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Gandalfthewhite
Jun 11, 2008, 01:56 AM
you would actully have to look at all the svn release since 351 to see the full change list. also released was zerospu2 0.4.6

Seyiji
Jun 11, 2008, 02:08 AM
you would actully have to look at all the svn release since 351 to see the full change list. also released was zerospu2 0.4.6I know that but the previous SVN releases between 351 and 377 were not available to those who did not know how to compile the source code :bleh2:

If you know where to find a changelog between public betas feel free to post it up :cool:

Gandalfthewhite
Jun 11, 2008, 02:54 AM
hold on ill go to the svn repoistory and copy all the comments

352 added some code for easy profiling of changes on the EE. can be enabled by uncommenting the #define EEPROFILING in r5900.h
353 removed MMX freezing on IPU as its no longer used
354 SIF now uses normal memcpy's as it seems to take up less cpu time.
355 Very small misc changes,mainly in plugin about boxes and 2 pcsx2 console messages
358 Cleanup in docs: Removed old and unused docs while adding the new ones
Reduced compiling errors: Used #pragma warning(disable:4996) to ignore the stricmp deprecated warning
A couple of small fixes in Memcard viewer
(thx gigaherz and refraction)

359 Deleted old txts
360 Applied a patch from Pontifice with an improvement on the patch engine which adds supprot for using codebreaker "raw" codes directly in the pnach.

[23:43] <Pontifice> its backward compatible, to use new codes you must use something like patch=1,EE,400A0000,extended,00DE0002
[23:44] <Pontifice> where 400A0000 00DE002 would be the original RAW codebreaker code

361 He forgot to change a few var types before diff'ing.
362 Improved vu skipping and frame skipping. frame skip changes by myself to make it less jerky (more useable), vuskip changes by rama to cut down black screen problems. Frame skip still needs some tweaking, will work on it later.
363 More codebreaker code support from pontifice. He said the few code types remaining don't make sense in pcsx2.
364 Re-enabled "Denormals are Zero" for the recs. Seems to cause huge speed boosts. for example Persona 3 went from 50fps on my rig to 103fps. reported the suikoden games are now quicker. Also enthusia doesnt have invisible wall problems. Could help with many misc FPU problems.
365 disabled denormals are zero on the VU's for now (thats the one that speeds it up :( ) will probably add it as a hack option, tho it shouldnt be, the ps2 takes denormals as zero :/
368 Fixed some problems with MAC/Status Flag settings on VU. Fix list

Sega Tennis - SPS
Dark Cloud 2 - SPS
Crazy Taxi - SPS
Metal Gear Solid 3 - Falling Through Floor/Stuck In Trees
Tekken Tag - Stretchy Crowd


Possibly more, testing as much as we can :p
369 Just a few changes to make RSQRT more accurate (Tales of Legendia), avoided some bugz in DIV/SQRT/RSQRT, n made others :p
370 fixed some of the bugs i made, some changes by gabest in here too :)
371 Fixed dark cloud 2 missing text, some vurec changes by Gabest. Reverted one change from using the normal memcpy all the time as it uses SSE, we dont account for this.
372 Fix for GT4 darkness
373 Normal RSQRT fixed by gabest, the mans on fire :p
374 Fix for God of War 1 & 2, its not perfect, some FPU errors still, but a massive improvement. Fixed the overbright bug in some games (hopefully), removed the annoying messages that flood the console. Note: green screen on GoW is a GSDX problem, use software mode or ZeroGS
375 couple of WIP FPU changes.
376 Fix for DFixed remaining Woody Woodpecker crashes. Oh and the MGS3 crash ;)onald Duck crash, some changes by gabest adding more SSE4 functionality
377

Seyiji
Jun 11, 2008, 02:59 AM
hold on ill go to the svn repoistory and copy all the commentsOk then :lol:

When your done could you change the thread title also :heart:

Gandalfthewhite
Jun 11, 2008, 03:02 AM
not a mod in this section

Seyiji
Jun 11, 2008, 03:07 AM
not a mod in this sectionOops thats a durr on my part I forgot :embarrased:

Gandalfthewhite
Jun 11, 2008, 03:08 AM
eh every other mod and their mother is a mod in pc gaming

Seyiji
Jun 11, 2008, 03:12 AM
eh every other mod and their mother is a mod in pc gamingIts ok that you are not that just makes you all the more special :heart: :lol:

Where the crap is neil when you need him?

Gandalfthewhite
Jun 11, 2008, 03:13 AM
just waking up for the day

Android1
Jun 11, 2008, 09:31 AM
Title changed. :)

Pirate Neilsouth
Aug 4, 2008, 04:03 PM
Not sure if it was mentioned but

SPU2ghz Beta 1.9r2
&
GSDX 0.1.8

Have been released a little while ago

http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/97704-spu2ghz-releases.html
http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/97657-gsdx.html

Seyiji
Aug 4, 2008, 07:16 PM
Not sure if it was mentioned but

GSDX 0.1.8

Have been released a little while ago

http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/97657-gsdx.htmlGSDX 0.1.8 has been out since June (I Think) he just updated the thread @ NGEMU and put in that bit about getting the latest DirectX runtimes :D

Seyiji
Aug 8, 2008, 11:34 PM
GSDX 0.1.9 is out now

http://guliverkli.sourceforge.net/GSdxv1-9.zip

MikeEx
Aug 9, 2008, 05:24 AM
wow what an improvement. I have a nice speed increase in FFX. not 100% but it's up there. :heart:

Seyiji
Nov 28, 2008, 08:58 PM
GSDX 0.1.11 is out now

http://guliverkli.sourceforge.net/GSdxv1-11.zip

Seyiji
Dec 8, 2008, 08:26 PM
GSDX 0.1.12 is out now

http://guliverkli.sourceforge.net/GSdxv1-12.zip

Also starting with version 0.1.11 you can also use the plugin in PSOne Emulators like ePSXe!

wc326
Jan 1, 2009, 12:44 PM
Thz to this thread now i can play my ps2 game in HD.(alot better than ps2. even ps2 game on ps3)
http://img176.imageshack.us/img176/4229/dfdzf9.jpg (http://img176.imageshack.us/my.php?image=dfdzf9.jpg)
http://img176.imageshack.us/img176/dfdzf9.jpg/1/w1280.png (http://g.imageshack.us/img176/dfdzf9.jpg/1/)

http://img152.imageshack.us/img152/662/ps2ez5.jpg (http://img152.imageshack.us/my.php?image=ps2ez5.jpg)
http://img152.imageshack.us/img152/ps2ez5.jpg/1/w1280.png (http://g.imageshack.us/img152/ps2ez5.jpg/1/)

xNaquada
Jan 2, 2009, 04:15 AM
Wake me up when PCSX2 or Project Playground can play SMT:Nocturne. GPU limited my ass (to test I overclocked my card 150mhz on core, 300 [! yes 300] on shaders and 102 on memory and (using save states for exact location) the FPS does not BUDGE 1 bit. [and I know the difference of cpu/gpu limitied and how to tell in the emu.] Its a first gen PS2 game. Even persona runs better.

