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#511 | Advertisement (Guests Only)
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Radeon Arctic Islands
Join Date: Apr 2004
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Posts: 5,192
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![]() Valve time ![]() If it actually unlocks at the new time of 11pm for me, i might get an hour in before i gotta get to bed. Sux...going to have to basically wait till tomorrow.
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#512 |
Radeon Arctic Islands
Join Date: Jul 2004
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Posts: 16,389
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![]() delayed 24 hours ![]() valve time ![]() |
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#513 | |
Radeon Arctic Islands
Join Date: Sep 2005
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Posts: 14,197
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#514 | |
Radeon Arctic Islands
Join Date: Sep 2005
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Posts: 14,197
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![]() 'I will survive L4D2' ![]()
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#515 |
to the knee.
Join Date: Aug 2003
Location:
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Posts: 7,493
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![]() I love how they leave us hanging all day for nothing. Typical Valve, nothing has changed... |
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#516 |
Radeon Arctic Islands
Join Date: Sep 2002
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Posts: 9,088
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![]() haha, that was genious. this has to be some kind of joke on their part.
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ATLUS |
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#517 | |
nareteV D3egaR
Join Date: Jul 2005
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Posts: 1,365
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![]() Seems people have been digging through the L4D2 files, heres some of what they found:
HTML Code:
// DLC strings: // "SessionError_DLC_RequiredTitle_1" "Miracle Pack" // "SessionError_DLC_RequiredKicked_1" "You were kicked from the lobby because downloadable content was selected.\n" // "SessionError_DLC_RequiredJoin_1" "Game requires downloadable content provided with Miracle Pack.\n" // "SessionError_DLC_RequiredMessage_1" "Please, download Miracle Pack content from Xbox LIVE Marketplace." // "SessionError_DLC_RequiredOffer_1" "Would you like to download Survival Pack 1 content from Xbox LIVE Marketplace now?" // // "SessionError_DLC_RequiredTitle_2" "Apocalyptic Pack" // "SessionError_DLC_RequiredKicked_2" "You were kicked from the lobby because downloadable content was selected.\n" // "SessionError_DLC_RequiredJoin_2" "Game requires downloadable content provided with Apocalyptic Pack.\n" // "SessionError_DLC_RequiredMessage_2" "Please, download Apocalyptic Pack content from Xbox LIVE Marketplace." // "SessionError_DLC_RequiredOffer_2" "Would you like to download Apocalyptic Pack content from Xbox LIVE Marketplace now?" // End of DLC strings
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#519 |
Jalouise
Join Date: Feb 2007
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Posts: 14,762
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#520 |
Radeon Man Returneth
Join Date: Aug 2005
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Posts: 3,818
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![]() AGGHHH!! Valve Rage! AGGGHHH!! Infinity Ward Rage! AGGHHH!! Rage Rage! etc ![]()
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Why doesn't batman dance anymore? |
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#521 |
Oo
Join Date: May 2004
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Posts: 3,356
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![]() Sure glad console users got there demo yesterday and PC users are still waiting.... |
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#522 | |
Lacking details
Join Date: Jun 2008
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Posts: 6,185
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![]() I like how people hold valve's nuts for steam and keeping the pc community alive and then every time they delay a game people swear them off like the plague lol. I've been searching teh intrawebs and some of the contradictions are ![]()
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Main PC: AMD FX-8350 @ 4.0GHZ l 16GB Corsair DDR3 RAM l nVidia GTX 1070 8GB / AMD 290X 4GB l 256GB SSD HD + 1TB 7200rpm Laptop: Intel 4720HQ @ 2.6GHZ l 8GB RAM l nVidia 860M 2GB l 1TB HD 7200rpm l 1080p Consoles: Playstation 4 500GB l Xbox One 500GB l Wii U 32GB l Vita w/ 16GB Card |
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#523 | |
Radeon Arctic Islands
Join Date: Jul 2004
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Posts: 16,389
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what's ironic is that the delay was attributed to some problems with deploying dedicated servers for the demo. those files were released earlier today. maybe they should have released the pc version without a dedicated server... i mean, that goes down very well with pc gamers right? if they meant for the console users to get the demo first, i'm pretty sure microsoft would have made a big deal about getting it 'exclusively'. |
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#524 |
Pain Train Productions
Join Date: May 2007
Posts: 610
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![]() Restart Steam! Go go go go go! |
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#525 |
Hallowed are the Ori
Join Date: Apr 2003
Location:
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Posts: 25,463
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![]() Yep Decrypting files right now. ![]()
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Fantards the scourge of the universe: |
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#526 | |
Banned
Join Date: Jan 2004
Posts: 20,052
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#527 | |
Banned
Join Date: Jun 2007
Posts: 9,481
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Valve, as a game developer, is a lazy mother ****er who doesn't give a **** about its fans. |
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#528 |
Hallowed are the Ori
Join Date: Apr 2003
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Posts: 25,463
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![]() Ok... that was pretty awesome. Localised damage location, so now zombies take damage depending where you shoot them. So you can blow a zombies head in half, or blow the rib cage open, or even their back., sometimes I've seen zombies get their arm blown off and still run at you. Zombie corpses now stay, and react to ragdoll events much better like explosions from pipebombs. (major gibbage) New special infected are sweet, and the older ones now sound different and look different, and omg the female boomer lmao. You can now revive dead team members with the defib, bile bombs if they hit enemy infected become targets of other infected. Too much to list really, all I can say is, well worth the money.
