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#1 | Advertisement (Guests Only)
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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I wanted to discuss the never-released 'Saturn 2' that was supposed to have been developed with Lockheed Martin Real3D technology. From Next Generation November 1995 (sister magazine of EDGE): http://i.imgur.com/4fBFl.jpg http://i.imgur.com/Z6hbZ.jpg http://i.imgur.com/vQK0g.jpg 'Saturn 2' could've been a new console instead of Saturn or a quick replacement (not in place of Dreamcast, it's not of that class) or as a Saturn upgrade cart for Model 2 ports and downscaled Model 3 conversions. Note that the Real3D/100 graphics card is not to be confused with the high-end Real3D/Pro-1000 GPUs used in Sega's Model 3 arcade board. More on Real3D/100: http://i.imgur.com/CfcM0.jpg http://i.imgur.com/TYRpc.jpg The Real3D/100 chipset could've been reduced into a single chip, much like PS1's CPU+GTE or better yet, the 3DO M2's Bulldog ASIC. If Lockheed Martin had desired to enter the consumer market in a big way (nevermind the i740), They would've been a force to be respected. We would've had visuals like these: http://i.imgur.com/aJqcE.jpg Quote:
I was devastated when SEGA decided not to use Lockheed Martin Real3D in Dreamcast. I mean, PowerVR2 was great, but not Real3D-great. I figure Lockheed could've come up with a cost-effective next-gen GPU beyond what was in Model 3 to compete with the other consoles of its generation. Interestingly enough, ATI acquired the lion's share (i believe) of Real3D, which is now apart of AMD, so all is good with Real3D IP and engineers working at AMD ![]() Last edited by windycityguy : Mar 30, 2012 at 01:33 AM. |
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#2 |
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The anti-gays
Join Date: Apr 2003
Location:
Lahore
Posts: 32,639
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tl;dr |
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#4 |
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I put the zin in Hadu!!!
Join Date: Jul 2004
Location:
Smartassville, Shame state
Posts: 2,360
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The Dreamcast was a good console, it's too bad Sega had already squandered too many resources and burned bridges with a few notable game publisher's. Not to sound like a fanboy (FANBOI ALERT!!!), but fire up Quake 3 DC with a racing wheel and the Sega bass fishing controller and see what kind of control scheme you can come up with. Now fire up Gears of War and tell me how customizable your controls are...![]() As for the 3dfx thing, sometimes the obvious choice from a PC gamer's perspective isn't so great for a business partnership. Nintendo for example ignored all the major players and went with Artx for both the N64 and Gamecube. It wasn't until the Xbox came about that the leading PC graphics company found it's way into a console.
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"In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea." - Douglas Adams |
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#5 |
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I put the zin in Hadu!!!
Join Date: Jul 2004
Location:
Smartassville, Shame state
Posts: 2,360
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"In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea." - Douglas Adams |
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#6 |
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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Can we please have a proper real discussion on this, or what? ![]() |
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#8 | |
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White Devil Bastard
Join Date: Mar 2003
Posts: 3,827
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Quote:
Basically Sega was all over the place back then (they had just released the 32X among other things in 1994), if they had no spending limits they would have released that "Saturn 2", the Nvidia Nv2 based console and the 3DO M2 based console technology in the space of two to three years and Sega would have been ancient history like Acclaim alot earlier than Dreamcast. ![]()
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Sony PlayStation 3 60GB Artic Silver since Jan 2011. Sony PlayStation 2, Sega Saturn, X-Eye, DC. Nintendo consoles NES, SNES, N64, GC. NEC Turbo Duo AMD Phenom II X4 980, Athlon X2 6400+, Nvidia GeForce GTX 285 EVGA FTW, GeForce GTS 250 1GB Helghast... till the end of days!! http://www.youtube.com/watch?v=EJ52epZ6nWw Gaming Crisis!! http://www.youtube.com/watch?v=6CxMmXmb0QI http://www.youtube.com/watch?feature...&v=rGlu3e9kdks http://www.youtube.com/watch?v=dogMXzbz9js http://www.youtube.com/watch?v=Vp9SQduS_r0 Why u mad tho? |
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#9 |
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Rage3D Spammer
Join Date: Jan 2003
Location:
Caketown
Posts: 12,722
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#10 |
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White Devil Bastard
Join Date: Mar 2003
Posts: 3,827
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Sony PlayStation 3 60GB Artic Silver since Jan 2011. Sony PlayStation 2, Sega Saturn, X-Eye, DC. Nintendo consoles NES, SNES, N64, GC. NEC Turbo Duo AMD Phenom II X4 980, Athlon X2 6400+, Nvidia GeForce GTX 285 EVGA FTW, GeForce GTS 250 1GB Helghast... till the end of days!! http://www.youtube.com/watch?v=EJ52epZ6nWw Gaming Crisis!! http://www.youtube.com/watch?v=6CxMmXmb0QI http://www.youtube.com/watch?feature...&v=rGlu3e9kdks http://www.youtube.com/watch?v=dogMXzbz9js http://www.youtube.com/watch?v=Vp9SQduS_r0 Why u mad tho? |
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#11 |
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I put the zin in Hadu!!!
