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-   -   Nvidia AA flags (http://www.rage3d.com/board/showthread.php?t=33972293)

GanjaStar Dec 31, 2010 07:59 PM

Nvidia AA flags
 
Quote:

Originally Posted by H001iGAN (Post 1336461668)
Is there any website that anyone knows of that lists AA compatibility flags for alot of games?

Time to finally put this in one place, because even I lost track of all the different locations where these things get mentioned and then buried under endless other posts.

Available tools:

1. Nvidia Inspector
when you open Nvidia inspector, next to the driver version tab, theres a little icon with the screwdriver and a wrench, click on it, find a profile for the game you want, and input those values under the "antialiasing compatibility" tab. hit apply changes. thats it. (administrator rights required)

2. Geforce sli profile tool (for advanced users)
3. Nhancer (only for pre 256 drivers)




Alcatraz - 0x00000041
Alien Breed Series - 0x00000041
Aliens vs. Predator (dx9) - 0x004030C1
Alpha Protocol - 0x00000041
Arcania: Gothic 4 - 0x00002044 (blurry)
Assassin's Creed: Brotherhood - 0x000012C1
Back to the future series - 0x00000041
Battlefield: Bad Company 2 (DX9) - 0x004030C1
Bionic Commando (Perfomance) - 0x00421041
Bionic Commando (Quality) - 0x004030C1
BLUR - 0x00008045
Crysis 2 - 0x000012C1 (for SGSSAA only)
DarkSector - 0x004000C0
Darkspore - 0x000030C1
Dead Space 1 - 0x004030C0
Dead Space 2 - 0x004030C0 (only with shadows on medium or lower)
Dead Space 2 - 0x00411245 (works with higher quality shadows, but has lower AA quality)
Dead Space 2 - SLI users: set 'Antialiasing - SLI AA' to 'AA_MODE_SELECTOR_SLIAA_ENABLED' (fix for lighting issues)
Deathspank - 0x004000C1
Deathspank - 0x00002045 (blurry)
Defense Grid: The Awakening - 0x000010C0
Divinity II: Ego Draconis - 0x0000F0C1
Doctor Who The Adventure Games - 0x00411245
Empire: Total War - 0x00400245
Ford Racing 3 - 0x000000C0
FUEL - 0x00011241
FUEL - 0x000112C1 (no blur)
Ghostbusters: Sanctum of Slime - 0x00001244 (only 16:9 resolutions)
Ghost Recon: Advanced Warfighter 1&2 - 0x00001241
Gothic III (with HDR) - 0x00001041
James Bond: Blood Stone - 0x00000041
LEGO Batman - 0x00421041
LEGO Harry Potter - 0x00421041
LEGO Star Wars: The Complete Saga - 0x000012C1
Lego Star Wars III: Clone Wars - 0x004030C1 (diminished lighting)
Leisure Suit Larry: Box Office - 0x0000F0C1
Mafia II - 0x000d02c4
Magicka - 0x000012C0 (AA will work only with SGSSAA)
Medal of Honor 2010 (singleplayer) - 0x000030C1
Medal of Honor 2010 (singleplayer) - 0x00020041 (partial)
Medal of Honor (multiplayer - DX9) - 0x004030C1
Nail'd - 0x0000F0C1
Napoleon: Total War - 0x00400245
Need for Speed: Shift II - 0x000010C1 (SS and OGMS only)
Operation Flashpoint: Red River - 0x004032C1 (quality)
Operation Flashpoint: Red River - 0x004010C0 (performance)
Painkiller: Redemption - 0x00000041
Post Apocalyptic Mayhem - 0x000030C1
PURE - 0x004102C1
Saboteur - 0x00411245
SAW - 0x080100C1
Shadow Harvest: Phantom Ops - 0x004032C1
Shogun 2: Total war - 0x004030C0
SilentHill Homecoming - 0x20000301 (MSAA, only 16:9 resolutions)SLI tool required
SilentHill Homecoming - 0x200012C1 (SGSSAA, only 16:9 resolutions)SLI tool required
Spiderman: Shattered Dimension - 0x004110C1
Splinter Cell: Chaos Theory - 0x00001041
Sonic & SEGA All-Stars Racing - 0x00411245
Stalker trilogy (dx9) - 0x00001041
Star wars: Force unleashed - 0x00000245
Steel Fury - Kharkov 1942 - 0x000012C1
Stoked: Big Air Edition - 0x204C12C1 (Quality)
Stoked: Big Air Edition - 0x204812C1 (Performance)
Stoked: Big Air Edition - 0x204012C1 - For MSAA+TrSSAA, MSAA+SGSSAA and Combined MSAA+SSAA
Terminator: Salvation (Performance) - 0x004110C1
Terminator: Salvation (Quality) - 0x004030C1
Timeshift - 0x004100C0
Transformers: War for Cybertron - 0x00000245
Treasure Island - 0x00000041
Toy Story 3 - 0x000030C1
Two Worlds II (dx9) - 0x000012C4 (AA will work only with SGSSAA)
UnderGarden - 0x0000F0C1
Viva Pinata - 0x00411245
Wanted: Weapons of Fate - 0x004032C1




