Originally Posted by Thr0tt
The non-linear approach I think works better, it keeps the interest there to move from section / map to section / map with at least a clue or objective. Too many of the open world games leaves you to roam without an idea thus people like KAC and me I'm afraid just lose interest.
I guess less funnelled approach giving the appearance of open world but steering you to the conclusion.
So, hope yet.
I feel the same way. I am good with open world RPGs, but when it comes to FPS I want them to be linear experiences, but if the maps are open, and you go from map to map to map in a linear fashion then that is acceptable as well.