Join Date: Jul 2004
Location:
Smartassville, Shame state
Posts: 2,360
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"In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea." - Douglas Adams |
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#12 | |
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Rage3D Veteran
Join Date: Dec 2009
Posts: 7,164
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Quote:
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#13 | ||
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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Quote:
http://www.firingsquad.com/features/nv2/ Quote:
Sega had so much stuff in development, including several Saturn 2 concepts, Nvidiia NV2, Lockheed Martin Real3D, PowerVR1, 3DFX, 3DO M2, etc. Finally, Sega settled on PowerVR2 . Last edited by windycityguy : Mar 30, 2012 at 08:09 PM. |
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#14 | |
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White Devil Bastard
Join Date: Mar 2003
Posts: 3,827
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Quote:
Cool that listed most of the known stuff... I can only give you my opinion though since I already thought about this and came to a conclusion years ago but its hard to find Sega fans to talk to who were just just all of a sudden Sega fans when the Dreamcast was out. Basically the Saturn 2 as you describe it would have failed, I know I would have bought it but it would have failed. Sega was making alot of their money from the US Genesis success, they had a decent market share in Japan and Europe but those were different times and the US was what was really fueling up Sega in terms of profits. It was also the same place were they were losing with all those lawsuits... Saturn was very successful in Japan, Virtua Fighter 1 alone drove sales since people could train at home and then go and pass the smack down in the arcades, that was a win win for Sega and it grew with massive support. Support that they would have screwed up with Saturn 2 and that they actually DID SCREW UP with Dreamcast rushed to market and prematurely pulling the plug on Saturn. So my conclusion is the only way Sega would have had success is if they would have Prevented the 32X from every being approved. Also postpone or delay or restructure replan the Saturn to target the Nvidia Nv2, not because of ZOMG Nvidia!!11 but because that Nv2 chip was going to be a second generation revision or re-engineering of Nv1 for back in the day and that would have been the optimal quads polygon based graphics chipset while also benefiting from better 2d capability as well as benefiting from using custom dual SH3 CPUs at either 66Mhz or higher clock speeds for a 1996 launch. This would mean that from 1992 to 1995 Sega would have to be focused only on and I mean ONLY on MegaDrive/CD aka Genesis/CD software development while the arcade divisions would worry about Model 1/2 and 3 software development. Such a 1996 Nvidia Nv2-dual SH3-Saturn would have been perfect for 1:1 or better home versions of Model 2 arcade games and overall a major challenge to anything M2 could have been. Also thats another thing, no wasting time dealing with M2, with PC game ports and divisions, etc all of that stuff costs money which Sega was spending. Basically the idea is that Sega would have taken a focused and conservative approach to try and match whatever Nintendo was making instead of trying to come out years ahead thinking they were going to have the market to themselves which is really the problem here with Sega, they kept approving these project in the hopes of thinking they would have and maintain marketshare instead of losing it. 3DFX had alot of mindshare from magazine writters being subject to alot of the hype and repeating it, it was not an end all be all, the PowerVR2 chipset pretty much surpassed the Model 3 in terms of raw performance and capabilities on a check list, what screwed Sega was removing the idea of a Dual SH4 cpu set up where one CPU would have driven the software transform and lighting while the other does other tasks and capitalized on the years of experience Sega's dev teams had working and making progress on Saturn, remember Shenmue was programmed on a Saturn first, not a Dreamcast. There were also alot of screw ups with the 3dFX contract being leaked to the press prematurely which was part of the real reason for Sega to switch to Videologic at the time, basically the project was not so secret and there are just too many screw ups and factors to ignore as to why Sega was losing money in 1994, 1995, 1996, 1997, etc.