I tried SVN 506 with latest plugs for both XP and Vista (compiled it) and still couldnt pull a constant 60fps.

however the Vista GSDX plugin under DX10 runs FASTER than DX9 in xp or vista.

I think thats the first time ive ever saw that. Which is sweet, but still.


But it is the best emulator. And if you have a Wolfdale or i7 by all means step up to the feast.

clerick
Jan 2, 2009, 03:56 PM
It is the only ps2 emulator :lol:.

Deaderinred
Jan 2, 2009, 03:58 PM
can i play mgs3 smoothly yet?

RAY16
Jan 2, 2009, 04:13 PM
It is the only ps2 emulator :lol:.

It's not the only PS2 emulator, but it's the only one that's at such an advanced stage of development.

xNaquada
Jan 2, 2009, 11:01 PM
It's not the only PS2 emulator, but it's the only one that's at such an advanced stage of development.

QFT

B.A. Baracus
Jan 2, 2009, 11:50 PM
PCSX2 requires an enormous amount of cpu power to run well (since all the emulation is done on cpu). Consider getting a cheapo mobo and a c2d E2xxx and overclocking it to 3 ghz (I don't know if your mobo supports c2ds though).

Here are some screens I posted a while back (note all my fps is set to Max 60, my fps is usually at around 150+).
Gsdx 1.7
1680x1050 res and render res.


*images removed, hotlinking is bad mmmmmmkay*

lol

Jokerzwild
Jan 3, 2009, 12:52 AM
Please don't quote the image, someone will be along in a bit to remove it. This is why we don't allow hotlinking here :p.

wc326
Jan 3, 2009, 06:05 AM
FFXII. its like running ffxii at 1900 x 1200 resolution, but not really that smooth. ( Internal Res @ 4096 x 4096 )

lastest dirver gsdxv1-0zipe
http://guliverkli.sourceforge.net/GSdxv1-0.zip

http://img66.imageshack.us/img66/8940/dfdfdni3.jpg (http://img66.imageshack.us/my.php?image=dfdfdni3.jpg)
http://img66.imageshack.us/img66/dfdfdni3.jpg/1/w1024.png (http://g.imageshack.us/img66/dfdfdni3.jpg/1/)

http://img355.imageshack.us/img355/2481/fdfjz8.jpg (http://img355.imageshack.us/my.php?image=fdfjz8.jpg)
http://img355.imageshack.us/img355/fdfjz8.jpg/1/w1024.png (http://g.imageshack.us/img355/fdfjz8.jpg/1/)

Ego
Jan 3, 2009, 11:32 AM
Is God of War 2 functional yet ?

Destroy
Jan 3, 2009, 01:53 PM
This emulator work in Vista64? Crashes with any version when running the actual game DVD. Works fine in my XP32 btw.

RAY16
Jan 3, 2009, 02:13 PM
This emulator work in Vista64? Crashes with any version when running the actual game DVD. Works fine in my XP32 btw.

Works fine on my Vista x64 system.

Treeckcold57
Jan 3, 2009, 02:37 PM
See my laptop spec. Will it produce high framerates? no? Just wondering.

Seyiji
Jan 3, 2009, 03:34 PM
FFXII. its like running ffxii at 1900 x 1200 resolution, but not really that smooth. ( Internal Res @ 4096 x 4096 )

lastest dirver gsdxv1-0zipe
http://guliverkli.sourceforge.net/GSdxv1-0.zipActually you are in need of an upgrade the most recent version is GSdx 0.1.13 (http://guliverkli.sourceforge.net/GSdxv1-13.zip)

Destroy
Jan 3, 2009, 05:18 PM
Definitely getting better each time I try this thing. Graphics are great now but the sound is still the main issue. Music plays at like 1/16 the normal speed and causes the whole game to be slow even though the supposed frame rate is decent. It's like the game is in slo-mo like Max Payne bullet time yet frame rates are decent.

http://img510.imageshack.us/img510/2248/pcsx2svn377200901031554qr0.jpg

http://img133.imageshack.us/img133/4986/pcsx2svn377200901031555jy7.jpg

wc326
Jan 3, 2009, 10:37 PM
Actually you are in need of an upgrade the most recent version is GSdx 0.1.13 (http://guliverkli.sourceforge.net/GSdxv1-13.zip)

thank you

Gandalfthewhite
Jan 3, 2009, 10:51 PM
wc326 that is a REALLY old thread and is actully closed and no longer properly updated

Seyiji
Jan 3, 2009, 11:16 PM
wc326 that is a REALLY old thread and is actully closed and no longer properly updatedYep the current threadd where you can get releases is http://forums.ngemu.com/ps2-plugin-questions-plugin-troubleshooting/97657-gsdx.html

wc326
Jan 3, 2009, 11:27 PM
wc326 that is a REALLY old thread and is actully closed and no longer properly updated

O yea haha
didn't even notice the closed sign
thank you

JohnnyFlash
Jan 7, 2009, 10:14 PM
Could someone tell me where to get the newest SVN builds? I can't seem to find them.

Gandalfthewhite
Jan 8, 2009, 12:59 AM
you have to use a repository program like subversion and enter in the SVN address to download the newest source code then use visual studio to compile it.

