Played through Doom Legacy of Rust.
Continuing playing through the Doom wads during the intermissions of the NHL playoffs. This is the new one that Bethesda added about a year ago.
This one was a bit hit or miss. They had different level designers do each level. Two compaigns of 7 missions each plus 2 secret levels. I played through GZDoom, which needed the latest release and still had a minor bug. I think it still messes up some graphical effects and a lot of old mods don't work. So maybe it's better to play the official release instead of through GZDoom.
They did put a lot of new work into this one, with new textures, and a few new graphical features such as some destructable objects. They added a number of new enemies (one flying enemy that explodes when you kill it doing damage at close range, some quick flying skulls that shoot fast projectiles but are taken down in one shot, a human enemy using the Doomguy model that shoots with the plasma rifle, a demon that shoots fire and a few others). It also has a new soundtrack.
They also added a couple new weapons. A flamethrower and the calamity blade, which replace the plasma rifle and the BFG. They use fuel as ammo instead of energy. The new weapons are almost overpowered. The calamity blade is a room clearer like the BFG. You can charge it, which uses more ammo, but has a wider shot. Way more reliable than the BFG. It's very powerful, and a no-charge shot only uses 10 ammo. The only limitation is that it can only shoot straight, so it's useless if the enemies are more than a step higher than you. The flamethrower is also really powerful. Shoots flames at an enemy, which do initial damage plust leave a flame pillar behind that does continuing damage. So it basically does really fast damage, and stunlocks an enemy. You can basically kill a cyberdemon with it and it will stunlock it so you can just stand still and it won't get a shot off (if you're lucky). The only limitation is that it uses ammo quickly and you can damage yourself with it if you get too close to the flames.
Most of the maps are pretty good. But too many of them just throw hordes of demons at you. Like 500+ enemies on a map. And often they will look you into a limited space and warp in a bunch of enemies, or warp enemies back into rooms you've already cleared. There's a few times that it starts to feel tedious. The last map, actually kind of sucks, where you pretty much get insta-killed constantly near the end if you aren't lucky.