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Sony PlayStation 3 60GB Artic Silver since Jan 2011. Sony PlayStation 2, Sega Saturn, X-Eye, DC. Nintendo consoles NES, SNES, N64, GC. NEC Turbo Duo AMD Phenom II X4 980, Athlon X2 6400+, Nvidia GeForce GTX 285 EVGA FTW, GeForce GTS 250 1GB Helghast... till the end of days!! http://www.youtube.com/watch?v=EJ52epZ6nWw Gaming Crisis!! http://www.youtube.com/watch?v=6CxMmXmb0QI http://www.youtube.com/watch?feature...&v=rGlu3e9kdks http://www.youtube.com/watch?v=dogMXzbz9js http://www.youtube.com/watch?v=Vp9SQduS_r0 Why u mad tho? |
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#15 |
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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^I highly doubt the NV2 would've been able to handle arcade-exact ports of Model 2 games, otherwise Sega would've released it. It must have been much-inferior to 3DO M2. Sega and Nvidia back then, hmm, maybe the NV3 / Riva 128 would've done decent Model 2 conversions. People underestimate just how powerful the Martin Marietta Model 2 board was. Otherwise, great post ![]() |
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#16 |
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Rage3D Veteran
Join Date: May 2005
Posts: 2,178
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Jesus, the 32X. What a nightmare that was. I must have gone through a dozen units before getting one that would work reliably. All the pain of the Saturn's dual SH2 CPUs, with none of the video hardware to make up for it. |
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#17 |
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25 and stacking them high
Join Date: Dec 2004
Location:
THE BIG APPLE
Posts: 25,246
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SEGA was just bad at engineering. They kept coming up with poor designs and then trying to patch on upgrades like no one would notice what a shitty job they were doing.
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Now Playing: Saints Row The Third (PC) Ghost Trick: Phantom Detective (3DS) |
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#18 | |
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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That's why they turned to General Electric Aerospace / Martin Marietta / Lockheed Martin for arcade hardware. Quote:
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#19 | |
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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Here's an interesting USENET post from 1996 about Lockheed Real3D/100 and 3DFX Voodoo Graphics: http://groups.google.com/group/comp....e=source&hl=en Quote:
Extremely interesting and well written IMHO. Last edited by windycityguy : Apr 7, 2012 at 11:23 AM. |
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#20 |
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Radeon HD 7970
Join Date: May 2002
Posts: 872
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Anyone wish to discuss the Saturn 2 or The Dreamcast Story articles further? |
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#21 |
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Wrigley Field Is A Pit
Join Date: Oct 2002
Location:
chicago
Posts: 4,595
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I was working as a manager at a babbages software as I had six days off in my military job at a time so it was a great way to supplement the government paycheck ![]() Sega shot themselves in the foot. The genesis was a great console that they tried to accessorize with hardware upgrades one after the other in too short of a timeframe (SegaCD, 32x, SegaCDX etc...) They should have just released a worthy successor instead of wasting the resources on existing hardware upgrades that in the console space never sell successfully with the only exception being the Kinect for the 360. The Saturn was supposed to be out in the fall of that year and I remember the day the saturns showed up months before launch and was told they are now released, with no marketing, on TV, Print or anything and we were told to sell them. With the 32x being out for only a few months and with all the other upgrades the genesis had in the recent times back then it was a hard sell. Sega just decided to release it early with no notice and it was a hard sell. Developers were ticked at the constant change of platform and many didn't support the Saturn even though it was the genesis replacement paltform. Sony took advantage of the bad press garnered by Sega and in one of the only good marketing campaigns they have done (since they can't market to save their lives these days) The original Playstation reaped the benefits. 