Seyiji
Jan 14, 2009, 11:49 PM
GSdx 0.1.14 (http://guliverkli.sourceforge.net/GSdxv1-14.zip) is out :D

Also gabest has closed his GSdx thread on NGEMU and moved (http://forums.pcsx2.net/thread-3031.html)over to the forums hosted on the main PCSX2 website (http://www.pcsx2.net/)

Seyiji
Jan 14, 2009, 11:59 PM
Could someone tell me where to get the newest SVN builds? I can't seem to find them.If you are looking for PCSX2 Project Playground SVN Beta Releases you can find the release thread HERE (http://forums.pcsx2.net/thread-2731.html) please keep in mind that in order to use the Project Playground SVN Builds successfully you WILL need to first download PCSX2 Project Playground Release 1.0.0395 (http://www.pcsx2.net/files/12025)

EDIT:
I just realized that you need to register at the Official PCSX2 Forum to download the latest SVN release so if you want the new release tell me and I'll upload it to mediafire or something :D

Dem2k
Jan 15, 2009, 02:52 AM
EDIT:
I just realized that you need to register at the Official PCSX2 Forum to download the latest SVN release so if you want the new release tell me and I'll upload it to mediafire or something :D

That would be nice :)

Seyiji
Jan 16, 2009, 01:28 AM
That would be nice :)Sorry about not uploading the latest Playground Release yesterday it was removed due to "stack corruption problems"

Here is Playground SVN 595 (http://cid-098f918b9b985051.skydrive.live.com/self.aspx/.Public/pcsx2-playground/pcsx2pg%7C_rev595.rar)

Dem2k
Jan 16, 2009, 05:39 AM
Sorry about not uploading the latest Playground Release yesterday it was removed due to "stack corruption problems"

Here is Playground SVN 595 (http://cid-098f918b9b985051.skydrive.live.com/self.aspx/.Public/pcsx2-playground/pcsx2pg%7C_rev595.rar)

Thanks :p

Destroy
Jan 16, 2009, 06:37 PM
Is anyone running any modern PS2 game well with this emulator?

Says I'm doing 35fps but actually playing the game is more like 4fps. :confused:
http://img170.imageshack.us/img170/5526/pcsx2svn377200901161656uw9.th.jpg (http://img170.imageshack.us/my.php?image=pcsx2svn377200901161656uw9.jpg)

Any tips or tricks to get games actually playable?

Dem2k
Jan 16, 2009, 07:03 PM
Is anyone running any modern PS2 game well with this emulator?

Says I'm doing 35fps but actually playing the game is more like 4fps. :confused:
http://img170.imageshack.us/img170/5526/pcsx2svn377200901161656uw9.th.jpg (http://img170.imageshack.us/my.php?image=pcsx2svn377200901161656uw9.jpg)

Any tips or tricks to get games actually playable?

Depends on what games you try to run some work better then others some just don't work at all. Make sure the speed hacks are on and the multi core features are on. Its advanced quite far really but sound emulation is a big problem and it slows down the emulation in my experiance more then cranking up the eye candy in the GPU plugins.

You could try disabling sound, but in my view if sound being on makes emulation go to a crawl then its not even worth trying, try a different game or hope it gets fixed in a future plugin/release.

Destroy
Jan 16, 2009, 07:16 PM
Well turning the sound to null helped a little but not much. Maybe my Dual at 3.8GHz just isn't enough? How do Quads fair with this program I wonder?
http://img407.imageshack.us/img407/1025/cpuemulatorji0.th.jpg (http://img407.imageshack.us/my.php?image=cpuemulatorji0.jpg)

Seyiji
Jan 16, 2009, 09:50 PM
Well turning the sound to null helped a little but not much. Maybe my Dual at 3.8GHz just isn't enough? How do Quads fair with this program I wonder?Probably not much better since its does not support Quad Cores at this time :(

Also here is PCSX2 Playground SVN 599 (http://cid-778219d72a0cbd90.skydrive.live.com/self.aspx/.Public/PCSX2%20PG/pcsx2pg-svn599.7z)

JohnnyFlash
Jan 16, 2009, 11:43 PM
Well turning the sound to null helped a little but not much. Maybe my Dual at 3.8GHz just isn't enough? How do Quads fair with this program I wonder?
http://img407.imageshack.us/img407/1025/cpuemulatorji0.th.jpg (http://img407.imageshack.us/my.php?image=cpuemulatorji0.jpg)

A lot of games are GPU limited at this point too. Although for you, it would be harder to see that happening.

Gandalfthewhite
Jan 17, 2009, 05:14 PM
for the pp builds to be at all decent in speed you have to know what hacks to use in the options its the only reason it can be faster then the current std release of the emulator.

clerick
Jan 18, 2009, 03:26 AM
Probably not much better since its does not support Quad Cores at this time :(

Also here is PCSX2 Playground SVN 599 (http://cid-778219d72a0cbd90.skydrive.live.com/self.aspx/.Public/PCSX2%20PG/pcsx2pg-svn599.7z)
That's not the virtual machine build though?

Seyiji
Jan 18, 2009, 07:11 AM
That's not the virtual machine build though?Nope that version is currently very broken :D

Destroy
Jan 20, 2009, 12:05 PM
So basically in about 2 more years computer hardware might be fast enough to run all PS2 games properly.

It's too bad really. Hell, I'd gladly pay $50 to have an emulator that plays PS2 games on PC properly NOW. I really like how this program can improve the graphics.

Dem2k
Jan 20, 2009, 01:02 PM
So basically in about 2 more years computer hardware might be fast enough to run all PS2 games properly.

It's too bad really. Hell, I'd gladly pay $50 to have an emulator that plays PS2 games on PC properly NOW. I really like how this program can improve the graphics.

No PC's are fast enough to run PS2 games now and for a while now, its the emulation that needs to improve. For example the emulation atm is buggy, experimental hence the need for speed hacks to get various games running at decent performance.

The fact that the speed hacks do work and improve performance tells you its not related to current PC hardware but the emulator and how it handles various games.

Seyiji
Mar 2, 2009, 08:03 PM
PCSX 0.9.6 Released

What's new in 0.9.6?

- Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
- Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
- Full memcard support, working in all games
- Improved Frameskip/VU-skip
- Special Game Fixes Section
- Advanced Options Section for custom tweaking VU/FPU behavior.
- Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
- Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
- Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
- Improved CDVD support.

