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| General Graphics ATI centered discussions do not belong in here. Discussion forum for graphics hardware provided by NVIDIA, Matrox, S3, Intel and anyone else who isn't ATI in this forum. |
| View Poll Results: Will Eidos patch Batman:AA to allow ATI cards to use in-game AA? | |||
| Yes, they will and it will be lovely! |
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12 | 52.17% |
| No, technical difficulties :sadpanda: |
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5 | 21.74% |
| No, "technical difficulties" - see my post |
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6 | 26.09% |
| Voters: 23. You may not vote on this poll | |||
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#151 | Advertisement (Guests Only)
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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Posts: 27,512
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Right. So, how about that AA in Batman?
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#152 |
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Join Date: May 2004
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#153 | |
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Did someone say, RGSSAA?
Join Date: May 2001
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Really enjoy 3d gaming flexibility; a gamer's best friend! |
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#154 | ||
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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Quote:
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#155 |
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Did someone say, RGSSAA?
Join Date: May 2001
Location:
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Posts: 8,987
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Pong was cool -- wish it had in-game AA though! ![]()
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#156 | |
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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It was originally design to, but the switched rendering path late in development and couldn't add it back in befor launch. ![]()
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#157 |
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Justice will be served
Join Date: Jan 2001
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Location...
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It doesn't matter who started it, who innovated first, who pushed the boundaries first. We can argue all day long that someone has to push the envelope, get the ball rolling, pick whatever analogy works for you. What matters is when you have the technology, you need to be very careful in your choices on how you use it, how you chose to have it compete and proliferate in the marketplace. If you don't and decide that you can dictate the market direction and bet wrong, you will end up dead. 3dfx is a prime example of this.
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#158 | |
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RIP Dad 4/2/48-4/7/09
Join Date: Oct 2003
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Very true. But Pong was first.
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#159 | |
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I do think that, someday, nV will open source the SDK. |
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#160 |
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SLIZONE Forum Support
Join Date: Mar 2003
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3dfX actually death actually had little to do with glide. More to do with their massive debt they created aftering switching to STB. Which pissed their partners off. And their inability to get features supported in a timely fashion. |
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#161 |
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#162 |
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Justice will be served
Join Date: Jan 2001
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Posts: 14,014
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Nolan Bushnell FTW. 3dfx's death can't be attributed to one decision, or one failed aspect of their tech. They failed because they tried to control every aspect of their business, and the market moved faster than they could keep up. Which is incredibly ironic, because a little company called Nvidia was a significant force that helped see the demise of 3dfx.
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#163 |
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Did someone say, RGSSAA?
Join Date: May 2001
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Really enjoy 3d gaming flexibility; a gamer's best friend! |
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#164 | |
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SLIZONE Forum Support
Join Date: Mar 2003
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#165 |
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Did someone say, RGSSAA?
Join Date: May 2001
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I don't disagree, What it was for me was the lack of execution coupled with the lack of flexibility, diversity and OEM vision over-all. They couldn't with-stand the brunt of the delay and couldn't sell enough product due to strong competition from nVidia's GeForce2, GeForce2MX, OEM's and ATI's Radeon 64 Vivo and Radeon 32 DDR, OEM's. Sadly, they died and said my good byes on that Friday in December of 2000. The day the 3dfx culture was no more.
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#166 |
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Did someone say, RGSSAA?
Join Date: May 2001
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Posts: 8,987
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An article about Batman gate, hehe! ![]() http://brightsideofnews.com/news/200...-analyzed.aspx Reading it now.
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#167 | |
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Did someone say, RGSSAA?
Join Date: May 2001
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Great data from Tim Sweeney: Quote:
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#168 | |
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Justice will be served
Join Date: Jan 2001
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Is this true? Quote:
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#169 |
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Did someone say, RGSSAA?
Join Date: May 2001
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WOW! What an article! ![]()
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Really enjoy 3d gaming flexibility; a gamer's best friend! |
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#170 |
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Did someone say, RGSSAA?
Join Date: May 2001
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Nice AMD data, hehe! ![]() They have a beef but its still good to see an in-game AA option -- it's too bad there are politics so all the PC gamers could of enjoyed it.
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#171 |
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Did someone say, RGSSAA?
Join Date: May 2001
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That was really a good article and tried to offer many sides of a complicated issue.
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#172 |
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ATI Radeon 4850
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#173 |
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Did someone say, RGSSAA?
Join Date: May 2001
Location:
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Posts: 8,987
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My view hasn't changed too much because for me personally was on ATI's side --- and don't think the AA should be used politically considering it would of been a bit of work and support to have ATI users have in-game AA. I said this in the other thread but not too many noticed. But my view means nothing -- absolutely nothing. What some do is confuse my point-of-view with what I think nVidia's point-of-view is -- as the same. What I desire doesn't translate into anything except fruitcake speculative opinion on a forum and nothing more. However, still try to see nVidia's point-of-view, leverage, and still a great thing to be pro-active for their customer base as a whole. Can't simply disregard some good and blanket it as bad over-all considering the title wouldn't have had in-game AA to start with. Pro-active is great over-all even though some methods may be questionable. Also see a lot of marketing in this from AMD's side to try to place the good guy card on themselves and the bad guy card on nVidia as a whole. It's AMD that doesn't STFU about this and what is the big deal really considering their fan-base can still enjoy AA after all? The last straw or just PR speak to divide? As nVidia may of taken advantage of the in-game AA -- ATI's PR may be trying to take advantage of this, imho. Take in the marketing about nVidia not really caring about gamers retort --WTF was that? It's almost like they're setting emotional depth chargers for the gaming community, hehe! ![]() Blame pies -- I see slices that go around. Certainly not ideal -- not even close.