3DO was an intersting piece but the $700 pricetage took a month to sell 3 units and the game support just wasn't there so it was an even harder sell then the Saturn. Saturns sold ok but we never ran out of stock. The hardware I think was not the problem for developer support, rather the lack of consistent platform from Sega so they didn't want to sink money into developement on a platform that might be gone in 6 months. By the time the Dreamcast came out, Sega burned many bridges and there was always rumor that Sony paid to keep EA from developing Madden for the Dreamcast which as sad as it is the yearly full price roster update sells hardware. Sega went the 2k sports route which was better than madden in every way IMO but was missing the madden name. I was a fan of the PowerVR tech and still have a functional Matrox M3D for my PC that still get's used in my legacy gaming box. I knew what to expect from the dreamcast and was far more excited for that platform than the PS2. Sadly Sega has fallen to obscurity compared to the old days. They did it to themselves much like Atari did. Now both companies are shadows of their former selves.
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system spec: DA-GOODS FX 8350@4.4Ghz , 8GB X4 crucial 1666, X-Fire Radeon 7970 3GB X2, ASUS Sabertooth 990FX r2.0, 2x Samsung 830 128GB (boot drive) 2X 1TB Samsung HE103UJ SATA HD's, Windows 8 Pro. system spec: HYPER-V Phenom II 1090T , 8GB X4 Crucial 1666, Samsung SATA Dual Layer Burner, 5x 1TB Samsung HE103UJ SATA HD's, Windows Server 2008 R2 |
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#22 |
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Wrigley Field Is A Pit
Join Date: Oct 2002
Location:
chicago
Posts: 4,595
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Almost forgot. 3DFX as opposed to PowerVR, I went the PowerVR route because at the time I wasn't limited to 640x480 (or was it 800x600) as one was limited with the original Voodoo boards and I was a fan of the tile tech used in the PCX2. You needed two Voodoo boards in SLI to get any higher res which at the time was too costly for the benefit on the small monitors of the day. I remember going 1024x768 on the PCX2 but was limited to 640x480(or800x600) with the voodoo. Back in the day 640x480 was the god resolution on the PC gaming side and it felt so awsome to go higher than that in a 3D game. Now Voodoo had better marketing and support from the dev community so it survived a bit longer until Nvidia and ATI started making the all in one 2d/3d accelerators that we have today. 3DFX started losing install base and Glide started losing out to Direct3D as it worked on all platforms. It wasn't long until 3DFX made the banshee all in one card whch wasn't bad but compared to offerings from ATI and NV generally stunk in direct3d. the 3dfx nail in the coffin though was deciding to be the sole distributor for their hardware and eliminating third party brands. It was all downhill from there. I feel so old now ![]()
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system spec: DA-GOODS FX 8350@4.4Ghz , 8GB X4 crucial 1666, X-Fire Radeon 7970 3GB X2, ASUS Sabertooth 990FX r2.0, 2x Samsung 830 128GB (boot drive) 2X 1TB Samsung HE103UJ SATA HD's, Windows 8 Pro. system spec: HYPER-V Phenom II 1090T , 8GB X4 Crucial 1666, Samsung SATA Dual Layer Burner, 5x 1TB Samsung HE103UJ SATA HD's, Windows Server 2008 R2 |
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#23 |
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Radeon HD 6670
Join Date: Sep 2005
Posts: 36
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This is also before the Halo/Modern Warfare era. Back then sports games were king on American consoles and EA not producing any sports titles on the Dreamcast was part of the deathblow for that system.
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"I think [PS3 is] a waste of everybody's time. Investing in the Cell, investing in the SPE gives you no long-term benefits. There's nothing there that you're going to apply to anything else." -- Gabe Newell http://www.youtube.com/watch?v=L5wfpFbSqUE |
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