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General Graphics ATI centered discussions do not belong in here. Discussion forum for graphics hardware provided by NVIDIA, Matrox, S3, Intel and anyone else who isn't ATI in this forum.

View Poll Results: When will Fermi show up (to buy)
November 1 1.64%
December 8 13.11%
The New Year!!!!!! 52 85.25%
Voters: 61. You may not vote on this poll

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Old Nov 6, 2009, 08:05 PM   #121
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Skynet
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Quote:
Originally Posted by razor1 View Post
Should I go on?
Yes
Quote:
Performance targets I do have an idea of what they are going for but I'll wait on this.
Right. So you have inside info, because you know internal roapmaps, performance, and when the NDA will lift? Correct?

No offense to anyone, but I'll wait until Nvidia officially tells us all what their timeline/release date is.
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Old Nov 6, 2009, 08:19 PM   #122
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Quote:
Originally Posted by Skynet View Post
Yes

Right. So you have inside info, because you know internal roapmaps, performance, and when the NDA will lift? Correct?

No offense to anyone, but I'll wait until Nvidia officially tells us all what their timeline/release date is.
Probably the best bet. That's pretty much the way I am looking at it. Hopefully nV gets around to it sometime soon, but honestly, I am fine with waiting as it isn't as if I will be buying any new hardware soon anyway.
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Old Nov 6, 2009, 09:02 PM   #123
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Quote:
Originally Posted by acroig View Post
Treeck, I think you're being a bit unfair here. Few (if any) games push the graphical boundaries like Crysis did. There's lots of eye candy going on the screen at any one time so what makes you think that the game is not as optimized as it can get?
Didn't you know? EVERY gamer in the world is an expert on optimisation and just how much work a game should take to run.

As for the coders making the games? Lazy people who just throw together code and get it out of the door to make cash for themselves.

Its ignorant statements about 'optimisation' and other things which keep making me give up on enthusiast sites...
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Old Nov 6, 2009, 10:51 PM   #124
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Quote:
Originally Posted by bobvodka View Post
Didn't you know? EVERY gamer in the world is an expert on optimisation and just how much work a game should take to run.

As for the coders making the games? Lazy people who just throw together code and get it out of the door to make cash for themselves.

Its ignorant statements about 'optimisation' and other things which keep making me give up on enthusiast sites...
Exactly. That's my thought as well.
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Old Nov 6, 2009, 11:04 PM   #125
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Originally Posted by Treeckcold57 View Post
Exactly. That's my thought as well.
He's talking about you!
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Old Nov 6, 2009, 11:04 PM   #126
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I'm use to waiting.
I had a X1950 Pro and waited until the HD2900 launched to go SLI 8800GTXs.

If I needed to upgrade/build now, I'd attempt to grab two HD5870s.
I don't have a need or desire to upgrade yet.
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Old Nov 6, 2009, 11:37 PM   #127
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Quote:
Originally Posted by caveman-jim View Post
He's talking about you!

...no comment.
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Old Nov 6, 2009, 11:46 PM   #128
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Quote:
Originally Posted by bobvodka View Post
Didn't you know? EVERY gamer in the world is an expert on optimisation and just how much work a game should take to run.

As for the coders making the games? Lazy people who just throw together code and get it out of the door to make cash for themselves.

Its ignorant statements about 'optimisation' and other things which keep making me give up on enthusiast sites...
i know about optimisations

and it's all about usin inline asm for even simple math calculations

Quote:
#include<stdio.h>
#include<GL/gl.h>
#include<SDL11/SDL.h>

int mousex;
int mousey;
char *key;
int width;
int height;
int bpp;

#define distance_sse(arg1, arg2)\
__asm__ __volatile__(\
"movss %1, %%xmm0\n"\
"movss %2, %%xmm1\n"\
"movss %3, %%xmm2\n"\
"movss %4, %%xmm3\n"\
"movss %5, %%xmm4\n"\
"movss %6, %%xmm5\n"\
"subps %%xmm3, %%xmm0\n"\
"subps %%xmm4, %%xmm1\n"\
"subps %%xmm5, %%xmm2\n"\
"mulps %%xmm0, %%xmm0\n"\
"mulps %%xmm1, %%xmm1\n"\
"mulps %%xmm2, %%xmm2\n"\
"addps %%xmm1, %%xmm0\n"\
"addps %%xmm2, %%xmm0\n"\
"sqrtss %%xmm0, %%xmm1\n"\
"movss %%xmm1, %0\n"\
:"=m"(distance) \
:"m"(arg1[0]),"m"(arg1[1]),"m"(arg1[2]),"m"(arg2[0]),"m"(arg2[1]),"m"(arg2[2])\
);

