Originally Posted by Exposed
That debugging tool existed since the original Oculus Rift to increase pixel density. I used it alot and pretty much a requirement for the low resolution in Oculus rift games. Back then it wasn't public, you had to enable it manually.
SteamVR also has this functionality built in regardless of headset.
Of course it did, but it only started working since Version 12 on the Quest. Also this isn't about super sampling, this is about running the QUEST at native or near native resolution.
SteamVR also only works for SteamVR Games while Oculus Debugging on quest is required if you want to run the Quest at higher resolution or native resolution even with STEAMVR. As the LINK mode by default doesn't run at native resolution.