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Fantards the scourge of the universe: |
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#529 |
Radeon Arctic Islands
Join Date: Jul 2004
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Posts: 16,389
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![]() very nice demo ![]() few nitpicks though... everything seems huge in the game. weapons, text, zombies, menu... everything. really hope there's a way to scale it down a bit in the final game. the music is, well, different. not as good as l4d in my opinion, but maybe it's a matter of getting used to it. otherwise, really fun game. the new zombies and weapons are awesome. the combat shotgun is hands down my favorite new weapon ![]() ![]() |
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#530 |
Radeon R520
Join Date: Aug 2004
Location:
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Posts: 369
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![]() my pre order key wont work still....wtf
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In the end we're all just chalk lines on the concrete. Drawn only to be washed away. For the time that I've been given. I am what I am.. "Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "...holy SH&!...what a ride" |
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#531 |
Radeon Arctic Islands
Join Date: Jul 2004
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Posts: 16,389
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![]() Last edited by spindoctor : Oct 28, 2009 at 09:59 PM. |
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#532 |
Radeon Arctic Islands
Join Date: Jul 2004
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Posts: 16,389
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#533 |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 11,813
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![]() I have to disagree with you guys. I am pretty unimpressed with the demo. Having daytime missions was a mistake, it causes the game to lose its whole atmosphere. The melee weapons are basically worthless. There's no real reason I'd ever use them over pistols, except just for fun. The new survivors lack the character of the original ones. The two white men in particular look way too similar. Having a bunch of different weapons is more of an annoyance than anything else, as you can't easily tell them apart on the ground. None of the changes really add that much to the game. And, honestly, the fact that the zombies react to rag doll effects, who could care less about that? That has no impact on the gameplay at all. I'm really regretting I purchased the game at this point. Last edited by Nagorak : Oct 28, 2009 at 10:04 PM. |
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#534 |
Hallowed are the Ori
Join Date: Apr 2003
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Posts: 25,463
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![]() So what if it doesn't impact gameplay, things can just be added cos it looks nice. L4D is pretty much already perfect in gameplay department as it is. ![]() The daytime mission is my new fav, and I hope they make more. ![]()
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Fantards the scourge of the universe: |
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#535 |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 11,813
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![]() Oh and the worst thing is the demo is bugged and unmutes my mic every time the level loads. So I get to hear a bunch of feedback if my speakers are on. |
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#536 |
to the knee.
Join Date: Aug 2003
Location:
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Posts: 7,493
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![]() I rather like it. Looks like they redid all of the sounds and effects. It looks nicer and it runs like a champ. ![]() I found the melee weapons to be very useful when I was running low on ammo, not to mention that they are very fun to use. Especially the machete. ![]() There is plenty of light in this one, so it's true you don't need the flashlight nearly as much. Overall, I think this is a fairly satisfying L4D sequel. |
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#537 |
Banned
Join Date: Jun 2007
Posts: 9,481
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![]() Do they not give you ammo in this game? The only time I ran out of ammo was when I randomly emptied clips for no reason. "omg, I'm out of ammo" Then stop unloading 20 rounds into a dying body. |
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#538 |
to the knee.
Join Date: Aug 2003
Location:
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Posts: 7,493
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![]() I guess it depends on the weapon. I rarely ran out of ammo in the original, but in this one I found myself empty fairly fast with the sub machine gun and that scoped rifle(not sniper). |
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#539 |
Radeon Arctic Islands
Join Date: Jul 2004
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Posts: 16,389
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![]() it's possible to run low/out of ammo. especially with the shotguns, which have reduced ammo capacities now (something like ~10+55 shells now v/s ~10+110 in l4d). the thing is, the number of ammo piles are reduced. instead, there are lots of weapons lying around. so when you are short on ammo, you switch that gun with another one you will inevitably find at pretty short intervals. i think valve might have rigged the weapon spawn locations for the demo so that they can spawn more weapons for people to try out. a map usually doesn't have 5-6 different weapon spawn points. since they're planning to introduce ammo packs in the full game, and with the addition of melee weapons... i would imagine lowering ammo availability is something they have in mind. |
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#540 |
Radeon R520
Join Date: Sep 2007
Location:
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Posts: 477
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![]() holy **** this game is a lot of fun. the new zombies are great. Desert Eagle: ![]() killing zombies with a frying pan is awesome. makes me laugh every time i hear the "dong" sound. ![]() dead zombies: ![]() dual wield with different pistols: ![]() nightstick: ![]() the melee weapons are a ton of fun ![]()
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