#define midpoint_sse(arg1,arg2)\
__asm__ __volatile__ (\
"movss %3, %%xmm0\n"\
"movss %4, %%xmm1\n"\
"movss %5, %%xmm2\n"\
"movss %6, %%xmm3\n"\
"movss %7, %%xmm4\n"\
"movss %8, %%xmm5\n"\
"movss %9, %%xmm7\n"\
"addps %%xmm0, %%xmm3\n"\
"addps %%xmm1, %%xmm4\n"\
"addps %%xmm2, %%xmm5\n"\
"divss %%xmm7, %%xmm3\n"\
"divss %%xmm7, %%xmm4\n"\
"divss %%xmm7, %%xmm5\n"\
"movss %%xmm3, %0\n"\
"movss %%xmm4, %1\n"\
"movss %%xmm5, %2\n"\
:"=m"(midpoint[0]), "=m"(midpoint[1]), "=m"(midpoint[2])\
:"m"(arg1[0]), "m"(arg1[1]), "m"(arg1[2]), "m"(arg2[0]), "m"(arg2[1]), "m"(arg2[2]), "m"(two) \
);

void GetInput(){

SDL_Event event;

while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEMOTION:

mousex=event.motion.x;
mousey=event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:

SDL_Quit();
exit(0);

break;
case SDL_KEYDOWN:

key=SDL_GetKeyName(event.key.keysym.sym);
}
}

}

void GenWindow()
{

width=1024;
height=768;
bpp=16;
SDL_Init(SDL_INIT_VIDEO);

SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);

SDL_SetVideoMode(width,height,bpp, SDL_OPENGL|SDL_FULLSCREEN);

printf("\n%dx%d@%d Window Created.\n",width,height,bpp);

SDL_ShowCursor(0);

}
void RenderScene()
{
register float ratio = (float)width / (float)height;

glClearColor( 0, 0, 0, 0 );
glViewport(0,0,width,height);
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );


glBegin(GL_QUADS);
glEnd();

SDL_GL_SwapBuffers();
}

int main(int argc, char *argv[])
{

GenWindow();
do
{
GetInput();
RenderScene(); }while(1);

}
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Old Nov 7, 2009, 01:25 AM   #129
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Quote:
Originally Posted by Skynet View Post
Yes

Right. So you have inside info, because you know internal roapmaps, performance, and when the NDA will lift? Correct?

No offense to anyone, but I'll wait until Nvidia officially tells us all what their timeline/release date is.
lol razor has ZERO inside info
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Old Nov 7, 2009, 06:34 AM   #130
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well Ice I suggest you ask around about those timelines and other stuff I stated, because they are all true.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture
Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Nov 7, 2009, 07:39 AM   #131
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Quote:
Originally Posted by razor1 View Post
well Ice I suggest you ask around about those timelines and other stuff I stated, because they are all true.
So when you are wrong, and you are wrong often, why is that? I mean you say you have inside info, but you are wrong way more than you are right.
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Old Nov 7, 2009, 08:04 AM   #132
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Quote:
Originally Posted by Corum Jhaelen Irsei View Post
So when you are wrong, and you are wrong often, why is that? I mean you say you have inside info, but you are wrong way more than you are right.

seriously ask around and yes this information is confirmed with some people at B3D, and here, and also others that I know. So if you say you have sources, ask around you should get the same info, if you don't your sources aren't correct. I can tell you right now actually as of two weeks ago, Charlie, and you have been wrong about Fermi conciderably. And if you want to make this about me, I suggest you do it elsewhere I was only wrong with the 4800 lauch, so go take a fork up your arse.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture
Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

Last edited by razor1 : Nov 7, 2009 at 08:08 AM.
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Old Nov 7, 2009, 08:56 AM   #133
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Quote:
Originally Posted by razor1 View Post
seriously ask around and yes this information is confirmed with some people at B3D, and here, and also others that I know. So if you say you have sources, ask around you should get the same info, if you don't your sources aren't correct. I can tell you right now actually as of two weeks ago, Charlie, and you have been wrong about Fermi conciderably. And if you want to make this about me, I suggest you do it elsewhere I was only wrong with the 4800 lauch, so go take a fork up your arse.
The last comment wasn't needed, don't get personal. Consider this a warning. He's asking you a valid question (which you dodged); you've been wrong in the past.
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Old Nov 7, 2009, 09:10 AM   #134
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Quote:
Originally Posted by ChrisRay View Post
No confirming or denying anything here. But internal launch dates are the expected date the company intends to launch. Internal means it's not public yet because it could get delayed, Could go forward. Its simply the companies guideline for when they plan on launching.