Download Here (http://code.google.com/p/pcsx2/downloads/list)

FrAg Of FuRy
Mar 2, 2009, 08:10 PM
So some are saying pc's aren't powerful enough yet to emulate ps2?

Why? Wasn't ps2 like a 350mhz machine? I understand you need a much more powerful machine to emulate that, but I would assume a 2.4GHZ single core should be able to emulate a 350mhz machine.....and especially these days, dual and quad cores.

Dolphin, the gamecube/wii emulator isn't anywhere near perfect, quite buggy, worse so than this ps2 emu tbh, but they're making great strides introducing 64-bit emulators which give a huge boost to fps in some games.

I just don't see how in this day of dual/quad core and 64-bit computing we can't emulate these 8 year old consoles.

What's the issue with emulators, why are they so power hungry?

JohnnyFlash
Mar 2, 2009, 08:34 PM
So some are saying pc's aren't powerful enough yet to emulate ps2?

Why? Wasn't ps2 like a 350mhz machine? I understand you need a much more powerful machine to emulate that, but I would assume a 2.4GHZ single core should be able to emulate a 350mhz machine.....and especially these days, dual and quad cores.

Dolphin, the gamecube/wii emulator isn't anywhere near perfect, quite buggy, worse so than this ps2 emu tbh, but they're making great strides introducing 64-bit emulators which give a huge boost to fps in some games.

I just don't see how in this day of dual/quad core and 64-bit computing we can't emulate these 8 year old consoles.

What's the issue with emulators, why are they so power hungry?

The main thing is the architecture is completely different for the PS2's CPU. It's not an apples-to-apples comparison, it's an apple trying to be a panda.

If the PS2 used a 965 board and a pentium 3, then it would be a little easier, like you said.

ukHazard
Mar 2, 2009, 09:21 PM
Being a lazy git, I've watched many many SVN revisions come and go without checking them out (same for Dolphin gamecube emu). How is the state of PS2 emulation these days, in terms of compatibility?

xNaquada
Mar 2, 2009, 11:43 PM
Also the PS2 is 128bit RISC processing, not CISC as AMD\Intel processors are.

Its compatible with alot of games, surprisingly. There are only a few late gen games that still give some problems (GoD of War 2 for ex).

You still need a 3.6>4.0 Wolfdale (Or quad of same speed), since the emulation engine is optimized for dual core, and has (and will not) ever support quad core threading.
Other requirements are a more lax 8800/9800gt to give good fps.

The case for 90% of games is cpu limitation.

They have a compatibility list on their website.

spajdr
Mar 9, 2009, 06:13 AM
One week after the 0.9.6 release, time to start again. We did some renaming, but we also continued to improve the emulator

Pcsx2 beta 720

Changelog:
- Improved block managers for EE/IOP recompilers. Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher.
- IOP Fixes and Optimizations
- A couple of important VIF fixes
- Started some work on the pcsx2 emitter
- Usual opcodes fixes
- More recompiled opcodes added
- New EE rec "full" clamp mode, for a few picky games
- Usual code cleanups and reorganizations
- Usual speed optimizations (varies from game to game)
- Some EE interpreters fixes
- Added new, temporary gamefix for God of war and persona 3. Ifyou have missing textures with this beta, you can try that.
- Major GUI API Cleanups
- Savestate version upgrade and stability fix
- New yuv2rgb decoder which is up to IPU spec (which differs slightly from MPEG spec). Improves color hue/saturation on many vids, and is a bit faster too.
- Many other small bugfixes and optimizations


Also included, gsdx, spu2-x and lilypad as of 9th of march 2009. Don't expect huge gains, as always.

http://forums.pcsx2.net/thread-3716.html

Destroy
Mar 9, 2009, 10:26 AM
No quad core support yet to make it worthwhile yet. :cry:

clerick
Mar 9, 2009, 01:08 PM
No quad core support yet to make it worthwhile yet. :cry:
I doubt there ever will be any.

theshadowcult
Mar 9, 2009, 05:51 PM
A shame if it doesn't get quad support as like all emulators, the cpu is the limiter, making quad core very useful.

clerick
Mar 9, 2009, 07:15 PM
A shame if it doesn't get quad support as like all emulators, the cpu is the limiter, making quad core very useful.
It's incredibly difficult to emulate the ps2 by the dual core method. Making it optimized for quads is next to impossible currently due to the sheer complexity of the code and conversion.

theshadowcult
Mar 10, 2009, 12:00 PM
only if they tried to make it multi threaded, could simply have emu - converter/mask - multithreading. Essentially an emulator for the emulator.

Shark
Apr 12, 2009, 10:52 AM
what ar ethe best settings fro Shadow of teh Colossus?
I am using teh latest pcsx2 build.

xNaquada
Apr 13, 2009, 11:48 PM
what ar ethe best settings fro Shadow of teh Colossus?
I am using teh latest pcsx2 build.

God damn your post made me vomit.

Dr Gonzo
Apr 14, 2009, 03:13 AM
what ar ethe best settings fro Shadow of teh Colossus?
I am using teh latest pcsx2 build.

I haven't tried it for ages but the last time i tried, Shadow of the Colossus wasn't playable, it's too taxing. That might have changed now.

Cynicalking
Apr 14, 2009, 10:06 AM
Yeah it's playable. With GSDX DX10, just enable speedhacks and it should run well. Only in very demanding scenes the game slows down to 80% speed.

SteadVéx
Apr 14, 2009, 04:01 PM
anyone tried any of the wipeout games?

would quite like to reply some of those...

