Thread: Slowdowns in UT
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Old Aug 14, 2001, 12:22 AM   #3
1madman1
Rage3D Veteran
 
Join Date: Aug 2001
Location: Canada Richmond, BC
Posts: 1,398
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Here is what I was running with:

[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=75
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
DescFlags=1
dwDeviceId=20804
dwVendorId=4098
Use32BitZBuffer=False
UseVertexFog=True
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=Radeon DDR
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