in exploiting class advantages or glitches, not genuine balanced and fair PvP, which would be impossible to do in a game with 2.7 trillion possible builds (literally) like Diablo 3 has. Hence why they aren't even attempting it and instead focusing their efforts before launch on bug and stability fixes as well as making the content right. Though apparently the game itself has been done for a few weeks.

So because most are interested in pvm that means there is no people interested in pvp? i fail to see why are you so defensive about pvp. Its just another way people have fun you know? I really like to spent time in the game to get good gear so i can compete vs REAL people instead of killing diablo 1000x times. I don't care if the game is not balanced for pvp i wish it gets added into the game soon enough after release.
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Old May 5, 2012, 11:34 PM   #2113
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So because most are interested in pvm that means there is no people interested in pvp? i fail to see why are you so defensive about pvp. Its just another way people have fun you know? I really like to spent time in the game to get good gear so i can compete vs REAL people instead of killing diablo 1000x times. I don't care if the game is not balanced for pvp i wish it gets added into the game soon enough after release.
You can compete with people in game. The fact is though there are far too many variables to have balanced competitive PvP like people are asking for. I look forward to PvP as well, but I don't want to see a PvM game ruined by PvP balancing attempts like WoW was. PvP is and should remain a minor addition, as it currently is.
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old May 5, 2012, 11:35 PM   #2114
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So because most are interested in pvm that means there is no people interested in pvp? i fail to see why are you so defensive about pvp. Its just another way people have fun you know? I really like to spent time in the game to get good gear so i can compete vs REAL people instead of killing diablo 1000x times. I don't care if the game is not balanced for pvp i wish it gets added into the game soon enough after release.
Yes, PvP versus the people killing bad guys with hundreds of thousands of HP. I'm pretty sure you won't have that much. It will be a grand time.
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Old May 6, 2012, 02:21 AM   #2115
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D2 pvp was never about balance. It was just world PVP to make things a bit more dangerous. They don't have to balance it, it's not competitive in the e-scene. It was always just ganking+set up duels. PvE should be all efforts, just enable player to be attacked and leave it be. But no we won't have that anymore.
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Old May 6, 2012, 04:01 AM   #2116
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Will this game have a storyline or is it just PVP mess?
I don't know jack about Diablo games btw...
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Old May 6, 2012, 05:03 AM   #2117
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Will this game have a storyline or is it just PVP mess?
I don't know jack about Diablo games btw...
For D3, no world PVP but there will be an arena for PVP. Diablo is primarily PvM, and has some of the best FMVs. Storyline is there to follow if you want, it's interesting but I am too busy clicking 100x a second.
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Old May 6, 2012, 05:07 AM   #2118
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Originally Posted by KickAssCop View Post
Will this game have a storyline or is it just PVP mess?
I don't know jack about Diablo games btw...
http://www.gamefront.com/diablo-3-lore-guide/
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Old May 6, 2012, 12:25 PM   #2119
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Originally Posted by Alientank View Post
Thank this annoying new gen of COD players who want to basically troll and curb stomp other players in an unfair fight, and whine on forums while showing off their PvP rewards that no one cares about. Most are interested in exploiting class advantages or glitches, not genuine balanced and fair PvP, which would be impossible to do in a game with 2.7 trillion possible builds (literally) like Diablo 3 has. Hence why they aren't even attempting it and instead focusing their efforts before launch on bug and stability fixes as well as making the content right. Though apparently the game itself has been done for a few weeks.
Wait.. you really think I'm some "new gen COD player"? I was playing Quake 3 and UT99 just like you were.
It's not about balancing the class builds.. I said the HP / Damage numbers were just too high to have enjoyable PVP. You people are so quick to start talking ****. It makes me laugh.

Just to make sure I get it through some of your thick skulls - I never said it had to be class balanced. All I was saying, was that the monsters having such extreme health numbers meant that player damage was going to skyrocket. If the HP numbers don't scale then PVP will end up in a "who gets the first 4 skills off."

Last edited by Nunz : May 6, 2012 at 12:29 PM.
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Old May 6, 2012, 01:24 PM   #2120
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Wait.. you really think I'm some "new gen COD player"? I was playing Quake 3 and UT99 just like you were.
What the **** are you talking about? I never mentioned your name.

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It's not about balancing the class builds.. I said the HP / Damage numbers were just too high to have enjoyable PVP.
Uhh we don't even know what the final HP/damage numbers will be. At all.

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You people are so quick to start talking ****. It makes me laugh.
As I recall you made a crap ton of judgements and "**** talk" earlier before I curb stomped you with knowledge.