What I can say at this point is soon everyone will be hearing more in the not too distant future.
This is the first non bull**** post "prediction" in this thread. The rest of ya'll are just trying to blow smoke up peoples asses to make it sound like you know something.

Thanks Chris
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Old Nov 7, 2009, 09:16 AM   #135
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As long as the smoke is dynamic using GPU Physics; it's all good - I think, hehe!
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Old Nov 7, 2009, 10:17 AM   #136
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Originally Posted by Kombatant View Post
The last comment wasn't needed, don't get personal. Consider this a warning. He's asking you a valid question (which you dodged); you've been wrong in the past.

what question did he ask, he asked nothing. Re read his post.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture
Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Nov 7, 2009, 11:48 AM   #137
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Quote:
Originally Posted by razor1 View Post
what question did he ask, he asked nothing. Re read his post.
I did; perhaps you should as well.
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Old Nov 7, 2009, 12:24 PM   #138
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Quote:
Originally Posted by Kombatant View Post
I did; perhaps you should as well.

It is his normal way to operate. He should not be here spreading his lies and half truths, trying to show Nv in a good light no matter what.
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Old Nov 7, 2009, 01:26 PM   #139
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Quote:
Originally Posted by Corum Jhaelen Irsei View Post
It is his normal way to operate. He should not be here spreading his lies and half truths, trying to show Nv in a good light no matter what.

just wait and see then and ask around please, you might be able to get performance targets (HD5870 performance hmm kinda bland if those targets are hit). And Kombatant, thats not a question (since he wants a certain answer, there is a word for this but can't remember it right now) and doesn't pertain to anything I stated or this thread, so are you advocating for me to derail the thread?
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture
Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.

Last edited by razor1 : Nov 7, 2009 at 01:49 PM.
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Old Nov 7, 2009, 02:39 PM   #140
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Quote:
Originally Posted by razor1 View Post
just wait and see then and ask around please, you might be able to get performance targets (HD5870 performance hmm kinda bland if those targets are hit). And Kombatant, thats not a question (since he wants a certain answer, there is a word for this but can't remember it right now) and doesn't pertain to anything I stated or this thread, so are you advocating for me to derail the thread?

It is easy to float performance targets. Here is mine for my new video card. It will outperforme any card on the market, or I will not release it until it does. That is why they can't release it yet, the clocks do not put it past the target. Duh, so you really have inside info? I did not need any to figure those facts out. You do not have inside info, you just sniff around all the rumors and ride the pro-Nv ones and pray that some are right.
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Old Nov 7, 2009, 02:46 PM   #141
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Quote:
Originally Posted by Corum Jhaelen Irsei View Post
It is easy to float performance targets. Here is mine for my new video card. It will outperforme any card on the market, or I will not release it until it does. That is why they can't release it yet, the clocks do not put it past the target. Duh, so you really have inside info? I did not need any to figure those facts out. You do not have inside info, you just sniff around all the rumors and ride the pro-Nv ones and pray that some are right.
for a card that is A1 just a month ago, can't expect it to be ready a while back, Nov, Dec is the earliest this chip can come out. And no you don't know what the targets are, its not just faster....... they are going for something else then just a little, thats why the A2 spin was there. Original targets were not hit, but even if they don't hit them, its still a very fast chip.
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Quote:
Originally Posted by silent_guy View Post
What exactly do you think would happen if you *did* connect a large load? The arrival of the Four Horsemen of the Apocalypse?
Quote:
Originally Posted by Charlie
Contrast that with the GT300 approach. There is no dedicated tesselator, and if you use that DX11 feature, it will take large amounts of shader time, used inefficiently as is the case with general purpose hardware. You will then need the same shaders again to render the triangles. 250K to 1 Million triangles on the GT300 should be notably slower than straight 1 Million triangles.
http://www.theinquirer.net/inquirer/news/1137331/a-look-nvidia-gt300-architecture
Quote:
Originally Posted by Corum Jhaelen Irsei View Post
and you tell me I am in for a suprise? It is the FX; Late, hot, needing insane clock rates for its size. You have yet to show even one of my posts wrong.
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Old Nov 7, 2009, 03:30 PM   #142
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Quote:
Originally Posted by Corum Jhaelen Irsei View Post
It is his normal way to operate. He should not be here spreading his lies and half truths, trying to show Nv in a good light no matter what.
Do you ever look at yourself in the mirror?
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Old Nov 7, 2009, 04:06 PM   #143
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Originally Posted by Corum Jhaelen Irsei View Post
It is his normal way to operate. He should not be here spreading his lies and half truths, trying to show Nv in a good light no matter what.
And you show ATi in a good light regardless as well? How is his "inside info" any different from your insider bullcrap.

