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Old Apr 19, 2019, 04:40 PM   #69
SubCog
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8k/60 is only 32x the pixels of 1080p/30. PS5 will have that amount of power, right?

Actually though, modern graphic rendering is going to be very different than traditional. Checkerboard rendering, timewarp & spacewarp, foviated rendering, AI-based upsampling, etc., we may find that we can easily hit photo-realistic graphics at ultra-high resolutions without anywhere near the gpu power we would have expected.

Timewarp & spacewarp especially, have been developed specifically for the needs of VR, but I think are just as useful in any kind of fast-pace game. I would have loved to have them in the UT2003 days, to smooth out framerates.
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