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Old Apr 20, 2019, 02:51 AM   #72
jolle
Hipster Dufus
 
Join Date: Mar 2004
Location: Sweden
Posts: 7,417
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Sounded a bit like using raytracing/path tracing for the sound, to calculate the travel, bounces and possibly what material every bounce had and use that as basis for processing it.
I imagine it would require vastly fewer rays to do sound then graphics.
Like an noise outside of a house you´re in, might be to the left of you in the world, but properly traced you might hear it from the open door to the right of you.

Similar to VRworks audio probably:
https://developer.nvidia.com/vrworks/vrworks-audio
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