Originally Posted by saumilsingh
Technologically, it's the single biggest leap since probably games went 3D.
Nothing else comes close; not hardware T&L, not dynamic lighting, not bumpmapping and definitely not antialiasing.
But graphically, it's more of a hop because devs have gotten so good at using tricks to create fake lighting.
ish. if they had taken the right route and gone voxels from the start, instead of just faking it with sprites and the like, then it would probably have come in more naturally along side voxels. also ray tracing has been around for a long time, even since 3d was chosen as the leading pathway for visuals, so actually using it in games is more of the graphical and visual side i was meaning. In that snse its definitely still one of the most important, but it's not as fantastic a step as it once would have been.