Unreal 2.5 and 3 engine games

Best performance for the majority of U3 and U2.5 engine games - 0x080100c5 (issues in some u3 engine games). Even when nvidia uses a different one in their official profile, you can often gain significant performance just by changing to this flag.
Quote:

list of unreal 2.5 and unreal 3 engine games is here

Id tech 4 games: Supersampling for quality beyond in game MSAA - 0x0000F0C1
Quote:

Doom 3
Quake 4
Prey
Quake Wars: Enemy Territory
Wolfenstein


OpenGL games
Quote:

For OpenGL games, only supersampling flags can work, in case forcing AA without any compatibility flags doesn't.
i suggest trying out 0x0000F0C1

Nhancer list for reference purposes






For games not mentioned, ask away and I will add it to the list if there is an applicable flag.

Big thx to everyone contributing! :up:

Since this is a community effort, feel free to post it on other forums, i cannot take exclusive credit for this :)

Bires Dec 31, 2010 10:01 PM

ok, stupid question...

In NV Inspector, where do I input those hex codes?

GanjaStar Dec 31, 2010 11:00 PM

Quote:

Originally Posted by Bires (Post 1336461757)
ok, stupid question...

In NV Inspector, where do I input those hex codes?

when you open inspector, next to the driver version tab, theres a little icon with the screwdriver and a wrench, click on it, find a profile for the game you want, and input those values under the "antialiasing compatibility" tab. hit apply changes. thats it. :)

Bires Jan 1, 2011 01:25 PM

Quote:

Originally Posted by GanjaStar (Post 1336461768)
the "antialiasing compatibility" tab

Can't find this. :(

GanjaStar Jan 1, 2011 08:15 PM

Quote:

Originally Posted by Bires (Post 1336462090)
Can't find this. :(

hmm?


H001iGAN Jan 1, 2011 08:46 PM

run as admin

Bires Jan 2, 2011 12:04 AM

Quote:

Originally Posted by H001iGAN (Post 1336462362)
run as admin

Oh there it is. Thanks guys.

GanjaStar Jan 2, 2011 01:32 AM

my bad, i always assume everyone uses admin mode by default :o

demo Jan 2, 2011 02:21 AM

Cheers Ganjastar :up:

GanjaStar Jan 2, 2011 03:49 AM

Quote:

Originally Posted by demowhc (Post 1336462542)
Cheers Ganjastar :up:

Hopefully we can expand the thread as time goes by :)

Imm wondering now if any of the newly added flags work for older games that had no AA.

Alone in the dark 2008, Halo 1. :sherlock: im hopin one of these flags will work on GTA 4 as well :drool:

as soon as there is a mature version of this driver out, i will definitely do some testing. Form all the AA bugs reported in the guru3d thread for these new drivers (white screen in bc2 with 8AA, 1500+ GPU ram usage in nfs: hot pursuit at 16AA), its clear that nvidia has heard us, and they're updating their AA algorithms.

ATI's MLAA was obviously needed to wake up NV from their deep slumber. :)

Sweetz Jan 2, 2011 04:45 AM

Note that the AA compatibility hex values represent a series of bit flags - where each individual bit enables some specific rendering hack. They are not an enumeration that points to a unique hack or anything like that. To that end, you can perform a bitwise OR operations on the hex values to combine different existing AA compatibility hacks.

Because of this, some of the values that GanjaStar listed as requiring the 266.44 drivers might work in the current drivers. For example, I know for a fact that the Darksiders one works in current drivers. It's just enabling a new combination of existing rendering hacks. I.e. it's a combination of bit values already used in other games, it doesn't rely on any new functionality in the driver. However, not all bits are used in current drivers, so if an AA compabitibilty value contains a bit never used before - then there likely is functionality newly added to the driver that corrseponds to that bit.

nVidia Inspector has a window that allows you to enable specific bits to come up with these new values. You can see what it looks like to setup the Darksiders profile below. Unfortunately, what specific hack each bit correponds to nVidia keeps under wraps. NV Inspector shows you games where specific bits are used though.