Pirate Neilsouth
Jun 13, 2009, 08:11 AM
PCSX2 beta: revision 1329 (http://www.ngemu.com/frontpage/?p=vB123264)

http://www.ngemu.com/frontpage/?p=vB123264

Ok, here comes a new beta. Since last one, work has been done mainly on the branches.
Now with this beta you can choose to use microvu by selecting the 2 additional options under the cpu panel. This is a beta! Expect breakage. And it IS slower, for now at least. If you have microvu bugs to report, use this thread
Microvu bug reports official thread (http://forums.pcsx2.net/thread-7484.html)
Pcsx2 beta 1329
Changelog
- Microvu added as an additional cpu option. To use it, enable both the new options in the cpu tab. Expect problems.
- Quite some work on vif, gif and path 3. Quite a few of the games that had problems with 1190 due to this should now work.
- Increased the EErec’s stack memory from 64k to 128k, since there’s no reason to be frugal there anymore
- Improved the cpu speed/ghz detection. It should be a bit more accurate, and is faster (pcsx2 startup times are near instantaneous now)
- Some emitter changes
- Some general cleanups to vtlb’s memory protection and recompiled block
integrity checking systems.
- Usual code cleanups and optimizations
Known issues:
Front mission 4 hangs
Ar tonelico 1 hangs
Many Gust games show black screen (ar tonelico 2, atelier iris 3…). To solve, press F1 when that happens (yeah, random… but hey it kinda works)

Pirate Neilsouth
Jun 13, 2009, 03:48 PM
GSdx v0.1.15 R.1357 11.06.09

http://forums.pcsx2.net/thread-3031-page-1.html

Gabest has released a new version of GSdx.


GSdx is a great GPU plugin for PCSX2 and PSone Emus. It supports DirectX 9 and DirectX 10.

:)

TheOwly1
Jun 13, 2009, 05:23 PM
SOTC is running at 60fps at the moment (although it feels a lot slower, perhaps due to the in-game frame-skipper they had to implement for the ps2 version).

Here is a screen I took :

http://img198.imageshack.us/img198/8076/sotc.jpg

javiermq
Jun 13, 2009, 07:56 PM
Sounds interesting being able to play ps2 games on a pc. But, do you need a very fast CPU to be able to play any ps2 game at bearable framerates? From what im reading here the emulator doesnt support multi-core processors, so, it wouldnt benefit from having a core2quad or duo over a single core pentium 4 for example?

Cynicalking
Jun 13, 2009, 08:16 PM
It benefits immensely from a Dual core, but doesn't support Quads.

Gandalfthewhite
Jun 13, 2009, 08:46 PM
the fastest dual core you can get + a beefy graphics card with a good amount of vram. at least 2gb of ram would be your start.

Pirate Neilsouth
Jun 14, 2009, 04:58 AM
I'm still trying to get rule of the rose , apparantly its supposed to be creeeepy! :drool:

javiermq
Jun 14, 2009, 06:08 PM
the fastest dual core you can get + a beefy graphics card with a good amount of vram. at least 2gb of ram would be your start.

By dual core, do you mean a core2duo? If so, which model?

clerick
Jun 14, 2009, 06:27 PM
You can play most games with your speed but 3ghz would be the perfect speed.

felikx
Jun 14, 2009, 06:54 PM
I'm at 3.8 ghz on an e8400, most everything is 100 percent if you use the right settings

Don't forget - if you have Nhancer and an nvidia card, you can force FSAA in the game. Almost no slowdown if you use SLI FSAA. And remember to uncheck native resolution, and crank that internal rendering resolution up to your monitor res.

Some games still have issues - I have too much fog in god of war, and shadow of the colossus is overly bright. I'm sure with the right gsdx plugin you could fix it.

Pirate Neilsouth
Jun 15, 2009, 07:23 PM
I've tried everything and i cannot get Rule of rose to work well , i can only get it to play in Software DX9/DX10. I also can't stop it from frame rate dropping to 3-10fps at times. :cry::cry:

wc326
Jun 28, 2009, 02:10 PM
New update for ps2 on pc. it runs much better now
0.9.6 download here http://www.pcsx2.net/downloads.php
use latest svn 1329 from HERE http://forums.pcsx2.net/thread-3716.html

and latest gsdx 1341 from HERE http://forums.pcsx2.net/thread-3031-page-1.html

use dx 10 mode

set up the speedhacks something like this
http://i40.tinypic.com/zv4zcy.jpg

and make sure u got a core 2 duo at 3.5ghz +

never drops from 60fps for me, the latest svn or gsdx gave a me a huge boost in some games not sure which one is responsible but i'm certainly happy with it
GOW1:drool:
http://i39.tinypic.com/if5t1w.jpg
http://i41.tinypic.com/jq6xsp.jpg
MGS4 i mean 3
http://i23.photobucket.com/albums/b362/bcrt2000/mgs3-3.jpg


Pcsx2 0.9.6 running SotC
B9xZwpDD_Qw
^ as you see there is no frame limit on this footage, so its faster than it shoud be

metroidfox
Jun 28, 2009, 02:39 PM
Wow, ps2 games still hold up pretty well if you just bump their resolutions up!

Pirate Neilsouth
Jun 28, 2009, 06:29 PM
wc326 (http://www.rage3d.com/board/member.php?u=35819)

All that is old , was already posted! :hmm::(

and latest gsdx 1341 is an older version the latest was already posted , link below

GSdx v0.1.15 R.1357 11.06.09

http://forums.pcsx2.net/thread-3031-page-1.html

yorae_d
Jul 1, 2009, 01:38 AM
I am using xtreem dark 800mhz memory and everytime I oc my memory (recent is 850) pcsx2 will run but later will crash....Been running bofv quite well except for some scenes usually on close up (no not fmvs)....will try the latest svn and see if that changes or the older version......

ThereIsASpoon
Jul 1, 2009, 09:21 PM
I am using xtreem dark 800mhz memory and everytime I oc my memory (recent is 850) pcsx2 will run but later will crash....Been running bofv quite well except for some scenes usually on close up (no not fmvs)....will try the latest svn and see if that changes or the older version......

If a program crashes, then your OC isn't stable. Don't blame the developer for your faulty hardware.

theshadowcult
Jul 2, 2009, 04:04 AM
Err... yeah, cause the only possible reason for a crash is faulty hardware... faulty hardware is actually the, or one of the lowest percentages of reason for crashes. I am not saying its not the case here, but that was a stupid statement.

JohnnyFlash
Jul 2, 2009, 11:06 AM
Err... yeah, cause the only possible reason for a crash is faulty hardware... faulty hardware is actually the, or one of the lowest percentages of reason for crashes. I am not saying its not the case here, but that was a stupid statement.

Did you read the whole post?

"everytime I oc my memory (recent is 850) pcsx2 will run but later will crash"

He overclocks his ram and gets a crash he wasn't getting before... seems pretty obvious to me.

ThereIsASpoon
Jul 3, 2009, 01:10 AM
I read your post too quickly, it's my fault. I read your OCing and then read the end where you said you were going to try another version.

