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#1 | Advertisement (Guests Only)
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Join Date: Dec 2007
Posts: 1,507
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Reset is a single player co-op first person puzzle game being developed for PC by Theory Interactive Ltd. Quote:
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"Politicians would give up on the idea that politics was about inspiring the people - and giving them a vision of changing the world. Instead the politicians would adopt the ideas, and the language, of economics, and turn to treating their population as individuals who could simply be incentivised and disincentivised by appealing to their self-interest. You didn't change society any longer - you managed it."
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#2 |
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Alienware Certified
Join Date: Oct 2002
Location:
South Florida
Posts: 12,046
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Hope it doesnt run like ****. Looks impressive for a pre-alpha engine. |
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#4 |
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Rage3D Veteran
Join Date: Sep 2003
Posts: 2,503
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Bring it on. This is the image fidelity we should be getting these days on the PC
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JohnDio Presents From There To Nowhere Part 4 (Back In Time) [Trance - Date: 16/04/2011] Intel Core2Quad 9650 (@4.2Ghz),4.0GB DDR2,EVGA GTX295,Gigabyte EP45-UD3LR http://game20.gr http://johndio.blogspot.com |
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#5 |
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Rage3D Veteran
Join Date: May 2008
Location:
Opet
Posts: 9,252
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Nice. Hope to see some gameplay soon.
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"Let's drop the moral posturing, shall we? We both know there's no altruism in this pursuit! Your... reckless indignation led you here, I counted on it! There's no shame in it, Raziel. Revenge is motivation enough. At least, it's honest. Hate me - but do it honestly!" |
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#6 |
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It's a strange condition.
Join Date: Jun 2004
Location:
Virginia, USA
Posts: 10,889
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Wow. ![]()
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"Time, why you punish me? Like a wave crashing into the shore, You wash away my dreams." |
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#7 |
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Go KINGS!!!
Join Date: Apr 2004
Location:
southern cal
Posts: 6,706
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#8 |
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The anti-gays
Join Date: Apr 2003
Location:
Lahore
Posts: 32,614
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Looks decent. |
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#9 | |
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Rage3D Veteran
Join Date: Aug 2003
Location:
Germany
Posts: 3,003
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That looks very impressive. Hope the gameplay will turn out good too, and yay for the co op.
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Silent-Runner Quote:
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#10 |
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RIP Paul Gray
Join Date: Feb 2001
Location:
Sweden
Posts: 14,270
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is it an indie studio? those graphics are sick! ![]()
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”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein "I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin "I'll happily keep risking it and enjoy my life" - Doozer Luke: "God will make sure that evil gets punished" Jason: "Oh yeah, then explain Europe to me?" - True Blood |
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#11 |
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Rage3D Veteran
Join Date: Nov 2003
Posts: 5,128
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I've watched this like 10 times now. I can't possibly understand how it could be real-time...and there's an important point. It says it's in-engine, but doesn't say it's real-time. Not that I think they'd be that dubious, but the omission of that qualifier seems a little suspicious to me. It's the lighting that blows my mind. Looks like global illumination. There's been many attempts to do GI in game engines, none of them came to fruition. |
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#12 |
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Join Date: Feb 2003
Location: Ireland
Posts: 2,713
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#13 |
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Banned
Join Date: Jun 2007
Posts: 9,482
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#14 |
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Rage3D Spammer
Join Date: Dec 2002
Location:
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Posts: 14,580
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Has my interest but need to see gameplay.
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." |
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#15 |
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Rage3D Veteran
Join Date: Oct 2001
Posts: 1,372
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graphics are nice...I'm wondering if they can actually pull it off. I mean apparently it's a puzzle game, not a fast paced action shooter thingy..so they might just do it graphics wise. |
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#16 | |
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Rage3D Spammer
Join Date: Jul 2004
Location:
India
Posts: 16,389
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Quote:
this apprehension is mostly because i can't believe how gorgeous this looks. having it playable like this would be incredible. |
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#17 |
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& OzzieDogs
Join Date: Aug 2002
Location:
Western Australia.
Posts: 16,176
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I'm sure all the real-time rendered in-game cutscenes are going to look absolutely fantastic, based on that sample. I'm also sure that the actual real-time gameplay is not going to look that good at all. Why? Because of the animation. The biggest hurdle that is yet to be overcome in games today is realistic movement of characters, especially the player-controlled one. Their current movements defy physics, and I don't mean the obvious things like super-jumping; in every game I've played, there is no accounting for changing direction abruptly, no inertia built into the animations for when you stop and back up abruptly, etc. All of this just destroys the immersion because the movement is mechanical, even beyond real-world mechanical. Until a game is made where the animation is appropriately designed to reflect more realistic movement inertia, friction with the ground and collision detection and interaction with the ground and other objects is done realistically (so damn tired of "floating feet" that slide, turn, and skid without taking into account surface contact or friction), all the pretty visuals in the world won't immerse you further than where graphics already are today.
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You put your left foot in, you take your left foot out, you put your left foot in, and you shake it all about. You do the Hokey Pokey and you turn around, and that's probably the first sign you suffer from severe OCD. |
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#18 | |
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Rage3D Veteran
Join Date: Feb 2003
Location: Ireland
Posts: 2,713
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Quote:
With one exception in terms of animation engines Euphoria is the only one that can fluently animate characters realistically as it's not relying on conned animations but the physics behind the movement, check out Max Payne 3 for an example of good animations. |
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#19 |
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Hipster Dufus
Join Date: Mar 2004
Location: Sweden
Posts: 6,343
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Also helps to have a machine as character, which the trailers seem to hint at. Animating humans or animals we have stored motion patterns for in our brains are very difficult since minute details will break it. Probably one of the reasons Jurrassic Park hold up so well, noone has the motion patterns of dinosaurs ingrained.. And if it´s a puzzle game, the things the character has to be able to do can be pretty limited, depending on how it´s played. But it generally dont need the same flexibility as a action game with combat and stuff.
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you jump out of that plane and that parachute doesnt open, the helmet is now wearing YOU for protection. -JS Last edited by jolle : Apr 27, 2012 at 03:17 PM. |
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#20 |
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& OzzieDogs
Join Date: Aug 2002
Location:
Western Australia.
Posts: 16,176
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Just took a look at that, and it certainly is a big step in the right direction. However, it's still got that mechanical look to it that just doens't look quite believable. I'd like to see realistic movement before the end of this decade.
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You put your left foot in, you take your left foot out, you put your left foot in, and you shake it all about. You do the Hokey Pokey and you turn around, and that's probably the first sign you suffer from severe OCD. |
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#21 |
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Reaper hunting
Join Date: Jul 2000
Location:
Netherlands
Posts: 2,508
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Looks increadable, hopefully it won't be released until 2029
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