||Mar 6, 2008 01:02 PM
New mobile gaming device unveiled
Applie showing off the new things that can be done with iPhone:
Now he’s showing a game Apple wrote in two weeks. It’s got a spaceship. You can touch the screen to fire, and move the phone around to steer. (This elicits rousing applause from the audience.) It’s fewer than 10,000 lines of code, he says.
Travis Boatman from Electronic Arts is taking the stage to talk about it. He says that given that EA had just two weeks, they chose a game called Spore that EA is developing, and did that on the iPhone. (This game already has a cult following in gamer circles.) EA is using the accelerometer on the phone to control a character, basically tilting the phone to steer. He says the accelerometer is really comfortable for controlling things. (I think a racing game or a shooter will probably be the truest test of this.)
Last, Sega. Ethan Einhorn is coming up to talk about Sega’s experience. SuperMonkeyBall. They’ve got a demo going. The most important thing he’s saying here: the accelerometer is good for game control. “It’s going to be very hard for me to go back and play this on a regular game controller,” Einhorn says. “This is not a cell phone game. This is a full console game.” He says they had to fly in an extra artist to make the graphics look better, because they underestimated how good the iPhone could make things look.
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