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Old Nov 9, 2017, 11:40 AM   #30
Rage3D Spammer
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pax knows why the caged bird singspax knows why the caged bird singspax knows why the caged bird singspax knows why the caged bird singspax knows why the caged bird singspax knows why the caged bird sings


So much consolidation going on rumor is Intel wants to buy RTG and Nvidia AMD for its x86 license.

Intel could have one of three approaches to build a discrete GPU from scratch. The first and most obvious one would be to scale up its current gen 9.5 architecture. The trouble is, that Intel's SIMD parallelism is more transistor-heavy than even NVIDIA. It takes roughly 400-500 million transistors (coarse estimate) on the "Kaby Lake" die to build a GPU with 24 execution units. With 10 billion transistors, we're looking at around 480 execution units, if not more.

The second approach would be to build a new graphics architecture from scratch. Something like this, even with Intel's deep R&D pockets, could take a team led by Koduri 3-4 years. The resulting architecture has to relevant to the market of the time, or end up missing the bus like Larrabee. The third approach would be to either license or acquire GPU IP from AMD. Koduri has the reputation of a tech business strategist as much as an IP guru to effect such a change.

These are strange times in the vale, as silicon giants Broadcom and Qualcomm look to coalesce into the world's third largest chipmaker, and Marvell with Cavium follow on. Stranger things are currently happening between past industry rivals, than the possibility of Intel acquiring RTG from AMD in exchange for cash, and allowing AMD's merger with another chipmaker without affecting its x86 license. This is just a really audacious theory.
HFS 10 billion trannies for just 480 shader units? Intel needs that IP.
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