Sorry.

yorae_d
Jul 3, 2009, 01:30 AM
God, I must've been drinking too much coffee to go off like, that. It's alright, we're cool. I'm sorry to overreact. I also read that some games ran better on older build. But first need to fix my OC. Oh how I regret upgrading my bios.....

theshadowcult
Jul 3, 2009, 03:25 AM
Did you read the whole post?

"everytime I oc my memory (recent is 850) pcsx2 will run but later will crash"

He overclocks his ram and gets a crash he wasn't getting before... seems pretty obvious to me.

Yes, i did, apparently you did not read mine...

Err... yeah, cause the only possible reason for a crash is faulty hardware... faulty hardware is actually the, or one of the lowest percentages of reason for crashes. I am not saying its not the case here, but that was a stupid statement.

yorae_d
Jul 3, 2009, 05:00 AM
I also noticed when using gsdx plugins, when vsync is off the fps went nuts like 120 fps all the time. Ok I know that's fast but the sounds get choppy. I will try later if turning off the speed hacks would help. I tried using the fps cap but it's not working.......but I'll try again later.

theshadowcult
Jul 4, 2009, 01:48 AM
It is not often you actually want high frame rates in emulators, as the games are built based around a set Frame limit, so you quite often get bugs if the frame rate gets to high, just like the choppy sound you mentioned. Either turn up the settings to slow down the frame rate, or set the frame rate limiter on. Not the same thing as vsync btw.

Pirate Neilsouth
Sep 12, 2009, 06:35 PM
PCSX2 Beta 1736 installer (with plugins)


Released!

http://pcsx2.net/files/21114



http://forums.pcsx2.net/thread-3716.html


:)

Seyiji
Sep 12, 2009, 09:25 PM
PCSX2 Beta 1736 installer (with plugins)


Released!

http://pcsx2.net/files/21114



http://forums.pcsx2.net/thread-3716.html


:)Be warned that you may experience memory card corruption related to gsdx! Users on the pcsx2 forum have reported corrupted memory cards and lost progress :( make sure to back up your memory cards!

Also for those of you who like to compile your own releases don't bother with anything higher than the current beta posted as the pcsx2 team are currently overhauling the emulator and its very broken at the moment :(

Pirate Neilsouth
Feb 26, 2010, 01:31 PM
RULE OF ROSE

http://i47.tinypic.com/2r29cg9.jpg

http://i45.tinypic.com/2uoj236.jpg

http://i46.tinypic.com/okvrcp.jpg

http://i48.tinypic.com/23w4pzp.jpg

http://i46.tinypic.com/6t0d4p.jpg

http://i50.tinypic.com/xbujp.jpg

INTRO/CUTSCENES DO NOT WORK IN HARDWARE MODE http://images.ngemu.com/forum/smilies/Standard/frown.gif

But full speed , FINALLY!

http://www.emucr.com/search/label/PS2/

PSX2 SVN r2645

Pirate Neilsouth
Feb 26, 2010, 01:57 PM
Annoyingly the frame rate still dives out from 60 to about 35-40 as you walk past the manor wall , it's a complete slow crawl. No idea how to fix this! :(

Pirate Neilsouth
Feb 26, 2010, 05:10 PM
OTNWbJ_Yj5A

pahncrd
Feb 26, 2010, 05:25 PM
Looks pretty decent. If I ever run out of games, I might have to go back and try to finally beat God of War 1 and 2.

Pirate Neilsouth
Mar 5, 2010, 06:29 AM
http://www.emucr.com/2010/03/pcsx2-svn-r2670.html


Also a nice big noticeable change, pcsx2's memory footprint was reduced by around ~170 mb! microVU was taking up a lot of memory because it made GoW games run better to have a huge rec-cache with the old model, but now thats not needed anymore.

With this rewrite, God of War 1/2 games don't constantly recompile and play a lot more smoother on mVU than they did before; this was one of my goals with the rewrite as i always hated how crappy GoW ran with mVU.

:drool:

Pirate Neilsouth
Mar 19, 2010, 03:00 PM
http://pcsx2.net/

Fixes to interrupts and status registers that allow many more games to boot.
Games fixed by this update include titles like Fatal Frame 2 and 3, Black, the Burnout series, Max Payne 2, Silent Hill 0rigins, Silent Hill Shattered Memories and, of course, "Disney Princess: Enchanted Journey"

:eek::drool::drool:

Updated Plugins on the beta downloads page

theshadowcult
Mar 20, 2010, 04:02 AM
sweet, i may actually get a chance to try .Hack someday!

Progression
Mar 20, 2010, 04:35 AM
Can you play GoW1 and 2 fully?

Pirate Neilsouth
Mar 20, 2010, 06:30 AM
http://www.emucr.com/2010/03/pcsx2-svn-r2756.html

GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support". Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support. pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.

Deaderinred
Mar 20, 2010, 09:53 AM
can i play mgs3 smoothly yet?

Bigfoot
Mar 20, 2010, 12:52 PM
http://www.emucr.com/2010/03/pcsx2-svn-r2756.html

GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support". Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support. pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.

I thought this emulator supported linux..... Haven't tried it, but I suspect openGL support would be a plus.

RAY16
Mar 20, 2010, 05:28 PM
http://www.emucr.com/2010/03/pcsx2-svn-r2756.html

GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support". Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support. pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.

Noticeable speed boost in this build, but I think it may have broken the time slowing mechanic in God of War II. :cry:

TheScott2K
Mar 20, 2010, 08:22 PM
http://pcsx2.net/

Fixes to interrupts and status registers that allow many more games to boot.
Games fixed by this update include titles like Fatal Frame 2 and 3, Black, the Burnout series, Max Payne 2, Silent Hill 0rigins, Silent Hill Shattered Memories and, of course, "Disney Princess: Enchanted Journey"

:eek::drool::drool:

Updated Plugins on the beta downloads page

I knew keeping my copy of Disney Princess: Enchanted Journey would pay off someday!

Shark
Mar 21, 2010, 02:45 AM
can I play Shadow of the Colossus with normal speed and no issues?

