Quote:
Originally Posted by acroig
As developers ourselves, we wanted two things: a store with fair economics, and a direct relationship with players. And we've heard that many of you want this too!
Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.
The Epic Games store will operate on the following principles:
All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
https://www.unrealengine.com/en-US/b...ic-games-store
Watch out Steam!
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Hoo baby you're not kidding that jams a pickle right into the deal Valve just announced. Doubly so since Valve only enables that **** for developers/publishers who make 10's of millions and it screws most indie games out of a better cut. Triply so since it favors Unreal engine users.
Valve needs to slide on back to the (with)drawing board
