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Old Apr 25, 2012, 04:26 PM   #1
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fellix_bg
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Thumbs up Reset -- madness!

Reset is a single player co-op first person puzzle game being developed for PC by Theory Interactive Ltd.



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The debut trailer for our first game Reset. Everything you see in the trailer is straight from the in-game engine, no up-ressed textures, geometry or effects. What you see is what you will get. Except hopefully a little bit better since we're not even in alpha yet.
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Old Apr 25, 2012, 05:09 PM   #2
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Hope it doesnt run like ****. Looks impressive for a pre-alpha engine.
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Old Apr 25, 2012, 05:10 PM   #3
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Old Apr 25, 2012, 05:16 PM   #4
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Bring it on. This is the image fidelity we should be getting these days on the PC
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Old Apr 25, 2012, 11:45 PM   #5
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Nice. Hope to see some gameplay soon.
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Old Apr 26, 2012, 12:19 AM   #6
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Wow.
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Old Apr 26, 2012, 12:48 AM   #7
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Originally Posted by theshadowcult View Post
Nice. Hope to see some gameplay soon.
Screw gameplay, Id be happy just walking around with gfx like that
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Old Apr 26, 2012, 12:53 AM   #8
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Looks decent.
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Old Apr 26, 2012, 01:43 AM   #9
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That looks very impressive. Hope the gameplay will turn out good too, and yay for the co op.
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Old Apr 26, 2012, 02:32 AM   #10
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is it an indie studio?
those graphics are sick!
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Old Apr 26, 2012, 06:16 PM   #11
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I've watched this like 10 times now. I can't possibly understand how it could be real-time...and there's an important point. It says it's in-engine, but doesn't say it's real-time. Not that I think they'd be that dubious, but the omission of that qualifier seems a little suspicious to me.

It's the lighting that blows my mind. Looks like global illumination. There's been many attempts to do GI in game engines, none of them came to fruition.
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Old Apr 26, 2012, 08:15 PM   #12
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Originally Posted by Silent-Runner View Post
That looks very impressive. Hope the gameplay will turn out good too, and yay for the co op.
In case you missed it or I may be mistaken but it's a Single player game with the ability to do coop with your self via time travel.
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Old Apr 26, 2012, 08:26 PM   #13
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Originally Posted by CoolNitro View Post
In case you missed it or I may be mistaken but it's a Single player game with the ability to do coop with your self via time travel.
That was pretty lame when that game on Impulse did it.
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Old Apr 26, 2012, 09:17 PM   #14
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Has my interest but need to see gameplay.
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Old Apr 27, 2012, 12:02 AM   #15
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graphics are nice...I'm wondering if they can actually pull it off. I mean apparently it's a puzzle game, not a fast paced action shooter thingy..so they might just do it graphics wise.
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Old Apr 27, 2012, 12:27 AM   #16
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Quote:
Originally Posted by Sweetz View Post
I've watched this like 10 times now. I can't possibly understand how it could be real-time...and there's an important point. It says it's in-engine, but doesn't say it's real-time. Not that I think they'd be that dubious, but the omission of that qualifier seems a little suspicious to me.
yep, same boat here. i'm apprehensive that this is like one of those cases where they say "ingame footage" and they aren't lying because you do see this ingame, but you don't actually play it.

this apprehension is mostly because i can't believe how gorgeous this looks. having it playable like this would be incredible.
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Old Apr 27, 2012, 09:02 AM   #17
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I'm sure all the real-time rendered in-game cutscenes are going to look absolutely fantastic, based on that sample.

I'm also sure that the actual real-time gameplay is not going to look that good at all.

Why?

Because of the animation. The biggest hurdle that is yet to be overcome in games today is realistic movement of characters, especially the player-controlled one. Their current movements defy physics, and I don't mean the obvious things like super-jumping; in every game I've played, there is no accounting for changing direction abruptly, no inertia built into the animations for when you stop and back up abruptly, etc. All of this just destroys the immersion because the movement is mechanical, even beyond real-world mechanical.

Until a game is made where the animation is appropriately designed to reflect more realistic movement inertia, friction with the ground and collision detection and interaction with the ground and other objects is done realistically (so damn tired of "floating feet" that slide, turn, and skid without taking into account surface contact or friction), all the pretty visuals in the world won't immerse you further than where graphics already are today.
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Old Apr 27, 2012, 02:53 PM   #18
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Quote:
Originally Posted by OzzieBloke View Post
I'm sure all the real-time rendered in-game cutscenes are going to look absolutely fantastic, based on that sample.