RAY16
Mar 21, 2010, 04:08 PM
Noticeable speed boost in this build, but I think it may have broken the time slowing mechanic in God of War II. :cry:

Alright, it didn't break the time slowing mechanic, I was just failing to understand the puzzle...:bleh:

can I play Shadow of the Colossus with normal speed and no issues?

SotC runs fine with a few very minor graphical anomalies (broken shadows, mainly).

xNaquada
Mar 21, 2010, 06:41 PM
I thought this emulator supported linux..... Haven't tried it, but I suspect openGL support would be a plus.

GSDX is not the preferred linux plugin, as it is mainly (and the leading) DirectX plugin. Has no effect on Linux support as there are other plugins available.

Bigfoot
Mar 22, 2010, 02:12 AM
GSDX is not the preferred linux plugin, as it is mainly (and the leading) DirectX plugin. Has no effect on Linux support as there are other plugins available.

Ah, right. Been so long since I've toyed with emulators, I forgot some of the ins and outs of the PSX emulator (basically that it is modular).

Wasn't a strike at the emulator so much as a bit of humour on my part to see them claiming linux support and dropping opengl support on the same page (I understand it is modular now, just didn't occur to me then).

lukilla
Mar 22, 2010, 04:48 AM
This last beta 1888 is surprisingly fast, now I can run tekken 5 at full speed without speed hacks :eek: (q6600 @3.5ghz).

spajdr
May 30, 2010, 07:15 PM
PCSX2 0.9.7 beta released!

After more than a year since the last stable 0.9.6 release and 8 months
since the last beta release of PCSX2, the new beta version is finally ready!
The most notable change is the all new GUI powered by wxWidgets,
but the amount of improvements in this release is really amazing

This 0.9.7 release is marked as unstable/beta, meaning it still has some known bugs
and unimplemented features but it is fully supported by the PCSX2 team. For more info, check the included readme file.

Without further delay, here's the extensive changelog:
New GUI based on wxWidgets working on a separate thread
microVU, an all new VU0/VU1/COP2 recompiler
VIF rewritten and a new Vif Unpack recompiler
IPU improvements, many more videos now play perfectly
Stable full screen operation with GSdx
Alt+Enter Hotkey for real-time fullscreen/window mode switching
Many new emulation options, complete with tooltips
New MTGS, much more efficient and compatible
New BIOS skipping method, more compatible and correct
New Host File System Support
Turbo/Slow motion settings for the frame limiter
On the fly changing of settings and plugins
Threaded Saving/Loading states, so it does not pause gameplay
Built in ISO reader with a recently used ISO list
Suspend / Resume emulation safely and fast
Simplified plugin configuration dialog, with more options
Full DVD9 game support (for example God of War, Xenosaga, Gran Turismo 4 etc)
First time configuration wizard
Settings stored in your User documents folder by default to prevent Vista / Windows 7 permission issues
New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed
Cheats are now separate from patches, cheats can be placed in the "cheats" folder and enabled/disabled from pcsx2's file-menu
Many important plugin updates, GSdx has many bugs and memory leaks fixed, SPU2-X makes dozens of games boot which never did before
And a huge amount of improvements and bug fixes which we don't remember anymore

http://pcsx2.net/

xNaquada
May 31, 2010, 02:21 AM
wowowwo A new OFFICIAL Beta!!!!


Excellent!

yorae_d
Jun 5, 2010, 12:58 AM
The new official beta works freaking great. BOF Dragon quarter now plays more smoothly (and I haven't overclocked my e7400 on top of that). The new gsdx plugin is great. Make sure you choose the one with sse 4.1 and choose dx10/11 hardware mode. I added aa it looks awesome on 1280x720 internal res. Try it out guys.

theshadowcult
Jun 5, 2010, 03:01 AM
Is it any goode? I never did get around to playing the last BOF game, at the time of release i heard it was very meh?

yorae_d
Jun 5, 2010, 03:09 AM
Well I'm a BOF fanboy and for me it's good enough. It's one of the most difficult rpgs the ps2 has to offer, and you only get to transform into one kind of dragon, and you transforming into one must be avoided at all cost (that's the part that sucks.). But i really really like the story. It's not really for everyone unless you're a hardcore bof fan.

But the thing is i'm playing it on my lcd using my ps2 and graphics kinda sucks, but pcsx2 take it on a new whole level with higher resolution and AA. It really looks great.

theshadowcult
Jun 5, 2010, 03:45 PM
Well if the story is goode for a BOF fanboy, i guess its worth it's worth finding and trying. 3 and 4 though are two of the best rpgs around :drool:

Bires
Jun 13, 2010, 01:30 AM
Digging this up because I started playing around with it and 0.9.6 runs great (actual disc of FF12), but when I try to run 0.9.7 the graphics are not enhanced at all and the in-game menus are very sluggish.

What switches do I need to flip?

( or can I run iso images in 0.9.6?)

ya...I own them...back off copy nazis.

theshadowcult
Jun 13, 2010, 04:32 AM
um... why not just keep using 0.9.6 if it works so well?

Bires
Jun 13, 2010, 10:23 AM
um... why not just keep using 0.9.6 if it works so well?

I know how to make ISOs from PS2 discs, but how do I run them on 0.9.6?

lumpyhed
Jun 13, 2010, 10:37 AM
Something like this; http://www.slysoft.com/en/virtual-clonedrive.html

I use DTpro but that costs monehs.

Bires
Jun 13, 2010, 10:51 AM
OK. I got it sorted. The Linuz plugin allows ISOs to be assigned, then I just run.

theshadowcult
Jun 13, 2010, 11:38 AM
I know how to make ISOs from PS2 discs, but how do I run them on 0.9.6?

My mistake, i read your post incorrectly.

Treeckcold57
Jun 13, 2010, 05:07 PM
I have the problem with 9.6 beta, it says it cannot found the iso and I have one legit Final Fantasy X. Whats wrong with this?

Bires
Jun 13, 2010, 06:34 PM
I have the problem with 9.6 beta, it says it cannot found the iso and I have one legit Final Fantasy X. Whats wrong with this?

I believe (and I have only played with this for few hours) you have to choose the plugin to use that matches your media (DVD or hard drive iso) and then configure it to point the plugin at the file/disc.

Treeckcold57
Jun 13, 2010, 08:40 PM
I just fixed it and it was boot perfectly, but I can't play with this DVD. Is there any way to convert DVD to iso image?