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Really enjoy 3d gaming flexibility; a gamer's best friend! Last edited by SIrPauly : Nov 4, 2009 at 07:50 PM. |
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#174 |
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Ready for 2010
Join Date: Jun 2000
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Posts: 15,901
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So i basically see these conclusions: -Epic games is retarded for making a broken/half working AA system that relies on others to get working rather than having it work out of the box. So they get some of the blame for making things more complicated than it should. -Nvidia has such awesome PR and dev relations that they are able to leverage that and kind of spin it to their advantage. They get into the good wll of others and at times seem to be able to toss in a few benefits for themselves. They get some of the blame for trying to unfairly work things to their advantage. They can be the big friendly giant that everyone loves but they seem to want to be the big controlling giant that only choose who to love. -Eidos is dumb enough to let others do their work for them and they just kinda sit in the middle and pretend they're not at fault. They sit back and try to justify their actions while letting everyon else sling dirt at each other. They get some of the blame for not even bothering to create a standardized AA code that would avoid this whole batmangate. -AMD/ATI doesnt sit back and watch their dev relations blow up. They do stuff, but they seem to be lazy and/or resource starved that they only do what is required. If its just sending cards out, they'll just do that. Their dev relations just do enough to get by, and its something thats starting to bite them in the ass. Then they cry foul when things dont go their way. So AMD/ATI gets some of the blame for being lazy or slow on the dev side of things and being whiny little brats. They need to step up their dev relations and STFU. All in all, everyone is to blame for this whole mess. IF i was to choose the order of blame (1 being who gets the most blame) it'd be: 1.) Epic games (For their UE3 which is the primary source of this whole mess) 2.) Eidos (For not making the AA code themselves) 3 and 4 i dunno...do u blame nvidia for the vendor ID check for somewhat trivial (if true) AA code that anyone could have made up for UE3? Or do you blame AMD/ATI for not doing anything prior to the game's launch? Chickenn and Egg scenario between these 2 imo.
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#175 | |
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Rage3D Veteran
Join Date: Apr 2006
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However, when NV responds, provides the "needed data" it's welcomed. When ATi speaks out, they I quote "They don't STFU". They are just playing the good guy card. Never mind being concerned with their customer base. They are just trying to create market confusion and negative air.
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"It is the Case that we put a bunch of die area into double precision floating point, a bunch of die area into ECC. And for gaming graphics applications, those give us less returns then they do for the scientific applications." -Bill Dally, Nvidia Corp. Chief Scientist. "Nvidia is a software company." -Jen-Hsun Huang, Nvidia Corp. CEO.
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#176 |
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Radeon HD 4850
Join Date: Apr 2007
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Posts: 303
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So making all this deal open and asking Eidos and the developer to support AA on ATI cards (on the menu) is not being concerned with their customer base? They are certainly making use of this situation to try to make Nvidia look bad but Nvidia really brought it on them by making that vendor ID lock.
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Intel Q9550 Quad core AMD/ATI HD 3870 4GB DDR2 800 Last edited by Argoon1981 : Nov 4, 2009 at 10:45 PM. |
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#177 |
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Join Date: Sep 2004
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Three reasons...MONEY...MARKETING...SELFISH. Also, Epic company didn't make it AA proper just right and there are lot of games are using Unreal Engine 3. Failed.
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#178 | |
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Did someone say, RGSSAA?
Join Date: May 2001
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#179 |
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Rage3D Veteran
Join Date: May 2004
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"A war of words recently broke out between AMD and nVidia over Eidos using nVidia's code for Anti-Aliasing implementation in Batman: Arkham Asylum. There is a large discussion going on over at various Internet forums, but we decided to take a deep breath and get to the bottom of Batmangate. In the past 48 hours, we talked with Chris Hook [Senior Manager Public Relations, AMD], Richard Huddy [WW Developer Relations Manager, AMD], Bryan Del Rizzo [GeForce Public Relations Manager, nVidia] and Brian Burke [Public Relations Manager, nVidia]. We have also discussed the situation with Tim Sweeney, the creator of the game engine and three game developers who commented on the matter under the condition of anonymity. In order to keep the matters unbiased, one developer comes from a team which recently released a The Way It's Meant To Be Played title that scored excellent reviews and runs great on both ATI and nVidia hardware. In fact, runs on ATI's Eyefinity technology even though the developer didn't work with ATI on implementation of Eyefinity. The second developer is working on a DirectX 11 title set to be released in 2010. And finally, the third developer may even come on-the-record [in that case, we'll update the article]." http://www.brightsideofnews.com/news...-analyzed.aspx |
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#180 | ||
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Did someone say, RGSSAA?
Join Date: May 2001
Location:
New England
Posts: 8,987
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Quote:
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Do I like it? No Do I think nVidia gets questionable at times -- especially when they don't have the hardware advantage? Yes Do I think it is leverage? Yes Do I think nVidia is disingenuous at times? Yes How much clearer can someone be? But I don't offer emotional knee-jerk views and try to be some-what constructive. Try to think a bit: How does airing out dirty laundry to the community help things? To offer the illusion how good ATI is morally and nvidia is a bunch of low blow scoundrels -- and why certain titles shine on nVidia's developer relations. Attack the selling point. Why say nVidia doesn't really care about gamers? Because take advantage of product launched that it is obvious that ATI cares because our products are geared for gamers and not scientific applications that are boring. They actually attacked double precision and ECC in their own marketing documents as a bad thing to sell product now to the gamer. What do you think these guys do? It's about selling product right now -- for ATI and nVidia -- and you're just a number -- just like me, imho.
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