Originally Posted by NWR_Midnight
I didn't label it AMD's SSR.. (that was exposed). I said AMD's SSR implimentation, I also didn't label shadows. Each vendor has their way of rendering based on design, and are not identical. This includes how it renders shadows as well as SSR.
There's no "AMD's SSR implementation" or whatever you want to call it. That's like saying AMD textures are different than Nvidia textures in the same game.
If you want to state otherwise, then it should be easy enough to demonstrate. Please show me an example where SSR looks different between AMD and Nvidia in the same game.