Bires
Jun 13, 2010, 09:38 PM
I just fixed it and it was boot perfectly, but I can't play with this DVD. Is there any way to convert DVD to iso image?

I used a five-year-old version of MagicISO to convert my FF12 disc. Worked great.

Treeckcold57
Jun 13, 2010, 11:03 PM
I used a five-year-old version of MagicISO to convert my FF12 disc. Worked great.

Hmm...and I also downloaded Dameon tool lite and mount Final Fantasy X, now, it works when it boot into the game.

I'll try MagicISO later anyway.

xNaquada
Jun 19, 2010, 02:32 AM
lol what are people mounting images for? The emulator has the ability to read isos directly off the HDD and has had this ability for as long as I can remember.

Anyways, 0.97 beta is amazing. Persona 4 plays like a dream locked at 60fps and I can turbo it which makes grinding a lot more tolerable.---sidebar If you like RPG's you should play persona 4.

Great emulator. Just need to figure out some more good games to play!

Bires
Jun 19, 2010, 12:37 PM
lol what are people mounting images for? The emulator has the ability to read isos directly off the HDD

That's what I'm doing.

theshadowcult
Jun 19, 2010, 10:53 PM
lol what are people mounting images for? The emulator has the ability to read isos directly off the HDD and has had this ability for as long as I can remember.

Anyways, 0.97 beta is amazing. Persona 4 plays like a dream locked at 60fps and I can turbo it which makes grinding a lot more tolerable.---sidebar If you like RPG's you should play persona 4.

Great emulator. Just need to figure out some more good games to play!

Practically half the psone range :p

-Valkyrie Profile 2 is a great RPG
-.Hack
-One of the 50 cent games is actually gooe, i just cant remember which one...
-Alter Echo
-Arc the Lad
-The Legacy of Kain series (play all of them through in order, which means starting with the two on PSone)
-Burnout 3 i like takedown, everyone else seems to like Revenge better
-Call of Duty2: Big Red One, excellent game from the series that really should of had a PC version as its better standard Call of Duty 2
-Chaos Legion was a goode alternative to Devil May Cry, not quite the same, it's not a clone, but is was similar.
-Speaking of which, Devil May Cry 1 is still an AWESOME game!
-Crazy Taxi was a cult hit on xbox, there is a PS2 version but i have not played it.
-Disgaea (grid based rpg)
-Dynasty Warriors, specifically number 4, excellent Co-op as well.
-Forgotten Realms: Demon Stone is a better version of the Lord of the Rings games on PS2... essentially its a clone, but set in the D&D Forgotten realms :D
-Armoured Core
-Genji is fun, but way too short.
-Gran Turismo 4 is a must.
-Grandia 2 and 3 are goode rpg's if you can get copies.
-GUN was a decent old west game
-ICO is a must if you like puzzles, bit of combat as well, but it is mostly you against the environment.
-Shadow of the Colossus if you like ICO
-Juiced is actually better on PS2 than PC, which is sad for any game. If you like sim or semi sim racing though, this is as close as you get with street racing games.
-Judge Dread, lots of people thought it sucked, but i thought it suited the -Judge Dread comic very well.
-Killzone, decent FPS, only for PS2 though :/
-Katamari Damacy... freaking weird game.
-Kingdom Hearts, despite being mostly Disney and for kids i guess, freaking awesome game, even more so if you love FF like i do. Angel/Both from Buffy/Bones plays the voice of Leon (Squall) from FFVIII! :drrol:
-LA Rush if you can get a copy.
-Lord of the Rings: The Third Age was actually kind of fun, totally a FF clone though :D
-Metal Slug Anthology!! Must Have!
-Midnight Club 3: Dub Edition: Remix. One of the single best Arcade racers around.
-there is a Brave Fencer Musashi sequel called Samurai Legend, but i have not played it...
-Obscure is a goode thriller if you like the resident evil games, co-op as well.
-Odin Sphere is a goode side scrolling rpg action game
-Prince of Persia: Sands of time is epic, also the best non original PoP game made yet. Two thrones is pretty goode too.
-Second Sight is buggy as hell, but a damn fine game, and actually has a story you won't see coming! At least it was the first plot twist in a long time that i didn't guess before hand.
-Shadow Hearts is another goode RPG, bit of a required taste though.
-Soul Calibre 3 is a goode fighting game, you can make your own fighters too. Still not Soul Blade though.
-Star Ocean: Till the end of Time is an epic RPG and a must play.
-The Suffering and Ties that Bind are also must plays!
-Suikoden 3 4 and 5 are all goode rpg's but i only really found 5 to be top quality.
-the Summoner games are supposed to be goode, but i missed them myself.
-True Crime New York City is a goode GTA type game
-Twisted Metal Black
-Viewtiful Joe is a kick arse Beat em Up
-V-Rally 3 is a decent Rally game.
-Wild Arms 1 was great on PSone, and 3 4 and 5 are on PS2, but have not played them myself.

You may have noticed the games are almost alphabetical, cause i used the wiki ps2 games list to remember title names and such ;)

xNaquada
Jun 21, 2010, 12:47 PM
yes, kingdom hearts has been on my list for a long time. Just working on finishing the SMT/Persona series. Already done FF series and Suikoden series (love suikoden!)

SMT: Nocturne is probably still one of the best/challenging RPG's ive ever played. Persona is a dumbed down Nocturne with a social element. Ill check out more when im not posting from my dumbphone.

theshadowcult
Jun 21, 2010, 01:05 PM
I don't really understand why, because all the trademarks of a goode RPG are there, and it has a goode fleshed out story which i always love, but i just don't like persona...

Shark
Jun 22, 2010, 12:20 PM
can you play ICO and Shadow of the Colossus wihout any issues?

spajdr
Jun 22, 2010, 12:53 PM
can you play ICO and Shadow of the Colossus wihout any issues?

http://kotaku.com/5553017/ico-shadow-of-the-colossus-look-this-great-in-hd
http://www.eurogamer.net/articles/ico-and-shadow-of-the-colossus-emulated-in-hd

And if you want latest precompiled version of PCSX2, check http://www.emucr.com/

theshadowcult
Jun 22, 2010, 01:33 PM
Swe he heet!