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-   -   iD3D 2011 [SIGGRAPH] - San Francisco, Feb 18-20 (http://www.rage3d.com/board/showthread.php?t=33973396)

caveman-jim Jan 28, 2011 10:52 AM

iD3D 2011 [SIGGRAPH] - San Francisco, Feb 18-20
The papers at iD3D this year look quite interesting, especially NVIDIA's SRAA.


I'm looking find out more about the following:

caveman-jim Jan 28, 2011 11:02 AM

Looks like there are some interesting short presentations as well:
  • Using Perceptual Features to Prioritize Ray-based Image Generation
  • Efficient Adaptive Tiling for Programmable Rendering
  • Interactive Indirect Illumination Using Voxel Cone Tracing
  • Poisson Disk Ray-Marched Ambient Occlusion
  • gHull: A Three-dimensional Convex Hull Algorithm for Graphics Hardware
  • Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
  • Multi-pass Rendering of Stereoscopic Video on Consumer Graphics Cards


Accepted poster authors will have an opportunity to present a 1-2 minute talk during a poster "Fast Forward" session. A special poster session scheduled during the conference will provide a more informal setting to present your work, allowing one-on-one discussions with attendees. Poster presenters will be responsible for printing and transporting their own poster. You should plan to give demos on a laptop, as we may be unable to guarantee access to a power supply during the poster session.

SIrPauly Jan 28, 2011 11:17 AM

This looks nice, too:


caveman-jim Jan 28, 2011 11:24 AM

That's the third item on my list in the OP.

SIrPauly Jan 28, 2011 11:29 AM

Yeah, and it looks nice!

moshpit Jan 28, 2011 04:18 PM

So are these features for future GPUs or coming for existing ones is my biggest question?

caveman-jim Jan 28, 2011 06:03 PM

Neither, these are research papers. They might end up in future GPU drivers or tech, or they might not. They might be used in future game engines or games, they might not.

Dwarden Apr 5, 2011 09:19 AM

i find High Quality Elliptical Texture Filtering on GPU to be quite interesting and hope it or something like it ends in future GPUs

wish it can be used already on latest generation (but no idea if that's possible)

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