GanjaStar Jan 2, 2011 04:59 AM

i don't know why Included darksiders there, in fact i just noticed that :o

yep, darksiders doesn't need new drivers. will fix that. thx for the correction :up:

but nfs one does. tested it myself. with the 266.44 i get AA working on cars, trees and some other parts of the scene. with the 265.90 drivers, manually inputing the new flag didn't affect the cars at all.

could it be different for newer cards? well feel free to test it, because I can't.

Sweetz Jan 2, 2011 05:08 AM

Looks like Dead Space, NFS, and Saboteur rely on a bit never used before (namely #22 in the bit editor), so there is probably newly added functionality in the 266.44 driver for them.

PS I hope nVidia doesn't pick up 3301 as the official compatibility value for Darksiders. The combination of hacks it enables exact an extremely heavy performance penalty on the game. I'm sure it would be possible to achieve AA more efficiently with that game if they bothered.

GanjaStar Jan 2, 2011 05:18 AM

Quote:

Originally Posted by Sweetz (Post 1336462611)

PS I hope nVidia doesn't pick up 3301 as the official compatibility value for Darksiders.

would be interesting to see if any of these newly added flags work on darksiders with better performance. The dead space value in particular is the one i would bet my money on if I had to pick one. :sherlock:

Another thing to test when theres a stable version of these drivers available.

Ziklitschli Jan 2, 2011 09:18 AM

That Dead Space hack made me think hard... I have an unpacked HIS 6950 that will probably unlock to 6970 but now I'm seriously thinking about selling it and going 570:confused: The only games I would need AMD for would be Halo and Gta 4... nV there is Cryostasis, AA forcable to Stalker CoP, Dead Space, AO for Dead Space and Bioshocks...

Could anyone with 570/80 and Dead Space installed post performance 4xAA + forced AO (quality and high quality from nV inspector)? Wouldn't like to go 570 and see it insufficient...

GanjaStar Jan 2, 2011 07:45 PM

Quote:

Originally Posted by Ziklitschli (Post 1336462662)
The only games I would need AMD for would be Halo and Gta 4

this is assuming none of the new AA flags work with those games ;)

it could be possible that the deadspace flag works for some other console ports with problematic AA forcing. :sherlock:

acroig Jan 2, 2011 08:06 PM

Quote:

Originally Posted by GanjaStar (Post 1336461689)
Time to finally put this in one place, because even I lost track of all the different locations where these things get mentioned and then buried under endless other posts.

For games not mentioned, ask away and I will add it to the list if there is an applicable flag.

Good man! :heart:

Mods, please sticky this important info, thanks.

acroig Jan 2, 2011 08:08 PM

Quote:

Originally Posted by Ziklitschli (Post 1336462662)
That Dead Space hack made me think hard... I have an unpacked HIS 6950 that will probably unlock to 6970 but now I'm seriously thinking about selling it and going 570:confused:

MLAA not good enough? 570 is a good card but why not keep the 6950?

acroig Jan 2, 2011 08:10 PM

Quote:

Originally Posted by GanjaStar (Post 1336462583)
ATI's MLAA was obviously needed to wake up NV from their deep slumber. :)

Agreed!

pahncrd Jan 2, 2011 08:16 PM

Thread stickies as requested.

acroig Jan 2, 2011 08:48 PM

Quote:

Originally Posted by pahncrd (Post 1336463119)
Thread stickies as requested.

:heart:

Ziklitschli Jan 3, 2011 11:07 AM

Quote:

Originally Posted by acroig (Post 1336463110)
MLAA not good enough? 570 is a good card but why not keep the 6950?

Yep I could say so as I obviously unpacked 6950:D No way that I wouldn't try it I guess...

I have mixed feelings though. I have yet to see temps above 80C and the noise is nonexistant, I can't hear the card over HAF 922 fans and Zalman CNPS x10 and that's at 840/1325.

MLAA is not good enough. I dont mind the text but nV SSAA or mixed modes are times beter for me, particularly in motion. It's a good idea for midrange cards but not enough for an IQ wh*re.

