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Old Feb 7, 2020, 09:20 AM   #1564
SirBaron
Hallowed are the Ori
 
Join Date: Apr 2003
Location: Germany Niedersachsen
Posts: 24,346
SirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single bound


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Originally Posted by Exposed View Post
That debugging tool existed since the original Oculus Rift to increase pixel density. I used it alot and pretty much a requirement for the low resolution in Oculus rift games. Back then it wasn't public, you had to enable it manually.

SteamVR also has this functionality built in regardless of headset.

Of course it did, but it only started working since Version 12 on the Quest. Also this isn't about super sampling, this is about running the QUEST at native or near native resolution.

SteamVR also only works for SteamVR Games while Oculus Debugging on quest is required if you want to run the Quest at higher resolution or native resolution even with STEAMVR. As the LINK mode by default doesn't run at native resolution.
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