How about ya'll stop lying and just admit neither of you know **** and progress with the thread?

BTW Razor, it's a rhetorical question, meaning already knows the answer but is saying it for emphasis.
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Old Nov 7, 2009, 04:14 PM   #144
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A serious question out of all of this. Its been bothering me for a while.

"What Qualifies as an insider these days?"

Do there sources have to be accountable? Do they have to be consistently right? Do they have to be right half the time? I mean how do we quantify this these days?
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Old Nov 7, 2009, 04:21 PM   #145
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Sometimes using logic and trying to understand past strategies and point-of-views help gauge things as well.

Pretty sure maturity and discussion can over-come petty personal attacks and differences of choice of an IHV. Most of us know each other and for some time -- if someone is pro-ATI or pro-nVidia doesn't really matter -- the key is the passion itself that brings us together here.
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Old Nov 7, 2009, 04:48 PM   #146
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Originally Posted by ChrisRay View Post
A serious question out of all of this. Its been bothering me for a while.

"What Qualifies as an insider these days?"

Do there sources have to be accountable? Do they have to be consistently right? Do they have to be right half the time? I mean how do we quantify this these days?
What qualifies someone as an insider? Nothing. Unless they are on the Fermi design team, or at the very least close to the project, they don't know what is going on. Period. Sure they can get bits and pieces of info, make educated guesses, hear rumours from TSMC about yields etc. What I find idiotic is when certain people make semi definiite statements as to when Fermi will be released. For example:
  • I'm hearing early November
  • Before the end of the year
  • Limited release before Christmas
  • Early December unless it gets moved back
  • Very early next year
  • Early last weeks of November
  • Not until March/April 2010

Enough, if you don't know, then STFU and stop pretending you do. And if you DO know, then you are not allowed to say anyway, unless Nvidia says you can, right? ChrisRay got permission from Nvidia to address the hardware tessellation question. That's info directly from Nvidia. If you are not getting your info from Nvidia, then you just don't know for sure.

Like I keep saying, until Nvidia issues an official statement that says, this is the date we will lift the NDA and reviews will show up, it's all up in the air. Personally, I wish it would happen now basically now so we can all get one with DX11 gaming. And we can all argue about which is the best product and why, same old same old.

If Fermi really is the revolutionary compute device Nvidia is claiming it is, then it sounds very interesting to me and I will find such a product valuable.
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Old Nov 7, 2009, 04:50 PM   #147
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Originally Posted by Skynet View Post
  • I'm hearing early November
  • Before the end of the year
  • Limited release before Christmas
  • Early December unless it gets moved back
  • Very early next year
  • Early last weeks of November
  • Not until March/April 2010
It will be December 10th.
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Old Nov 7, 2009, 04:54 PM   #148
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Quote:
Originally Posted by ChrisRay View Post
A serious question out of all of this. Its been bothering me for a while.

"What Qualifies as an insider these days?"

Do there sources have to be accountable? Do they have to be consistently right? Do they have to be right half the time? I mean how do we quantify this these days?
what sources do you have? wanna swap NVIDIA Developer Engineer's cell numbers and e-mail contacts?

xxx

xxx

[we could engage in some Legal Insider Trading transactions (http://www.edgar-online.com/) if you have any stock options or stock]
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Old Nov 7, 2009, 04:56 PM   #149
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Of course, when official data is offered but it is also fun in an odd way to try to find out and speculate what the product may or may not do. It's all good because there is attention and some awareness -- and always fun to have new topics to discuss . Some people get angry -- some get excited -- and another example of what a multitude of mind-sets in a forum can offer. Madness in silly season!
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Old Nov 7, 2009, 04:58 PM   #150
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Quote:
Originally Posted by pahncrd View Post
It will be December 10th.
That would be around my guess as well for a limited preview. Would be utterly surprised with a launch. Granted, this is just smoke and have no clue -- but then again this is a speculation thread -- not an official thread.
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