H001iGAN Jan 3, 2011 11:28 AM

I know this isn't a flag for AA compatibility, but...
when runing "The Wither in SLI there is a light that shines thru objects. to fix it set SLI compatibility bits to 0x0240000D.

acroig Jan 3, 2011 11:49 AM

Quote:

Originally Posted by Ziklitschli (Post 1336463456)
MLAA is not good enough. I dont mind the text but nV SSAA or mixed modes are times beter for me, particularly in motion. It's a good idea for midrange cards but not enough for an IQ wh*re.

Fair enough. If you tried it and don't like it then it sounds like a 570 is the way to go. Good luck.

SIrPauly Jan 3, 2011 12:43 PM

Quote:

Originally Posted by Ziklitschli (Post 1336463456)
Yep I could say so as I obviously unpacked 6950:D No way that I wouldn't try it I guess...

I have mixed feelings though. I have yet to see temps above 80C and the noise is nonexistant, I can't hear the card over HAF 922 fans and Zalman CNPS x10 and that's at 840/1325.

MLAA is not good enough. I dont mind the text but nV SSAA or mixed modes are times beter for me, particularly in motion. It's a good idea for midrange cards but not enough for an IQ wh*re.

Thanks for you subjective view in motion.

GanjaStar Jan 4, 2011 03:03 AM

Quote:

Originally Posted by Ziklitschli (Post 1336463456)
MLAA is not good enough.

it has one advantage at least, it doesn't need threads like this one ;)

Ziklitschli Jan 4, 2011 05:23 AM

Have to add that MLAA in some games looks better than in the others and is very obvious then. I guess it needs time to mature.

What bothers me more is that I forced SGSSAA to Stalker SoC and in that particular game, nV SGSSAA really shines, I made some close - up comparisions and nV covers every edge at stunning quality. In fact x4SSAA + MLAA on AMD is no match for nV x4 SSAA in SoC. AMD picture just SSAAed is also blurred, that's ofc easy to solve but shame that I need to go 3rd party apps for this.

I'll do some other comparisions, remember that SSAA on 5850 looked great so probably just a one game issue.

Performance is ok and 2gb helps stuttering in Stalkers for example.

That ofc are only quick assumptions from short testing with release drivers made by a very busy man . I want to give that card a chance and try at least one whql driver, flash it ofc and reinstall win 7 to be sure.

Ziklitschli Jan 4, 2011 05:34 AM

Quote:

Originally Posted by SIrPauly (Post 1336463533)
Thanks for you subjective view in motion.

In motion is most important for me. It looks v.good but can't hold the IQ from stable image like SSAA.

Quote:

Originally Posted by acroig (Post 1336463489)
If you tried it and don't like it then it sounds like a 570 is the way to go. Good luck.

I like it and probably would find it sufficient if I didn't have a choice like SSAA.

Counting money for a 580 in fact, my 40nm path is 5850> 470> 480> 6950> ??? so 570> 580 in the end would really make me look like a fool:D

Daz1967 Jan 4, 2011 11:50 AM

I was able to force AA in Viva Pinata using the STALKER AA compatibility flag (0x0000F0C1). It's something I was using successfully when I had my GTX 280 albeit I was limited to 2xMSAA due to performance hit.

I'll check when I get home but I believe that flag also allows AA to be forced in Call of Juarez: Bound in Blood (I don't think the default profile has an AA flag from memory).

I've also managed to get AA working in Divinity II as well as it uses Gamebryo, the same engine that Oblivion uses. Again I'll check the setting I'm using later on and post the compatibility flag on here (I think it's the STALKER one though).

Sweetz Jan 9, 2011 04:35 PM

I wish I knew what the differences were between the flags used for various UE3 based games.

Most UE3 games use 000100C5.
Mass Effect uses 080100C5 - so more or less the same but there's 1 extra bit enabled.
And then a few, like Borderlands and Dark Void, use 00000045.

00000045 seems to have the biggest performance hit of the three.

Right now I'm playing Dark Void with PhysX on high, which for the most part, the GTX 570 is able to handle impressively. With AA off, fps drops no lower than 50 or so when the turbulent smoke effects are displayed. Enabling AA with the default compabitility value results in a pretty big hit though. Regardless of whether I use 2x or 4x AA, FPS will drop down into the mid 30s when the smoke effects are displayed. Obviously whatever rendering hack that AA compatibility value performs hits hard regardless of the level of AA.

I switched to using the Mass Effect value, 080100C5; AA still works and the performance is much better - dropping down no less 40-45fps with smoke. However, I don't know what, if any, draw back is with that. E.g. why didn't nVidia use it in the first place? For example, perhaps using this prevents the proper rendering of some effect that I just haven't noticed that I'm missing yet. So I'm hesitant to use it. :(


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