I'm also sure that the actual real-time gameplay is not going to look that good at all.

Why?

Because of the animation. The biggest hurdle that is yet to be overcome in games today is realistic movement of characters, especially the player-controlled one. Their current movements defy physics, and I don't mean the obvious things like super-jumping; in every game I've played, there is no accounting for changing direction abruptly, no inertia built into the animations for when you stop and back up abruptly, etc. All of this just destroys the immersion because the movement is mechanical, even beyond real-world mechanical.

Until a game is made where the animation is appropriately designed to reflect more realistic movement inertia, friction with the ground and collision detection and interaction with the ground and other objects is done realistically (so damn tired of "floating feet" that slide, turn, and skid without taking into account surface contact or friction), all the pretty visuals in the world won't immerse you further than where graphics already are today.

With one exception in terms of animation engines Euphoria is the only one that can fluently animate characters realistically as it's not relying on conned animations but the physics behind the movement, check out Max Payne 3 for an example of good animations.
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Old Apr 27, 2012, 03:15 PM   #19
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Also helps to have a machine as character, which the trailers seem to hint at.
Animating humans or animals we have stored motion patterns for in our brains are very difficult since minute details will break it.
Probably one of the reasons Jurrassic Park hold up so well, noone has the motion patterns of dinosaurs ingrained..

And if it´s a puzzle game, the things the character has to be able to do can be pretty limited, depending on how it´s played.
But it generally dont need the same flexibility as a action game with combat and stuff.
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Old Apr 28, 2012, 10:43 PM   #20
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Quote:
Originally Posted by CoolNitro View Post
With one exception in terms of animation engines Euphoria is the only one that can fluently animate characters realistically as it's not relying on conned animations but the physics behind the movement, check out Max Payne 3 for an example of good animations.
Just took a look at that, and it certainly is a big step in the right direction. However, it's still got that mechanical look to it that just doens't look quite believable. I'd like to see realistic movement before the end of this decade.
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Old Apr 29, 2012, 10:52 AM   #21
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Looks increadable, hopefully it won't be released until 2029
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Old Nov 3, 2013, 06:33 AM   #22
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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port
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Old Nov 3, 2013, 07:10 AM   #23
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Gameplay??? It looked more like a short movie without any plot. Anyways, it does look 'nice'. Sometimes the lighting looks unbelievable and others, meh.
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Old Nov 3, 2013, 08:59 AM   #24
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The plot didn't suggest itself until I looked at the screen shots where you get a better look at where that reddish, hellish glow is coming from...

If everything is looking a little monochrome sixteen years in the past...

Volcanic Winter

Evidently RESET is about reconstructive terraforming with *gulp* nobody alive to see it.
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Old Nov 3, 2013, 05:18 PM   #25
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Needs portal guns and comical gestures.
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Old Nov 4, 2013, 09:00 AM   #26
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Graphics looks nice, but not so sure I'd be interested in this. Animations and physics seem a bit unrealistic, but I'm sure this is just a very early build.

Who knows, if it's cheap enough I may pick it up just to give it a go. Took me forever to beat Portal, still haven't beaten the 2nd one yet.
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Old Nov 4, 2013, 06:31 PM   #27
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The screen shots from twenty months ago look identical to what we see now. I already know from looking at the features in the screenies, I'll be happy with > 10 FPS with everything turned on.

Ever since then they've been transitioning their graphics engine into a "production environment." suitable to build a game upon. I think they would readily admit the physics have been a struggle, especially since the puzzles are physics based. I suppose the physics engine is from scratch too, at least I don't see any licenses mentioned.
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Old Dec 24, 2013, 12:09 AM   #28
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This campaign has reached its goal and will receive all funds raised. Funding duration: November 11, 2013 - December 23, 2013

€70,577EUR Raised of €65,000 Goal - 2 hours remaining

About 37,000 raised, 47% of the goal, in the last three days. Up to and over 1,000 per hour since yesterday.

For future reference: setting end date of crowd funding just before Christmas; REALLY GOOD IDEA. Looks like the gift of RESET will be in many Christmas stockings... one hopefully that can be opened before next Christmas.

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