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Old Feb 5, 2020, 01:44 PM   #1561
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SirBaron
Hallowed are the Ori
 
Join Date: Apr 2003
Location: Germany Niedersachsen
Posts: 24,346
SirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single boundSirBaron can leap small-ish buildings in a single bound


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Quote:
If you use link, you will have to wait for V13 to hit on the PC before you can use it if your quest updates, and vice versa for if your PC updates first.

The updates are rolling, and we do not know when your PC and/or Quest will get the update, besides "Over the next few days"



Oculus Link

You now have the ability to reset your guardian from within Dash while using Oculus Link.

A button to enable Oculus Link has been added to the Quest system menu bar.

Fixed an issue where audio was only audible when Dash was present.

Fixed an issue where Home would not load when enabling Oculus Link.

Fixed an issue where audio would only work for some users if it was set to 100%.

Fixed an issue so you can now replay a video you've recorded for abuse reporting purposes before submitting it, while running Oculus Link.

Performance and stability updates.

Hand Tracking

When switching from Hand Tracking to using controllers, you can now more easily find your controllers by enabling Passthrough

We’ve added an option to enable automatic transitioning between hand tracking and controllers

We’ve added a new step to the Hand Tracking Tutorial that will allow you to practice scrolling with your hands

Remote rendering support for Unity has been added so developers can more easily build and test Hand Tracking apps through their PC

Improved Hand Tracking stability

Events

You can now start a party direct from a live event’s detail page to help you and your friends get into the event together more efficiently.

We’ve made improvements to the Oculus Event Invite feature.

Event hosts can now allow guests to invite their own friends.

Viewing a developer-created event will now allow you to view a list of all your friends who have indicated that they are interested in the event.

Viewing a user-created event will now allow you to view a list of all users who have indicated that they are interested in the event as well as all users who have been invited to the event, similar to Events pages on Facebook.

You can control whether or not you appear as part of the above invited or interested lists via the "Who can see your activity on Oculus" privacy setting.

Search

Updated app search appearance and behavior. Please note that we are testing this new look and feel with a limited group, so some users may continue to see the old version.

System Apps

A new app called Scoreboards will allow you to see how your achievement and leaderboard accomplishments compare to your friends’. Please note that this feature is rolling out slowly to all users, so you may not see it right away.

The storage manager has received a makeover! A new look and some updated descriptions will allow you to have a better understanding of your device’s storage use.

User profiles have been updated to show the apps that you own, your achievements, and your friends.

Bug Fixes

Fixed a bug with party invitations, making it no longer possible to invite a user to a party that they are already in.

Fixed a bug related to app downloads that caused the headset to stop responding

Made the process of launching an app after switching from hand tracking to controllers more efficient.

Fixed a bug that sometimes caused app purchase button text to be displayed oddly.

Fixed a bug that sometimes caused a "Tracking Lost" when waking the headset up from a sleep state.

Fixed a bug where avatar thumbnails would sometimes not update in all locations after a change was made.

(Oculus Go) Fixed a bug that sometimes caused the display to lock up when waking the headset up from sleep.

Additional bug fixes and stability improvements.
New update for Quest + PC version going live soonish
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