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Just to make sure I get it through some of your thick skulls - I never said it had to be class balanced. All I was saying, was that the monsters having such extreme health numbers meant that player damage was going to skyrocket.
Inferno and Hell monsters aren't meant to be 1 shotted. Some inferno monsters deal 26k damage per hit. Classes have resistances including damage resistance through armor. We will have high health to compete with the high damage.

Quote:
If the HP numbers don't scale then PVP will end up in a "who gets the first 4 skills off."
Who knows how PVP will go. Again, it isn't released yet, and it was never intended to be balanced. Who knows how the fights will go, but they won't be fair.
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.
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Old May 6, 2012, 01:52 PM   #2121
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. All I was saying, was that the monsters having such extreme health numbers meant that player damage was going to skyrocket. If the HP numbers don't scale then PVP will end up in a "who gets the first 4 skills off."
Yeah, so? Every game doesn't need a PvP mode.
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Old May 6, 2012, 09:58 PM   #2122
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Yeah, so? Every game doesn't need a PvP mode.
But this game has a PVP mode with arena..

@Alientank.. yeah you curb-stomped me with knowledge. Feel good?
If a boss has what was it, 15 million HP, you don't think player damage is going to scale with that HP (as well as player health)?

Even if there's 4 people, that's still an absurd amount of HP unless players are dealing substantially more damage with substantially more HP so they don't get raped. Spindoctor brought up a great point, but you'd rather act as if D3 has to be played a certain way, and if they don't play it the way you have it dreamed up in your head.. then they're wrong.
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Old May 6, 2012, 10:52 PM   #2123
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So this became an Alientank/Cartigan thread, huh?
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Old May 7, 2012, 12:22 AM   #2124
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So this became an Alientank/Cartigan thread, huh?


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Old May 7, 2012, 12:30 AM   #2125
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so i hear diablo 3 has monsters n stuff, ey. 8 days people.
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Old May 7, 2012, 01:13 AM   #2126
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Quote:
Originally Posted by Phrygian View Post
So this became an Alientank/Cartigan thread, huh?
I know..
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Old May 7, 2012, 01:57 AM   #2127
Ego
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I can't remember: how long was the Diablo 2 campaign ?
Just curious of what to expect for this one.
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Old May 7, 2012, 02:05 AM   #2128
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Quote:
Originally Posted by Ego View Post
I can't remember: how long was the Diablo 2 campaign ?
Just curious of what to expect for this one.
Solely dependant on loot drops however from memory, it took me about 15 hours to beat Normal difficulty. Nightmare took longer and I didn't beat Hell difficulty for quite some time.

I never played multiplayer - all solo and would use the "/players 8" command once I had good enough gear.
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Old May 7, 2012, 02:59 AM   #2129
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I have insomnia! cant sleep.. thinking of diablo
Damn tired at work today
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Old May 7, 2012, 05:49 AM   #2130
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Originally Posted by Nunz View Post
But this game has a PVP mode with arena..
It's arena just to give players an area to goof around in. Nothing structured is planned.

Quote:
@Alientank.. yeah you curb-stomped me with knowledge. Feel good?
If a boss has what was it, 15 million HP, you don't think player damage is going to scale with that HP (as well as player health)?
Again, mobs in Inferno aren't going to die with a single stroke. A 15 million HP boss is going to take a lot of swinging to kill and a bit of time. You won't be hitting for 15 million damage per hit and thus, players will either have substantial health pools to survive themselves, or have substantial resistances. Players regardless don't need pools of 100 million HP.

Quote:
Even if there's 4 people, that's still an absurd amount of HP unless players are dealing substantially more damage with substantially more HP so they don't get raped. Spindoctor brought up a great point, but you'd rather act as if D3 has to be played a certain way, and if they don't play it the way you have it dreamed up in your head.. then they're wrong.
What the hell are you talking about? All spindoctor said was we'd need to do a good amount of damage in inferno, which I agree with. However look at the mobs in Inferno, they're hitting for 26k damage per swing, if not more. Look at the HP difference and damage difference of mobs from hell to inferno. That equates to an insane ramp-up in health pools for players as well as damage resistance and application. People need to stop acting like we're going to all be in inferno gear. Sorry, 90% of players probably never will be save buying it off RMAH. They also need to stop looking at inferno mob health pools and equate that with players doing 500k damage per swing, they won't. They also need to stop thinking about pvp balance, because it won't exist.

If you're in a pack of mobs taking them down, they aren't going to give you 500 hp and say GLHF. Players will likely have health in the 100-250k range by inferno I wager. The reason you'll live is because you will a) Have a crap ton of HP from inferno level gear to boost you to those health levels and b) Have a crapton of damage reduction from inferno level gear. I doubt mobs will carry the same amount of damage reduction with the exception of bosses. I doubt they want players spending 15 minutes taking out a champion pack. Maybe 5.
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It's happening to Jupiter now? Usually there's objects constantly slamming against Uranus.

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